e\[(  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-28.15:19:01.ttyrec Time: (1532791141) Sat Jul 28 15:19:01 2018 e\[Z This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] f\[e[nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror (1 of 6)f\[1  u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)g\[P  Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)i\[ u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk  G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter (2 of 6)i\[߈ Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair (3 of 6)k\[ +Choosing Race Pick the race of your Flame Mage   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)l\[Б)+Use hybrid races? [yn] (n) l\[nChoosing Gender Pick the gender of your asgardish Flame Mage  m - male f - female * - Random ! - Quit(end) l\[ :+Choosing Alignment Pick the alignment of your male asgardish Flame Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) l\[R+Ŀ@d+[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 22(22)  AC5 Exp1 T1 It is written in the Book of Earth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  l\[Your god Earth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Spark, have been heralded from birth as the instrument of Earth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Earth!--More--m\[L 0Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Flame Mage.--More--m\[] [Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 22(22)  AC5 Exp1 T1n\[  Weapons  a - the blessed +1 quarterstaff named Nokozan Relic (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed finalized scroll of enchant weapon {0}  k - 5 uncursed fireproof scrolls of healing {0}  l - 4 uncursed scrolls of mana {0}  m - 3 uncursed scrolls of phase door {0}  n - 2 uncursed scrolls of standard id {0}  o - an uncursed scroll of cure {0}  Spellbooks  h - a blessed spellbook of flame sphere (0:4) {0}  i - a blessed spellbook of fireball (0:1) {0}  j - a blessed spellbook of detect monsters (6:2) {0}  Potions  d - an uncursed finalized potion of hallucination {0}  Rings  g - an uncursed ring of regeneration {0}  Wands (1 of 2)n\[ [Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 22(22)  AC5 Exp1 T1Ŀ@d+o\[O Choose which spell to cast   Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 4% 300% c - detect monsters 4 divine 8% 300%(end) r\[ [Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 22(22)  AC5 Exp1 T1s\[ Weapons  a - the blessed +1 quarterstaff named Nokozan Relic (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed finalized scroll of enchant weapon {0}  k - 5 uncursed fireproof scrolls of healing {0}  l - 4 uncursed scrolls of mana {0}  m - 3 uncursed scrolls of phase door {0}  n - 2 uncursed scrolls of standard id {0}  o - an uncursed scroll of cure {0}  Spellbooks  h - a blessed spellbook of flame sphere (0:4) {0}  i - a blessed spellbook of fireball (0:1) {0}  j - a blessed spellbook of detect monsters (6:2) {0}  Potions  d - an uncursed finalized potion of hallucination {0}  Rings  g - an uncursed ring of regeneration {0}  Wands (1 of 2)u\[v +Ŀ@d+[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 22(22)  AC5 Exp1 T1quarterstaff named Nokozan Relic - This is a weapon. Color: brown. Material: wooden. Appearance: staff. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--v\[] The basic quarterstaff is a two-handed weapon that does pitiful damage compared to other two-handers.--More--v\[Mm This is not a real artifact, and therefore it doesn't actually do anything special.--More--w\[ [Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 22(22)  AC5 Exp1 T1w\[ O Choose which spell to cast   Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 4% 300% c - detect monsters 4 divine 8% 300%(end) z\[b+You don't have enough energy to cast that spell. The required amount was 32. --More--{\[ [Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 22(22)  AC5 Exp1 T1{\[.O Choose which spell to cast   Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 4% 300% c - detect monsters 4 divine 8% 300%(end) |\[J+Fa@d[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 2(22)  AC5 Exp1 T1You sense the presence of monsters.--More--}\[[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 2(22)  AC5 Exp1 T2Ŀ@d+~\[mYou sense the presence of monsters.[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T2\[0Unknown command ' '.--More--\[^[pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) \[{nTurn the number pad on? [yn] (n) \[} n[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T2\[!|[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T3 [Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T4<d@There is a wall in the way![Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T4\[F [Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T5 [Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T6@d\[|[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T7d\[[[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T8d\[[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T9d\[[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T10d\[6[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T11d\[s[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T12d\[[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T13d\[[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T14d\[P [Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T15d\[` Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \["% [Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T15\[ȏPick an object.\[J \[T0\[rd a dog or other canine (tame hell hound pup) (base level 7)  Accessing Pokedex entry for hell hound pup...   Base statistics of this monster type:  Base level = 7, difficulty = 9, AC = 4, magic resistance = 20, alignment -5. Normal speed (12). Normal generation in groups, with frequency 1. Resists fire. Conveys fire resistance. Genocidable, carnivorous. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form.  Attacks:  2d6, bite - ordinary physical  2d6, breath - fire damage  --More--\["[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T15\[Pick an object.\[@ a human or elf or you (asgardish flame mage called Leeroy)  Accessing Pokedex entry for flame mage...   Base statistics of this monster type:  Base level = 10, difficulty = 14, AC = 10, magic resistance = 3, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists fire. Conveys fire resistance. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form.  Attacks:  1d6, uses weapon - ordinary physical \[M[K 1d6, uses weapon - ordinary physical  4d4, uses magic spell(s) - random magic spell  --More--\[K@[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw  19(19)  Pw 2(22)  AC5 Exp1 T15\[  Weapons  a - the blessed +1 quarterstaff named Nokozan Relic (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed finalized scroll of enchant weapon {0}  k - 5 uncursed fireproof scrolls of healing {0}  l - 4 uncursed scrolls of mana {0}  m - 3 uncursed scrolls of phase door {0}  n - 2 uncursed scrolls of standard id {0}  o - an uncursed scroll of cure {0}  Spellbooks  h - a blessed spellbook of flame sphere (0:4) {0}  i - a blessed spellbook of fireball (0:1) {0}  j - a blessed spellbook of detect monsters (6:2) {0}  Potions  d - an uncursed finalized potion of hallucination {0}  Rings  g - an uncursed ring of regeneration {0}  Wands (1 of 2)\[ [Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 2(22)  AC5 Exp1 T15Ŀ@d+\[# \[ enhance\[z Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Unskilled (max Expert)  body armor Basic (max Expert)  devices Basic (max Expert)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  paddle Unskilled (max Expert)  mace \[1 Unskilled (max Expert) (1 of 3)\[u morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Basic (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  healing spells Unskilled (max Expert)  \[odivination spells Basic (max Expert)  enchantment spells Unskilled (max Expert) (2 of 3)\[  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Unskilled (max Expert)  body armor Basic (max Expert)  devices Basic (max Expert)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (\[9 !max Expert) (1 of 3)\[ morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Basic (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  healing spells Unskilled (max Expert)  \[ odivination spells Basic (max Expert)  enchantment spells Unskilled (max Expert) (2 of 3)\[{  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Unskilled (max Expert)  body armor Basic (max Expert)  devices Basic (max Expert)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (\[ | !max Expert) (1 of 3)\[m[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 2(22)  AC5 Exp1 T15Ŀ@d+\[=Beware, there will be no return! Still climb? [yn] (n) \[>y[Leeroy the Spark  19(19)  Pw 2(22)Ŀ@d+[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 2(22)  AC5 Exp1 T15Do you want your possessions identified? DYWYPI? [ynq] (n) \[ y Weapons  a - the blessed +1 quarterstaff named Nokozan Relic (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed finalized scroll of enchant weapon {0}  k - 5 uncursed fireproof scrolls of healing {0}  l - 4 uncursed scrolls of mana {0}  m - 3 uncursed scrolls of phase door {0}  n - 2 uncursed scrolls of standard id {0}  o - an uncursed scroll of cure {0}  Spellbooks  h - a blessed spellbook of flame sphere (0:4) {0}  i - a blessed spellbook of fireball (0:1) {0}  j - a blessed spellbook of detect monsters (6:2) {0}  Potions  d - an uncursed finalized potion of hallucination {0}  Rings  g - an uncursed ring of regeneration {0}  Wands (1 of 2)\[F f - an uncursed wand of fire (0:6) {0} (2 of 2)\[/ Weapons  a - the blessed +1 quarterstaff named Nokozan Relic (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed finalized scroll of enchant weapon {0}  k - 5 uncursed fireproof scrolls of healing {0}  l - 4 uncursed scrolls of mana {0}  m - 3 uncursed scrolls of phase door {0}  n - 2 uncursed scrolls of standard id {0}  o - an uncursed scroll of cure {0}  Spellbooks  h - a blessed spellbook of flame sphere (0:4) {0}  i - a blessed spellbook of fireball (0:1) {0}  j - a blessed spellbook of detect monsters (6:2) {0}  Potions  d - an uncursed finalized potion of hallucination {0}  Rings  g - an uncursed ring of regeneration {0}  Wands (1 of 2)\[pF f - an uncursed wand of fire (0:6) {0} (2 of 2)\[Ŀ@d+[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 2(22)  AC5 Exp1 T15Do you want to see your attributes? [ynq] (n) \[՘nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: numbopathy. You could not have this property extrinsically: poison resistance. You could not have this property intrinsically: confusion resistance. Scroll identification only worked 100 times out of 133. Ring identification only worked 4 times out of 6. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 26. Wand identification only worked 3 times out of 17. Armor identification only worked 15 times out of 25. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 177. Monsters only dropped their musable items with 85% chance. Monsters only dropped their equipment with 99% chance. Ring drop chance was reduced to 49%. [2\[l1;1HWand drop chance was reduced to 87%. Potion drop chance was reduced to 86%. --More--\[Weapon drop chance was reduced to 76%. Armor drop chance was reduced to 83%. Tool drop chance was reduced to 96%. Musable item generation frequency had a negative bias of 50%. Concealing monsters were spawned underneath items 72% of the time only. Monster death drops spawned with only 90% chance. The following skill could not be trained at all: elemental spells. The following skill was trained at half the usual rate: dart. The following skill was trained at one fifth the usual rate: high heels. The following skill was limited to basic proficiency: polymorphing. The following skill was limited to skilled proficiency: two-handed sword. The following skill was limited to expert proficiency: riding. The following skill became untrainable if you tried to train it too early: protection spells (turn 8). The following skill became untrainable if you tried to train it too early: high heels (turn 990). The \[~following skill became untrainable after a while: body spells (turn 32824). The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 25042). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 70189. --More--\[bMonster spawn increase had reached its maximum at turn 203419. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 10875870. The monster class that cannot be genocided was bat or bird. The monster class that was spawned more often: wraith (freq bonus 1). The monster species that was spawned more often: Mina Harker (freq bonus 16). The monster species that was spawned more often: alpinist stardust (freq bonus 30). The monster species that was spawned more often: huge twen (freq bonus 28). The monster species that was spawned more often: sst light (freq bonus 14). The monster species that was spawned more often: instadeath maggot (freq bonus 3).The monster species that was spawned more often: basilisk (freq bonus 6). The monster species that was spawned more often: mummified king (freq bonus 16). The monster species that was spawned more often: scrimping versicle (freq bonus \[b|18). The monster species that was spawned more often: non-mad beam (freq bonus 12). The monster species that was spawned more often: big trapper (freq bonus 4). The monster species that was spawned more often: red dragon worm (freq bonus 8).The monster species that was spawned more often: barbed orc (freq bonus 2). --More--\[8?The monster species that was spawned more often: eight of spades (freq bonus 9).The monster species that was spawned more often: star ray (freq bonus 4). The monster species that was spawned more often: equalizing faulty forjudged (freq bonus 8). The monster species that was spawned more often: agate colony (freq bonus 6). The monster species that was spawned more often: master blaster (freq bonus 3). The monster species that was spawned more often: false warp fungus (freq bonus 18). The monster species that was spawned more often: bird lady (freq bonus 8). The monster species that was spawned more often: engrossed faggot (freq bonus 21). The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1). The monster trait that was more common: monsters that have scratch attacks (freq bonus 1). The monster species that was never randomly spawned:\[I? warper. The monster species that was never randomly spawned: alignment vortex. The monster species that was never randomly spawned: giant tiger. The monster species that was never randomly spawned: adventurer spore. The monster species that was never randomly spawned: reziarfg. The monster species that was never randomly spawned: phase patch. --More--\[S The monster species that was never randomly spawned: blue-red colony. The monster species that was never randomly spawned: mana vortex. The monster species that was never randomly spawned: crunchy mushroom. The monster species that was never randomly spawned: undead flayer. The monster class that was always generated with extra speed: angelic being. The RNG hath decreed that this item was never generated: polyform (radiant green). The RNG hath decreed that this item was never generated: implant of joy (forceful). The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)). The RNG hath decreed that this item was never generated: binning kit ((null)). The RNG hath decreed that this item was never generated: ice box of holding (cooling box). The RNG hath decreed that this item was never generated: parasol ((null)). The RNG hath decreed that this item was never generated: non-\[S Dseeing stone (gray). The RNG hath decreed that this item was never generated: summon undead (NO SPACE). The RNG hath decreed that this item was never generated: mop ((null)). The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)). --More--\[rThe RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 61). The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 16). The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 5). The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 3). The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 17). The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 53). The RNG hath decreed that this item was genera\[rTted more often: drain resistance (brittle, freq bonus 28). The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 3). The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 17). --More--\[The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 5). The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 5). The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 3). The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 4). The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus \[15). The RNG hath decreed that this item was always generated cursed: halite (white). The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue). --More--\[ The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield). The RNG hath decreed that this item was always generated cursed: acid (white). The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary). The RNG hath decreed that this item was always generated cursed: enchant (legit). The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots). The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet). The RNG hath decreed that this item was always generated cursed: cure glib (lovely). The RNG hath decreed that this item was always generated cursed: endure cold (deep). The RNG hath decreed that this trap was always invisible: marlena trap. The RNG hath decreed that this trap was generated more often: spiked pit (freq \[ bonus 1). Trap randomization happened for 1 in 780 traps. Next attribute increase check would have come at turn 1056. Strength training was 0. Dexterity training was 0. --More--\['LWisdom training was 0. Constitution training was 0. You were fire resistant. You had not decided on your sexuality yet. You were prevented from having poison resistance (0). You were prevented from having numbopathy (0). You had 1462 points of nutrition remaining. You were lucky (1). You could not have safely prayed (507). You survived. --More--\[ Ŀ@d+[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 2(22)  AC5 Exp1 T15Do you want to see your discoveries? [ynq] (n) \[Hn Discoveries   Weapons  quarterstaff (staff)  Scrolls  scroll of enchant weapon (CATACLYSM)  scroll of healing (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT)  scroll of mana (HP LOWED BY HOT AND HEAL BY WATE)  scroll of phase door (LOOKIE WHAT I FOUND)  scroll of standard id (CHINTAI LOOKS LIKE A GIRL)  scroll of cure (BUGSNIPER WON THE FLEECY SLEX CHALLENGE)  * scroll of extra healing (THIS ISNT DISNEYLAND)  * scroll of greater mana restoration (MESSED AFTER RUSH AND WHIRLING)  Spellbooks  spellbook of flame sphere (garbage)  spellbook of fireball (lunar)  spellbook of detect monsters (transparent)  Potions  potion of hallucination (cooling)  Rings  ring of regeneration (oblivion)  Wands (1 of 2)\[NL wand of fire (cast iron)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)\[ Ŀ@d+[Leeroy the Spark ] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 2(22)  AC5 Exp1 T15Do you want an account of creatures vanquished? [ynq] (n) \[2ln Vanquished creatures:  0 large cockroaches (1 created) 0 hell hound pups (1 created) 0 lichens (1 created) 0 novice medium walls (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--\[Do you want to see your conduct? [ynq] (n) \[)n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--\[eGoodbye Leeroy the Flame Mage... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 15 moves. You were level 1 with a maximum of 19 hit points when you escaped.--More--