M[ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-16.20:50:37.ttyrec Time: (1531774237) Mon Jul 16 20:50:37 2018 M[qThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] M[RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)M[  u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)M[D Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6)M[! m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage (4 of 6) M[ +Choosing Race Pick the race of your Ordinator   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)$M[ u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)'M[;6 )+Use hybrid races? [yn] (n) (M[BnChoosing Gender Pick the gender of your developer Ordinator  m - male f - female * - Random ! - Quit(end) )M[4|9+Choosing Alignment Pick the alignment of your male developer Ordinator  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) )M[v+Ŀ@b@[Leeroy the Battler ] St18 Dx9 Co8 In7 Wi6 Ch9 OrdDvpMalLaw Dlvl:1 $0 HP 16(16)  Pw 15(15)  AC9 Exp1 T1 It is written in the Book of Vaire:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and h)M[Pe hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Vaire seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Battler, have been heralded from birth as the instrument of Vaire. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Vaire!--More--)M[% Ŀ@b@Hello Leeroy, welcome to SlashEMExtended! You are a lawful male developer Ordinator.--More--*M[΍ [Leeroy the Battler ] St18 Dx9 Co8 In7 Wi6 Ch9 OrdDvpMalLaw  16(16)  Pw 15(15)  AC9 Exp1 T1,M[ # -M[ enhance-M[ Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Master)  high heels Unskilled (max Basic)  general combat Basic (max Supreme Master)  shield Unskilled (max Basic)  body armor Unskilled (max Basic)  two-handed weapons Basic (max Supreme Master)  polymorphing Unskilled (max Basic)  devices Unskilled (max Basic)  searching Unskilled (max Basic)  spirituality Unskilled (max Basic)  petkeeping Unskilled (max Basic)  missile weapons Basic (max Supreme Master)  techniques Unskilled (max Basic)  implants Unskilled (max Basic)  form I (Shii-Cho) Basic (max Supreme Master)  form II (Makashi) Basic (max Supreme Master)  form III (Soresu) Unskilled (max Basic)  form IV (Ataru) Basic (-M[\max Supreme Master)  form V (Shien) Unskilled (max Basic) (1 of 4)4M[w<  form V (Djem So) Basic (max Supreme Master)  form VI (Niman) Unskilled (max Basic)  form VII (Juyo) Basic (max Supreme Master)  form VII (Vaapad) Basic (max Supreme Master)  martial arts Unskilled (max Basic)  two-weapon combat Unskilled (max Master)  riding Unskilled (max Master)  Weapon Skills  dagger Basic (max World Champion)  knife Basic (max World Champion)  axe Basic (max World Champion)  pick-axe Basic (max World Champion)  short sword Basic (max World Champion)  broadsword Basic (max World Champion)  long sword Basic (max World Champion)  two-handed sword Basic (max World Champion)  scimitar Basic (max World Champion)  saber Basic (max World Champion)  club Basic (max World Champion)  4M[< paddle Basic (max World Champion)  mace Basic (max World Champion)  morning star Basic (max World Champion) (2 of 4)6M[K flail Basic (max World Champion)  hammer Basic (max World Champion)  quarterstaff Basic (max World Champion)  polearms Basic (max World Champion)  spear Basic (max World Champion)  javelin Basic (max World Champion)  trident Basic (max World Champion)  lance Basic (max World Champion)  bow Basic (max World Champion)  sling Basic (max World Champion)  firearms Basic (max World Champion)  crossbow Basic (max World Champion)  dart Basic (max World Champion)  shuriken Basic (max World Champion)  boomerang Basic (max World Champion)  whip Basic (max World Champion)  unicorn horn Basic (max World Champion)  lightsaber Basic (max World Champion)  Spellcast6M[King Skills  attack spells Unskilled (max Basic)  healing spells Unskilled (max Basic)  divination spells Unskilled (max Basic) (3 of 4)7M[)s enchantment spells Basic (max Master)  protection spells Unskilled (max Basic)  body spells Unskilled (max Basic)  occult spells Unskilled (max Basic)  elemental spells Unskilled (max Basic)  chaos spells Unskilled (max Basic)  matter spells Unskilled (max Basic) (4 of 4)7M[p  flail Basic (max World Champion)  hammer Basic (max World Champion)  quarterstaff Basic (max World Champion)  polearms Basic (max World Champion)  spear Basic (max World Champion)  javelin Basic (max World Champion)  trident Basic (max World Champion)  lance Basic (max World Champion)  bow Basic (max World Champion)  sling Basic (max World Champion)  firearms Basic (max World Champion)  crossbow Basic (max World Champion)  dart Basic (max World Champion)  shuriken Basic (max World Champion)  boomerang Basic (max World Champion)  whip Basic (max World Champion)  unicorn horn Basic (max World Champion)  lightsaber Basic (max World Champion)  Spellcast7M[p ing Skills  attack spells Unskilled (max Basic)  healing spells Unskilled (max Basic)  divination spells Unskilled (max Basic) (3 of 4)8M[#s enchantment spells Basic (max Master)  protection spells Unskilled (max Basic)  body spells Unskilled (max Basic)  occult spells Unskilled (max Basic)  elemental spells Unskilled (max Basic)  chaos spells Unskilled (max Basic)  matter spells Unskilled (max Basic) (4 of 4)9M[ flail Basic (max World Champion)  hammer Basic (max World Champion)  quarterstaff Basic (max World Champion)  polearms Basic (max World Champion)  spear Basic (max World Champion)  javelin Basic (max World Champion)  trident Basic (max World Champion)  lance Basic (max World Champion)  bow Basic (max World Champion)  sling Basic (max World Champion)  firearms Basic (max World Champion)  crossbow Basic (max World Champion)  dart Basic (max World Champion)  shuriken Basic (max World Champion)  boomerang Basic (max World Champion)  whip Basic (max World Champion)  unicorn horn Basic (max World Champion)  lightsaber Basic (max World Champion)  Spellcast9M[ing Skills  attack spells Unskilled (max Basic)  healing spells Unskilled (max Basic)  divination spells Unskilled (max Basic) (3 of 4):M[ma  form V (Djem So) Basic (max Supreme Master)  form VI (Niman) Unskilled (max Basic)  form VII (Juyo) Basic (max Supreme Master)  form VII (Vaapad) Basic (max Supreme Master)  martial arts Unskilled (max Basic)  two-weapon combat Unskilled (max Master)  riding Unskilled (max Master)  Weapon Skills  dagger Basic (max World Champion)  knife Basic (max World Champion)  axe Basic (max World Champion)  pick-axe Basic (max World Champion)  short sword Basic (max World Champion)  broadsword Basic (max World Champion)  long sword Basic (max World Champion)  two-handed sword Basic (max World Champion)  scimitar Basic (max World Champion)  saber Basic (max World Champion)  club Basic (max World Champion)  :M[a paddle Basic (max World Champion)  mace Basic (max World Champion)  morning star Basic (max World Champion) (2 of 4);M[< Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Master)  high heels Unskilled (max Basic)  general combat Basic (max Supreme Master)  shield Unskilled (max Basic)  body armor Unskilled (max Basic)  two-handed weapons Basic (max Supreme Master)  polymorphing Unskilled (max Basic)  devices Unskilled (max Basic)  searching Unskilled (max Basic)  spirituality Unskilled (max Basic)  petkeeping Unskilled (max Basic)  missile weapons Basic (max Supreme Master)  techniques Unskilled (max Basic)  implants Unskilled (max Basic)  form I (Shii-Cho) Basic (max Supreme Master)  form II (Makashi) Basic (max Supreme Master)  form III (Soresu) Unskilled (max Basic)  form IV (Ataru) Basic (max Supreme Mast;M[SLer)  form V (Shien) Unskilled (max Basic) (1 of 4);M[vP[Leeroy the Battler ] St18 Dx9 Co8 In7 Wi6 Ch9 OrdDvpMalLaw Dlvl:1 $0 HP 16(16)  Pw 15(15)  AC9 Exp1 T1Ŀ@b@=M[Pick an object.=M[7 @ a human or elf or you (developer ordinator called Leeroy)  Accessing Pokedex entry for ordinator...   Base statistics of this monster type:  Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  2d6, uses weapon - ordinary physical  2d6, uses weapon - ordinary physical =M[O w  2d6, uses weapon - ordinary physical  --More-->M[[+ YĿ[Leeroy the Battler ] St18 Dx9 Co8 In7 Wi6 Ch9 OrdDvpMalLaw  16(16)  Pw 15(15)  AC9 Exp1 T1>M[fPick an object.?M[4@ a human or elf or you (developer ordinator called Leeroy)  Accessing Pokedex entry for developer...   Base statistics of this monster type:  Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d3, uses weapon - ordinary physical  1d3, uses weapon - ordinary physical ?M[4  --More--AM[: +[Leeroy the Battler ] St18 Dx9 Co8 In7 Wi6 Ch9 OrdDvpMalLaw  16(16)  Pw 15(15)  AC9 Exp1 T1BM[# BM[0tBM[echniqueBM[  Choose a technique  Name Level Status a - weapon practice 1 Prepared b - turn undead 1 Prepared c - appraisal 1 Prepared d - panic digging 1 Prepared e - phase door 1 Prepared f - invoke deity 1 Prepared g - reset technique 1 Prepared(end) DM[.*[Leeroy the Battler ] St18 Dx9 Co8 In7 Wi6 Ch9 OrdDvpMalLaw  16(16)  Pw 15(15)  AC9 Exp1 T1EM[i Amulets  l - a cursed amulet of life saving (being worn) {0}  Weapons  a - an uncursed +3 tsurugi (weapon in hands) {24}  b - an uncursed +3 runesword (alternate weapon; not wielded) {30}  c - an uncursed +4 mallet {20}  d - a * uncursed +3 droven crossbow {30}  e - 50 * uncursed +8 droven bolts (in quiver) {1}  Scrolls  m - 5 uncursed scrolls of healing {0}  n - 4 uncursed scrolls of mana {0}  o - 3 uncursed scrolls of phase door {0}  p - 2 uncursed scrolls of standard id {0}  q - an uncursed scroll of cure {0}  Spellbooks  g - a blessed spellbook of enchant weapon (0:1) {0}  Rings  f - a ! uncursed +5 ring of increase accuracy {0}  i - an uncursed ring of polymorph control {0}  Wands  h - an uncursed wand of digging (0:7) {0}  Tools (1 of 2)FM[fP[Leeroy the Battler ] St18 Dx9 Co8 In7 Wi6 Ch9 OrdDvpMalLaw Dlvl:1 $0 HP 16(16)  Pw 15(15)  AC9 Exp1 T1Ŀ@b@GM[jI=Beware, there will be no return! Still climb? [yn] (n) GM[y[Leeroy the Battler  16(16)  Pw 15(15)Ŀ@b@[Leeroy the Battler ] St18 Dx9 Co8 In7 Wi6 Ch9 OrdDvpMalLaw Dlvl:1 $0 HP 16(16)  Pw 15(15)  AC9 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) GM[wy Amulets  l - a cursed amulet of life saving (being worn) {0}  Weapons  a - an uncursed +3 tsurugi (weapon in hands) {24}  b - an uncursed +3 runesword (alternate weapon; not wielded) {30}  c - an uncursed +4 mallet {20}  d - a * uncursed +3 droven crossbow {30}  e - 50 * uncursed +8 droven bolts (in quiver) {1}  Scrolls  m - 5 uncursed scrolls of healing {0}  n - 4 uncursed scrolls of mana {0}  o - 3 uncursed scrolls of phase door {0}  p - 2 uncursed scrolls of standard id {0}  q - an uncursed scroll of cure {0}  Spellbooks  g - a blessed spellbook of enchant weapon (0:1) {0}  Rings  f - a ! uncursed +5 ring of increase accuracy {0}  i - an uncursed ring of polymorph control {0}  Wands  h - an uncursed wand of digging (0:7) {0}  Tools (1 of 2)LM[k j - an uncursed specific candle {0}  k - an uncursed medical kit {21} (2 of 2)OM[ Contents of the medical kit:  a blessed bandage {1} a blessed bandage {1} 3 * uncursed phials {6} a * blessed phial {2} 4 uncursed bandages {4} a * uncursed phial {2} a * blessed phial {2} a * uncursed phial {2} 5 uncursed pills {0} a blessed bandage {1}--More--PM[I Ŀ@b@[Leeroy the Battler ] St18 Dx9 Co8 In7 Wi6 Ch9 OrdDvpMalLaw Dlvl:1 $0 HP 16(16)  Pw 15(15)  AC9 Exp1 T1Do you want to see your attributes? [ynq] (n) QM[nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: curse resistance. You could not have this property extrinsically: infravision. You could not have this property intrinsically: stun resistance. Scroll identification only worked 100 times out of 174. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 19. Implant identification only worked 1 times out of 2. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 108. Scroll drop chance was reduced to 93%. Wand drop chance was reduced to 89%. Amulet drop chance was reduced to 57%. Potion drop chance was reduced to 83%QM[P. Monster death drops spawned with only 88% chance. --More--RM[0The following skill could not be trained at all: healing spells. The following skill was trained at half the usual rate: enchantment spells. The following skill was trained at one fifth the usual rate: attack spells. The following skill was limited to basic proficiency: general combat. The following skill was limited to skilled proficiency: riding. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: shuriken (turn 13). The following skill became untrainable if you tried to train it too early: protection spells (turn 12). The following skill became untrainable after a while: riding (turn 26695). The following skill couldn't be trained before a certain turn number is reached: body armor (turn 8468). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have staRM[@rted at turn 171953. Monster spawn increase had reached its maximum at turn 303955. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 4122772. The monster class that cannot be genocided was rodent. The monster class that was spawned more often: grue (freq bonus 2). The monster species that was spawned more often: earth elemental (freq bonus --More--RM[o14). The monster species that was spawned more often: stone-chasm fly (freq bonus 33). The monster species that was spawned more often: edifying deceptive cringe (freq bonus 8). The monster species that was spawned more often: middle ufo part (freq bonus 6).The monster species that was spawned more often: undead ego snake (freq bonus 3).The monster species that was spawned more often: Ilsensine The Fallen (freq bonus 24). The monster species that was spawned more often: gray ogre (freq bonus 6). The monster species that was spawned more often: bright star (freq bonus 60). The monster species that was spawned more often: holy roller coaster (freq bonus 5). The monster species that was spawned more often: Verena's plateau boot (freq bonus 18). The monster species that was spawned more often: tearfully bilked aromatic cawed jubilant ketchup tarting (freq bonus 6). The monster speRM[ocies that was spawned more often: millable smiled (freq bonus 8).The monster species that was spawned more often: Mokona the Moogle (freq bonus --More--RM[ R 8).The monster species that was spawned more often: nasty lich (freq bonus 24). The monster species that was spawned more often: Nonerotic Irina's wedge sandal (freq bonus 18). The monster species that was spawned more often: giant ebony bat (freq bonus 30). The monster species that was spawned more often: unclothed flagella gating tabooed (freq bonus 20). The monster species that was spawned more often: immobile force fungus (freq bonus 24). The monster species that was spawned more often: mud kobold (freq bonus 12). The monster species that was spawned more often: umbrellaing non sensibler (freq bonus 8). The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2). The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4). The monster trait that was more common: monsters that are poisonous when eaten RM[R (freq bonus 3). The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4). The monster trait that was more common: monsters that can lay eggs (freq bonus --More--SM[b2).The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 6). The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 9). The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2). The monster species that was never randomly spawned: centaur lord. The monster species that was never randomly spawned: busybody untrod terry heeder. The monster species that was never randomly spawned: ivory coast star. The monster species that was never randomly spawned: ostracism preestimating coucher. The monster species that was never randomly spawned: Johanetta. The monster species that was never randomly spawned: maw fiend. The monster species that was never randomly spawned: sterility annual. The monster species that was never randomly spawned: giant ochre jellyfish. The monster species thSM[bat was never randomly spawned: vorpal bunny. The monster species that was never randomly spawned: yellow light. The monster class that was always generated with extra speed: light. The RNG hath decreed that this item was never generated: bronze lance ((null)). The RNG hath decreed that this item was never generated: underlaid stone --More--SM[k,(gray). The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat). The RNG hath decreed that this item was never generated: dissolve food (hungry). The RNG hath decreed that this item was never generated: platinum saber ((null)). The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)). The RNG hath decreed that this item was never generated: wakame ((null)). The RNG hath decreed that this item was never generated: alacrity (black signet). The RNG hath decreed that this item was never generated: silk mail ((null)). The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars). The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 34). The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 29). The RNG SM[,hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 28). The RNG hath decreed that this item was generated more often: homicide stone --More--SM[ (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 9). The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 11). The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 37). The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 3). The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 39). The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 11). The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 49). The RNG hath decreed thaSM[ *t this item was generated more often: punishment (edgy, freq bonus 4). The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of luck --More--SM[> negation (icky cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 11). The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 6). The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6). The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 84). The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak). The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar). The RNG hath decreed that this item was always generated cursed: bent sable (bent sword). The RNG hath decreed that this item was always generated cursed:SM[O budo no sasu ((null)). The RNG hath decreed that this item was always generated cursed: nexus field (talkative). The RNG hath decreed that this item was always generated cursed: drum of --More--TM[earthquake (drum). The RNG hath decreed that this item was always generated cursed: chain coif ((null)). The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots). The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)). The RNG hath decreed that this item was always generated cursed: sleeping (wedding). The RNG hath decreed that this trap was always invisible: falling rock trap. The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 1). Next attribute increase check would have come at turn 697. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having curse resistance (0). You saw invisible. You were telepathTM[ic. --More--TM[ You had infravision. You had 1500 points of nutrition remaining. You had improved technique levels. Your life would have been saved. Your luck was zero. You could not have safely prayed (203). You survived. --More--[M[pDĿ@b@[Leeroy the Battler ] St18 Dx9 Co8 In7 Wi6 Ch9 OrdDvpMalLaw Dlvl:1 $0 HP 16(16)  Pw 15(15)  AC9 Exp1 T1Do you want to see your discoveries? [ynq] (n) [M[' n Discoveries   Amulets  amulet of life saving (bitumen)  Weapons  * tsurugi (long samurai sword)  * runesword (runic broadsword)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword) (1 of 8)\M[,z * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm) (2 of 8)^M[i= * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow) (3 of 8)_M[m * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress) (4 of 8)_M[:a * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (octarine robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm) (5 of 8)_M[i  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (dark helmet)  * sedge hat (silk helmet)  * skullcap (brick helmet)  * flack helmet (middle-earth helmet)  * crystal helm (thinking helmet)  * mining helm (inkcoat helmet)  * field helm (wide metal helm)  * helm of safeguard (tribal helmet)  * war hat (etheric helmet)  * plasteel gloves (white gloves)  * leather gloves (riding gloves)  * gauntlets of safeguard (yellow gloves)  * gauntlets of plugsuit (occultism gloves)  * commander gloves (comfortable gloves)  * field gloves (slippery gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield) (6 of 8)`M[k6Ŀ@b@[Leeroy the Battler ] St18 Dx9 Co8 In7 Wi6 Ch9 OrdDvpMalLaw Dlvl:1 $0 HP 16(16)  Pw 15(15)  AC9 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) `M[MqThaedil can't follow you into the Black Market.