R@J[Z Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-14.18:26:26.ttyrec Time: (1531592786) Sat Jul 14 18:26:26 2018 R@J[vpThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] R@J[Al RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)S@J[ u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)S@J[ Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6)T@J[JF+Choosing Race Pick the race of your Jedi   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)U@J[)+Use hybrid races? [yn] (n) U@J[ HnChoosing Gender Pick the gender of your asgardish Jedi  m - male f - female * - Random ! - Quit(end) U@J[y 4+Choosing Alignment Pick the alignment of your male asgardish Jedi  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) U@J[ +Ŀd@[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw Dlvl:1 $5 HP 27(27)  Pw 13(13)  AC5 Exp1 T1 It is written in the Book of the Light Side:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the arU@J[ tifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Light Side seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Youngling, have been heralded from birth as the instrument of the Light Side. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Light Side!--More--V@J[Ŀd@Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Jedi.--More--V@J[` [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T1W@J[+# W@J[s enhanceW@J[>  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Basic (max Master)  shield Basic (max Master)  body armor Basic (max Master)  devices Basic (max Master)  searching Unskilled (max Expert)  spirituality Unskilled (max Expert)  techniques Unskilled (max Expert)  form I (Shii-Cho) Basic (max Grand Master)  form II (Makashi) Basic (max Grand Master)  form III (Soresu) Basic (max Grand Master)  form IV (Ataru) Unskilled (max Expert)  form V (Shien) Basic (max Grand Master)  form V (Djem So) Basic (max Grand Master)  form VI (Niman) Basic (max Master)  form VII (Juyo) Basic (max Grand Master)  form VII (Vaapad) Basic (max Master)  two-weapon combat Unskilled (max Expert) @J[P D1H riding Unskilled (max Expert) (1 of 2)Z@J[}  Weapon Skills  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  saber Unskilled (max Expert)  firearms Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  lightsaber Basic (max Legendary)  Spellcasting Skills  healing spells Unskilled (max Expert)  body spells Basic (max Master)  matter spells Unskilled (max Expert) (2 of 2)e@J[  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Basic (max Master)  shield Basic (max Master)  body armor Basic (max Master)  devices Basic (max Master)  searching Unskilled (max Expert)  spirituality Unskilled (max Expert)  techniques Unskilled (max Expert)  form I (Shii-Cho) Basic (max Grand Master)  form II (Makashi) Basic (max Grand Master)  form III (Soresu) Basic (max Grand Master)  form IV (Ataru) Unskilled (max Expert)  form V (Shien) Basic (max Grand Master)  form V (Djem So) Basic (max Grand Master)  form VI (Niman) Basic (max Master)  form VII (Juyo) Basic (max Grand Master)  form VII (Vaapad) Basic (max Master)  two-weapon combat Unskilled (max Expert)  riding e@J[2 4 Unskilled (max Expert) (1 of 2)g@J[ [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw Dlvl:1 $5 HP 27(27)  Pw 13(13)  AC5 Exp1 T1Ŀd@h@J[# h@J[7Eth@J[#)echniqueh@J[:9 M Choose a technique  Name Level Status a - jedi jump 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared(end) i@J[9[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T1i@J[# j@J[v[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T1k@J[ 2What do you want to use or apply? [c or ?*] l@J[>You ignite your red lightsaber.[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC4 Exp1 T2l@J[/Unknown command ' '.--More--m@J[QBuYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) m@J[(y nĿ   d@  Turn the number pad on? [yn] (n) n@J['n[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC4 Exp1 T2t@J[GZ8What do you want to throw? [$ or ?*] u@J[y Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Tools c - an uncursed +1 red lightsaber (lit) (weapon in hand) {24}(end) w@J[u+Ŀd@In what direction? [hykulnjb><] x@J[SĿd@[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw Dlvl:1 $5 HP 27(27)  Pw 13(13)  AC4 Exp1 T2(x@J[r*(x@J[ (x@J[(x@J[®(x@J[,y(x@J[P(x@J['You see a red lightsaber deactivate.[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC4 Exp1 T2 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T3(dy@J[[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T3 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T4<@dz@J[)[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T5 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T6 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T7@d[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T7z@J[f [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T8 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T9 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T9@dz@J[eQ There is nothing here to pick up.[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T9{@J[You stop. Your little dog is in the way![Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T9 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T10d{@J[b qYou displaced your little dog.d@--More--|@J[You see here an uncursed +1 red lightsaber {24}.[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T10 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T11d|@J[ c - an uncursed +1 red lightsaber {24}.[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T11}@J[# }@J[Ϫ c}@J[ hat}@J[5Talk to whom? (in what direction) ~@J[ͫThe little dog whines.[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T11 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T12d@J[W[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T12 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T13d@@J[([Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T13 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T14@d@J[[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T14 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T15@d@J[@![Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T15 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T16@d@J[W# @J[c@J[7hat@J[[ 5Talk to whom? (in what direction) @J[ The little dog barks.[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T16 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T17d@J[S4# @J[y%c@J[Y hat@J[# 5Talk to whom? (in what direction) @J[The little dog barks.[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T17 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T18d@J[q )Pick an object.@J[;)@J[&@J[F@J[ d a dog or other canine (tame little dog) (base level 2)  Accessing Pokedex entry for little dog...   Base statistics of this monster type:  Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form.  Attacks:  1d6, bite - ordinary physical  --More--@J[ Ŀ   < @   d [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T18@J[n [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T18 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T19@@J[x ~[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T19 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T20@@J[~[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T20 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T21@@J[9 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T21 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T22@@J[Y [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T22 [Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw  27(27)  Pw 13(13)  AC5 Exp1 T23@@J[N=Beware, there will be no return! Still climb? [yn] (n) @J[[ y[Leeroy the Youngling  27(27)  Pw 13(13)Ŀ@[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw Dlvl:1 $5 HP 27(27)  Pw 13(13)  AC5 Exp1 T23Do you want your possessions identified? DYWYPI? [ynq] (n) @J[*y Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Tools c - an uncursed +1 red lightsaber {24}(end) @J[cĿ@Do you want to see your attributes? [ynq] (n) @J[~ nFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: jumping. You could not have this property extrinsically: clairvoyance. You could not have this property intrinsically: confusion resistance. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 9. Amulet identification only worked 15 times out of 22. Implant identification only worked 1 times out of 39. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 8. Tool identification only worked 5 times out of 10. Scroll drop chance was reduced to 90%. Amulet drop chance was reduced to 97%. Potion drop chance was reduced to 99%. Food drop chance was reduced to 86%. Monster death drops spawned with only 97% chance. The following @J[~ Lskill could not be trained at all: bare-handed combat. --More--@J[ק The following skill was trained at half the usual rate: attack spells. The following skill was trained at one fifth the usual rate: protection spells. The following skill was limited to basic proficiency: two-handed weapons. The following skill was limited to skilled proficiency: bare-handed combat. The following skill was limited to expert proficiency: elemental spells. The following skill became untrainable if you tried to train it too early: martial arts (turn 16). The following skill became untrainable if you tried to train it too early: polymorphing (turn 8449). The following skill became untrainable after a while: techniques (turn 39212). The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 29147). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 181045. Monster spawn increase @J[ had reached its maximum at turn 410635. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 6228162. The monster class that cannot be genocided was archfiend. The monster class that was spawned more often: wall monster (freq bonus 4). The monster species that was spawned more often: dark gray force fungus (freq bonus 36). --More--@J[nThe monster species that was spawned more often: skeleton kobold (freq bonus 14). The monster species that was spawned more often: skidooed aardvark (freq bonus 18). The monster species that was spawned more often: camel (freq bonus 30). The monster species that was spawned more often: star byakhee (freq bonus 10). The monster species that was spawned more often: Raziel (freq bonus 16). The monster species that was spawned more often: faerie light (freq bonus 12). The monster species that was spawned more often: curse word spirit (freq bonus 18). The monster species that was spawned more often: dream warp patch (freq bonus 42). The monster species that was spawned more often: disinterestedly lash weaken (freq bonus 48). The monster species that was spawned more often: runoff mold (freq bonus 56). The monster species that was spawned more often: jikiniki (freq bonus 15). The monster species that wa@J[!os spawned more often: mosquito (freq bonus 18). The monster species that was spawned more often: prehensile paragraphed (freq bonus 10). The monster species that was spawned more often: giant crab (freq bonus 18). The monster species that was spawned more often: twelph (freq bonus 28). The monster species that was spawned more often: straw golem (freq bonus 36). --More--@J[+ The monster species that was spawned more often: advanced gnome wizard (freq bonus 36). The monster species that was spawned more often: carcinogen remonstrating (freq bonus 12). The monster species that was spawned more often: adventurer yeek (freq bonus 10). The monster trait that was more common: monsters that cannot be tamed (freq bonus 4). The monster trait that was more common: monsters that gurgle (freq bonus 2). The monster trait that was more common: monsters that are amphibious (freq bonus 1). The monster trait that was more common: monsters that wail (freq bonus 2). The monster trait that was more common: monsters whose attacks digest you (freq bonus 2). The monster trait that was more common: monsters that make parrot sounds (freq bonus 2). The monster trait that was more common: monsters that wander randomly (freq bonus 2). The monster trait that was more common: monster@J[m+ s that have sting attacks (freq bonus 3). The monster trait that was more common: monsters that are slithy (freq bonus 3).--More--@J[pThe monster trait that was more common: monsters that eat veggies (freq bonus 2).The monster species that was never randomly spawned: humanoid leprechaun. The monster species that was never randomly spawned: moderation utilise. The monster species that was never randomly spawned: bad lance carrier. The monster species that was never randomly spawned: Birgit. The monster species that was never randomly spawned: haunted teapot. The monster species that was never randomly spawned: goblin zombie. The monster species that was never randomly spawned: dust giant. The monster species that was never randomly spawned: mud kobold. The monster species that was never randomly spawned: secreting remain. The monster species that was never randomly spawned: trap troll. The RNG hath decreed that this item was never generated: leather leash (leash). The RNG hath decreed that this item was never generated: searching (tiger eye). @J[qThe RNG hath decreed that this item was never generated: light (arc). The RNG hath decreed that this item was never generated: silver spear ((null)). The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION). The RNG hath decreed that this item was never generated: safeguard suit (orange suit). The RNG hath decreed that this item was never generated: wakame ((null)). The RNG hath decreed that this item was never generated: elysium scourge --More--@J[˜((null)). The RNG hath decreed that this item was never generated: magic mapping (shapeless). The RNG hath decreed that this item was never generated: mithril whip ((null)). The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 52). The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 7). The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 7). The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 6). The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 22). The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 9). The RNG hat@J[h decreed that this item was generated more often: figurine ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 24). --More--@J[ The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 8). The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 8). The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 7). The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 9). The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 5). The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 6). The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 7)@J[ . The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 3). The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 8). --More--@J[The RNG hath decreed that this item was always generated cursed: mana (blooming). The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)). The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots). The RNG hath decreed that this item was always generated cursed: golden arrow ((null)). The RNG hath decreed that this item was always generated cursed: wooden harp (harp). The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: lock manipulation (castle). The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm). The RNG hath decreed that this item was always generated cursed: sludge (litter). The RNG hath decreed that this item was always generated cursed: clone monste@J[r (multiple). The RNG hath decreed that this trap was always invisible: multiplicator trap. The RNG hath decreed that this trap was generated more often: jessica trap --More--@J[ 6(freq bonus 1). Next attribute increase check would have come at turn 1182. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 2. You had not decided on your sexuality yet. You were prevented from having clairvoyance (0). You were prevented from having jumping (0). You had 1476 points of nutrition remaining. You were stealthy. Your luck was zero. You could not have safely prayed (202). You survived. --More--@J[QĿ@[Leeroy the Youngling ] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw Dlvl:1 $5 HP 27(27)  Pw 13(13)  AC5 Exp1 T23Do you want to see your discoveries? [ynq] (n) @J[`q