1I[[_ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-13.20:48:49.ttyrec Time: (1531514929) Fri Jul 13 20:48:49 2018 1I[IdThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] 1I[k RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)1I[* u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)2I[h* Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6)2I[֑! m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage (4 of 6)2I[/ % I - a Pokemon  J - a Politician  K - a Priest/Priestess  L - a Prostitute  M - a Psion  N - a Ranger  O - a Ringseeker  P - a Rocker  Q - a Rogue  R - a Sage  S - a Saiyan  T - a Samurai  U - a Scientist  V - a Shapeshifter  W - a Slave Master  X - a Spacewars Fighter  Y - a Supermarket Cashier  Z - a Thalmor  a - a Topmodel  b - a Tourist  c - a Tracer  d - a Transsylvanian (5 of 6)3I[ ! m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage (4 of 6)4I[M +Choosing Race Pick the race of your Ordinator   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)5I[ u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)7I[ Q - elf  R - ent  S - evilvariant  T - expert  U - fawn  V - felid  W - fenek  X - fiend  Y - gastly  Z - gelatinous cube  a - giant  b - gnome  c - golden saint  d - green slime  e - gremlin  f - grid bug  g - haxor  h - hemi-doppelganger  i - hemophage  j - herbalist  k - heretic  l - hobbit (3 of 8)GI[n  m - homicider  n - hidden elf  o - human  p - illithid  q - immunizer  r - imp  s - imperial  t - incantifier  u - inka  v - insectoid  w - ironman  x - jelly  y - khajiit  z - kobold  A - kop  B - leprechaun  C - levelscaler  D - levitator  E - lich  F - listener  G - lizardman  H - loli (4 of 8)MI[.  I - lycanthrope  J - maia  K - mazewalker  L - mimic  M - minimalist  N - missingno  O - monkey  P - monster  Q - moon elf  R - mould  S - mummy  T - naga  U - nastinator  V - navi  W - nord  X - null  Y - nymph  Z - octopode  a - ogre  b - orc  c - peacemaker  d - phantom (5 of 8)SI[(+Use hybrid races? [yn] (n) TI[w nChoosing Gender Pick the gender of your monster Ordinator  m - male f - female * - Random ! - Quit(end) TI[7+Choosing Alignment Pick the alignment of your male monster Ordinator  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) TI[+@@###[Leeroy the Battler ] St18/03 Dx9 Co7 In8 Wi7 Ch5 OrdMnsMalLaw Dlvl:1 $0 HP 12(12)  Pw 11(11)  AC9 Exp1 T1 It is written in the Book of Vaire:  After the Creation, the cruel god Moloch reTI[$belled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Vaire seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Battler, have been heralded from birth as the instrument of Vaire. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Vaire!--More--TI[| @@###Hello Leeroy, welcome to SlashEMExtended! You are a lawful male monster Ordinator.--More--UI[%% [Leeroy the Battler ] St18/03 Dx9 Co7 In8 Wi7 Ch5 OrdMnsMalLaw  12(12)  Pw 11(11)  AC9 Exp1 T1UI[n # VI[s enhanceVI[l Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Basic)  general combat Basic (max Expert)  two-handed weapons Basic (max Expert)  missile weapons Basic (max Expert)  form I (Shii-Cho) Basic (max Expert)  form II (Makashi) Basic (max Expert)  form IV (Ataru) Basic (max Expert)  form V (Djem So) Basic (max Expert)  form VII (Juyo) Basic (max Expert)  form VII (Vaapad) Basic (max Expert)  two-weapon combat Unskilled (max Basic)  riding Unskilled (max Basic)  Weapon Skills  dagger Basic (max Expert)  knife Basic (max Expert)  axe Basic (max Expert)  pick-axe Basic (max Expert)  short sword Basic (max Expert)  broadsword Basic (max Expert) (1 of 3)WI[ long sword Basic (max Expert)  two-handed sword Basic (max Expert)  scimitar Basic (max Expert)  saber Basic (max Expert)  club Basic (max Expert)  paddle Basic (max Expert)  mace Basic (max Expert)  morning star Basic (max Expert)  flail Basic (max Expert)  hammer Basic (max Expert)  quarterstaff Basic (max Expert)  polearms Basic (max Expert)  spear Basic (max Expert)  javelin Basic (max Expert)  trident Basic (max Expert)  lance Basic (max Expert)  bow Basic (max Expert)  sling Basic (max Expert)  firearms Basic (max Expert)  crossbow Basic (max Expert)  dart Basic (max Expert)  shuriken WI[0 Basic (max Expert) (2 of 3)XI[-$ boomerang Basic (max Expert)  whip Basic (max Expert)  unicorn horn Basic (max Expert)  lightsaber Basic (max Expert)  Spellcasting Skills  enchantment spells Basic (max Basic) (3 of 3)XI[i  long sword Basic (max Expert)  two-handed sword Basic (max Expert)  scimitar Basic (max Expert)  saber Basic (max Expert)  club Basic (max Expert)  paddle Basic (max Expert)  mace Basic (max Expert)  morning star Basic (max Expert)  flail Basic (max Expert)  hammer Basic (max Expert)  quarterstaff Basic (max Expert)  polearms Basic (max Expert)  spear Basic (max Expert)  javelin Basic (max Expert)  trident Basic (max Expert)  lance Basic (max Expert)  bow Basic (max Expert)  sling Basic (max Expert)  firearms Basic (max Expert)  crossbow Basic (max Expert)  dart Basic (max Expert)  shuriken XI[ 0 Basic (max Expert) (2 of 3)YI[ Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Basic)  general combat Basic (max Expert)  two-handed weapons Basic (max Expert)  missile weapons Basic (max Expert)  form I (Shii-Cho) Basic (max Expert)  form II (Makashi) Basic (max Expert)  form IV (Ataru) Basic (max Expert)  form V (Djem So) Basic (max Expert)  form VII (Juyo) Basic (max Expert)  form VII (Vaapad) Basic (max Expert)  two-weapon combat Unskilled (max Basic)  riding Unskilled (max Basic)  Weapon Skills  dagger Basic (max Expert)  knife Basic (max Expert)  axe Basic (max Expert)  pick-axe Basic (max Expert)  short sword Basic (max Expert)  broadsword Basic (max Expert) (1 of 3)^I[-[Leeroy the Battler ] St18/03 Dx9 Co7 In8 Wi7 Ch5 OrdMnsMalLaw Dlvl:1 $0 HP 12(12)  Pw 11(11)  AC9 Exp1 T1@@###^I[ =Beware, there will be no return! Still climb? [yn] (n) _I[K y[Leeroy the Battler  12(12)  Pw 11(11)@@###[Leeroy the Battler ] St18/03 Dx9 Co7 In8 Wi7 Ch5 OrdMnsMalLaw Dlvl:1 $0 HP 12(12)  Pw 11(11)  AC9 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) _I[H y Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * blessed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (7:2) {0} Rings f - an uncursed +5 ring of increase accuracy {0}(end) `I[fJ%@@###Do you want to see your attributes? [ynq] (n) `I[\ yFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: detect monsters. You could not have this property extrinsically: stun resistance. You could not have this property intrinsically: stealth. Scroll identification only worked 100 times out of 110. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 19. Amulet identification only worked 15 times out of 19. Implant identification only worked 1 times out of 12. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 131. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 82% chance. Scroll drop chance was reduced to 49%. Amulet drop chance`I[,\ Y was reduced to 80%. Implant drop chance was reduced to 87%. --More--aI[WJ Potion drop chance was reduced to 86%. Armor drop chance was reduced to 62%. Tool drop chance was reduced to 87%. Food drop chance was reduced to 98%. Musable item generation frequency had a negative bias of 55%. Concealing monsters were spawned underneath items 69% of the time only. Monster death drops spawned with only 77% chance. The following skill could not be trained at all: broadsword. The following skill was trained at half the usual rate: unicorn horn. The following skill was trained at one fifth the usual rate: missile weapons. The following skill was limited to basic proficiency: spirituality. The following skill was limited to skilled proficiency: firearms. The following skill was limited to expert proficiency: two-weapon combat. The following skill became untrainable if you tried to train it too early: protection spells (turn 24). The following skill became untrainable if you tried to train aI[{J oit too early: bare-handed combat (turn 18). The following skill became untrainable after a while: crossbow (turn 28378). The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 51536). Number of artifacts generated was 0. Number of fake artifacts generated was 0. --More--bI[gMonster spawn increase would have started at turn 76518. Monster spawn increase had reached its maximum at turn 99470. In this game, Eevee's evolution was spiriteon. Your limit for ascension was at turn 4246368. The monster class that cannot be genocided was golem. Today, the monster class that always gets generated invisible was troll. The monster class that was spawned more often: cockatrice (freq bonus 2). The monster species that was spawned more often: eastern kappa (freq bonus 24). The monster species that was spawned more often: cyan warp fungus (freq bonus 6).The monster species that was spawned more often: deceiving force patch (freq bonus 5). The monster species that was spawned more often: real aquatic hound (freq bonus 6).The monster species that was spawned more often: dart turret (freq bonus 15). The monster species that was spawned more often: ghoul caster (freq bonus 18). The monstbI[er species that was spawned more often: castigant (freq bonus 4). The monster species that was spawned more often: mirrorshimmer kamerel (freq bonus 20). The monster species that was spawned more often: hare-man (freq bonus 12). The monster species that was spawned more often: manster (freq bonus 12). The monster species that was spawned more often: tree fungus (freq bonus 36). --More--bI[The monster species that was spawned more often: fumble vortex (freq bonus 60). The monster species that was spawned more often: fear trove (freq bonus 3). The monster species that was spawned more often: broken shadow (freq bonus 36). The monster species that was spawned more often: hard hitting dude (freq bonus 28). The monster species that was spawned more often: stone giant (freq bonus 16). The monster species that was spawned more often: chiller satiety botticelli stowable zeroing (freq bonus 6). The monster species that was spawned more often: scribing solemnizing (freq bonus 15). The monster species that was spawned more often: Elvenqueen (freq bonus 8). The monster species that was spawned more often: siege kobold (freq bonus 60). The monster trait that was more common: monsters whose attacks heal you (freq bonus 15). The monster trait that was more common: monsters that howl at the moon (freq bobI[ޑanus 6). The monster trait that was more common: monsters whose attacks make you insane (freq bonus 7). The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2). The monster trait that was more common: monsters that can be tamed with food (freq bonus 3). --More--bI[y The monster species that was never randomly spawned: termite. The monster species that was never randomly spawned: pack kobold. The monster species that was never randomly spawned: black eye. The monster species that was never randomly spawned: undead mushroom. The monster species that was never randomly spawned: Ann Kathrin's cuddly boot. The monster species that was never randomly spawned: swamp hydra. The monster species that was never randomly spawned: hobbit lord. The monster species that was never randomly spawned: green sentai. The monster species that was never randomly spawned: ring mimic. The monster species that was never randomly spawned: thorn beast. The RNG hath decreed that this item was never generated: implant of dread (noxious). The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves). The RNG hath decreed that this item was never generated: hand blaster ((nubI[y ll)). The RNG hath decreed that this item was never generated: tunnelization (threatening). The RNG hath decreed that this item was never generated: bamboo spear ((null)). The RNG hath decreed that this item was never generated: melee prefix stone (gray). The RNG hath decreed that this item was never generated: unidentify stone (gray). --More--cI[5The RNG hath decreed that this item was never generated: regeneration (antique). The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield). The RNG hath decreed that this item was never generated: spiked club ((null)). The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 6). The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 42). The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 7). The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7). The RNG hath decrcI[hDeed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 8). The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 30). The RNG hath decreed that this item was generated more often: bow ((null), freq --More--cI[)bonus 21). The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 14). The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 14). The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 3). The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 9). The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 7). The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 11). The RNG hath decreed that this item wcI[N5as generated more often: implant of envy (timeless, freq bonus 9). The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 9). The RNG hath decreed that this item was generated more often: evil dragon --More--dI[Os scales ((null), freq bonus 10). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 4). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 90). The RNG hath decreed that this item was always generated cursed: fire stick ((null)). The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION). The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE). The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)). The RNG hath decreed that this item was always generated cursed: statue ((null)). The RNG hath decreed that this item was always generated cursed: superscroller stone (gray). The RNG hath decreed that this item was always generated cursed: implant odI[s f precision (urgent). The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)). The RNG hath decreed that this item was always generated cursed: holy shield --More--eI[(god-given). The RNG hath decreed that this item was always generated cursed: darkness (colluded). The RNG hath decreed that this trap was always invisible: lootcut trap. The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 1). Next attribute increase check would have come at turn 366. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having detect monsters (0). You were prevented from having stun resistance (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You were unlucky (-1). You could not have safely prayed (1033). You survived. --More--jI[jI@@###[Leeroy the Battler ] St18/03 Dx9 Co7 In8 Wi7 Ch5 OrdMnsMalLaw Dlvl:1 $0 HP 12(12)  Pw 11(11)  AC9 Exp1 T1Do you want to see your discoveries? [ynq] (n) jI[' n Discoveries   Weapons  * tsurugi (long samurai sword)  * runesword (runic broadsword)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword) (1 of 8)kI[ X@@###[Leeroy the Battler ] St18/03 Dx9 Co7 In8 Wi7 Ch5 OrdMnsMalLaw Dlvl:1 $0 HP 12(12)  Pw 11(11)  AC9 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) lI[MqThaedil can't follow you into the Black Market.