H[ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-13.13:47:56.ttyrec Time: (1531489676) Fri Jul 13 13:47:56 2018 H[:This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] H[ RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)H[X u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)H[P  +Choosing Race Pick the race of your Fighter   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)H[!:)+Use hybrid races? [yn] (n) H[N\nChoosing Gender Pick the gender of your argonian Fighter  m - male f - female * - Random ! - Quit(end) H[u6+Choosing Alignment Pick the alignment of your male argonian Fighter  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) H[) +Ŀ$fx@[Leeroy the Mercury ] St13 Dx5 Co13 In6 Wi6 Ch7 FigArgMalLaw Dlvl:1 $0 HP 15(15)  Pw 6(6)  AC7 Exp1 T1 It is written in the Book of Selene:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the H[e Cdark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Selene seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Mercury, have been heralded from birth as the instrument of Selene. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Selene!--More--H[ ĿxHello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Fighter.--More--H[ \ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--H[%:7 Ŀ[Leeroy the Mercury ] St13 Dx5 Co13 In6 Wi6 Ch7 FigArgMalLaw  15(15)  Pw 6(6)  AC7 Exp1 T1Be careful! New moon tonight.--More--H[r BWatch out! Bad things can happen on Friday the 13th.H[, Weapons a - a blessed +2 short sword (weapon in hand) {12} Armor b - an uncursed +1 sailor blouse (being worn) {6} Comestibles g - 3 uncursed pancakes {0} h - 3 uncursed candy bars {0} Scrolls d - an uncursed scroll of taming {0} e - an uncursed scroll of gold detection {0} f - an uncursed scroll of enchant weapon {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Wands c - an uncursed wand of polymorph (0:11) {0}(end) H[% [Leeroy the Mercury ] St13 Dx5 Co13 In6 Wi6 Ch7 FigArgMalLaw  15(15)  Pw 6(6)  AC7 Exp1 T1H[t# H[ tH[)echniqueH[{ Choose a technique  Name Level Status a - berserk 1 Prepared b - healing hands 1 Prepared c - panic digging 1 Prepared d - appraisal 1 Prepared e - phase door 1 Prepared f - invoke deity 1 Prepared(end) H[[Leeroy the Mercury ] St13 Dx5 Co13 In6 Wi6 Ch7 FigArgMalLaw  15(15)  Pw 6(6)  AC7 Exp1 T1H[S8 # H[W enhanceH[$ nhanceH[ Current skills: (0 slots available)   Fighting Skills  high heels Unskilled (max Expert)  general combat Basic (max Master)  shield Basic (max Master)  body armor Basic (max Master)  two-handed weapons Unskilled (max Expert)  polymorphing Unskilled (max Expert)  devices Basic (max Master)  petkeeping Basic (max Expert)  missile weapons Unskilled (max Expert)  form I (Shii-Cho) Basic (max Master)  form II (Makashi) Unskilled (max Expert)  form V (Shien) Basic (max Master)  form VII (Juyo) Unskilled (max Expert)  martial arts Basic (max Master)  two-weapon combat Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  short sword Basic (max Expert)  broadsword Unskilled (max Expert) H[S(1 of 2)H[- long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  paddle Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Unskilled (max Expert)  shuriken Unskilled (max Expert)  Spellcasting Skills  enchantment spells Unskilled (max Expert) (2 of 2)H[6 Current skills: (0 slots available)   Fighting Skills  high heels Unskilled (max Expert)  general combat Basic (max Master)  shield Basic (max Master)  body armor Basic (max Master)  two-handed weapons Unskilled (max Expert)  polymorphing Unskilled (max Expert)  devices Basic (max Master)  petkeeping Basic (max Expert)  missile weapons Unskilled (max Expert)  form I (Shii-Cho) Basic (max Master)  form II (Makashi) Unskilled (max Expert)  form V (Shien) Basic (max Master)  form VII (Juyo) Unskilled (max Expert)  martial arts Basic (max Master)  two-weapon combat Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  short sword Basic (max Expert)  broadsword Unskilled (max Expert) (1 H[rof 2)H[Vm ?[Leeroy the Mercury ] St13 Dx5 Co13 In6 Wi6 Ch7 FigArgMalLaw Dlvl:1 $0 HP 15(15)  Pw 6(6)  AC7 Exp1 T1Ŀ$fx@H[R=Beware, there will be no return! Still climb? [yn] (n) H[xy[Leeroy the Mercury  15(15)  Pw 6(6)Ŀ$fx@[Leeroy the Mercury ] St13 Dx5 Co13 In6 Wi6 Ch7 FigArgMalLaw Dlvl:1 $0 HP 15(15)  Pw 6(6)  AC7 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) H[m0y Weapons a - a blessed +2 short sword (weapon in hand) {12} Armor b - an uncursed +1 sailor blouse (being worn) {6} Comestibles g - 3 uncursed pancakes {0} h - 3 uncursed candy bars {0} Scrolls d - an uncursed scroll of taming {0} e - an uncursed scroll of gold detection {0} f - an uncursed scroll of enchant weapon {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Wands c - an uncursed wand of polymorph (0:11) {0}(end) H[ Do you want to see your attributes? [ynq] (n) H[nFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: polymorph control. You could not have this property extrinsically: magic resistance. You could not have this property intrinsically: curse resistance. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 14. Amulet identification only worked 15 times out of 88. Implant identification only worked 1 times out of 38. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 120. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 94% chance. Ring drop chance was reduced to 40%. Amulet drop chance was reduced to 62%. Potion drop chance was reduced to 93%. Weapon drop chance was reduced to 64%H[ D. Armor drop chance was reduced to 95%. --More--H[*Food drop chance was reduced to 93%. Monster death drops spawned with only 86% chance. The following skill could not be trained at all: occult spells. The following skill was trained at half the usual rate: club. The following skill was trained at one fifth the usual rate: attack spells. The following skill was limited to basic proficiency: chaos spells. The following skill was limited to skilled proficiency: short sword. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: firearms (turn 40). The following skill became untrainable if you tried to train it too early: paddle (turn 616). The following skill became untrainable after a while: polymorphing (turn 67359). The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 23785). Number of artifacts generated wH[D<as 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 97866. Monster spawn increase had reached its maximum at turn 545706. In this game, Eevee's evolution was volareon. Your limit for ascension was at turn 1018440. --More--H[g The monster class that cannot be genocided was quantum mechanic or other scientist. The monster class that was spawned more often: wall monster (freq bonus 2). The monster species that was spawned more often: toxic growth (freq bonus 18). The monster species that was spawned more often: seven of diamonds (freq bonus 8).The monster species that was spawned more often: Seraph of the Law (freq bonus 24). The monster species that was spawned more often: suey transfix (freq bonus 24). The monster species that was spawned more often: petty wall beast (freq bonus 16). The monster species that was spawned more often: inutile sharpened (freq bonus 10). The monster species that was spawned more often: nether mushroom (freq bonus 6).The monster species that was spawned more often: invisible CC (freq bonus 9). The monster species that was spawned more often: hello kitty (freq bonus 30). The monster speH[$h bcies that was spawned more often: grid xorn (freq bonus 7). The monster species that was spawned more often: glare fungus (freq bonus 18). The monster species that was spawned more often: Infernal Kop (freq bonus 24). The monster species that was spawned more often: squirrel of Mirkwood (freq bonus 80). --More--H[The monster species that was spawned more often: giant yellow locust (freq bonus 4). The monster species that was spawned more often: petty chill (freq bonus 60). The monster species that was spawned more often: pencil elf (freq bonus 4). The monster species that was spawned more often: weredisenchanter (freq bonus 12). The monster species that was spawned more often: sue force patch (freq bonus 12). The monster species that was spawned more often: monographer despoilment (freq bonus 14). The monster species that was spawned more often: cursed lizard (freq bonus 12). The monster trait that was more common: monsters that want to arrest the player (freq bonus 2). The monster trait that was more common: monsters that mew (freq bonus 1). The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 6). The monster trait that was more common: monsters that can teleport (frH[#eq bonus 2).The monster trait that was more common: monsters that cannot be tamed (freq bonus 8). The monster species that was never randomly spawned: three-headed snake. The monster species that was never randomly spawned: wainrider. --More--H[jpThe monster species that was never randomly spawned: azure gel. The monster species that was never randomly spawned: centaurtrice. The monster species that was never randomly spawned: deep gnome. The monster species that was never randomly spawned: drill trove. The monster species that was never randomly spawned: poliwag. The monster species that was never randomly spawned: storeclerk. The monster species that was never randomly spawned: petty neurotoxin fly. The monster species that was never randomly spawned: arabesque woodwork. The monster class that was more likely to generate with musable stuff: golem. The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet). The RNG hath decreed that this item was never generated: full healing (heretical). The RNG hath decreed that this item was never generated: stealer stone (gray). The RNG hath decreed that this item was never geH[pnerated: amulet of bones (charnel). The RNG hath decreed that this item was never generated: vault cloak (geek cloak). The RNG hath decreed that this item was never generated: garnet (red). The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing). The RNG hath decreed that this item was never generated: amulet of depetrify --More--H[> (charmed). The RNG hath decreed that this item was never generated: damage meter stone (gray). The RNG hath decreed that this item was never generated: kelp frond ((null)). The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 29). The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 10). The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 23). The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 6). The RNG hath decreed that this item was generated more often: soft girl sneaH[q ker ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of magical --More--H[ drainage (deep cloak, freq bonus 17). The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 18). The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 10). The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 2). The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 47). The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 17). The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 15). The RNG hath decreed that this item was H[! 9generated more often: elven gauntlets (faded mittens, freq bonus 3). The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 10). The RNG hath decreed that this item was generated more often: gain intelligence --More--H[(plain, freq bonus 4). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 37). The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet). The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe). The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak). The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth). The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest). The RNG hath decreed that this item was always generated cursed: force pike (long gray spear). The RNG hath decreed that this item was always generated cursed: command demon (gehenna). The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragoH[nhide shield). The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow). The RNG hath decreed that this item was always generated cursed: implant of --More--H[ennui (original). The RNG hath decreed that this trap was always invisible: thai trap. The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 1). Next attribute increase check would have come at turn 304. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You had not decided on your sexuality yet. You were prevented from having magic resistance (0). You were prevented from having polymorph control (0). You had 1500 points of nutrition remaining. You could swim. You could survive without air. You were unlucky (-1). You could not have safely prayed (105). You survived. --More--H[qtĿ$fx@[Leeroy the Mercury ] St13 Dx5 Co13 In6 Wi6 Ch7 FigArgMalLaw Dlvl:1 $0 HP 15(15)  Pw 6(6)  AC7 Exp1 T1Do you want to see your discoveries? [ynq] (n) H[ n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword) (1 of 8)H[>dĿ$fx@[Leeroy the Mercury ] St13 Dx5 Co13 In6 Wi6 Ch7 FigArgMalLaw Dlvl:1 $0 HP 15(15)  Pw 6(6)  AC7 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) H[OQ PqThe kitten can't follow you into the Black Market.