E[ѥ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-11.09:36:21.ttyrec Time: (1531301781) Wed Jul 11 09:36:21 2018 E[KThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] E[|5RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)E[Es  u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)E[  Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6)E[E! m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage (4 of 6)E[ +Choosing Race Pick the race of your Ordinator   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)E[N u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)E[L)+Use hybrid races? [yn] (n) E[\#nChoosing Gender Pick the gender of your draconian Ordinator  m - male f - female * - Random ! - Quit(end) E[b 9+Choosing Alignment Pick the alignment of your male draconian Ordinator  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) E[ +$F@@+ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw Dlvl:1 $0 HP 16(16)  Pw 13(13)  AC3 Exp1 T1 It is written in the Book of Vaire:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess VaE[ ire seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Battler, have been heralded from birth as the instrument of Vaire. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Vaire!--More--E[gHello Leeroy, welcome to SlashEMExtended! You are a lawful male draconian Ordinator.--More--E[c] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--E[  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T1The moon is waning tonight.E[Wv Weapons a - an uncursed +3 tsurugi (weapon in foreclaws) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Armor h - an uncursed +1 set of gray dragon scales (being worn) {20} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:5) {0} Rings f - an uncursed +5 ring of increase accuracy {0}(end) E[ W$F@@+ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T1E[Pick an object.E[@ a human or elf or you (draconian ordinator called Leeroy)  Accessing Pokedex entry for ordinator...   Base statistics of this monster type:  Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  2d6, uses weapon - ordinary physical  2d6, uses weapon - ordinary physical E[w  2d6, uses weapon - ordinary physical  --More--E[R6[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T1E[Pick an object.E[u@ a human or elf or you (draconian ordinator called Leeroy)  Accessing Pokedex entry for humanlike dragon...   Base statistics of this monster type:  Base level = 4, difficulty = 6, AC = 2, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Is not a valid polymorph form.  Attacks:  2d6, uses weapon - ordinary physical  --More--E[֭ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T1E[p Weapons a - an uncursed +3 tsurugi (weapon in foreclaws) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Armor h - an uncursed +1 set of gray dragon scales (being worn) {20} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:5) {0} Rings f - an uncursed +5 ring of increase accuracy {0}(end) E[P W$F@@+ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T1E[@p Weapons a - an uncursed +3 tsurugi (weapon in foreclaws) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Armor h - an uncursed +1 set of gray dragon scales (being worn) {20} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:5) {0} Rings f - an uncursed +5 ring of increase accuracy {0}(end) E[ W$F@@+ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T1E[VDon't be ridiculous! Your current form has enough trouble wielding ONE weapon![Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T1E[,0Unknown command ' '.--More--E[uu pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) E[ {nTurn the number pad on? [yn] (n) E[ in[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T1E[KBeware, there will be no return! Still climb? [yn] (n) E[n[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T1E[T oDon't be ridiculous! Your current form cannot realistically wield a weapon! --More--E[6 Try anyway? [yn] (n) E[Ly [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T1 Cnf Uhh... that didn't seem to work.[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T2 Cnf E[EoDon't be ridiculous! Your current form cannot realistically wield a weapon! --More--E[ 6 Try anyway? [yn] (n) E[ھ1yUhh... that didn't seem to work. [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T2 Cnf Thaedil hits the porter lichen.--More--E[The porter lichen is killed![Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T3 Cnf E[[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T3 Cnf [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T4 Cnf @E[e  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T4 Cnf Thaedil picks up 5 gold pieces {0}.[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T5 Cnf @E[ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T5 Cnf Thaedil drops 5 gold pieces.[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T6 Cnf @$E[[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T6 Cnf [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T7 Cnf @E[X2What do you want to use or apply? [c or ?*] E[-c - an uncursed +4 mallet {20}.--More--E[]SYou must wield this item first if you want to apply it!--More--E[7->You can't hold it strongly enough.--More--E[[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T7 Cnf [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T8 Cnf @$E[f p Weapons a - an uncursed +3 tsurugi (weapon in foreclaws) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Armor h - an uncursed +1 set of gray dragon scales (being worn) {20} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:5) {0} Rings f - an uncursed +5 ring of increase accuracy {0}(end) E[-Q U@$@+ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T8 Cnf E[aDon't be ridiculous! Your current form cannot realistically wield a weapon! --More--E[e6 Try anyway? [yn] (n) E[ =yWhat do you want to wield? [- abcde or ?*] E[ Jc - an uncursed +4 mallet (weapon in foreclaw) {20}.--More--E[:\[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw Dlvl:1 $0 HP 16(16)  Pw 13(13)  AC3 Exp1 T8 Cnf [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T9 Cnf @@+E[{v2What do you want to use or apply? [c or ?*] E[s >In what direction do you want to lash out? [l>] E[[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T9 Cnf E[E@What do you want to use or apply? [c or ?*] E[:1You don't have that object.--More--E[~:What do you want to use or apply? [c or ?*] E[Ҵ:Sorry, I don't know how to use that.--More--E[[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T9 Cnf E[ <You can't close anything -- you have no hands!--More--E[=UTry to close it with another part of your body instead? [yn] (n) E[a@yA cloud of darkness falls upon you.$@ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T9 Cnf  Bli --More--E[8Something got in your face! You can't see!--More--E[D [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T9 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T10 Cnf  Bli @E[# E[_zwipeE[o E[ E[LipeE[Your face is already clean.[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T10 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T11 Cnf  Bli @E[{[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T11 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T12 Cnf  Bli @E[# [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T12 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T13 Cnf  Bli @E[ь [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T13 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T14 Cnf  Bli @E[;  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T14 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T15 Cnf  Bli @E[;  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T15 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T16 Cnf  Bli @E[|m  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T16 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T17 Cnf  Bli @E[  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T17 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T18 Cnf  Bli @E[ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T18 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T19 Cnf  Bli @E[G [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T19 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T20 Cnf  Bli @E[O [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T20 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T21 Cnf  Bli @E[- [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T21 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T22 Cnf  Bli @E[ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T22 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T23 Cnf  Bli @E[.$ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T23 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T24 Cnf  Bli @E[^l [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T24 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T25 Cnf  Bli @E[ɬ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T25 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T26 Cnf  Bli @E[  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T26 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T27 Cnf  Bli @E[9  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T27 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T28 Cnf  Bli @E[3  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T28 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T29 Cnf  Bli @E[  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T29 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T30 Cnf  Bli @E[ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T30 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T31 Cnf  Bli @E[f [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T31 Cnf  Bli You hear some noises.[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T32 Cnf  Bli @E[M`[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T32 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T33 Cnf  Bli @E[` [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T33 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T34 Cnf  Bli @E[3 [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T34 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T35 Cnf  Bli @E[ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T35 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T36 Cnf  Bli @E[rt [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T36 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T37 Cnf  Bli @E[ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T37 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T38 Cnf  Bli @E[  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T38 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T39 Cnf  Bli @E[L  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T39 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T40 Cnf  Bli @E[ Ouch! You bump into a door.[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T40 Cnf  Bli @E[Ę[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T40 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T41 Cnf  Bli @E[O  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T41 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T42 Cnf  Bli @E[ۆ  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T42 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T43 Cnf  Bli @E[0  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T43 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T44 Cnf  Bli @E[  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T44 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T45 Cnf  Bli @E[[ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T45 Cnf  Bli [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T46 Cnf  Bli @E[b [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T46 Cnf  Bli You can see again.[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T47 Cnf @@E[[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T47 Cnf [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T48 Cnf @E[ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T48 Cnf [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T49 Cnf @E[1 [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T49 Cnf [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T50 Cnf @E[~ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T50 Cnf [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T51 Cnf @E[ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T51 Cnf [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T52 Cnf @E[ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T52 Cnf [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T53 Cnf @$E[S s [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T53 Cnf [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T54 Cnf E[  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T54 Cnf [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T55 Cnf @E[  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T55 Cnf [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T56 Cnf @E[#  [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T56 Cnf [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T57 Cnf @E[s [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T57 Cnf @You feel less confused now.[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T58E[q[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T58 [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T59@E[5 [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T59 [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T60@$E[ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T60 [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T61@E[NX [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T61 [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T62E[ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T62 [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T63@E[ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T63 [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T64@E[U. [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T64 [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T65@E[nz } [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T65 [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T66@E[x X [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T66 [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T67E[ X [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T67 [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T68E[N X [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T68 [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T69E[ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T69 [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T70@$E[ѕ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T70 [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T71@E[X [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T71 [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T72E[F< Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) E[l [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T72E[# E[> tE[C echniqueE[ Choose a technique  Name Level Status a - weapon practice 1 Prepared b - turn undead 1 Prepared c - appraisal 1 Prepared d - panic digging 1 Prepared e - phase door 1 Prepared f - invoke deity 1 Prepared(end) E[`![Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T72E[o Weapons a - an uncursed +3 tsurugi {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet (weapon in foreclaw) {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Armor h - an uncursed +1 set of gray dragon scales (being worn) {20} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:5) {0} Rings f - an uncursed +5 ring of increase accuracy {0}(end) E[z+@$@+set of gray dragon scales - This is a piece of armor. Color: gray. Material: dragonhide. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.).--More--E[`  This armor offers moderate protection as well as magic resistance.[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T72E[o u Weapons a - an uncursed +3 tsurugi {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet (weapon in foreclaw) {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Armor h - an uncursed +1 set of gray dragon scales (being worn) {20} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:5) {0} Rings f - an uncursed +5 ring of increase accuracy {0}(end) E[wH@$@+ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T72E[Pick an object.E[9@ a human or elf or you (draconian ordinator called Leeroy)  Accessing Pokedex entry for ordinator...   Base statistics of this monster type:  Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  2d6, uses weapon - ordinary physical  2d6, uses weapon - ordinary physical E[[w  2d6, uses weapon - ordinary physical  --More--E[7[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T72E[r+ Pick an object.E[0 u@ a human or elf or you (draconian ordinator called Leeroy)  Accessing Pokedex entry for humanlike dragon...   Base statistics of this monster type:  Base level = 4, difficulty = 6, AC = 2, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Is not a valid polymorph form.  Attacks:  2d6, uses weapon - ordinary physical  --More--E[[Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw  16(16)  Pw 13(13)  AC3 Exp1 T72E[˿=Beware, there will be no return! Still climb? [yn] (n) E[_ Py[Leeroy the Battler  16(16)  Pw 13(13)@$@+ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw Dlvl:1 $0 HP 16(16)  Pw 13(13)  AC3 Exp1 T72Do you want your possessions identified? DYWYPI? [ynq] (n) E[f5yn Weapons a - an uncursed +3 tsurugi {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet (weapon in foreclaw) {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Armor h - an uncursed +1 set of gray dragon scales (being worn) {20} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:5) {0} Rings f - an uncursed +5 ring of increase accuracy {0}(end) E[` @$@+Do you want to see your attributes? [ynq] (n) E[nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: magic resistance. You could not have this property extrinsically: fire resistance. You could not have this property intrinsically: energy regeneration. Scroll identification only worked 100 times out of 179. Ring identification only worked 4 times out of 7. Implant identification only worked 1 times out of 44. Armor identification only worked 15 times out of 20. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 101. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 92% chance. Monsters only dropped their equipment with 80% chance. Ring drop chance was reduced to 45%. Wand drop chance was reduced to 98%. Potion dE[brop chance was reduced to 97%. Weapon drop chance was reduced to 92%. --More--E[3Armor drop chance was reduced to 75%. Tool drop chance was reduced to 81%. Monster death drops spawned with only 96% chance. The following skill could not be trained at all: occult spells. The following skill was trained at half the usual rate: trident. The following skill was trained at one fifth the usual rate: paddle. The following skill was limited to basic proficiency: divination spells. The following skill was limited to skilled proficiency: divination spells. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable if you tried to train it too early: dagger (turn 23). The following skill became untrainable if you tried to train it too early: matter spells (turn 30). The following skill became untrainable after a while: crossbow (turn 52696). The following skill couldn't be trained before a certain turn number is reached: bow (turn 28090). [Z]7;1HNumber of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 63168. Monster spawn increase had reached its maximum at turn 193556. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 265524. --More--E[ The monster class that cannot be genocided was nemese. The monster class that was spawned more often: wraith (freq bonus 4). The monster color that was spawned more often: white (freq bonus 4). The monster species that was spawned more often: seahorse (freq bonus 28). The monster species that was spawned more often: trematode dirtied (freq bonus 7).The monster species that was spawned more often: giant owl (freq bonus 36). The monster species that was spawned more often: night ogre (freq bonus 21). The monster species that was spawned more often: porter blocker fungus (freq bonus 5). The monster species that was spawned more often: novel mold (freq bonus 6). The monster species that was spawned more often: jigged ballyhooing (freq bonus 7).The monster species that was spawned more often: horse-deer (freq bonus 40). The monster species that was spawned more often: orc (freq bonus 12). The monster species E[Ȕ wthat was spawned more often: apprentice archer (freq bonus 12). The monster species that was spawned more often: moldy admonisher (freq bonus 27). The monster species that was spawned more often: racer champion (freq bonus 5). The monster species that was spawned more often: deepest tuberculin (freq bonus 12). --More--E[LThe monster species that was spawned more often: Marike's worn-out sneaker (freq bonus 14). The monster species that was spawned more often: blood lord (freq bonus 18). The monster species that was spawned more often: steamball lightning (freq bonus 18). The monster species that was spawned more often: harem servent (freq bonus 14). The monster species that was spawned more often: cadaver (freq bonus 5). The monster species that was spawned more often: giant blue ant (freq bonus 24). The monster species that was spawned more often: wereauton (freq bonus 6). The monster trait that was more common: monsters that count as hobbit (freq bonus 16). The monster species that was never randomly spawned: vietnamese lady. The monster species that was never randomly spawned: sentry turret. The monster species that was never randomly spawned: psychlich. The monster species that was never randomly spawned: clock forceE[ patch. The monster species that was never randomly spawned: unhinged guerrilla. The monster species that was never randomly spawned: illusionist. The monster species that was never randomly spawned: werejelly. The monster species that was never randomly spawned: death crawler. The monster species that was never randomly spawned: man eating plant. The monster species that was never randomly spawned: Sunali's hiking boot. --More--E[9. The monster class that was always generated with extra speed: wraith. The RNG hath decreed that this item was never generated: clone monster (radiating). The RNG hath decreed that this item was never generated: metal club (heavy club). The RNG hath decreed that this item was never generated: piano ((null)). The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield). The RNG hath decreed that this item was never generated: disgusting ball ((null)). The RNG hath decreed that this item was never generated: detect unseen (violet). The RNG hath decreed that this item was never generated: amulet of infinity (splashed). The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber). The RNG hath decreed that this item was never generated: elven bow (runed bow). The RNG hath decreed that this item was never generated: dE[f. ashing (lunar). The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 7). --More--E[IThe RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 18). The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 20). The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 12). The RNG hath decreed that this item was generated more often: healing (white, freq bonus 4). The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 58). The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 20). The RNG hath decreed that this item was generated more often: shimmering dragon E[w2scale mail ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 3). --More--E[ The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 2). The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 10). The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 3). The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 9). The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 3). The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)). The RNG hath decreed that this item was always generated cursed: maid dress (little black dress). E[ The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)). --More--E[The RNG hath decreed that this item was always generated cursed: mood (ridged). The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves). The RNG hath decreed that this item was always generated cursed: halite (white). The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear). The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: pile bunker ((null)). The RNG hath decreed that this trap was always invisible: femmy trap. The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 4). Next attribute increase check would have come at turn 1861. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 5. You were sleep resistE[ant. You had not decided on your sexuality yet. You were prevented from having fire resistance (0). --More--E[ *You were prevented from having magic resistance (0). You saw invisible. You had infravision. You had 1429 points of nutrition remaining. You could fly. Your luck was zero. You could not have safely prayed (456). You survived. --More--E[z@$@+ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw Dlvl:1 $0 HP 16(16)  Pw 13(13)  AC3 Exp1 T72Do you want to see your discoveries? [ynq] (n) E[! n Discoveries   Weapons  * tsurugi (long samurai sword)  * runesword (runic broadsword)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword) (1 of 8)E[6. \ * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe) (2 of 8)E[nA * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow) (3 of 8)E[9 * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing) (4 of 8)E[x * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (red robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm) (5 of 8)E[g * helmet (grimace helmet)  * sedge hat (dark helmet)  * skullcap (narrow helmet)  * flack helmet (yellow helmet)  * crystal helm (organic helmet)  * mining helm (cone-shaped helmet)  * field helm (covered helmet)  * helm of safeguard (wide metal helm)  * war hat (tribal helmet)  * plasteel gloves (white gloves)  * leather gloves (steel gloves)  * gauntlets of safeguard (parked gloves)  * gauntlets of plugsuit (warped gloves)  * commander gloves (silk fingerlings)  * field gloves (english gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots) (6 of 8)E[ * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (irregular boots)  * field boots (cast iron boots)  * boots of safeguard (street boots)  Scrolls  scroll of healing (THE LITTLE GIRL GETS WET)  scroll of mana (THEY DIED FAR ONES WITH PRESSURE ON ESC)  scroll of phase door (MESSED AFTER RUSH AND WHIRLING)  scroll of standard id (BANDARCHOR GO HOME) (7 of 8)E[ scroll of cure (IAZNAB)  * scroll of extra healing (ASCENSION IS IMPOSSIBLE)  * scroll of greater mana restoration (XOR OTA)  Spellbooks  spellbook of enchant weapon (fat)  Rings  ring of increase accuracy (enamel)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (8 of 8)E[ @$@+ [Leeroy the Battler ] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw Dlvl:1 $0 HP 16(16)  Pw 13(13)  AC3 Exp1 T72Do you want an account of creatures vanquished? [ynq] (n) E[Cn Vanquished creatures:  0 ants (1 created) 0 hobbit gentlemen (1 created) 0 goblins (1 created) 0 grid bugs (2 created) a porter lichen 0 fast lichens (1 created) 0 dancing girls (1 created) a twen 0 potion troves (1 created)  10 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--E[XDo you want to see your conduct? [ynq] (n) E[-8n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--E[h Thaedil can't follow you into the Black Market. Goodbye Leeroy the Ordinator... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 72 moves. You were level 1 with a maximum of 16 hit points when you escaped.--More--