¥ÎE[}(Í Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-11.09:32:21.ttyrec Time: (1531301541) Wed Jul 11 09:32:21 2018 ¥ÎE[Œ8žThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ¦ÎE[ýRnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)¨ÎE[F6  u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)¬ÎE["q +Choosing Race Pick the race of your Elementalist   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)­ÎE[*Ë)+Use hybrid races? [yn] (n) ­ÎE[õ,ÊnChoosing Gender Pick the gender of your asgardish Elementalist  m - male f - female * - Random ! - Quit(end) ­ÎE[1@<+Choosing Alignment Pick the alignment of your male asgardish Elementalist  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ­ÎE[âU +ÚÄÄÄÄÄÄ¿³úúúúúú³³úaúúúú³³ú@úúúúúúoúú\úú³ÀÄÄúÄÄÄÙ[Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw Dlvl:1 $0 HP 14(14)  Pw 29(29)  AC5 Exp1 T1 It is written in the Book of Amon Ra:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark c­ÎE[öU Aavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Amon Ra seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Fire Fingers, have been heralded from birth as the instrument of Amon Ra. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Amon Ra!--More--®ÎE[¤8°ÄÄ¿úú³úú³úúúúú³ÄÄÙHello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Elementalist.--More--®ÎE[³­Ò [Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw  14(14)  Pw 29(29)  AC5 Exp1 T1®ÎE[¾× Pick an object.¯ÎE[‡C@ a human or elf or you (asgardish elementalist called Leeroy)  Accessing Pokedex entry for elementalist...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical ¯ÎE[šC  --More--±ÎE[_OÚÄÄÄÄÄÄ¿[Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw  14(14)  Pw 29(29)  AC5 Exp1 T1±ÎE[k# ±ÎE[Ú t±ÎE[=echnique²ÎE[ y Choose a technique  Name Level Status a - elemental fist 1 Prepared b - sigil of control 1 Prepared c - appraisal 1 Prepared d - panic digging 1 Prepared e - phase door 1 Prepared f - invoke deity 1 Prepared(end) ´ÎE[î¬ '[Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw  14(14)  Pw 29(29)  AC5 Exp1 T1µÎE[¡Ò Weapons  f - a blessed +2 fire stick (weapon in hands) {16}  Armor  g - an uncursed +0 robe of permanence (being worn) {16}  Scrolls  j - an uncursed scroll of charging {0}  k - an uncursed scroll of bad effect {0}  l - 5 uncursed scrolls of healing {0}  m - 4 uncursed scrolls of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  Spellbooks  a - a blessed spellbook of fire (3:4) {0}  b - a blessed spellbook of air current (7:2) {0}  c - a blessed spellbook of battering ram (0:5) {0}  d - a blessed spellbook of iron prison (0:3) {0}  Potions  h - an uncursed potion of recovery {0}  i - an uncursed potion of sickness {0}  Wands  e - a blessed wand of lightning (0:2) {0} (end) ·ÎE[ñ ù+ÚÄÄÄÄÄÄ¿³úúúúúú³³úaúúúú³³ú@úúúúúúoúú\úú³ÀÄÄúÄÄÄÙ[Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw Dlvl:1 $0 HP 14(14)  Pw 29(29)  AC5 Exp1 T1fire stick - This is a weapon. Color: red. Material: wax. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--·ÎE[¨ This two-handed quarterstaff does moderate damage and lights up the area around you.--More--¹ÎE[IÊ [Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw  14(14)  Pw 29(29)  AC5 Exp1 T1¹ÎE[y Ò Weapons  f - a blessed +2 fire stick (weapon in hands) {16}  Armor  g - an uncursed +0 robe of permanence (being worn) {16}  Scrolls  j - an uncursed scroll of charging {0}  k - an uncursed scroll of bad effect {0}  l - 5 uncursed scrolls of healing {0}  m - 4 uncursed scrolls of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  Spellbooks  a - a blessed spellbook of fire (3:4) {0}  b - a blessed spellbook of air current (7:2) {0}  c - a blessed spellbook of battering ram (0:5) {0}  d - a blessed spellbook of iron prison (0:3) {0}  Potions  h - an uncursed potion of recovery {0}  i - an uncursed potion of sickness {0}  Wands  e - a blessed wand of lightning (0:2) {0} (end) ¼ÎE[,nN+ÚÄÄÄÄÄÄ¿³úúúúúú³³úaúúúú³³ú@úúúúúúoúú\úú³ÀÄÄúÄÄÄÙ[Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw Dlvl:1 $0 HP 14(14)  Pw 29(29)  AC5 Exp1 T1scroll of bad effect - This is a scroll. Color: gray. Material: paper. Appearance: A WILD STEELIX APPEARED. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused.--More--¼ÎE[‚C  Causes a randomly selected bad effect if read.[Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw  14(14)  Pw 29(29)  AC5 Exp1 T1½ÎE[ÌdØ Weapons  f - a blessed +2 fire stick (weapon in hands) {16}  Armor  g - an uncursed +0 robe of permanence (being worn) {16}  Scrolls  j - an uncursed scroll of charging {0}  k - an uncursed scroll of bad effect {0}  l - 5 uncursed scrolls of healing {0}  m - 4 uncursed scrolls of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  Spellbooks  a - a blessed spellbook of fire (3:4) {0}  b - a blessed spellbook of air current (7:2) {0}  c - a blessed spellbook of battering ram (0:5) {0}  d - a blessed spellbook of iron prison (0:3) {0}  Potions  h - an uncursed potion of recovery {0}  i - an uncursed potion of sickness {0}  Wands  e - a blessed wand of lightning (0:2) {0} (end) ÁÎE[çãL+ÚÄÄÄÄÄÄ¿³úúúúúú³³úaúúúú³³ú@úúúúúúoúú\úú³ÀÄÄúÄÄÄÙ[Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw Dlvl:1 $0 HP 14(14)  Pw 29(29)  AC5 Exp1 T1spellbook of iron prison - This is a spellbook. Color: transparent. Material: paper. Appearance: embossed. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. --More--ÁÎE[d×± This spell surrounds you with randomly placed iron bars, and reduces your maximum mana by up to 4 points.--More--ÃÎE[‰]Ê [Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw  14(14)  Pw 29(29)  AC5 Exp1 T1ÃÎE[r Ò Weapons  f - a blessed +2 fire stick (weapon in hands) {16}  Armor  g - an uncursed +0 robe of permanence (being worn) {16}  Scrolls  j - an uncursed scroll of charging {0}  k - an uncursed scroll of bad effect {0}  l - 5 uncursed scrolls of healing {0}  m - 4 uncursed scrolls of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  Spellbooks  a - a blessed spellbook of fire (3:4) {0}  b - a blessed spellbook of air current (7:2) {0}  c - a blessed spellbook of battering ram (0:5) {0}  d - a blessed spellbook of iron prison (0:3) {0}  Potions  h - an uncursed potion of recovery {0}  i - an uncursed potion of sickness {0}  Wands  e - a blessed wand of lightning (0:2) {0} (end) ÆÎE[¹H+ÚÄÄÄÄÄÄ¿³úúúúúú³³úaúúúú³³ú@úúúúúúoúú\úú³ÀÄÄúÄÄÄÙ[Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw Dlvl:1 $0 HP 14(14)  Pw 29(29)  AC5 Exp1 T1spellbook of battering ram - This is a spellbook. Color: magenta. Material: paper. Appearance: purple. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. --More--ÆÎE[Z± Ô A very powerful spell that deals huge irresistible damage to a single monster standing right next to you, and will also try to push it back.--More--ÌÎE[fTÊ [Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw  14(14)  Pw 29(29)  AC5 Exp1 T1ÎÎE[®q Choose which spell to cast   Name Level Category Fail Memory a - fire 3 elemental 0% 200% b - air current 1 elemental 0% 100% c - battering ram 5 elemental 71% 400% d - iron prison 6 elemental 98% 500%(end) ÑÎE[l+[Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw  14(14)  Pw 17(29)  AC5 Exp1 T1The air around you erupts in a tower of flame!/-\³ ³\-/0ÑÎE[ <#ÑÎE[ÿ@ÑÎE["ç#ÑÎE[¿»0ÑÎE[–‘#ÑÎE[O[*ÑÎE[{0¤úaúú@úoúú--More--ÒÎE[lS0The ant is caught in the tower of flame!You kill the ant!%[Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw  14(14)  Pw 17(29)  AC5 Exp1 T1--More--ÓÎE[Q”(Perry is caught in the tower of flame!You kill poor Perry!%[Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw  14(14)  Pw 17(29)  AC5 Exp1 T1--More--ÖÎE[œ¡æYou hear the rumble of distant thunder...[Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw  14(14)  Pw 17(29)  AC5 Exp1 T2×ÎE[y}KBeware, there will be no return! Still climb? [yn] (n) ØÎE[›'Üy[Leeroy the Fire Fingers  14(14)  Pw 17(29)ÚÄÄÄÄÄÄ¿³úúúúúú³³ú%úúúú³³ú@úúúúúú%úú\úú³ÀÄÄúÄÄÄÙ[Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw Dlvl:1 $0 HP 14(14)  Pw 17(29)  AC5 Exp1 T2Do you want your possessions identified? DYWYPI? [ynq] (n) ØÎE[‚v Ön Weapons  f - a blessed +2 fire stick (weapon in hands) {16}  Armor  g - an uncursed +0 robe of permanence (being worn) {16}  Scrolls  j - an uncursed scroll of charging {0}  k - an uncursed scroll of bad effect {0}  l - 5 uncursed scrolls of healing {0}  m - 4 uncursed scrolls of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  Spellbooks  a - a blessed spellbook of fire (3:4) {0}  b - a blessed spellbook of air current (7:2) {0}  c - a blessed spellbook of battering ram (0:5) {0}  d - a blessed spellbook of iron prison (0:3) {0}  Potions  h - an uncursed potion of recovery {0}  i - an uncursed potion of sickness {0}  Wands  e - a blessed wand of lightning (0:2) {0} (end) ÙÎE[‡æeÚÄÄÄÄÄÄ¿³úúúúúú³³ú%úúúú³³ú@úúúúúú%úú\úú³ÀÄÄúÄÄÄÙ[Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw Dlvl:1 $0 HP 14(14)  Pw 17(29)  AC5 Exp1 T2Do you want to see your attributes? [ynq] (n) ÙÎE[ò7 nFinal Attributes: You had transgressed. Your alignment was -39. Your max alignment was 10. You carried 0 sins. You could not have this property at all: displacement. You could not have this property extrinsically: poison resistance. You could not have this property intrinsically: wallwalking. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 18. Amulet identification only worked 15 times out of 43. Implant identification only worked 1 times out of 30. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 23. Spellbook identification only worked 2 times out of 10. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 62% chance. Monsters only dropped their equipment with 92% chance. Scroll drop chance was reduced to 89%. Potion dropÙÎE[,8 ] chance was reduced to 87%. Tool drop chance was reduced to 95%. --More--ÝÎE[6'Food drop chance was reduced to 79%. Monster death drops spawned with only 95% chance. The following skill could not be trained at all: polearms. The following skill was trained at half the usual rate: dart. The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to basic proficiency: high heels. The following skill was limited to skilled proficiency: body spells. The following skill was limited to expert proficiency: general combat. The following skill became untrainable if you tried to train it too early: divination spells (turn 56). The following skill became untrainable if you tried to train it too early: body spells (turn 341). The following skill became untrainable after a while: bow (turn 50166). The following skill couldn't be trained before a certain turn number is reached: long sword (turn 37713). Number of artifacts generated was 0. NumbÝÎE[k'qer of fake artifacts generated was 1. Monster spawn increase would have started at turn 52234. Monster spawn increase had reached its maximum at turn 115306. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 4844728. The monster class that cannot be genocided was fungus or mold. --More--ßÎE[The monster class that was spawned more often: elemental (freq bonus 2). The monster species that was spawned more often: magma demon (freq bonus 30). The monster species that was spawned more often: novice ranger (freq bonus 10). The monster species that was spawned more often: super goblin (freq bonus 60). The monster species that was spawned more often: fake warp fungus (freq bonus 18). The monster species that was spawned more often: colorful spore (freq bonus 10). The monster species that was spawned more often: vorpal grid bug (freq bonus 20). The monster species that was spawned more often: master yeek (freq bonus 4). The monster species that was spawned more often: topaz warp patch (freq bonus 3).The monster species that was spawned more often: adult red dragon (freq bonus 8).The monster species that was spawned more often: dwarven ranger (freq bonus 36). The monster species that waßÎE[Us spawned more often: peevish anthropological (freq bonus 8). The monster species that was spawned more often: grunt-a-lot zombie (freq bonus 12). The monster species that was spawned more often: fidelity trousseaux (freq --More--äÎE[´Ûbonus 15). The monster species that was spawned more often: Beetle McNaughty (freq bonus 48). The monster species that was spawned more often: ancient mercurial dragon (freq bonus 20). The monster species that was spawned more often: tetravalent idolize vellum (freq bonus 6). The monster species that was spawned more often: giant yellow frog (freq bonus 36). The monster species that was spawned more often: nitrogen heiled cessing (freq bonus 16). The monster species that was spawned more often: adult gray dragon (freq bonus 3).The monster species that was spawned more often: sucker growth (freq bonus 8). The monster trait that was more common: monsters that count as minion (freq bonus 3). The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1). The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4). äÎE[ÂÛ†[21;1HThe monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1). --More--åÎE[éThe monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2). The monster trait that was more common: monsters that roar (freq bonus 2). The monster trait that was more common: monsters that can be genocided (freq bonus 8). The monster trait that was more common: monsters that have touch attacks (freq bonus 2). The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4). The monster trait that was more common: monsters that have no limbs (freq bonus 3).The monster species that was never randomly spawned: werepeeptoe. The monster species that was never randomly spawned: pinned drolly. The monster species that was never randomly spawned: Vitali the Grandmaster Vampire. The monster species that was never randomly spawned: amnesia lich. The monster species that was never randomly spawned: refugee. åÎE[%éThe monster species that was never randomly spawned: magebane eye. The monster species that was never randomly spawned: grah sephirah. The monster species that was never randomly spawned: bloodworm. The monster species that was never randomly spawned: giant lamprey. The monster species that was never randomly spawned: tasloi mummy. --More--åÎE[ؘ The RNG hath decreed that this item was never generated: disintegration (stable). The RNG hath decreed that this item was never generated: skill up (OPGELEVELT). The RNG hath decreed that this item was never generated: fleece bolt ((null)). The RNG hath decreed that this item was never generated: nether beam (crashbug). The RNG hath decreed that this item was never generated: blue dragon scales ((null)). The RNG hath decreed that this item was never generated: implant of elusion (dense). The RNG hath decreed that this item was never generated: chest of holding (wooden container). The RNG hath decreed that this item was never generated: amulet of speed (beam). The RNG hath decreed that this item was never generated: cloak of totter (birthcloth). The RNG hath decreed that this item was never generated: watermelon ((null)). The RNG hath decreed that this item was generated more often: alacrityåÎE[ç˜  (black signet, freq bonus 15). The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: fire (ANDOVA --More--æÎE[{ÊBEGARIN, freq bonus 15). The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 3). The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 6). The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 14). The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 11). The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 32). The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 59). The RNG hath decreed that this iæÎE[‹Ê!tem was generated more often: secret whip ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: numbness --More--æÎE[®w(flowing, freq bonus 2). The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 17). The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 11). The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 2). The RNG hath decreed that this item was always generated cursed: cure confusion (moldy). The RNG hath decreed that this item was always generated cursed: rebel stone (gray). The RNG hath decreed that this item was always generated cursed: deep dragon scales æÎE[Áwæ((null)). The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak). The RNG hath decreed that this item was always generated cursed: nature beam --More--çÎE[®'(retarded). The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB). The RNG hath decreed that this item was always generated cursed: passwall (ochre). The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet). The RNG hath decreed that this item was always generated cursed: speed boots (combat boots). The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor). The RNG hath decreed that this trap was always invisible: unidentify trap. The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 9). Next attribute increase check would have come at turn 162. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were fire resistant. You were cold resistant. You werçÎE[¿'(e shock resistant. --More--èÎE[*ólYou had not decided on your sexuality yet. You were prevented from having poison resistance (0). You were prevented from having displacement (0). You had 1483 points of nutrition remaining. Your sight was improved. You were unlucky (-1). You could not have safely prayed (220). You survived. --More--ïÎE[ fÚÄÄÄÄÄÄ¿³úúúúúú³³ú%úúúú³³ú@úúúúúú%úú\úú³ÀÄÄúÄÄÄÙ[Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw Dlvl:1 $0 HP 14(14)  Pw 17(29)  AC5 Exp1 T2Do you want to see your discoveries? [ynq] (n) ïÎE[swän Discoveries   Armor  robe of permanence (white robe)  Scrolls  scroll of charging (ASCENSION IS IMPOSSIBLE)  scroll of bad effect (A WILD STEELIX APPEARED)  scroll of healing (6 TIME)  scroll of mana (BUILDIONS CAN INSTAKILL AT RANGE)  scroll of phase door (NOGROKO)  scroll of standard id (MAYBE NUMBED CANNT DO OR SNORING BY HIT)  scroll of cure (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT)  * scroll of extra healing (EMULSION DARNEDER)  * scroll of greater mana restoration (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE  Spellbooks  spellbook of fire (molded)  spellbook of air current (swirling)  spellbook of battering ram (purple)  spellbook of iron prison (embossed)  Potions  potion of recovery (cornflower)  potion of sickness (anise seed) (1 of 2)ïÎE[Y7 Wands  wand of lightning (nonmoving)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)ðÎE[J+ qÚÄÄÄÄÄÄ¿³úúúúúú³³ú%úúúú³³ú@úúúúúú%úú\úú³ÀÄÄúÄÄÄÙ[Leeroy the Fire Fingers ] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw Dlvl:1 $0 HP 14(14)  Pw 17(29)  AC5 Exp1 T2Do you want an account of creatures vanquished? [ynq] (n) ñÎE[ q