E[H Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-11.09:25:09.ttyrec Time: (1531301109) Wed Jul 11 09:25:09 2018 E[This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] E[RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)E[X  u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)E[~ Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6)E[! m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage (4 of 6)E[Z  +Choosing Race Pick the race of your Ordinator   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)E[H u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)E[ Q - elf  R - ent  S - evilvariant  T - expert  U - fawn  V - felid  W - fenek  X - fiend  Y - gastly  Z - gelatinous cube  a - giant  b - gnome  c - golden saint  d - green slime  e - gremlin  f - grid bug  g - haxor  h - hemi-doppelganger  i - hemophage  j - herbalist  k - heretic  l - hobbit (3 of 8)E[  m - homicider  n - hidden elf  o - human  p - illithid  q - immunizer  r - imp  s - imperial  t - incantifier  u - inka  v - insectoid  w - ironman  x - jelly  y - khajiit  z - kobold  A - kop  B - leprechaun  C - levelscaler  D - levitator  E - lich  F - listener  G - lizardman  H - loli (4 of 8)E[  Q - elf  R - ent  S - evilvariant  T - expert  U - fawn  V - felid  W - fenek  X - fiend  Y - gastly  Z - gelatinous cube  a - giant  b - gnome  c - golden saint  d - green slime  e - gremlin  f - grid bug  g - haxor  h - hemi-doppelganger  i - hemophage  j - herbalist  k - heretic  l - hobbit (3 of 8)E[, m - homicider  n - hidden elf  o - human  p - illithid  q - immunizer  r - imp  s - imperial  t - incantifier  u - inka  v - insectoid  w - ironman  x - jelly  y - khajiit  z - kobold  A - kop  B - leprechaun  C - levelscaler  D - levitator  E - lich  F - listener  G - lizardman  H - loli (4 of 8)E[0 Q - elf  R - ent  S - evilvariant  T - expert  U - fawn  V - felid  W - fenek  X - fiend  Y - gastly  Z - gelatinous cube  a - giant  b - gnome  c - golden saint  d - green slime  e - gremlin  f - grid bug  g - haxor  h - hemi-doppelganger  i - hemophage  j - herbalist  k - heretic  l - hobbit (3 of 8) E[ u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8) E[( Pick the race of your Ordinator   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8) E[m  u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8) E[ Q - elf  R - ent  S - evilvariant  T - expert  U - fawn  V - felid  W - fenek  X - fiend  Y - gastly  Z - gelatinous cube  a - giant  b - gnome  c - golden saint  d - green slime  e - gremlin  f - grid bug  g - haxor  h - hemi-doppelganger  i - hemophage  j - herbalist  k - heretic  l - hobbit (3 of 8) E[4(+Use hybrid races? [yn] (n)  E[<nChoosing Gender Pick the gender of your ent Ordinator  m - male f - female * - Random ! - Quit(end) E[;~ 3+Choosing Alignment Pick the alignment of your male ent Ordinator  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) E[ +Ŀ@@[Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw Dlvl:1 $0 HP 13(13)  Pw 12(12)  AC11 Exp1 T1 It is written in the Book of Vaire:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, th E[ #e Under World, where he now lurks, and bides his time.  Your goddess Vaire seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Battler, have been heralded from birth as the instrument of Vaire. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Vaire!--More-- E[m Ŀ@@Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ent Ordinator. --More--E[>U You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--E[L Ŀ @[Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw  13(13)  Pw 12(12)  AC11 Exp1 T1The moon is waning tonight.E[Ɵ# E[ tE[1echniqueE[^ Choose a technique  Name Level Status a - weapon practice 1 Prepared b - turn undead 1 Prepared c - ent's potion 1 Prepared d - appraisal 1 Prepared e - panic digging 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared(end) E[K+Ŀ@@Restores some of your health and also fixes blindness, stunning, confusion, hallucination, numbness, fear, freezing, dimness and burns.--More--E[:B= Use this technique? [yn] (n) E[ n[Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw  13(13)  Pw 12(12)  AC11 Exp1 T1E[r[Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw  13(13)  Pw 12(12)  AC11 Exp1 T3<@@E[ # E[tE[@1echniqueE[: Choose a technique  Name Level Status a - weapon practice 1 Prepared b - turn undead 1 Prepared c - ent's potion 1 Prepared d - appraisal 1 Prepared e - panic digging 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared(end) E[j +Ŀ<@@Restores some of your health and also fixes blindness, stunning, confusion, hallucination, numbness, fear, freezing, dimness and burns.--More--E[G= Use this technique? [yn] (n) E[ n[Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw  13(13)  Pw 12(12)  AC11 Exp1 T3E[# E[ enhanceE[ nhanceE[k Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Basic (max Grand Master)  two-handed weapons Basic (max Grand Master)  missile weapons Basic (max Grand Master)  form I (Shii-Cho) Basic (max Grand Master)  form II (Makashi) Basic (max Grand Master)  form IV (Ataru) Basic (max Grand Master)  form V (Djem So) Basic (max Grand Master)  form VII (Juyo) Basic (max Grand Master)  form VII (Vaapad) Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Basic (max Legendary)  knife Basic (max Legendary)  axe Basic (max Legendary)  pick-axe Basic (max Legendary)  short sword Basic (max Legendary) [2E[E2;1H broadsword Basic (max Legendary) (1 of 3)E[-[Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw Dlvl:1 $0 HP 13(13)  Pw 12(12)  AC11 Exp1 T3Ŀ<@@E['Pick an object.E[P@ a human or elf or you (ent ordinator called Leeroy)  Accessing Pokedex entry for lower ent...   Base statistics of this monster type:  Base level = 10, difficulty = 18, AC = -10, magic resistance = 50, alignment 10. Normal speed (12). Normal generation, with frequency 1. Resists petrification, death magic. Leaves no corpse. Big, genocidable, breathless, amphibious, carnivorous digger. Is not a valid polymorph form.  Attacks:  2d3, uses weapon - ordinary physical  2d3, uses weapon - ordinary physical  2d3, uses weapon - ordinary physical E[{n  2d3, uses weapon - ordinary physical  --More--$E[Ŀ  <@ @   [Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw  13(13)  Pw 12(12)  AC11 Exp1 T3%E[ You can't go up here.[Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw  13(13)  Pw 12(12)  AC11 Exp1 T3'E[ ,@@[Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw  13(13)  Pw 12(12)  AC11 Exp1 T5You hear someone counting money.'E[ JBeware, there will be no return! Still climb? [yn] (n) (E[Qn[Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw  13(13)  Pw 12(12)  AC11 Exp1 T5(E[/Unknown command ' '.--More--(E[oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) )E[& nĿ  @@   Turn the number pad on? [yn] (n) *E[n[Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw  13(13)  Pw 12(12)  AC11 Exp1 T5+E[3iJBeware, there will be no return! Still climb? [yn] (n) ,E[an[Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw  13(13)  Pw 12(12)  AC11 Exp1 T5-E[@ [Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw  13(13)  Pw 12(12)  AC11 Exp1 T7<@@.E[+` [Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw  13(13)  Pw 12(12)  AC11 Exp1 T9@@.E[ =Beware, there will be no return! Still climb? [yn] (n) /E[<n[Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw  13(13)  Pw 12(12)  AC11 Exp1 T90E[-|JBeware, there will be no return! Still climb? [yn] (n) 0E[ y[Leeroy the Battler  13(13)  Pw 12(12)Ŀ@@[Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw Dlvl:1 $0 HP 13(13)  Pw 12(12)  AC11 Exp1 T9Do you want your possessions identified? DYWYPI? [ynq] (n) 1E[Ln Weapons  a - an uncursed +3 tsurugi (weapon in hands) {24}  b - an uncursed +3 runesword (alternate weapon; not wielded) {30}  c - an uncursed +4 mallet {20}  d - a * uncursed +3 droven crossbow {30}  e - 50 * uncursed +8 droven bolts (in quiver) {1}  Comestibles  h - 8 uncursed oranges {0}  i - 9 uncursed apples {0}  j - 7 uncursed carrots {0}  k - 8 uncursed pears {0}  l - 10 uncursed asian pears {0}  m - 11 uncursed lemons {0}  n - 5 uncursed bananas {0}  o - 13 uncursed melons {0}  p - 166 uncursed slime molds {0}  Scrolls  q - 5 uncursed scrolls of healing {0}  r - 4 uncursed scrolls of mana {0}  s - 3 uncursed scrolls of phase door {0}  t - 2 uncursed scrolls of standard id {0}  u - an uncursed scroll of cure {0} (1 of 2)5E[f' Spellbooks  g - a blessed spellbook of enchant weapon (0:4) {0}  Rings  f - an uncursed +5 ring of increase accuracy {0} (2 of 2)6E[CKĿ@@[Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw Dlvl:1 $0 HP 13(13)  Pw 12(12)  AC11 Exp1 T9Do you want to see your attributes? [ynq] (n) 6E[nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: double attacks. You could not have this property extrinsically: warning. You could not have this property intrinsically: drunken boxing. Potion identification only worked 3 times out of 8. Implant identification only worked 1 times out of 48. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 50. Spellbook identification only worked 2 times out of 9. Monsters only dropped their musable items with 40% chance. Monsters only dropped their equipment with 95% chance. Wand drop chance was reduced to 82%. Potion drop chance was reduced to 95%. Weapon drop chance was reduced to 80%. Tool drop chance was reduced to 73%. Monster death drops spawned with only 95% chance. [X\;1HThe following skill could not be trained at all: protection spells. --More--8E[ The following skill was trained at half the usual rate: two-weapon combat. The following skill was trained at one fifth the usual rate: occult spells. The following skill was limited to basic proficiency: devices. The following skill was limited to skilled proficiency: occult spells. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 5). The following skill became untrainable if you tried to train it too early: enchantment spells (turn 812). The following skill became untrainable after a while: enchantment spells (turn 7424). The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 29654). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 137825. Monster8E[ h spawn increase had reached its maximum at turn 166794. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 1783425. The monster class that cannot be genocided was xan or other mythical/fantastic insect. The monster class that was spawned more often: dragon (freq bonus 2). --More--9E[The monster species that was spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 12). The monster species that was spawned more often: gryphon (freq bonus 54). The monster species that was spawned more often: ultramarine fungus (freq bonus 18). The monster species that was spawned more often: grim ward turret (freq bonus 8).The monster species that was spawned more often: worshipping neologism (freq bonus 4). The monster species that was spawned more often: camouflaged watcher (freq bonus 12). The monster species that was spawned more often: baby blood dragon (freq bonus 16). The monster species that was spawned more often: Rita (freq bonus 6). The monster species that was spawned more often: Peeer (freq bonus 12). The monster species that was spawned more often: quartz smasher (freq bonus 6). The monster species that was spawned more often: devilish spirit (freq bonus 24). [2h9;1HThe monster species that was spawned more often: opal stalk (freq bonus 5). The monster species that was spawned more often: pillowy ladler (freq bonus 6). The monster species that was spawned more often: monkey mummy (freq bonus 8). The monster species that was spawned more often: consumed fire boar (freq bonus --More--9E[ 10). The monster species that was spawned more often: solid bat (freq bonus 9). The monster species that was spawned more often: quantum colony (freq bonus 22). The monster species that was spawned more often: temporizing fussing (freq bonus 42). The monster species that was spawned more often: bloodthirsty vampire lord (freq bonus 3). The monster species that was spawned more often: common pest (freq bonus 8). The monster trait that was more common: monsters that wait for you to come (freq bonus 1). The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2). The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1). The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2). The monster trait that was more common: monsters from the Evil Variant (freq bonus 4). The monste9E[ r trait that was more common: monsters that make loud noise (freq bonus 4). The monster species that was never randomly spawned: russian lycanthrope. --More--:E[The monster species that was never randomly spawned: insane nine. The monster species that was never randomly spawned: volt bomb. The monster species that was never randomly spawned: meddling embroiderer villain. The monster species that was never randomly spawned: eldritch ghost. The monster species that was never randomly spawned: time colony. The monster species that was never randomly spawned: swankily extricating hermit. The monster species that was never randomly spawned: testatum tormented clownishly. The monster species that was never randomly spawned: clay growth. The monster species that was never randomly spawned: gorgon beetle. The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)). The RNG hath decreed that this item was never generated: morion (black). The RNG hath decreed that this item was never generated: blinding venom (splash of venom). :E[9[18;1HThe RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)). The RNG hath decreed that this item was never generated: amulet of infinity (splashed). The RNG hath decreed that this item was never generated: energy bolt (infinity --More--:E[plus one). The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)). The RNG hath decreed that this item was never generated: inka blade ((null)). The RNG hath decreed that this item was never generated: blinding ray (noble). The RNG hath decreed that this item was never generated: summon undead (shining). The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 40). The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 20). The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 9). The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 19). The RNG hath decreed that this item was generated m:E[ ore often: sling ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 41). The RNG hath decreed that this item was generated more often: elven sickle --More--:E[ ((null), freq bonus 27). The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 6). The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 131). The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 2). The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 12). The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 13). The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 6). The RNG hath decreed that this item w:E[l "as generated more often: figurine ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 11). The RNG hath decreed that this item was generated more often: zoom shot --More--;E[Acrossbow ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 2). The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION). The RNG hath decreed that this item was always generated cursed: monster detection (bubbly). The RNG hath decreed that this item was always generated cursed: caltrop ((null)). The RNG hath decreed that this item was always generated cursed: sleeping (effervescent). The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield). The RNG hath decreed that this item was always generated cursed: nature beam (retarded). The RNG hath decreed that this item was always generated cursed: infravision (unwritten). The RNG hath decreed that this item was always generated cursed;E[^: artifact creation (LOOKIE WHAT I FOUND). The RNG hath decreed that this item was always generated cursed: flame sphere (canvas). The RNG hath decreed that this item was always generated cursed: healing --More--;E[h(white). The RNG hath decreed that this trap was always invisible: noise trap. The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 1). Next attribute increase check would have come at turn 930. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having warning (0). You were prevented from having double attacks (0). You saw invisible. You had infravision. You had 1496 points of nutrition remaining. You could survive without air. You had full nutrients. Your luck was zero. You could not have safely prayed (40). You survived. --More--;E[R LĿ@@[Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw Dlvl:1 $0 HP 13(13)  Pw 12(12)  AC11 Exp1 T9Do you want to see your discoveries? [ynq] (n) GE[d n Discoveries   Weapons  * tsurugi (long samurai sword)  * runesword (runic broadsword)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword) (1 of 8)IE[GWĿ@@[Leeroy the Battler ] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw Dlvl:1 $0 HP 13(13)  Pw 12(12)  AC11 Exp1 T9Do you want an account of creatures vanquished? [ynq] (n) IE[ Q MqThaedil can't follow you into the Black Market.