E[ψ  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-11.09:21:09.ttyrec Time: (1531300869) Wed Jul 11 09:21:09 2018 E[\ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] E[DbRnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)E[| u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)E[ Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6)E[! m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage (4 of 6)E[ +Choosing Race Pick the race of your Ordinator   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8) E[6 u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8) E[2U (+Use hybrid races? [yn] (n)  E[nChoosing Gender Pick the gender of your automatic Ordinator  m - male f - female * - Random ! - Quit(end) E[ 9+Choosing Alignment Pick the alignment of your male automatic Ordinator  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) E[L+Ŀ@@ [Leeroy the Battler ] St17 Dx6 Co7 In6 Wi9 Ch7 OrdClkMalLaw Dlvl:1 $0 HP 13(13)  Pw 13(13)  AC10 Exp1 T1 It is written in the Book of Vaire:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now E[Llurks, and bides his time.  Your goddess Vaire seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Battler, have been heralded from birth as the instrument of Vaire. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Vaire!--More--E[.Hello Leeroy, welcome to SlashEMExtended! You are a lawful male automatic Ordinator.--More--E[L\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--E[Y   [Leeroy the Battler ] St17 Dx6 Co7 In6 Wi9 Ch7 OrdClkMalLaw  13(13)  Pw 13(13)  AC10 Exp1 T1The moon is waning tonight.E[,# E[jtE[#echniqueE[ Choose a technique  Name Level Status a - weapon practice 1 Prepared b - turn undead 1 Prepared c - missile flurry 1 Prepared d - vanish 1 Prepared e - appraisal 1 Prepared f - panic digging 1 Prepared g - phase door 1 Prepared h - invoke deity 1 Prepared i - booze 1 Prepared(end) E[@[Leeroy the Battler ] St17 Dx6 Co7 In6 Wi9 Ch7 OrdClkMalLaw  13(13)  Pw 13(13)  AC10 Exp1 T1E['# E[ enhanceE[c nhanceE[  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Basic (max Grand Master)  two-handed weapons Basic (max Grand Master)  missile weapons Basic (max Grand Master)  implants Unskilled (max Skilled)  form I (Shii-Cho) Basic (max Grand Master)  form II (Makashi) Basic (max Grand Master)  form IV (Ataru) Basic (max Grand Master)  form V (Djem So) Basic (max Grand Master)  form VII (Juyo) Basic (max Grand Master)  form VII (Vaapad) Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Basic (max Legendary)  knife Basic (max Legendary)  axe Basic (max Legendary)  pick-axe Basic (max Legendary) E[ G[22;1H short sword Basic (max Legendary) (1 of 3)E[ broadsword Basic (max Legendary)  long sword Basic (max Legendary)  two-handed sword Basic (max Legendary)  scimitar Basic (max Legendary)  saber Basic (max Legendary)  club Basic (max Legendary)  paddle Basic (max Legendary)  mace Basic (max Legendary)  morning star Basic (max Legendary)  flail Basic (max Legendary)  hammer Basic (max Legendary)  quarterstaff Basic (max Legendary)  polearms Basic (max Legendary)  spear Basic (max Legendary)  javelin Basic (max Legendary)  trident Basic (max Legendary)  lance Basic (max Legendary)  bow Basic (max Legendary)  sling Basic (max Legendary)  firearms Basic (max Legendary)  E[r crossbow Basic (max Legendary)  dart Basic (max Legendary) (2 of 3)E[k c shuriken Basic (max Legendary)  boomerang Basic (max Legendary)  whip Basic (max Legendary)  unicorn horn Basic (max Legendary)  lightsaber Basic (max Legendary)  Spellcasting Skills  enchantment spells Basic (max Expert) (3 of 3)E[[Leeroy the Battler ] St17 Dx6 Co7 In6 Wi9 Ch7 OrdClkMalLaw Dlvl:1 $0 HP 13(13)  Pw 13(13)  AC10 Exp1 T1Ŀ@@E[S|=Beware, there will be no return! Still climb? [yn] (n) E[Vy[Leeroy the Battler  13(13)  Pw 13(13)Ŀ@@ [Leeroy the Battler ] St17 Dx6 Co7 In6 Wi9 Ch7 OrdClkMalLaw Dlvl:1 $0 HP 13(13)  Pw 13(13)  AC10 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) E[ Zy Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - a blessed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:1) {0} Potions h - an uncursed potion of oil {0} Rings f - a * uncursed +5 ring of increase accuracy {0}(end) E[ĿDo you want to see your attributes? [ynq] (n) E[nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: infravision. You could not have this property extrinsically: stoned chilling. You could not have this property intrinsically: improved vision. Scroll identification only worked 100 times out of 190. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 36. Implant identification only worked 1 times out of 50. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 23. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 165. Tool identification only worked 5 times out of 6. Monsters only dropped their equipment with 93% chance. Scroll drop chance was reduced to 55%. Amulet dE[crop chance was reduced to 60%. Implant drop chance was reduced to 81%. --More--E[qPotion drop chance was reduced to 89%. Weapon drop chance was reduced to 80%. Food drop chance was reduced to 91%. Musable item generation frequency had a negative bias of 22%. Monster death drops spawned with only 91% chance. The following skill could not be trained at all: saber. The following skill was trained at half the usual rate: shield. The following skill was trained at one fifth the usual rate: martial arts. The following skill was limited to basic proficiency: matter spells. The following skill was limited to skilled proficiency: two-handed sword. The following skill was limited to expert proficiency: scimitar. The following skill became untrainable if you tried to train it too early: missile weapons (turn 31). The following skill became untrainable if you tried to train it too early: crossbow (turn 319). The following skill became untrainable after a while: protection spells (turn 5143E[29). The following skill couldn't be trained before a certain turn number is reached: form VI (Niman) (turn 9748). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 27693. --More--E[Monster spawn increase had reached its maximum at turn 124685. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 2667300. The monster class that cannot be genocided was jabberwock. The monster class that was spawned more often: pudding or ooze (freq bonus 2). The monster species that was spawned more often: intertropical spontaneity (freq bonus 24). The monster species that was spawned more often: lower raconteur cockier (freq bonus 24). The monster species that was spawned more often: electro spider (freq bonus 24). The monster species that was spawned more often: dwarven elite guardian (freq bonus 80). The monster species that was spawned more often: dark figure (freq bonus 28). The monster species that was spawned more often: goblin pyro (freq bonus 3). The monster species that was spawned more often: bionic naga (freq bonus 10). The monster species that was spawE[8ned more often: superfluity gazing (freq bonus 10). The monster species that was spawned more often: currie telephonically (freq bonus 4). The monster species that was spawned more often: lightning sentry (freq bonus 18). --More--E[W The monster species that was spawned more often: annoying leprechaun (freq bonus 36). The monster species that was spawned more often: tunnel worm (freq bonus 3). The monster species that was spawned more often: dwarf (freq bonus 30). The monster species that was spawned more often: cursed mold (freq bonus 6). The monster species that was spawned more often: vampire ruler (freq bonus 16). The monster species that was spawned more often: unscramble followup (freq bonus 10). The monster species that was spawned more often: woolooloo (freq bonus 32). The monster species that was spawned more often: netherbrether (freq bonus 8). The monster species that was spawned more often: Kankurou Nishiyama (freq bonus 18). The monster species that was spawned more often: gnarled fly (freq bonus 18). The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2). The monster trait that waE[W s more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 3). The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4). The monster trait that was more common: monsters that have gaze attacks (freq bonus 7). The monster trait that was more common: monsters whose attacks wound your legs --More--E[^(freq bonus 6). The monster trait that was more common: monsters that are acidic when eaten (freq bonus 12). The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 3). The monster species that was never randomly spawned: better naga nymph. The monster species that was never randomly spawned: simper tamest. The monster species that was never randomly spawned: outranging omitting. The monster species that was never randomly spawned: forest orc. The monster species that was never randomly spawned: cave viper. The monster species that was never randomly spawned: baby golden dragon. The monster species that was never randomly spawned: unassuming mycological. The monster species that was never randomly spawned: practice provost. The monster species that was never randomly spawned: David. The monster species that was never randomly spawned: cadaver. The monster E[vclass that was always generated with extra speed: blob. The RNG hath decreed that this item was never generated: helm of steel (steel helmet). The RNG hath decreed that this item was never generated: dragon eyepatch ((null)). The RNG hath decreed that this item was never generated: death (long). The RNG hath decreed that this item was never generated: elven shield (blue and --More--E[8 green shield). The RNG hath decreed that this item was never generated: dustbin stone (gray). The RNG hath decreed that this item was never generated: dilithium crystal (white). The RNG hath decreed that this item was never generated: tail spikes (splash of venom). The RNG hath decreed that this item was never generated: bodyglove (tight black clothes). The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown). The RNG hath decreed that this item was never generated: earth (KIRJE). The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 14). The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 3). The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: high-heeled skiers (buffaloE[W boots, freq bonus 13). The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 6). The RNG hath decreed that this item was generated more often: shocking sphere --More-- E[H(insulated, freq bonus 12). The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 11). The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 8). The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 13). The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 3). The RNG hath decreed that this item was generated more of E[Xten: amulet of teleport control (transitory, freq bonus 6). The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: restration --More-- E[ (enamel, freq bonus 2). The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 2). The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 9). The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 11). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 70). The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)). The RNG hath decreed that this item was always generated cursed: egg ((null)). The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield). The RNG hath decreed that this item was always generated cursed: charging (buzzing). The RNG hath decreed that this item was always generated cursed: lock pick ((null)). The RNG E[ hath decreed that this item was always generated cursed: intelligence pack ((null)). The RNG hath decreed that this item was always generated cursed: sound effect stone (gray). --More-- E[ The RNG hath decreed that this item was always generated cursed: menu bug stone (gray). The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker). The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak). The RNG hath decreed that this trap was always invisible: glyph of warding. The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 2). Next attribute increase check would have come at turn 1072. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. You were sleep resistant. You were poison resistant. You were immune to sickness. You were petrification resistant. You had not decided on your sexuality yet. You were prevented from having infravision (0). You were prevented from being a stoned chiller (0). [22 E[ +;1HYou saw invisible. --More--$E[You had 1500 points of nutrition remaining. You could survive without air. Your luck was zero. You could not have safely prayed (388). You survived. --More--(E[.Ŀ@@ [Leeroy the Battler ] St17 Dx6 Co7 In6 Wi9 Ch7 OrdClkMalLaw Dlvl:1 $0 HP 13(13)  Pw 13(13)  AC10 Exp1 T1Do you want to see your discoveries? [ynq] (n) (E[nn Discoveries   Weapons  * tsurugi (long samurai sword)  * runesword (runic broadsword)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword) (1 of 8))E[TK\ * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe) (2 of 8))E[ A * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow) (3 of 8)*E[ * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing) (4 of 8)*E[{ * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (yellow robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm) (5 of 8)*E[R * helmet (brick helmet)  * sedge hat (anti-government helmet)  * skullcap (metal disk)  * flack helmet (dark helmet)  * crystal helm (middle-earth helmet)  * mining helm (padded helmet)  * field helm (dim colored helmet)  * helm of safeguard (viking helmet)  * war hat (steel helmet)  * plasteel gloves (white gloves)  * leather gloves (spanish gloves)  * gauntlets of safeguard (clumsy gloves)  * gauntlets of plugsuit (princess gloves)  * commander gloves (lead gloves)  * field gloves (shitty gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots) (6 of 8),E[ۈ9Ŀ@@ [Leeroy the Battler ] St17 Dx6 Co7 In6 Wi9 Ch7 OrdClkMalLaw Dlvl:1 $0 HP 13(13)  Pw 13(13)  AC10 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) ,E[r q