E[  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-11.09:16:30.ttyrec Time: (1531300590) Wed Jul 11 09:16:30 2018 E[ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] E[9RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)E[bY u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)E[ Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6)E[\ u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)E[  Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6)E[l! m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage (4 of 6)E[X} +Choosing Race Pick the race of your Ordinator   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)E[")+Use hybrid races? [yn] (n) E[ nChoosing Gender Pick the gender of your bat Ordinator  m - male f - female * - Random ! - Quit(end) E[o3+Choosing Alignment Pick the alignment of your male bat Ordinator  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) E[d+Ŀ   @ @ [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC10 Exp1 T1 It is written in the Book of Vaire:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark E[Gd;cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Vaire seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Battler, have been heralded from birth as the instrument of Vaire. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Vaire!--More--E[5Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bat Ordinator. --More--E[ U You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--E[ [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T1The moon is waning tonight.E[WL'Pick an object.E[i@ a human or elf or you (bat ordinator called Leeroy)  Accessing Pokedex entry for ordinator...   Base statistics of this monster type:  Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  2d6, uses weapon - ordinary physical  2d6, uses weapon - ordinary physical E[u  2d6, uses weapon - ordinary physical  --More--E[6%Ŀ   @ @  [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T1E[%Pick an object.E[2 @ a human or elf or you (bat ordinator called Leeroy)  Accessing Pokedex entry for ordinator...   Base statistics of this monster type:  Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  2d6, uses weapon - ordinary physical  2d6, uses weapon - ordinary physical E[I u  2d6, uses weapon - ordinary physical  --More--E[XĿ   @ @  [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T1E[}i Pick an object.E[~ @ a human or elf or you (bat ordinator called Leeroy)  Accessing Pokedex entry for ordinator...   Base statistics of this monster type:  Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  2d6, uses weapon - ordinary physical  2d6, uses weapon - ordinary physical E[ u  2d6, uses weapon - ordinary physical  --More--E[zĿ   @ @  [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T1E[Pick an object.E[7 @ a human or elf or you (bat ordinator called Leeroy)  Accessing Pokedex entry for ordinator...   Base statistics of this monster type:  Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  2d6, uses weapon - ordinary physical  2d6, uses weapon - ordinary physical E[7 u  2d6, uses weapon - ordinary physical  --More--E[Ŀ   @ @  [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T1E[ftPick an object.E[l@ a human or elf or you (bat ordinator called Leeroy)  Accessing Pokedex entry for batman...   Base statistics of this monster type:  Base level = 2, difficulty = 6, AC = 8, magic resistance = 0, alignment 0. Very fast (22). Normal generation, with frequency 1. No resistances. No conveyed resistances. Small, genocidable, carnivorous flyer. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d5, uses weapon - drains life levels  --More-- E[Te Ŀ   @ @  [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T1 E[[Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T2@< E[1[Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T3 @@ E[ [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T4@@<  E[#  E[ t E[G echnique E[7 Choose a technique  Name Level Status a - weapon practice 1 Prepared b - turn undead 1 Prepared c - appraisal 1 Prepared d - panic digging 1 Prepared e - phase door 1 Prepared f - invoke deity 1 Prepared g - draw blood 1 Prepared(end) E[׻+ A nearly useless technique that will use a medical kit to drain your experience for a single potion of blood.--More--E[0 < Use this technique? [yn] (n) E[E n[Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T4E[# E[ enhanceE[ӵ nhanceE[W Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Basic (max Grand Master)  two-handed weapons Basic (max Grand Master)  missile weapons Basic (max Grand Master)  implants Unskilled (max Basic)  form I (Shii-Cho) Basic (max Grand Master)  form II (Makashi) Basic (max Grand Master)  form IV (Ataru) Basic (max Grand Master)  form V (Djem So) Basic (max Grand Master)  form VII (Juyo) Basic (max Grand Master)  form VII (Vaapad) Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Basic (max Legendary)  knife Basic (max Legendary)  axe Basic (max Legendary)  pick-axe Basic (max Legendary) [2E[xE2;1H short sword Basic (max Legendary) (1 of 3)E[7 broadsword Basic (max Legendary)  long sword Basic (max Legendary)  two-handed sword Basic (max Legendary)  scimitar Basic (max Legendary)  saber Basic (max Legendary)  club Basic (max Legendary)  paddle Basic (max Legendary)  mace Basic (max Legendary)  morning star Basic (max Legendary)  flail Basic (max Legendary)  hammer Basic (max Legendary)  quarterstaff Basic (max Legendary)  polearms Basic (max Legendary)  spear Basic (max Legendary)  javelin Basic (max Legendary)  trident Basic (max Legendary)  lance Basic (max Legendary)  bow Basic (max Legendary)  sling Basic (max Legendary)  firearms Basic (max Legendary)  E[Pr crossbow Basic (max Legendary)  dart Basic (max Legendary) (2 of 3)E[  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Basic (max Grand Master)  two-handed weapons Basic (max Grand Master)  missile weapons Basic (max Grand Master)  implants Unskilled (max Basic)  form I (Shii-Cho) Basic (max Grand Master)  form II (Makashi) Basic (max Grand Master)  form IV (Ataru) Basic (max Grand Master)  form V (Djem So) Basic (max Grand Master)  form VII (Juyo) Basic (max Grand Master)  form VII (Vaapad) Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Basic (max Legendary)  knife Basic (max Legendary)  axe Basic (max Legendary)  pick-axe Basic (max Legendary)  short swoE[ 5rd Basic (max Legendary) (1 of 3)E[T broadsword Basic (max Legendary)  long sword Basic (max Legendary)  two-handed sword Basic (max Legendary)  scimitar Basic (max Legendary)  saber Basic (max Legendary)  club Basic (max Legendary)  paddle Basic (max Legendary)  mace Basic (max Legendary)  morning star Basic (max Legendary)  flail Basic (max Legendary)  hammer Basic (max Legendary)  quarterstaff Basic (max Legendary)  polearms Basic (max Legendary)  spear Basic (max Legendary)  javelin Basic (max Legendary)  trident Basic (max Legendary)  lance Basic (max Legendary)  bow Basic (max Legendary)  sling Basic (max Legendary)  firearms Basic (max Legendary)  E[cr crossbow Basic (max Legendary)  dart Basic (max Legendary) (2 of 3)E[ɒ Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Basic (max Grand Master)  two-handed weapons Basic (max Grand Master)  missile weapons Basic (max Grand Master)  implants Unskilled (max Basic)  form I (Shii-Cho) Basic (max Grand Master)  form II (Makashi) Basic (max Grand Master)  form IV (Ataru) Basic (max Grand Master)  form V (Djem So) Basic (max Grand Master)  form VII (Juyo) Basic (max Grand Master)  form VII (Vaapad) Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Basic (max Legendary)  knife Basic (max Legendary)  axe Basic (max Legendary)  pick-axe Basic (max Legendary)  short swoE[ݒ5rd Basic (max Legendary) (1 of 3)E[ broadsword Basic (max Legendary)  long sword Basic (max Legendary)  two-handed sword Basic (max Legendary)  scimitar Basic (max Legendary)  saber Basic (max Legendary)  club Basic (max Legendary)  paddle Basic (max Legendary)  mace Basic (max Legendary)  morning star Basic (max Legendary)  flail Basic (max Legendary)  hammer Basic (max Legendary)  quarterstaff Basic (max Legendary)  polearms Basic (max Legendary)  spear Basic (max Legendary)  javelin Basic (max Legendary)  trident Basic (max Legendary)  lance Basic (max Legendary)  bow Basic (max Legendary)  sling Basic (max Legendary)  firearms Basic (max Legendary)  E[r crossbow Basic (max Legendary)  dart Basic (max Legendary) (2 of 3)E[c shuriken Basic (max Legendary)  boomerang Basic (max Legendary)  whip Basic (max Legendary)  unicorn horn Basic (max Legendary)  lightsaber Basic (max Legendary)  Spellcasting Skills  enchantment spells Basic (max Expert) (3 of 3)E[  broadsword Basic (max Legendary)  long sword Basic (max Legendary)  two-handed sword Basic (max Legendary)  scimitar Basic (max Legendary)  saber Basic (max Legendary)  club Basic (max Legendary)  paddle Basic (max Legendary)  mace Basic (max Legendary)  morning star Basic (max Legendary)  flail Basic (max Legendary)  hammer Basic (max Legendary)  quarterstaff Basic (max Legendary)  polearms Basic (max Legendary)  spear Basic (max Legendary)  javelin Basic (max Legendary)  trident Basic (max Legendary)  lance Basic (max Legendary)  bow Basic (max Legendary)  sling Basic (max Legendary)  firearms Basic (max Legendary)  E[ r crossbow Basic (max Legendary)  dart Basic (max Legendary) (2 of 3)E[ Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Basic (max Grand Master)  two-handed weapons Basic (max Grand Master)  missile weapons Basic (max Grand Master)  implants Unskilled (max Basic)  form I (Shii-Cho) Basic (max Grand Master)  form II (Makashi) Basic (max Grand Master)  form IV (Ataru) Basic (max Grand Master)  form V (Djem So) Basic (max Grand Master)  form VII (Juyo) Basic (max Grand Master)  form VII (Vaapad) Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Basic (max Legendary)  knife Basic (max Legendary)  axe Basic (max Legendary)  pick-axe Basic (max Legendary)  short swoE[5rd Basic (max Legendary) (1 of 3)E[׳ ;[Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC10 Exp1 T4Ŀ    @@<  E[#  E[3+[Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T4 E[E8 Weapons  a - an uncursed +3 tsurugi (weapon in hands) {24}  b - an uncursed +3 runesword (alternate weapon; not wielded) {30}  c - an uncursed +4 mallet {20}  d - a * uncursed +3 droven crossbow {30}  e - 50 * uncursed +8 droven bolts (in quiver) {1}  h - the uncursed +0 boomerang named ds will only run in Protect mode {0}  Scrolls  i - 5 uncursed scrolls of healing {0}  j - 4 uncursed scrolls of mana {0}  k - 3 uncursed scrolls of phase door {0}  l - 2 uncursed scrolls of standard id {0}  m - an uncursed scroll of cure {0}  Spellbooks  g - a blessed spellbook of enchant weapon (0:3) {0}  Rings  f - an uncursed +5 ring of increase accuracy {0} (end) #E[ '+Ŀ    @@<  [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC10 Exp1 T4boomerang named ds will only run in Protect mode - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--%E[[ Good luck making this crappy weapon work! The boomerang can theoretically be thrown to hit several enemies in a single turn, but its weird flight pattern means it has situational uses at best and no uses at worst. Using the boomerang in melee will probably cause it to break.--More--&E[  This is not a real artifact, and therefore it doesn't actually do anything special.--More--'E[1 [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T4'E[V [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T4 [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T5@@'E[̨[Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T5 [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T6@@(E[$[Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T6 [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T7@@(E[ [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T7 [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T8@<@)E[B[Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T8 [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw  18(18)  Pw 11(11)  AC10 Exp1 T9@@*E[3=Beware, there will be no return! Still climb? [yn] (n) *E[z y[Leeroy the Battler  18(18)  Pw 11(11)Ŀ    @@ [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC10 Exp1 T9Do you want your possessions identified? DYWYPI? [ynq] (n) +E[a<y Weapons  a - an uncursed +3 tsurugi (weapon in hands) {24}  b - an uncursed +3 runesword (alternate weapon; not wielded) {30}  c - an uncursed +4 mallet {20}  d - a * uncursed +3 droven crossbow {30}  e - 50 * uncursed +8 droven bolts (in quiver) {1}  h - the uncursed +0 boomerang named ds will only run in Protect mode {0}  Scrolls  i - 5 uncursed scrolls of healing {0}  j - 4 uncursed scrolls of mana {0}  k - 3 uncursed scrolls of phase door {0}  l - 2 uncursed scrolls of standard id {0}  m - an uncursed scroll of cure {0}  Spellbooks  g - a blessed spellbook of enchant weapon (0:3) {0}  Rings  f - an uncursed +5 ring of increase accuracy {0} (end) +E[|n oĿ    @@ [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC10 Exp1 T9Do you want to see your attributes? [ynq] (n) ,E[knFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: energy regeneration. You could not have this property extrinsically: free action. You could not have this property intrinsically: glib combat. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 28. Implant identification only worked 1 times out of 21. Armor identification only worked 15 times out of 30. Tool identification only worked 5 times out of 9. Scroll drop chance was reduced to 81%. Wand drop chance was reduced to 92%. Amulet drop chance was reduced to 53%. Armor drop chance was reduced to 51%. Food drop chance was reduced to 92%. Concealing monsters were spawned underneath items 84% of the time only. Monster death drops spawned with only 93% chance. [22;1,E[QHThe following skill could not be trained at all: polearms. --More---E[C+The following skill was trained at half the usual rate: sling. The following skill was trained at one fifth the usual rate: enchantment spells. The following skill was limited to basic proficiency: shuriken. The following skill was limited to skilled proficiency: riding. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 7). The following skill became untrainable if you tried to train it too early: healing spells (turn 306). The following skill became untrainable after a while: missile weapons (turn 24373). The following skill couldn't be trained before a certain turn number is reached: saber (turn 52967). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 74912. Monster spawn increase had re-E[i+'ached its maximum at turn 244712. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 3541320. The monster class that cannot be genocided was orc. The monster class that was spawned more often: trove (freq bonus 2). --More---E[The monster species that was spawned more often: onanocter 3c (freq bonus 9). The monster species that was spawned more often: Maanzecorian (freq bonus 20). The monster species that was spawned more often: accordion handwrit tarring diversification banally (freq bonus 12). The monster species that was spawned more often: damned (freq bonus 16). The monster species that was spawned more often: insane hell spawn (freq bonus 36). The monster species that was spawned more often: blade naga (freq bonus 42). The monster species that was spawned more often: hidden dwarven wizard (freq bonus 12). The monster species that was spawned more often: zebra spider (freq bonus 30). The monster species that was spawned more often: fire beetle (freq bonus 10). The monster species that was spawned more often: baby boo (freq bonus 8). The monster species that was spawned more often: miswording typhoon (freq bonus 96). The m-E[onster species that was spawned more often: frost bird (freq bonus 12). The monster species that was spawned more often: topaz fungus (freq bonus 12). The monster species that was spawned more often: white yeek (freq bonus 20). The monster species that was spawned more often: tainted creature (freq bonus 4).The monster species that was spawned more often: hard hitting dude (freq bonus 12). --More---E[U The monster species that was spawned more often: Kop Lieutenant (freq bonus 32). The monster species that was spawned more often: somatotypically geriatric (freq bonus 4). The monster species that was spawned more often: blue yeek (freq bonus 21). The monster species that was spawned more often: Gas Kop (freq bonus 8). The monster trait that was more common: monsters that can cast spells (freq bonus 1). The monster trait that was more common: monsters whose attacks blind you (freq bonus 4). The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1). The monster species that was never randomly spawned: reconveyed cuprite. The monster species that was never randomly spawned: indigo fungus. The monster species that was never randomly spawned: persecution shaped. The monster species that was never randomly spawned: skulk blade. The monster species that was neve-E[V r randomly spawned: shaped mushroom. The monster species that was never randomly spawned: healing iron piercer. The monster species that was never randomly spawned: domestic naga hatchling. The monster species that was never randomly spawned: flying domestic nymph. The monster species that was never randomly spawned: assembling skipperage. The monster species that was never randomly spawned: pygmy warrior shaman. --More--.E[The RNG hath decreed that this item was never generated: compost bow ((null)). The RNG hath decreed that this item was never generated: purple dragon scales ((null)). The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)). The RNG hath decreed that this item was never generated: troll shield ((null)). The RNG hath decreed that this item was never generated: amulet of edibility (wary). The RNG hath decreed that this item was never generated: good night (nightly). The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal). The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet). The RNG hath decreed that this item was never generated: soft mattock ((null)). The RNG hath decreed that this item was never generated: implant of admiration (fierce). The RNG hath decreed that this item was generated m.E[,ore often: increase damage (coral, freq bonus 11). The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 24). --More--.E[" The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 19). The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 7). The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 12). The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 19). The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 24). The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 14). The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 37). The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 9). The RNG hath decreed that this item was generate.E[" Cd more often: resurrection (1UP EXTRA LIFE GET, freq bonus 9). The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 14). --More--/E[The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 5). The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 2). The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 8). The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 3). The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 11). The RNG hath decreed that this item class was generated more often: Implants (freq bonus 30). The RNG hath decreed that this item was always generated cursed: light (glass). The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves). The RNG h/E['ath decreed that this item was always generated cursed: bikini (fleecy-colored cloak). The RNG hath decreed that this item was always generated cursed: amnesia (acrylic). The RNG hath decreed that this item was always generated cursed: chainwhip --More--/E[. ((null)). The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield). The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)). The RNG hath decreed that this item was always generated cursed: increase accuracy (clay). The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak). The RNG hath decreed that this item was always generated cursed: extra healing (puce). The RNG hath decreed that this trap was always invisible: lycanthropy trap. The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 5). Next attribute increase check would have come at turn 713. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were sleep resistant. You were level-drain resistant. You we/E[. +re resistant to fear. --More--0E[ You had not decided on your sexuality yet. You were prevented from having mana regeneration (0). You were prevented from having free action (0). You saw invisible. You had infravision. You had 1492 points of nutrition remaining. You could fly. You had improved technique levels. Your luck was zero. You could not have safely prayed (108). You survived. --More--5E[ pĿ    @@ [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC10 Exp1 T9Do you want to see your discoveries? [ynq] (n) 6E[9n Discoveries   Weapons  * tsurugi (long samurai sword)  * runesword (runic broadsword)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword) (1 of 8)6E[k \ * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe) (2 of 8)9E[{Ŀ    @@ [Leeroy the Battler ] St18 Dx7 Co5 In4 Wi5 Ch4 OrdBatMalLaw Dlvl:1 $0 HP 18(18)  Pw 11(11)  AC10 Exp1 T9Do you want an account of creatures vanquished? [ynq] (n) 9E[ q