éÃE[‹e Í Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-11.08:46:33.ttyrec Time: (1531298793) Wed Jul 11 08:46:33 2018 éÃE[¹o žThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] éÃE[à RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)êÃE[S u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)ëÃE[%„$ Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)ðÃE[ ð +Choosing Race Pick the race of your Archeologist   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)ñÃE[-%)+Use hybrid races? [yn] (n) òÃE[¼qÊnChoosing Gender Pick the gender of your ancipital Archeologist  m - male f - female * - Random ! - Quit(end) òÃE[΃<+Choosing Alignment Pick the alignment of your male ancipital Archeologist  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) òÃE[@ +ÚÄÄÄÄÄÄÄÄÄÄÄ¿úúúúúú$úúú`ú³³úúúúúúúúúúú³³úúúúúúúúúúú³úúúúúú@dúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÙ[Leeroy the Digger ] St10 Dx6 Co15 In13 Wi12 Ch6 ArcAcpMalLaw Dlvl:1 $0 HP 17(17)  Pw 12(12)  AC9 Exp1 T1 It is written in the Book of Quetzalcoatl:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities oòÃE[Y@ Af Gehennom, the Under World, where he now lurks, and bides his time.  Your god Quetzalcoatl seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Digger, have been heralded from birth as the instrument of Quetzalcoatl. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Quetzalcoatl!--More--óÃE[êÚÄÄÄÄÄÄÄÄÄÄÄ¿úúúúúú$úúú`ú³³úúúúúúúúúúú³³úúúúúúúúúúú³úúúúúú@dúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÙHello Leeroy, welcome to SlashEMExtended! You are a lawful male ancipital Archeologist.--More--ôÃE[PçÊ [Leeroy the Digger ] St10 Dx6 Co15 In13 Wi12 Ch6 ArcAcpMalLaw  17(17)  Pw 12(12)  AC9 Exp1 T1ôÃE[5J# ôÃE[z] tôÃE[Ч echniqueôÃE[øÂ M Choose a technique  Name Level Status a - research 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared(end) õÃE[õe ÚÄÄÄÄÄÄÄÄÄÄÄ¿úúúúúú$úúú`ú³³úúúúúúúúúúú³³úúúúúúúúúúú³úúúúúú@dúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÙ[Leeroy the Digger ] St10 Dx6 Co15 In13 Wi12 Ch6 ArcAcpMalLaw  17(17)  Pw 12(12)  AC9 Exp1 T1öÃE[£‘# öÃE[@u enhanceöÃE[hp nhanceöÃE[àÄ  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Unskilled (max Expert)  body armor Basic (max Expert)  devices Basic (max Grand Master)  searching Basic (max Grand Master)  spirituality Unskilled (max Expert)  petkeeping Basic (max Expert)  techniques Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  pick-axe Basic (max Legendary)  short sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  paddle öÃE[õÄ 4 Unskilled (max Expert) (1 of 2)ÄE[b-ö quarterstaff Unskilled (max Expert)  sling Basic (max Expert)  firearms Basic (max Master)  dart Unskilled (max Expert)  boomerang Basic (max Legendary)  whip Basic (max Master)  unicorn horn Unskilled (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  healing spells Unskilled (max Expert)  divination spells Basic (max Master)  enchantment spells Unskilled (max Expert)  protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  matter spells Basic (max Expert) (2 of 2)ÄE[½V Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Unskilled (max Expert)  body armor Basic (max Expert)  devices Basic (max Grand Master)  searching Basic (max Grand Master)  spirituality Unskilled (max Expert)  petkeeping Basic (max Expert)  techniques Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  pick-axe Basic (max Legendary)  short sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  paddle UnskilleÄE[ëV$d (max Expert) (1 of 2)ÄE[ ö quarterstaff Unskilled (max Expert)  sling Basic (max Expert)  firearms Basic (max Master)  dart Unskilled (max Expert)  boomerang Basic (max Legendary)  whip Basic (max Master)  unicorn horn Unskilled (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  healing spells Unskilled (max Expert)  divination spells Basic (max Master)  enchantment spells Unskilled (max Expert)  protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  matter spells Basic (max Expert) (2 of 2) ÄE[Š *[Leeroy the Digger ] St10 Dx6 Co15 In13 Wi12 Ch6 ArcAcpMalLaw Dlvl:1 $0 HP 17(17)  Pw 12(12)  AC9 Exp1 T1ÚÄÄÄÄÄÄÄÄÄÄÄ¿úúúúúú$úúú`ú³³úúúúúúúúúúú³³úúúúúúúúúúú³úúúúúú@dúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÙ ÄE[û=Beware, there will be no return! Still climb? [yn] (n)  ÄE[òª Ïy[Leeroy the Digger  17(17)  Pw 12(12)ÚÄÄÄÄÄÄÄÄÄÄÄ¿úúúúúú$úúú`ú³³úúúúúúúúúúú³³úúúúúúúúúúú³úúúúúú@dúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÙ[Leeroy the Digger ] St10 Dx6 Co15 In13 Wi12 Ch6 ArcAcpMalLaw Dlvl:1 $0 HP 17(17)  Pw 12(12)  AC9 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ÄE[jÇy Weapons  a - an uncursed +2 bullwhip (weapon in hand) {8}  Armor  b - an uncursed +0 leather jacket (being worn) {12}  c - an uncursed +0 fedora (being worn) {2}  Comestibles  d - 3 uncursed food rations {0}  Scrolls  f - an uncursed scroll of enchant weapon {0}  g - an uncursed scroll of undo genocide {0}  m - 5 uncursed scrolls of healing {0}  n - 4 uncursed scrolls of mana {0}  o - 3 uncursed scrolls of phase door {0}  p - 2 uncursed scrolls of standard id {0}  q - an uncursed scroll of cure {0}  Spellbooks  e - a blessed spellbook of wizard lock (1:3) {0}  Tools  h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32}  i - an uncursed tinning kit (0:12) {0}  k - an uncursed sack {5}  l - an uncursed leather leash {0} (1 of 2)ÄE[ñ?JÚÄÄÄÄÄÄÄÄÄÄÄ¿úúúúúú$úúú`ú³³úúúúúúúúúúú³³úúúúúúúúúúú³úúúúúú@dúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÙ[Leeroy the Digger ] St10 Dx6 Co15 In13 Wi12 Ch6 ArcAcpMalLaw Dlvl:1 $0 HP 17(17)  Pw 12(12)  AC9 Exp1 T1The sack is empty.--More--ÄE[œADo you want to see your attributes? [ynq] (n) ÄE[–nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stoned chilling. You could not have this property extrinsically: sickopathy. You could not have this property intrinsically: telepathy. Scroll identification only worked 100 times out of 179. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 18. Amulet identification only worked 15 times out of 32. Implant identification only worked 1 times out of 6. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 16. Spellbook identification only worked 2 times out of 53. Gem identification only worked 100 times out of 143. Tool identification only worked 5 times out of 28. Scroll drop chance was reduced to 86%. Ring drop chance ÄE[*–Uwas reduced to 94%. Wand drop chance was reduced to 96%. --More--ÄE[pWeapon drop chance was reduced to 85%. Concealing monsters were spawned underneath items 62% of the time only. Monster death drops spawned with only 89% chance. The following skill could not be trained at all: two-weapon combat. The following skill was trained at half the usual rate: hammer. The following skill was trained at one fifth the usual rate: martial arts. The following skill was limited to basic proficiency: broadsword. The following skill was limited to skilled proficiency: saber. The following skill was limited to expert proficiency: dart. The following skill became untrainable if you tried to train it too early: shield (turn 3). The following skill became untrainable if you tried to train it too early: devices (turn 39). The following skill became untrainable after a while: healing spells (turn 13924). The following skill couldn't be trained before a certain turn number is reached: maÄE[p>ce (turn 49352). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 60146. Monster spawn increase had reached its maximum at turn 202226. In this game, Eevee's evolution was vaporeon. --More--ÄE[¼› Your limit for ascension was at turn 286244. The monster class that cannot be genocided was leprechaun. The monster class that was spawned more often: umber hulk (freq bonus 1). The monster species that was spawned more often: alien slug (freq bonus 18). The monster species that was spawned more often: goat (freq bonus 6). The monster species that was spawned more often: petrolich (freq bonus 12). The monster species that was spawned more often: death spectre (freq bonus 36). The monster species that was spawned more often: meanie (freq bonus 6). The monster species that was spawned more often: spectral tyrannosaur (freq bonus 12). The monster species that was spawned more often: mizuchi (freq bonus 10). The monster species that was spawned more often: RNG Kop (freq bonus 7). The monster species that was spawned more often: blowby hailed bluffing (freq bonus 12). The monster species that was spawned more often:ÄE[×› 6 tribunate checkroom (freq bonus 4). The monster species that was spawned more often: refugee (freq bonus 36). The monster species that was spawned more often: alien spore (freq bonus 16). The monster species that was spawned more often: drain sphere (freq bonus 6). The monster species that was spawned more often: feminist (freq bonus 6). The monster species that was spawned more often: river floozy (freq bonus 32). The monster species that was spawned more often: deceiving warp patch (freq --More--ÄE[=·bonus 8). The monster species that was spawned more often: pale stalk (freq bonus 6). The monster species that was spawned more often: hairy growth (freq bonus 12). The monster species that was spawned more often: dead fly (freq bonus 8). The monster species that was spawned more often: crowd orc (freq bonus 12). The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3). The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 8). The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 4). The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4). The monster trait that was more common: monsters that count as bats (freq bonus 48). The monster trait that was more common: monsters whose attacks polymorph you [1ÄE[L·³7;1H(freq bonus 6). The monster species that was never randomly spawned: ultraviolet laser. The monster species that was never randomly spawned: ember mycon. The monster species that was never randomly spawned: gremlin deathsucker. The monster species that was never randomly spawned: recompense jawboned. The monster species that was never randomly spawned: covetous demon orc. --More--ÄE[£Z _ÚÄÄÄÄÄÄÄÄÄÄÄ¿úúúúúú$úúú`ú³³úúúúúúúúúúú³³úúúúúúúúúúú³úúúúúú@dúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÙ[Leeroy the Digger ] St10 Dx6 Co15 In13 Wi12 Ch6 ArcAcpMalLaw Dlvl:1 $0 HP 17(17)  Pw 12(12)  AC9 Exp1 T1Do you want to see your discoveries? [ynq] (n) ÄE[mTqThe little dog can't follow you into the Black Market.