2E[  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-10.22:26:36.ttyrec Time: (1531261596) Tue Jul 10 22:26:36 2018 2E[r This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] 2E[RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)2E[ u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)2E[  Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6)2E[! m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage (4 of 6)2E[ % I - a Pokemon  J - a Politician  K - a Priest/Priestess  L - a Prostitute  M - a Psion  N - a Ranger  O - a Ringseeker  P - a Rocker  Q - a Rogue  R - a Sage  S - a Saiyan  T - a Samurai  U - a Scientist  V - a Shapeshifter  W - a Slave Master  X - a Spacewars Fighter  Y - a Supermarket Cashier  Z - a Thalmor  a - a Topmodel  b - a Tourist  c - a Tracer  d - a Transsylvanian (5 of 6)2E[3+Choosing Race Pick the race of your Rogue   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)2E[q)+Use hybrid races? [yn] (n) 2E[ nChoosing Gender Pick the gender of your asgardish Rogue  m - male f - female * - Random ! - Quit(end) 2E[j45+Choosing Alignment Pick the alignment of your male asgardish Rogue  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) 2E[{+Ŀ@f$++[Leeroy the Footpad ] St15 Dx16 Co11 In8 Wi6 Ch9 RogAsgMalLaw Dlvl:1 $1788 HP 19(19)  Pw 7(7)  AC2 Exp1 T1 It is written in the Book of Issek:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most2E[ powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Issek seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Issek. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Issek!--More--2E[& Ŀ@f$+2E[f mHello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Rogue.--More--2E[h [Leeroy the Footpad ] St15 Dx16 Co11 In8 Wi6 Ch9 RogAsgMalLaw  19(19)  Pw 7(7)  AC2 Exp1 T12E[=Beware, there will be no return! Still climb? [yn] (n) 2E[C Wy[Leeroy the Footpad  19(19)  Pw 7(7)Ŀ@f$++[Leeroy the Footpad ] St15 Dx16 Co11 In8 Wi6 Ch9 RogAsgMalLaw Dlvl:1 $1788 HP 19(19)  Pw 7(7)  AC2 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) 2E[_yn Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - 6 uncursed +0 daggers (alternate weapon; not wielded) {24} c - 32 uncursed +0 darts (in quiver) {1} Armor d - an uncursed +1 leather armor (being worn) {60} Scrolls f - 4 blessed scrolls of gold detection {0} g - 4 blessed scrolls of teleportation {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions e - an uncursed potion of sickness {0} Tools h - an uncursed lock pick {0} i - an uncursed oilskin sack {5}(end) 2E[ Ŀ@f$++ [Leeroy the Footpad ] St15 Dx16 Co11 In8 Wi6 Ch9 RogAsgMalLaw Dlvl:1 $1788 HP 19(19)  Pw 7(7)  AC2 Exp1 T1The oilskin sack is empty.--More--2E[ ADo you want to see your attributes? [ynq] (n) 2E[vXnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: infravision. You could not have this property extrinsically: quad attacks. You could not have this property intrinsically: improved vision. Scroll identification only worked 100 times out of 278. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 7. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 20. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 15. Monsters only dropped their musable items with 46% chance. Monsters only dropped their equipment with 92% chance. Scroll drop chance was reduced to 85%. Ring drop chance was reduced to 97%. Wand drop chance w2E[XVas reduced to 92%. Potion drop chance was reduced to 64%. --More--2E[>Armor drop chance was reduced to 57%. Musable item generation frequency had a negative bias of 5%. The following skill could not be trained at all: paddle. The following skill was trained at half the usual rate: lightsaber. The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: lance. The following skill was limited to expert proficiency: implants. The following skill became untrainable if you tried to train it too early: general combat (turn 51). The following skill became untrainable if you tried to train it too early: elemental spells (turn 150). The following skill became untrainable after a while: devices (turn 11352). The following skill couldn't be trained before a certain turn number is reached: searching (turn 70132). Number of artifacts generated was 02E[[x. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 19061. Monster spawn increase had reached its maximum at turn 128417. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 19662784. The monster class that cannot be genocided was centaur. --More--2E[Today, the monster class that always gets generated invisible was mummy. The monster class that was spawned more often: angelic being (freq bonus 1). The monster color that was spawned more often: bright magenta (freq bonus 2). The monster species that was spawned more often: skeletal rat (freq bonus 12). The monster species that was spawned more often: big bear (freq bonus 20). The monster species that was spawned more often: lobed periodontic (freq bonus 9).The monster species that was spawned more often: journalism doorman chivaree (freq bonus 10). The monster species that was spawned more often: Lord Sultur (freq bonus 2). The monster species that was spawned more often: huh (freq bonus 2). The monster species that was spawned more often: radiant colony (freq bonus 48). The monster species that was spawned more often: spore mold (freq bonus 15). The monster species that was spawned more often: watch lieuten2E[ant (freq bonus 3).The monster species that was spawned more often: vile lancer (freq bonus 12). The monster species that was spawned more often: armored trapper (freq bonus 6).The monster species that was spawned more often: archer (freq bonus 8). The monster species that was spawned more often: petty troll (freq bonus 6). The monster species that was spawned more often: hobbit king (freq bonus 6). --More--2E[B The monster species that was spawned more often: mind fungus (freq bonus 14). The monster species that was spawned more often: eight of spades (freq bonus 6).The monster species that was spawned more often: dark laser (freq bonus 6). The monster species that was spawned more often: dark zealot (freq bonus 18). The monster species that was spawned more often: endeavor totter (freq bonus 18). The monster species that was spawned more often: barrow wight (freq bonus 21). The monster trait that was more common: monsters that are unsolid (freq bonus 8).The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1). The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 6). The monster trait that was more common: monsters that are always female (freq bonus 2). The monster trait that was more common: monsters that usual2E[CB ly spawn tame (freq bonus 4). The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2). The monster trait that was more common: monsters that count as pokemon (freq bonus 1). --More--2E[?:The monster species that was never randomly spawned: teethfish. The monster species that was never randomly spawned: floridly echolocation aftermarket interlined shiksa traduction. The monster species that was never randomly spawned: purple stalk. The monster species that was never randomly spawned: mack conclusive. The monster species that was never randomly spawned: librarian. The monster species that was never randomly spawned: wierdo horror. The monster species that was never randomly spawned: wifebeater asshole. The monster species that was never randomly spawned: Nai-no-kami. The monster species that was never randomly spawned: tomb spitter. The monster species that was never randomly spawned: persecution shaped. The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling). The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)). [e:HThe RNG hath decreed that this item was never generated: stone chain ((null)). The RNG hath decreed that this item was never generated: scaling stone (gray). The RNG hath decreed that this item was never generated: protective gloves (english gloves). The RNG hath decreed that this item was never generated: trap disarming (elysium). The RNG hath decreed that this item was never generated: acid stream --More--2E[(colorful). The RNG hath decreed that this item was never generated: cure wounded legs (fleeting). The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet). The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD). The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 18). The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 24). The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 7). The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 11). The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, fr2E[=eq bonus 11). The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 19). The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 7). --More--2E[Dy The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 17). The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 2). The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: entrapping (blasted, f2E[gy !req bonus 3). The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 13). The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 8). --More--2E[dThe RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 2). The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ). The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap). The RNG hath decreed that this item was always generated cursed: nature beam (retarded). The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)). The RNG hath decreed that this item was always generated cursed: command undead (dark). The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce). The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet). The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle). The RNG hath decreed t2E[hat this item was always generated cursed: no skill (shattering). The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED). --More--2E[, The RNG hath decreed that this trap was always invisible: glyph of protection. The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 1). Next attribute increase check would have come at turn 1335. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You had not decided on your sexuality yet. You were prevented from having infravision (0). You were prevented from having quad attacks (0). You had 1500 points of nutrition remaining. You were stealthy. Your luck was zero. You could not have safely prayed (136). You survived. --More--2E[jĿ@f$++[Leeroy the Footpad ] St15 Dx16 Co11 In8 Wi6 Ch9 RogAsgMalLaw Dlvl:1 $1788 HP 19(19)  Pw 7(7)  AC2 Exp1 T1Do you want to see your discoveries? [ynq] (n) 2E[ n Discoveries   Scrolls  scroll of gold detection (POWER IS GREATER THE BASE IS LESS)  scroll of teleportation (ADA ILIKET)  scroll of healing (DADDY WHAT DOES AGGRAVATE MONSTER MEAN)  scroll of mana (FROTZ)  scroll of phase door (INS CUBITOR)  scroll of standard id (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNET  scroll of cure (SIPHRI BRISKYLMA AROUAZAR)  * scroll of extra healing (ELF EXPLODE WHEN FALL)  * scroll of greater mana restoration (YOU REALLY BECOME STRONGER)  Potions  potion of sickness (blinding)  Tools  * oilskin sack (bag)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) 2E[W{Ŀ@f$++[Leeroy the Footpad ] St15 Dx16 Co11 In8 Wi6 Ch9 RogAsgMalLaw Dlvl:1 $1788 HP 19(19)  Pw 7(7)  AC2 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) 2E[| On Vanquished creatures:  0 ants (1 created) 0 kittens (1 created) 0 sewer rats (1 created) 0 New Kops (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--2E[sDo you want to see your conduct? [ynq] (n) 2E[+n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--2E[The kitten can't follow you into the Black Market. Goodbye Leeroy the Rogue... You escaped from the dungeon with 0 points, and 1788 pieces of gold, after 1 move. You were level 1 with a maximum of 19 hit points when you escaped.--More--