Q2E[ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-10.22:25:21.ttyrec Time: (1531261521) Tue Jul 10 22:25:21 2018 Q2E[This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Q2E[jHRnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)R2E[r  u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)S2E[fe Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6)S2E[! m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage (4 of 6)U2E[ +Choosing Race Pick the race of your Ordinator   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)Z2E[  u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)[2E[ Q - elf  R - ent  S - evilvariant  T - expert  U - fawn  V - felid  W - fenek  X - fiend  Y - gastly  Z - gelatinous cube  a - giant  b - gnome  c - golden saint  d - green slime  e - gremlin  f - grid bug  g - haxor  h - hemi-doppelganger  i - hemophage  j - herbalist  k - heretic  l - hobbit (3 of 8)]2E[` m - homicider  n - hidden elf  o - human  p - illithid  q - immunizer  r - imp  s - imperial  t - incantifier  u - inka  v - insectoid  w - ironman  x - jelly  y - khajiit  z - kobold  A - kop  B - leprechaun  C - levelscaler  D - levitator  E - lich  F - listener  G - lizardman  H - loli (4 of 8)]2E[4>  Q - elf  R - ent  S - evilvariant  T - expert  U - fawn  V - felid  W - fenek  X - fiend  Y - gastly  Z - gelatinous cube  a - giant  b - gnome  c - golden saint  d - green slime  e - gremlin  f - grid bug  g - haxor  h - hemi-doppelganger  i - hemophage  j - herbalist  k - heretic  l - hobbit (3 of 8)^2E[ u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)`2E[ 5 +Use hybrid races? [yn] (n) a2E[ŇnChoosing Gender Pick the gender of your dunadan Ordinator  m - male f - female * - Random ! - Quit(end) a2E[7+Choosing Alignment Pick the alignment of your male dunadan Ordinator  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) a2E[Z +Ŀ@@[Leeroy the Battler ] St18 Dx9 Co6 In6 Wi8 Ch8 OrdDunMalLaw Dlvl:1 $0 HP 14(14)  Pw 13(13)  AC8 Exp1 T1 It is written in the Book of Vaire:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of a2E[x /Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Vaire seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Battler, have been heralded from birth as the instrument of Vaire. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Vaire!--More--e2E['/Ŀ@@e2E[pHello Leeroy, welcome to SlashEMExtended! You are a lawful male dunadan Ordinator.--More--g2E[b] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--g2E[}  [Leeroy the Battler ] St18 Dx9 Co6 In6 Wi8 Ch8 OrdDunMalLaw  14(14)  Pw 13(13)  AC8 Exp1 T1The moon is waning tonight.[Leeroy the Battler ] St18 Dx9 Co6 In6 Wi8 Ch8 OrdDunMalLaw  14(14)  Pw 13(13)  AC9 Exp1 T1h2E[+Pick an object.h2E[O@ a human or elf or you (dunadan ordinator called Leeroy)  Accessing Pokedex entry for dunadan...   Base statistics of this monster type:  Base level = 0, difficulty = 2, AC = 7, magic resistance = 20, alignment 0. Fast (13). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Origin: Angband. Is not a valid polymorph form.  Attacks:  1d4, uses weapon - ordinary physical  1d4, uses weapon - ordinary physical h2E[O  --More--l2E[uvĿ[Leeroy the Battler ] St18 Dx9 Co6 In6 Wi8 Ch8 OrdDunMalLaw  14(14)  Pw 13(13)  AC9 Exp1 T1m2E[# m2E[tm2E[> echniquem2E[:  Choose a technique  Name Level Status a - weapon practice 1 Prepared b - turn undead 1 Prepared c - appraisal 1 Prepared d - panic digging 1 Prepared e - phase door 1 Prepared f - invoke deity 1 Prepared(end) n2E[)4 [Leeroy the Battler ] St18 Dx9 Co6 In6 Wi8 Ch8 OrdDunMalLaw  14(14)  Pw 13(13)  AC9 Exp1 T1o2E[֙ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) p2E[G[Leeroy the Battler ] St18 Dx9 Co6 In6 Wi8 Ch8 OrdDunMalLaw  14(14)  Pw 13(13)  AC9 Exp1 T1r2E[ .=Beware, there will be no return! Still climb? [yn] (n) r2E[,y[Leeroy the Battler  14(14)  Pw 13(13)Ŀ@@[Leeroy the Battler ] St18 Dx9 Co6 In6 Wi8 Ch8 OrdDunMalLaw Dlvl:1 $0 HP 14(14)  Pw 13(13)  AC9 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) r2E[ n Weapons  a - the uncursed +3 tsurugi named MP3 Player (weapon in hands) {24}  b - an uncursed +3 runesword (alternate weapon; not wielded) {30}  c - an uncursed +4 mallet {20}  d - a * uncursed +3 droven crossbow {30}  e - 50 * uncursed +8 droven bolts (in quiver) {1}  Scrolls  h - 5 uncursed scrolls of healing {0}  i - 4 uncursed scrolls of mana {0}  j - 3 uncursed scrolls of phase door {0}  k - 2 uncursed scrolls of standard id {0}  l - an uncursed scroll of cure {0}  Spellbooks  g - a blessed spellbook of enchant weapon (0:2) {0}  Rings  f - a ! blessed +5 ring of increase accuracy {0} (end) s2E[ƚcĿ@@[Leeroy the Battler ] St18 Dx9 Co6 In6 Wi8 Ch8 OrdDunMalLaw Dlvl:1 $0 HP 14(14)  Pw 13(13)  AC9 Exp1 T1Do you want to see your attributes? [ynq] (n) s2E[nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: warning. You could not have this property extrinsically: stoned chilling. You could not have this property intrinsically: freezopathy. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 8. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 46. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 146. Monsters only dropped their musable items with 97% chance. Book drop chance was reduced to 95%. Scroll drop chance was reduced to 71%. Implant drop chance was reducs2E[Ned to 92%. Weapon drop chance was reduced to 70%. --More--s2E[[ Armor drop chance was reduced to 87%. Food drop chance was reduced to 90%. Concealing monsters were spawned underneath items 93% of the time only. The following skill could not be trained at all: spirituality. The following skill was trained at half the usual rate: body spells. The following skill was trained at one fifth the usual rate: body armor. The following skill was limited to basic proficiency: bare-handed combat. The following skill was limited to skilled proficiency: martial arts. The following skill was limited to expert proficiency: long sword. The following skill became untrainable if you tried to train it too early: shield (turn 45). The following skill became untrainable if you tried to train it too early: long sword (turn 975). The following skill became untrainable after a while: dart (turn 33453). The following skill couldn't be trained before a certain turn number is reached: implants s2E[B[ p(turn 48656). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 27556. Monster spawn increase had reached its maximum at turn 289756. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 4176018. --More--t2E[-The monster class that cannot be genocided was humanoid. The monster class that was spawned more often: snake (freq bonus 2). The monster species that was spawned more often: cycle of life (freq bonus 10). The monster species that was spawned more often: undead goff (freq bonus 60). The monster species that was spawned more often: rock lizard (freq bonus 6). The monster species that was spawned more often: ultra white rat (freq bonus 15). The monster species that was spawned more often: Juen's sexy leather pump (freq bonus 10). The monster species that was spawned more often: Shudde Mell (freq bonus 12). The monster species that was spawned more often: claw bug (freq bonus 12). The monster species that was spawned more often: ore newt (freq bonus 4). The monster species that was spawned more often: bully permamimic (freq bonus 32). The monster species that was spawned more often: Ilsensine The Fallen (freq 2E[.;1Hbonus 10). The monster species that was spawned more often: vampiroid (freq bonus 30). The monster species that was spawned more often: underarmed forwarded orthopedist (freq bonus 4). The monster species that was spawned more often: magic colony (freq bonus 16). The monster species that was spawned more often: cave goblin (freq bonus 20). The monster species that was spawned more often: phonophotography digesting --More--t2E[# dehydrogenated (freq bonus 30). The monster species that was spawned more often: joescheling (freq bonus 24). The monster species that was spawned more often: mana stalk (freq bonus 18). The monster species that was spawned more often: giant black dragonfly (freq bonus 9). The monster species that was spawned more often: brown icky thing (freq bonus 15). The monster species that was spawned more often: crushing noninterfaced guttery indexing (freq bonus 24). The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2). The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2). The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2). The monster species that was never randomly spawned: shadow shape. The monster species that was never randomly spawned: terrax. The monster spet2E[G cies that was never randomly spawned: large spellbook trove. The monster species that was never randomly spawned: efreet elemental. The monster species that was never randomly spawned: bright green slime. The monster species that was never randomly spawned: slow elemental. The monster species that was never randomly spawned: killer hydra. --More--u2E[z-The monster species that was never randomly spawned: insipidly resort. The monster species that was never randomly spawned: eldritch force patch. The monster species that was never randomly spawned: nether hound. The RNG hath decreed that this item was never generated: immobility (motile). The RNG hath decreed that this item was never generated: auto destruct stone (gray). The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet). The RNG hath decreed that this item was never generated: call the elements (perpetual). The RNG hath decreed that this item was never generated: amnesia stone (gray). The RNG hath decreed that this item was never generated: oil (murky). The RNG hath decreed that this item was never generated: amulet of edibility (wary). The RNG hath decreed that this item was never generated: clockloak (reliance cloak). The RNG hath decreed that thu2E[-is item was never generated: amulet of evil crafting (evilpatch). The RNG hath decreed that this item was never generated: green sweets ((null)). The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 33). The RNG hath decreed that this item was generated more often: teleport away --More--u2E[(gold, freq bonus 37). The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 10). The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 31). The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 52). The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 11). The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 6). The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 15). The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 6). The RNG hath decreed that this item was generatu2E[ed more often: metal sling ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: arcane rapier --More--u2E[ ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 2). The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 9). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 24). The RNG hath decreed that this item was always generated cursed: du2E[ warvish mattock (broad pick). The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece). The RNG hath decreed that this item was always generated cursed: white flower --More--u2E[tsword (flower-pommeled broadsword). The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray). The RNG hath decreed that this item was always generated cursed: bread ((null)). The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray). The RNG hath decreed that this item was always generated cursed: inferno (subsurface). The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored). The RNG hath decreed that this item was always generated cursed: verisiert stone (gray). The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak). The RNG hath decreed that this trap was always invisible: hallucination trap. The RNG hath decreed that this trap was generated more often: leg trap (freq bonus 1). Next attribute increase checku2E[t would have come at turn 952. Strength training was 0. Dexterity training was 0. Wisdom training was 0. --More--v2E[xConstitution training was 0. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having warning (0). You were prevented from being a stoned chiller (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (96). You survived. --More--2E[vdĿ@@[Leeroy the Battler ] St18 Dx9 Co6 In6 Wi8 Ch8 OrdDunMalLaw Dlvl:1 $0 HP 14(14)  Pw 13(13)  AC9 Exp1 T1Do you want to see your discoveries? [ynq] (n) 2E[?n Discoveries   Weapons  * tsurugi (long samurai sword)  * runesword (runic broadsword)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword) (1 of 8)2E[\ * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe) (2 of 8)2E[A * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow) (3 of 8)2E[s  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing) (4 of 8)2E[x * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (red robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm) (5 of 8)2E[&oĿ@@[Leeroy the Battler ] St18 Dx9 Co6 In6 Wi8 Ch8 OrdDunMalLaw Dlvl:1 $0 HP 14(14)  Pw 13(13)  AC9 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) 2E[ MqThaedil can't follow you into the Black Market.