1E[( Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-10.22:23:54.ttyrec Time: (1531261434) Tue Jul 10 22:23:54 2018 1E[cThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...1E[g1E[$[Leeroy the D uelist] St18/02 Dx8 Co9 In3 Wi7 Ch11 OrdAngMalLaw Dlvl:3 $29 HP 25(36)  Pw 37(37)  AC9 MC0 Xp4/148 Wt1880/3680 T1266 Lev  Sli You return to level 3 in The Dungeons of Doom.--More--1E[6 $*$*$  ` @/     ` (<1E[`6 ( < >< ) !^ Ŀڿ1E[7 @[o9 r38;5;0m[( ٳij^1E[; <[Leeroy the D uelist] St18/02 Dx8 Co9 In3 Wi7 Ch11 OrdAngMalLaw Dlvl:3 $29 HP 25(36)  Pw 37(37)  AC9 MC0 Xp4/148 Wt1880/3680 T1266 Lev  Sli Hello Leeroy, the angelic Ordinator, welcome back to SlashEMExtended!1E[A< [Leeroy the D uelist] St18/02 Dx8 Co9 In3 Wi7 Ch11 OrdAngMalLaw  25(36)  Pw 37(37)  AC9 MC0 Xp4/148 Wt1880/3680 T1266 Lev  Sli --More--1E[(The moon is waning tonight.1E[ Unknown command ' '.[Leeroy the D uelist] St18/02 Dx8 Co9 In3 Wi7 Ch11 OrdAngMalLaw  25(36)  Pw 37(37)  AC9 MC0 Xp4/148 Wt1880/3680 T1266 Lev  Sli 1E[U [Leeroy the D uelist] St18/02 Dx8 Co9 In3 Wi7 Ch11 OrdAngMalLaw  25(36)  Pw 37(37)  AC9 MC0 Xp4/148 Wt1880/3680 T1266 Lev  Sli [Leeroy the D uelist] St18/02 Dx8 Co9 In3 Wi7 Ch11 OrdAngMalLaw  25(36)  Pw 37(37)  AC9 MC0 Xp4/148 Wt1880/3680 T1267 Lev  Sli /@1E[ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 2E[ +/ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) 2E[p{+Really quit [yes/no]? 2E[y2E[b e2E[s2E[[Leeroy the D  25(36)  Pw 37(37)  AC9 MC0 Xp4/148 Wt1880/3680 T1267 Lev  Sli$*$*$  ` /@/     `2E[ (<( < >< ) !^[38;2E[5;6m Ŀڿ[( ٳij^[Leeroy the D uelist] St18/02 Dx8 Co9 In3 Wi7 Ch11 OrdAngMalLaw Dlvl:3 $29 HP 25(36)  Pw 37(37)  AC9 MC0 Xp4/148 Wt1880/3680 T1267 Lev  Sli Do you want your possessions identified? DYWYPI? [ynq] (n) 2E[n Weapons  a - an uncursed +3 tsurugi (weapon in hands) {24}  b - an uncursed +3 runesword (alternate weapon; not wielded) {30}  c - a blessed +4 mallet {20}  d - a * uncursed +3 droven crossbow {30}  e - 50 * uncursed +8 droven bolts (in quiver) {1}  m - 2 uncursed +0 daggers {8}  n - 22 cursed +1 crossbow bolts {0}  s - an uncursed +0 soft mattock {48}  Armor  t - an uncursed corroded +0 orcish helm (being worn) {12}  Comestibles  v - an uncursed clove of garlic {0}  x - an uncursed lembas wafer {0}  B - an uncursed food ration {0}  C - 2 uncursed tripe rations {0}  D - an uncursed pancake {0}  Scrolls  h - 5 uncursed scrolls of healing {0}  i - 4 uncursed scrolls of mana {0}  j - 3 uncursed scrolls of phase door {0}  k - 2 uncursed scrolls of standard id {0} (1 of 2)2E[i$*$*$  ` /@/     ` (2E[<( < >< ) !^ Ŀڿ[32E[C8;5;6m[( ٳij^[Leeroy the D uelist] St18/02 Dx8 Co9 In3 Wi7 Ch11 OrdAngMalLaw Dlvl:3 $29 HP 25(36)  Pw 37(37)  AC9 MC0 Xp4/148 Wt1880/3680 T1267 Lev  Sli The large box is empty.--More--2E[X ADo you want to see your attributes? [ynq] (n) 2E[qnFinal Attributes: You were devoutly aligned. Your alignment was 15. Your max alignment was 15. You carried 0 sins. You could not have this property at all: technicality. You could not have this property extrinsically: numbopathy. You could not have this property intrinsically: detect monsters. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 19. Amulet identification only worked 15 times out of 36. Implant identification only worked 1 times out of 79. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 7. Tool identification only worked 5 times out of 9. Monsters only dropped their equipment with 94% chance. Book drop chance was reduced to 96%. Scroll drop chance was reduced to 59%. Ring drop chance was reduced to 2E[F89%. Wand drop chance was reduced to 71%. --More--2E[=Amulet drop chance was reduced to 85%. Potion drop chance was reduced to 91%. Weapon drop chance was reduced to 62%. Concealing monsters were spawned underneath items 62% of the time only. Monster death drops spawned with only 81% chance. The following skill could not be trained at all: broadsword. The following skill was trained at half the usual rate: flail. The following skill was trained at one fifth the usual rate: matter spells. The following skill was limited to basic proficiency: morning star. The following skill was limited to skilled proficiency: whip. The following skill was limited to expert proficiency: elemental spells. The following skill became untrainable if you tried to train it too early: chaos spells (turn 7). The following skill became untrainable if you tried to train it too early: riding (turn 360). The following skill became untrainable after a while: healing spells (turn 62E[O92818). The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 53430). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 45860. --More-- 2E[ Monster spawn increase had reached its maximum at turn 179580. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 1690480. The monster class that cannot be genocided was dog or other canine. The monster class that was spawned more often: wraith (freq bonus 2). The monster species that was spawned more often: displacer beast (freq bonus 36). The monster species that was spawned more often: biology bitch (freq bonus 24). The monster species that was spawned more often: joescheling (freq bonus 12). The monster species that was spawned more often: devious skeleton fish (freq bonus 3). The monster species that was spawned more often: cannibal poxed (freq bonus 10). The monster species that was spawned more often: misplace pierce hemlock (freq bonus 72). The monster species that was spawned more often: rumbler wedded (freq bonus 10). The monster species that was spa 2E[ 3wned more often: US presidential election loser (freq bonus 28). The monster species that was spawned more often: fusile tip heartbreaker roadblock premeditation (freq bonus 24). The monster species that was spawned more often: lesser hell-beast (freq bonus --More-- 2E[ 4).The monster species that was spawned more often: cool dirigent (freq bonus 4). The monster species that was spawned more often: sue warp fungus (freq bonus 3).The monster species that was spawned more often: burner ant (freq bonus 30). The monster species that was spawned more often: Rita's sexy sandal (freq bonus 45). The monster species that was spawned more often: emplaning brogan (freq bonus 72). The monster species that was spawned more often: Stella (freq bonus 10). The monster species that was spawned more often: grandmaster lichen (freq bonus 12). The monster species that was spawned more often: ice girl (freq bonus 9). The monster species that was spawned more often: jamaica parenthood (freq bonus 4).The monster species that was spawned more often: plastic golem (freq bonus 48). The monster trait that was more common: monsters that bark (freq bonus 2). The monster trait that was 2E[* H more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 3). The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1). The monster trait that was more common: monsters that have humanoid speech --More-- 2E[r(freq bonus 2). The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2). The monster trait that was more common: monsters that count as orc (freq bonus 16). The monster species that was never randomly spawned: Flat Man. The monster species that was never randomly spawned: chaos spawn. The monster species that was never randomly spawned: spider grue. The monster species that was never randomly spawned: speeding thing. The monster species that was never randomly spawned: baby sirrush. The monster species that was never randomly spawned: thematic air elemental. The monster species that was never randomly spawned: Seraph of the Void. The monster species that was never randomly spawned: jermlaine. The monster species that was never randomly spawned: great sky dragon. The monster species that was never randomly spawned: quarter-ogre. The RNG hath decreed that this item was 2E[~ never generated: piano ((null)). The RNG hath decreed that this item was never generated: butterfinger stone (gray). The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)). The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield). --More-- 2E[*The RNG hath decreed that this item was never generated: debugging (terminal). The RNG hath decreed that this item was never generated: leather shoes ((null)). The RNG hath decreed that this item was never generated: amulet of swimming (watery). The RNG hath decreed that this item was never generated: flanged mace ((null)). The RNG hath decreed that this item was never generated: fly swatter ((null)). The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)). The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 5). The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 20). The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 58). The RN 2E[OSG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 16). The RNG hath decreed that this item was generated more often: asian pear --More-- 2E[1((null), freq bonus 22). The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 13). The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 9). The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 14). The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 2). The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6). The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 8). The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 11). The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: am 2E[^ulet of polymorph control (transformer, freq bonus 7). The RNG hath decreed that this item was generated more often: club ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: summon ghost (THE --More-- 2E[u CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 9). The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 6). The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 9). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 59). The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT). The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: luckstone (gray). The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk). The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)). The RNG hath decreed that this item was always generated cursed: wildhild bow 2E[ ((null)). The RNG hath decreed that this item was always generated cursed: blacky stone (gray). The RNG hath decreed that this item was always generated cursed: cloak of --More--2E[aggravation (jarring cloak). The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal). The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak). The RNG hath decreed that this trap was always invisible: bones trap. The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 1). Next attribute increase check would have come at turn 1721. Strength training was -1. Dexterity training was 2. Wisdom training was 5. Constitution training was 19. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You were magic-protected. You were turning into slime (15). You had not decided on your sexuality yet. You were prevented from having numbopathy (0). You were prevented from having technicality (0). [2E[ C--More--2E[ You saw invisible. You had infravision. You had 1315 points of nutrition remaining. You were levitating (42). Your luck was zero. You could have safely prayed (0). You survived. --More--2E[$*$*$  ` /@/     ` (2E[΁<( < >< ) !^ Ŀڿ[32E[)8;5;6m[( ٳij^[Leeroy the D uelist] St18/02 Dx8 Co9 In3 Wi7 Ch11 OrdAngMalLaw Dlvl:3 $29 HP 25(36)  Pw 37(37)  AC9 MC0 Xp4/148 Wt1880/3680 T1267 Lev  Sli Do you want to see your discoveries? [ynq] (n) 2E[kSn Discoveries   Weapons  * tsurugi (long samurai sword)  * runesword (runic broadsword)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword) (1 of 9)2E[х\ * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe) (2 of 9)2E[A * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow) (3 of 9) 2E[H * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing) (4 of 9) 2E[_ $*$*$  ` /@/     ` ( 2E[^_ <( < >< ) !^ Ŀڿ[3 2E[5a 8;5;6m[( ٳij^[Leeroy the D uelist] St18/02 Dx8 Co9 In3 Wi7 Ch11 OrdAngMalLaw Dlvl:3 $29 HP 25(36)  Pw 37(37)  AC9 MC0 Xp4/148 Wt1880/3680 T1267 Lev  Sli Do you want an account of creatures vanquished? [ynq] (n) !2E[+)q