+E[  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-10.21:56:28.ttyrec Time: (1531259788) Tue Jul 10 21:56:28 2018 +E[This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] +E[}RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)+E[M  u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)+E[& Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6)+E[! m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage (4 of 6)+E[M +Choosing Race Pick the race of your Ordinator   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)+E[K u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)+E[5 +Use hybrid races? [yn] (n) +E[I nChoosing Gender Pick the gender of your borg Ordinator  m - male f - female * - Random ! - Quit(end) +E[[4+Choosing Alignment Pick the alignment of your male borg Ordinator  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) +E[b++E[G#$@@[Leeroy the Battler ] St18 Dx10 Co8 In10 Wi8 Ch4 OrdBorMalLaw Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC6 Exp1 T1 It is written in the Book+E[Ys of Vaire:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Vaire seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Battler, have been heralded from birth as the instrument of Vaire. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Vaire!--More--+E[x #$@@+E[ mHello Leeroy, welcome to SlashEMExtended! You are a lawful male borg Ordinator.--More--+E[ [Leeroy the Battler ] St18 Dx10 Co8 In10 Wi8 Ch4 OrdBorMalLaw  11(11)  Pw 11(11)  AC6 Exp1 T1+E[  Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * blessed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Armor i - an uncursed +1 robe (being worn) {16} j - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:2) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Tools h - an uncursed +1 red lightsaber {24}(end) +E[+#$@@ [Leeroy the Battler ] +E[FSt18 Dx10 Co8 In10 Wi8 Ch4 OrdBorMalLaw Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC6 Exp1 T1red lightsaber - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded.--More--+E[i This lightsaber does random damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving.--More--+E[R [Leeroy the Battler ] St18 Dx10 Co8 In10 Wi8 Ch4 OrdBorMalLaw  11(11)  Pw 11(11)  AC6 Exp1 T1+E[ # +E[t+E[Xechnique+E[  Choose a technique  Name Level Status a - weapon practice 1 Prepared b - turn undead 1 Prepared c - phase door 1 Prepared d - invoke deity 1 Prepared e - appraisal 1 Prepared f - panic digging 1 Prepared(end) +E[&r[Leeroy the Battler ] St18 Dx10 Co8 In10 Wi8 Ch4 OrdBorMalLaw  11(11)  Pw 11(11)  AC6 Exp1 T1+E[H# +E[) enhance+E[ nhance+E[ Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Basic (max Grand Master)  two-handed weapons Basic (max Grand Master)  missile weapons Basic (max Grand Master)  form I (Shii-Cho) Basic (max Grand Master)  form II (Makashi) Basic (max Grand Master)  form IV (Ataru) Basic (max Grand Master)  form V (Djem So) Basic (max Grand Master)  form VII (Juyo) Basic (max Grand Master)  form VII (Vaapad) Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Basic (max Legendary)  knife Basic (max Legendary)  axe Basic (max Legendary)  pick-axe Basic (max Legendary)  short sword Basic (max Legendary) [2+E[E2;1H broadsword Basic (max Legendary) (1 of 3)+E[n long sword Basic (max Legendary)  two-handed sword Basic (max Legendary)  scimitar Basic (max Legendary)  saber Basic (max Legendary)  club Basic (max Legendary)  paddle Basic (max Legendary)  mace Basic (max Legendary)  morning star Basic (max Legendary)  flail Basic (max Legendary)  hammer Basic (max Legendary)  quarterstaff Basic (max Legendary)  polearms Basic (max Legendary)  spear Basic (max Legendary)  javelin Basic (max Legendary)  trident Basic (max Legendary)  lance Basic (max Legendary)  bow Basic (max Legendary)  sling Basic (max Legendary)  firearms Basic (max Legendary)  crossbow Basic (max Legendary)  +E[r dart Basic (max Legendary)  shuriken Basic (max Legendary) (2 of 3)+E[  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Basic (max Grand Master)  two-handed weapons Basic (max Grand Master)  missile weapons Basic (max Grand Master)  form I (Shii-Cho) Basic (max Grand Master)  form II (Makashi) Basic (max Grand Master)  form IV (Ataru) Basic (max Grand Master)  form V (Djem So) Basic (max Grand Master)  form VII (Juyo) Basic (max Grand Master)  form VII (Vaapad) Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Basic (max Legendary)  knife Basic (max Legendary)  axe Basic (max Legendary)  pick-axe Basic (max Legendary)  short sword Basic (max Legendary)  broadswor+E[ 5d Basic (max Legendary) (1 of 3)+E[d long sword Basic (max Legendary)  two-handed sword Basic (max Legendary)  scimitar Basic (max Legendary)  saber Basic (max Legendary)  club Basic (max Legendary)  paddle Basic (max Legendary)  mace Basic (max Legendary)  morning star Basic (max Legendary)  flail Basic (max Legendary)  hammer Basic (max Legendary)  quarterstaff Basic (max Legendary)  polearms Basic (max Legendary)  spear Basic (max Legendary)  javelin Basic (max Legendary)  trident Basic (max Legendary)  lance Basic (max Legendary)  bow Basic (max Legendary)  sling Basic (max Legendary)  firearms Basic (max Legendary)  crossbow Basic (max Legendary)  +E[dr dart Basic (max Legendary)  shuriken Basic (max Legendary) (2 of 3)+E[<1 boomerang Basic (max Legendary)  whip Basic (max Legendary)  unicorn horn Basic (max Legendary)  lightsaber Basic (max Legendary)  Spellcasting Skills  enchantment spells Basic (max Expert) (3 of 3)+E[/[Leeroy the Battler ] St18 Dx10 Co8 In10 Wi8 Ch4 OrdBorMalLaw Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC6 Exp1 T1Ŀ#$@@+E[Pick an object.+E[@ a human or elf or you (borg ordinator called Leeroy)  Accessing Pokedex entry for ordinator...   Base statistics of this monster type:  Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  2d6, uses weapon - ordinary physical  2d6, uses weapon - ordinary physical +E[w  2d6, uses weapon - ordinary physical  --More--+E[(  # $[Leeroy the Battler ] St18 Dx10 Co8 In10 Wi8 Ch4 OrdBorMalLaw  11(11)  Pw 11(11)  AC6 Exp1 T1+E[Pick an object.+E[@ a human or elf or you (borg ordinator called Leeroy)  Accessing Pokedex entry for borg...   Base statistics of this monster type:  Base level = 8, difficulty = 13, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, breathless, amphibious, carnivorous, herbivorous, metallivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form.  Attacks:  1d5, uses weapon - ordinary physical +E[o  1d5, uses weapon - ordinary physical  --More--+E[9   # $[Leeroy the Battler ] St18 Dx10 Co8 In10 Wi8 Ch4 OrdBorMalLaw  11(11)  Pw 11(11)  AC6 Exp1 T1+E[=Beware, there will be no return! Still climb? [yn] (n) +E[y[Leeroy the Battler  11(11)  Pw 11(11)#$@@[Leeroy the Battler ] St18 Dx10 Co8 In10 Wi8 Ch4 OrdBorMalLaw Dlvl:1 $+E[0 HP 11(11)  Pw 11(11)  AC6 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) +E[#A y Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * blessed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Armor i - an uncursed +1 robe (being worn) {16} j - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:2) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Tools h - an uncursed +1 red lightsaber {24}(end) +E[ #$@@ [Leeroy the Battler [22+E[ۖ ;20H] St18 Dx10 Co8 In10 Wi8 Ch4 OrdBorMalLaw Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC6 Exp1 T1Do you want to see your attributes? [ynq] (n) +E["nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: drunken boxing. You could not have this property extrinsically: clairvoyance. You could not have this property intrinsically: corrosivity. Scroll identification only worked 100 times out of 103. Potion identification only worked 3 times out of 20. Implant identification only worked 1 times out of 15. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 17. Spellbook identification only worked 2 times out of 11. Monsters only dropped their musable items with 90% chance. Scroll drop chance was reduced to 81%. Ring drop chance was reduced to 60%. Wand drop chance was reduced to 92%. Amulet drop chance was reduced to 46%. Implant drop chance was reduced to 91%. Fo+E[B8od drop chance was reduced to 97%. --More--+E[0Musable item generation frequency had a negative bias of 44%. The following skill could not be trained at all: attack spells. The following skill was trained at half the usual rate: techniques. The following skill was trained at one fifth the usual rate: bare-handed combat. The following skill was limited to basic proficiency: divination spells. The following skill was limited to skilled proficiency: polearms. The following skill was limited to expert proficiency: two-weapon combat. The following skill became untrainable if you tried to train it too early: polearms (turn 48). The following skill became untrainable if you tried to train it too early: body spells (turn 50). The following skill became untrainable after a while: spirituality (turn 20568). The following skill couldn't be trained before a certain turn number is reached: spear (turn 41863). Number of artifacts generated was 0. Num+E[@0,ber of fake artifacts generated was 1. Monster spawn increase would have started at turn 113081. Monster spawn increase had reached its maximum at turn 216622. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 1107435. --More--+E['The monster class that cannot be genocided was piercer. The monster class that was spawned more often: vampire (freq bonus 2). The monster species that was spawned more often: space bat (freq bonus 6). The monster species that was spawned more often: pricolic (freq bonus 8). The monster species that was spawned more often: gnome ruler (freq bonus 36). The monster species that was spawned more often: black prostitute (freq bonus 36). The monster species that was spawned more often: giant sapphire dragonfly (freq bonus 12). The monster species that was spawned more often: petty nupperibo (freq bonus 24). The monster species that was spawned more often: Idiot Brain (freq bonus 3). The monster species that was spawned more often: annoyed ogre (freq bonus 39). The monster species that was spawned more often: requirement ghost (freq bonus 9).The monster species that was spawned more often: green dragon worm (f+E['?req bonus 8).The monster species that was spawned more often: lavender force fungus (freq bonus 8). The monster species that was spawned more often: Larissa (freq bonus 24). The monster species that was spawned more often: bright blue jelly (freq bonus 4).--More--+E[6 The monster species that was spawned more often: thresher (freq bonus 16). The monster species that was spawned more often: sucking permamimic (freq bonus 3).The monster species that was spawned more often: Ina's leather pump (freq bonus 18). The monster species that was spawned more often: prickliest shelve (freq bonus 16). The monster species that was spawned more often: bandarchor (freq bonus 24). The monster species that was spawned more often: tickle eel (freq bonus 10). The monster species that was spawned more often: Orthos (freq bonus 36). The monster trait that was more common: monsters that have touch attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2). The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4). The monster trait that was more common: monsters that require+E[6  +2 weapons to hit (freq bonus 1). The monster trait that was more common: monsters with poison resistance (freq bonus 2). The monster trait that was more common: monsters whose attacks stun you (freq bonus 2). --More--+E[ The monster trait that was more common: monsters of small size (freq bonus 2). The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2). The monster trait that was more common: monsters that like to mimic objects (freq bonus 2). The monster species that was never randomly spawned: treasury golem. The monster species that was never randomly spawned: maturation marxian wart lyre yap copulated. The monster species that was never randomly spawned: air eye. The monster species that was never randomly spawned: colorful force fungus. The monster species that was never randomly spawned: threshold force patch. The monster species that was never randomly spawned: glaceon. The monster species that was never randomly spawned: healthy plains centaur. The monster species that was never randomly spawned: reintrenched logicized. The monster species that was never randomly spawned: side+E[ band isthmic. The monster species that was never randomly spawned: war asshole. The monster class that was more likely to generate with musable stuff: long worm tail. The RNG hath decreed that this item was never generated: amulet of life saving (spherical). The RNG hath decreed that this item was never generated: implant of nirvana (singing). --More--+E[*The RNG hath decreed that this item was never generated: oil (murky). The RNG hath decreed that this item was never generated: anti-magic field (transient). The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield). The RNG hath decreed that this item was never generated: hellish bolt (hellish). The RNG hath decreed that this item was never generated: killer heels (ski heels). The RNG hath decreed that this item was never generated: glass chain ((null)). The RNG hath decreed that this item was never generated: dragon eyepatch ((null)). The RNG hath decreed that this item was never generated: searching (miracle). The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 12). The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 57). The RNG hath decreed that t+E[>*6his item was generated more often: luckstone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of --More--+E[0&evisceration (screaming, freq bonus 11). The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 18). The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 8). The RNG hath decreed that this item was generated+E[Y&7 more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 2). The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 8). The RNG hath decreed that this item was generated more often: opening (zinc, --More--+E[' freq bonus 5). The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 21). The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 9). The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 92). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 83). The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink). The RNG hath decreed that this item was always generated cursed: time (momentary). The RNG hath decreed that this item was always generated cursed: misfire (vajra orb). [+E[W 20;1HThe RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet). The RNG hath decreed that this item was always generated cursed: water flame --More--+E[p (complementary). The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels). The RNG hath decreed that this item was always generated cursed: bombing (exciting). The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray). The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)). The RNG hath decreed that this trap was always invisible: burning trap. The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 2). Next attribute increase check would have come at turn 808. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were sleep resistant. You were level-drain resistant. You had not decided on your sexuality yet. You were prevented from having clairvoyance (0). You were prev+E[ 4ented from drunken boxing (0). --More--+E[mJYou saw invisible. You had infravision. You had 1500 points of nutrition remaining. You could survive without air. Your luck was zero. You could not have safely prayed (326). You survived. --More--+E[j Ŀ#$@@[Leeroy the Battler ] St18 Dx10 Co8 In10 Wi8 Ch4 OrdBorMalLaw Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC6 Exp1 T1Do you want to see your discoveries? [yn+E[ q] (n) +E[n Discoveries   Weapons  * tsurugi (long samurai sword)  * runesword (runic broadsword)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword) (1 of 8)+E[\ \ * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe) (2 of 8)+E[`A * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow) (3 of 8)+E[3#$@@[Leeroy the Battler ] St18 Dx10 Co8 In10 Wi8 Ch4 OrdBorMalLaw Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC6 Exp1 T1Do you want an account of creatures vanquish+E[3ed? [ynq] (n) +E[YMqThaedil can't follow you into the Black Market.