Ë(E[7 Í Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-10.21:44:43.ttyrec Time: (1531259083) Tue Jul 10 21:44:43 2018 Ë(E[®žThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Ë(E[ÎRnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)Ë(E[‡ô  u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)Ì(E[Á Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6)Ó(E[Z: u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)Õ(E[x¢ +Choosing Race Pick the race of your Fencer   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)Õ(E[Ä )+Use hybrid races? [yn] (n) Ö(E[—ÄnChoosing Gender Pick the gender of your asgardish Fencer  m - male f - female * - Random ! - Quit(end) Ö(E[£(6+Choosing Alignment Pick the alignment of your male asgardish Fencer  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) Ö(E[^Å +ÚÄÄÄ#ÄÄÄÄÄÄÄÄÄÄ¿ÄÄÄÄÄÄÄ¿úúúúúúúúúúúúúúúúúú÷úúúúú³³@@úúúúúúúúúúúú³úúúúúúúúúúúúúúú³ÀÄÄÄÄÄÄ+ÄÄÄÄÄÄÄÙ[Leeroy the Alcor ] St13 Dx14 Co10 In9 Wi4 Ch9 FenAsgMalLaw Dlvl:1 $0 HP 16(16)  Pw 19(19)  AC3 Exp1 T1 It is written in the Book of Sol:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid itÖ(E[Å < in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Sol seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Alcor, have been heralded from birth as the instrument of Sol. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Sol!--More--×(E[%à~ÚÄÄÄ#ÄÄÄÄÄÄÄÄÄÄ¿ÄÄÄÄÄÄÄ¿úúúúúúúúúúúúúúúúúú÷úúúúú³³@@úúúúúúúúúúúú³úúúúúúúúúúúúúúú³ÀÄÄÄÄÄÄ+ÄÄÄÄÄÄÄÙHello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Fencer.--More--×(E[©È [Leeroy the Alcor ] St13 Dx14 Co10 In9 Wi4 Ch9 FenAsgMalLaw  16(16)  Pw 19(19)  AC3 Exp1 T1×(E[.Ì # Ø(E[£«tØ(E[\.echniqueØ(E[@߉ Choose a technique  Name Level Status a - critical strike 1 Prepared b - eddy wind 1 Prepared c - appraisal 1 Prepared d - panic digging 1 Prepared e - phase door 1 Prepared f - invoke deity 1 Prepared(end) Ú(E[fÐV+ÄÄÄÄÄÄÄ¿ú÷úúúúú³This technique allows you to perform a powerful attack against a monster close by, the strength of which depends on the technique's level.--More--Û(E[0U = Use this technique? [yn] (n) Ü(E[;²n[Leeroy the Alcor ] St13 Dx14 Co10 In9 Wi4 Ch9 FenAsgMalLaw  16(16)  Pw 19(19)  AC3 Exp1 T1Ü(E[ñ± º Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Þ(E[à‹[Leeroy the Alcor ] St13 Dx14 Co10 In9 Wi4 Ch9 FenAsgMalLaw  16(16)  Pw 19(19)  AC3 Exp1 T1ß(E[[# ß(E[ enhanceß(E[£M nhanceà(E[Ú Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Basic (max Master)  general combat Basic (max Master)  body armor Basic (max Expert)  two-handed weapons Basic (max Master)  devices Unskilled (max Expert)  techniques Basic (max Master)  form I (Shii-Cho) Unskilled (max Expert)  form II (Makashi) Unskilled (max Expert)  form III (Soresu) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form V (Shien) Basic (max Master)  form V (Djem So) Unskilled (max Expert)  form VI (Niman) Unskilled (max Expert)  form VII (Juyo) Basic (max Grand Master)  form VII (Vaapad) Unskilled (max Expert)  two-weapon combat Basic (max Master)  Weapon Skills  dagger Basic (max Maà(E[#Úster) (1 of 2)é(E[yI‡ short sword Basic (max Master)  broadsword Basic (max Master)  long sword Basic (max Master)  two-handed sword Basic (max Master)  scimitar Basic (max Master)  saber Basic (max Master)  Spellcasting Skills  healing spells Unskilled (max Expert) (2 of 2)ë(E[ÙJ[Leeroy the Alcor ] St13 Dx14 Co10 In9 Wi4 Ch9 FenAsgMalLaw Dlvl:1 $0 HP 16(16)  Pw 19(19)  AC3 Exp1 T1ÚÄÄÄ#ÄÄÄÄÄÄÄÄÄÄ¿ÄÄÄÄÄÄÄ¿úúúúúúúúúúúúúúúúúú÷úúúúú³³@@úúúúúúúúúúúú³úúúúúúúúúúúúúúú³ÀÄÄÄÄÄÄ+ÄÄÄÄÄÄÄÙì(E[ý·# ì(E[à· tí(E[ÂFÝt: unknown extended command.[Leeroy the Alcor ] St13 Dx14 Co10 In9 Wi4 Ch9 FenAsgMalLaw  16(16)  Pw 19(19)  AC3 Exp1 T1î(E[.X# î(E[³ enhanceî(E['Œ nhanceï(E[yì Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Basic (max Master)  general combat Basic (max Master)  body armor Basic (max Expert)  two-handed weapons Basic (max Master)  devices Unskilled (max Expert)  techniques Basic (max Master)  form I (Shii-Cho) Unskilled (max Expert)  form II (Makashi) Unskilled (max Expert)  form III (Soresu) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form V (Shien) Basic (max Master)  form V (Djem So) Unskilled (max Expert)  form VI (Niman) Unskilled (max Expert)  form VII (Juyo) Basic (max Grand Master)  form VII (Vaapad) Unskilled (max Expert)  two-weapon combat Basic (max Master)  Weapon Skills  dagger Basic (max Maï(E[ìster) (1 of 2)ï(E[v-‡ short sword Basic (max Master)  broadsword Basic (max Master)  long sword Basic (max Master)  two-handed sword Basic (max Master)  scimitar Basic (max Master)  saber Basic (max Master)  Spellcasting Skills  healing spells Unskilled (max Expert) (2 of 2)ñ(E[ `J[Leeroy the Alcor ] St13 Dx14 Co10 In9 Wi4 Ch9 FenAsgMalLaw Dlvl:1 $0 HP 16(16)  Pw 19(19)  AC3 Exp1 T1ÚÄÄÄ#ÄÄÄÄÄÄÄÄÄÄ¿ÄÄÄÄÄÄÄ¿úúúúúúúúúúúúúúúúúú÷úúúúú³³@@úúúúúúúúúúúú³úúúúúúúúúúúúúúú³ÀÄÄÄÄÄÄ+ÄÄÄÄÄÄÄÙò(E[^–Ó Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 20 uncursed oranges {0} f - 13 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0}(end) ô(E[™ ùÚÄÄÄ#ÄÄÄÄÄÄÄÄÄÄ¿ÄÄÄÄÄÄÄ¿úúúúúúúúúúúúúúúúúú÷úúúúú³³@@úúúúúúúúúúúú³úúúúúúúúúúúúúúú³ÀÄÄÄÄÄÄ+ÄÄÄÄÄÄÄÙ[Leeroy the Alcor ] St13 Dx14 Co10 In9 Wi4 Ch9 FenAsgMalLaw  16(16)  Pw 19(19)  AC3 Exp1 T1ö(E[Ó Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 20 uncursed oranges {0} f - 13 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0}(end) ø(E[Ä +ÚÄÄÄ#ÄÄÄÄÄÄÄÄÄÄ¿ÄÄÄÄÄÄÄ¿úúúúúúúúúúúúúúúúúú÷úúúúú³³@@úúúúúúúúúúúú³úúúúúúúúúúúúúúú³ÀÄÄÄÄÄÄ+ÄÄÄÄÄÄÄÙshort sword - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--ù(E[ú1 A basic short sword that doesn't deal a lot of damage.[Leeroy the Alcor ] St13 Dx14 Co10 In9 Wi4 Ch9 FenAsgMalLaw  16(16)  Pw 19(19)  AC3 Exp1 T1û(E[¸Á)Pick an object.û(E[£À û(E[—¡ @ a human or elf (tame ordinator called Andragil the battler) (base level 10) (female)  Accessing Pokedex entry for ordinator...   Base statistics of this monster type:  Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  2d6, uses weapon - ordinary physical û(E[¿¡ Í  2d6, uses weapon - ordinary physical  2d6, uses weapon - ordinary physical  --More--þ(E[ ÑÚÄÄÄ#ÄÄÄÄÄÄÄÄÄÄ¿ÄÄÄÄÄÄÄ¿ úúúúúúúúúúúúúúúúúú÷úúúúú³ ³@@úúúúúúúúúúúú³ úúúúúúúúúúúúúúú³ ÀÄÄÄÄÄÄ+ÄÄÄÄÄÄÄÙ [Leeroy the Alcor ] St13 Dx14 Co10 In9 Wi4 Ch9 FenAsgMalLaw  16(16)  Pw 19(19)  AC3 Exp1 T1þ(E[n Pick an object.þ(E[×Ñ@ a human or elf or you (asgardish fencer called Leeroy)  Accessing Pokedex entry for fencer...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form.  Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical þ(E[éÑ  --More--)E[/ª½ÚÄÄÄ#ÄÄÄÄÄÄÄÄÄÄ¿ÄÄÄÄÄÄÄ¿ úúúúúúúúúúúúúúúúúú÷úúúúú³ ³@@úúúúúúúúúúúú³ úúúúúúúúúúúúúúú³ ÀÄÄÄÄÄÄ+ÄÄÄÄÄÄÄÙ [Leeroy the Alcor ] St13 Dx14 Co10 In9 Wi4 Ch9 FenAsgMalLaw  16(16)  Pw 19(19)  AC3 Exp1 T1)E[eÚ Pick an object.)E[oq @ a human or elf or you (asgardish fencer called Leeroy)  Accessing Pokedex entry for fencer...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form.  Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical )E[‘q   --More--)E[†ü½ÚÄÄÄ#ÄÄÄÄÄÄÄÄÄÄ¿ÄÄÄÄÄÄÄ¿ úúúúúúúúúúúúúúúúúú÷úúúúú³ ³@@úúúúúúúúúúúú³ úúúúúúúúúúúúúúú³ ÀÄÄÄÄÄÄ+ÄÄÄÄÄÄÄÙ [Leeroy the Alcor ] St13 Dx14 Co10 In9 Wi4 Ch9 FenAsgMalLaw  16(16)  Pw 19(19)  AC3 Exp1 T1)E[¾Ê=Beware, there will be no return! Still climb? [yn] (n) )E[Ò& îy[Leeroy the Alcor  16(16)  Pw 19(19)ÚÄÄÄ#ÄÄÄÄÄÄÄÄÄÄ¿ÄÄÄÄÄÄÄ¿úúúúúúúúúúúúúúúúúú÷úúúúú³³@@úúúúúúúúúúúú³úúúúúúúúúúúúúúú³ÀÄÄÄÄÄÄ+ÄÄÄÄÄÄÄÙ[Leeroy the Alcor ] St13 Dx14 Co10 In9 Wi4 Ch9 FenAsgMalLaw Dlvl:1 $0 HP 16(16)  Pw 19(19)  AC3 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) )E[$q Ýy Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 20 uncursed oranges {0} f - 13 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0}(end) )E[¥ †ÚÄÄÄ#ÄÄÄÄÄÄÄÄÄÄ¿ÄÄÄÄÄÄÄ¿úúúúúúúúúúúúúúúúúú÷úúúúú³³@@úúúúúúúúúúúú³úúúúúúúúúúúúúúú³ÀÄÄÄÄÄÄ+ÄÄÄÄÄÄÄÙDo you want to see your attributes? [ynq] (n) )E[nnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: displacement. You could not have this property extrinsically: detect monsters. You could not have this property intrinsically: see invisible. Scroll identification only worked 100 times out of 166. Potion identification only worked 3 times out of 5. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 18. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 185. Tool identification only worked 5 times out of 7. Scroll drop chance was reduced to 61%. Potion drop chance was reduced to 90%. Armor drop chance was reduced to 70%. Food drop chance was reduced to 92%. [2)E[—W2;1HMusable item generation frequency had a negative bias of 43%. --More--)E[߸ Concealing monsters were spawned underneath items 77% of the time only. The following skill could not be trained at all: chaos spells. The following skill was trained at half the usual rate: elemental spells. The following skill was trained at one fifth the usual rate: matter spells. The following skill was limited to basic proficiency: dart. The following skill was limited to skilled proficiency: dart. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable if you tried to train it too early: sling (turn 1). The following skill became untrainable if you tried to train it too early: riding (turn 384). The following skill became untrainable after a while: dart (turn 54984). The following skill couldn't be trained before a certain turn number is reached: bow (turn 42090). Number of artifacts generated was 0. Number of fake artifacts generated was 0. )E[û¸ •Monster spawn increase would have started at turn 43501. Monster spawn increase had reached its maximum at turn 95484. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 5395566. The monster class that cannot be genocided was rodent. The monster class that was spawned more often: piece of food (freq bonus 6). --More-- )E[w The monster species that was spawned more often: Bundle Tree (freq bonus 10). The monster species that was spawned more often: apprentice medium wall (freq bonus 44). The monster species that was spawned more often: water colony (freq bonus 40). The monster species that was spawned more often: high voltage generator (freq bonus 84). The monster species that was spawned more often: petredge (freq bonus 30). The monster species that was spawned more often: terrified mob (freq bonus 16). The monster species that was spawned more often: pupil (freq bonus 27). The monster species that was spawned more often: silver draconian (freq bonus 18). The monster species that was spawned more often: Bianca's high-heeled sandal (freq bonus 44). The monster species that was spawned more often: mysterious girl (freq bonus 22). The monster species that was spawned more often: ice spore (freq bonus 33). The monster s )E[– ¸pecies that was spawned more often: gravity patch (freq bonus 40). The monster species that was spawned more often: entrapping turret (freq bonus 8).The monster species that was spawned more often: sepia stalk (freq bonus 66). The monster species that was spawned more often: Big Katcher (freq bonus 16). The monster species that was spawned more often: banishment sphere (freq bonus --More-- )E[ªÆ7).The monster species that was spawned more often: wind elemental (freq bonus 7). The monster species that was spawned more often: confabulated mercurially (freq bonus 66). The monster species that was spawned more often: sepia warp fungus (freq bonus 7).The monster species that was spawned more often: augurer (freq bonus 36). The monster trait that was more common: monsters that originate from Animeband (freq bonus 2). The monster trait that was more common: monsters that usually spawn tame (freq bonus 2). The monster trait that was more common: monsters that can tunnel (freq bonus 2).The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 6). The monster species that was never randomly spawned: black laser. The monster species that was never randomly spawned: dictator wight. The monster species that was never randomly spawned: czech wench. The mons )E[ÕÆ.ter species that was never randomly spawned: tamlit. The monster species that was never randomly spawned: slow colony. The monster species that was never randomly spawned: Lisa's high-heeled sandal. The monster species that was never randomly spawned: calomp. --More-- )E[´ The monster species that was never randomly spawned: dandling queasy. The monster species that was never randomly spawned: stygian harlot. The monster species that was never randomly spawned: greek fish. The RNG hath decreed that this item was never generated: implant of thawing (ambergris). The RNG hath decreed that this item was never generated: chainwhip ((null)). The RNG hath decreed that this item was never generated: illiteracy (illegible). The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet). The RNG hath decreed that this item was never generated: inviso stone (gray). The RNG hath decreed that this item was never generated: implant of badass (pestilent). The RNG hath decreed that this item was never generated: unfair attack stone (gray). The RNG hath decreed that this item was never generated: salt water (polka-dot). The RNG hath decre )E[2´ %ed that this item was never generated: rain cloud (magnificent). The RNG hath decreed that this item was never generated: bottle ((null)). The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 15). --More-- )E[`LThe RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 4). The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 15). The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 290). The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 7). The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 20). The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 6). The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: damage meter stone )E[wL' (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 2). The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 8). --More-- )E[­ÐThe RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 12). The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 6). The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 11). The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 8). The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 11). The RNG hath decreed that this item was always ge )E[úÐnerated cursed: charred bread ((null)). The RNG hath decreed that this item was always generated cursed: onion ((null)). The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade). --More-- )E[|I The RNG hath decreed that this item was always generated cursed: reboot (programmed). The RNG hath decreed that this item was always generated cursed: graphite (gray). The RNG hath decreed that this item was always generated cursed: batarang ((null)). The RNG hath decreed that this item was always generated cursed: leather drum (drum). The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe). The RNG hath decreed that this item was always generated cursed: venom scattering (hooked). The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)). The RNG hath decreed that this trap was always invisible: anastasia trap. The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 1). Next attribute increase check would have come at turn 526. Strength training was 0. Dexterity traini )E[•I ang was 0. Wisdom training was 2. Constitution training was 0. --More-- )E[âKHYou had not decided on your sexuality yet. You were prevented from having detect monsters (0). You were prevented from having displacement (0). You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (559). You survived. --More-- )E[ìWÚÄÄÄ#ÄÄÄÄÄÄÄÄÄÄ¿ÄÄÄÄÄÄÄ¿úúúúúúúúúúúúúúúúúú÷úúúúú³³@@úúúúúúúúúúúú³úúúúúúúúúúúúúúú³ÀÄÄÄÄÄÄ+ÄÄÄÄÄÄÄÙ[Leeroy the Alcor ] St13 Dx14 Co10 In9 Wi4 Ch9 FenAsgMalLaw Dlvl:1 $0 HP 16(16)  Pw 19(19)  AC3 Exp1 T1Do you want to see your discoveries? [ynq] (n)  )E[?ø Ån Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword) (1 of 8) )E[0 * katana (samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe) (2 of 8) )E[(: ŠÚÄÄÄ#ÄÄÄÄÄÄÄÄÄÄ¿ÄÄÄÄÄÄÄ¿úúúúúúúúúúúúúúúúúú÷úúúúú³³@@úúúúúúúúúúúú³úúúúúúúúúúúúúúú³ÀÄÄÄÄÄÄ+ÄÄÄÄÄÄÄÙ[Leeroy the Alcor ] St13 Dx14 Co10 In9 Wi4 Ch9 FenAsgMalLaw Dlvl:1 $0 HP 16(16)  Pw 19(19)  AC3 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n)  )E[ÄÊn Vanquished creatures:  0 sewer rats (2 created) 0 black rats (1 created) 0 sand rats (6 created) 0 ordinators (1 created) 0 hata-hatas (1 created) 0 newts (1 created) 0 novice medium walls (1 created)  13 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-- )E[1Ç èÄÄÄ¿úúú³Do you want to see your conduct? [ynq] (n) )E[BýÜn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--)E[ ñÄÄÄÄÄÄ¿÷úúúúú³Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 13 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you escaped.--More--