3°D[riÍ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-10.13:10:11.ttyrec Time: (1531228211) Tue Jul 10 13:10:11 2018 3°D[¡iVlife drainage. 5 [10] 261 110 Gearwhore-Gun-Orc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by life drainage. 12 [13] 262 109 35-Coo-Red-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible Diablo). - [19] 3°D[nžThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] 3°D[§× RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)4°D[RM u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)4°D[¯£ Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6)4°D[˜ ! m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage (4 of 6)5°D[§v +Choosing Race Pick the race of your Ordinator   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)6°D[ÁŸé u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)9°D[>Ò Q - elf  R - ent  S - evilvariant  T - expert  U - fawn  V - felid  W - fenek  X - fiend  Y - gastly  Z - gelatinous cube  a - giant  b - gnome  c - golden saint  d - green slime  e - gremlin  f - grid bug  g - haxor  h - hemi-doppelganger  i - hemophage  j - herbalist  k - heretic  l - hobbit (3 of 8);°D[Å[é u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)<°D[ç( (+Use hybrid races? [yn] (n) =°D[ªÈnChoosing Gender Pick the gender of your deep elven Ordinator  m - male f - female * - Random ! - Quit(end) =°D[¹y :+Choosing Alignment Pick the alignment of your male deep elven Ordinator  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) =°D[0Æ +ÚÄÄÄÄÄ¿³úúúúú+³úú@úú³+úú@úú³³úúúúú³ÀÄúÄÄ+Ù[Leeroy the Battler ] St18/04 Dx4 Co6 In8 Wi9 Ch4 OrdDeeMalLaw Dlvl:1 $0 HP 11(11)  Pw 17(17)  AC11 Exp1 T1 It is written in the Book of Vaire:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where h=°D[QÆ ÿe now lurks, and bides his time.  Your goddess Vaire seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Battler, have been heralded from birth as the instrument of Vaire. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Vaire!--More-->°D[OnÚÄÄÄÄÄ¿³úúúúú+³úú@úú³+úú@úú³³úúúúú³ÀÄúÄÄ+ÙHello Leeroy, welcome to SlashEMExtended! You are a lawful male deep elven Ordinator.--More-->°D[kÉÌ [Leeroy the Battler ] St18/04 Dx4 Co6 In8 Wi9 Ch4 OrdDeeMalLaw  11(11)  Pw 17(17)  AC11 Exp1 T1?°D[LÕThere is a staircase up here.[Leeroy the Battler ] St18/04 Dx4 Co6 In8 Wi9 Ch4 OrdDeeMalLaw  11(11)  Pw 17(17)  AC11 Exp1 T1@°D[`Ÿ)Pick an object.@°D[gÈ@ a human or elf or you (deep elven ordinator called Leeroy)  Accessing Pokedex entry for deep elf...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Resists fire, electricity. Conveys fire, electricity resistances. Not genocidable, carnivorous, herbivorous. See invisible. Is the same race as you. Has infravision. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d4, uses weapon - ordinary physical  1d4, uses weapon - ordinary physical  @°D[ŠÈ --More--G°D[ÃÂsÚÄÄÄÄÄ¿ ³úúúúú+ ³úú@úú³ +úú@úú³ ³úúúúú³ ÀÄúÄÄ+Ù [Leeroy the Battler ] St18/04 Dx4 Co6 In8 Wi9 Ch4 OrdDeeMalLaw  11(11)  Pw 17(17)  AC11 Exp1 T1G°D[]* =Beware, there will be no return! Still climb? [yn] (n) H°D[Dž ¥y[Leeroy the Battler  11(11)  Pw 17(17)ÚÄÄÄÄÄ¿³úúúúú+³úú@úú³+úú@úú³³úúúúú³ÀÄúÄÄ+Ù[Leeroy the Battler ] St18/04 Dx4 Co6 In8 Wi9 Ch4 OrdDeeMalLaw Dlvl:1 $0 HP 11(11)  Pw 17(17)  AC11 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) I°D[ºÞy Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:4) {0} Rings f - an uncursed +5 ring of increase accuracy {0}(end) I°D[êž7ÚÄÄÄÄÄ¿³úúúúú+³úú@úú³+úú@úú³³úúúúú³ÀÄúÄÄ+ÙDo you want to see your attributes? [ynq] (n) I°D[‘¬nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: confusion resistance. You could not have this property extrinsically: regeneration. You could not have this property intrinsically: speed. Scroll identification only worked 100 times out of 141. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 11. Amulet identification only worked 15 times out of 31. Implant identification only worked 1 times out of 37. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 20. Spellbook identification only worked 2 times out of 4. Ring drop chance was reduced to 82%. Wand drop chance was reduced to 72%. Amulet drop chance was reduced to 81%. Potion drop chance was reduced to 67%. °D[¦¬=1HArmor drop chance was reduced to 98%. --More--L°D[§Tool drop chance was reduced to 86%. Food drop chance was reduced to 76%. Musable item generation frequency had a negative bias of 49%. Concealing monsters were spawned underneath items 43% of the time only. Monster death drops spawned with only 95% chance. The following skill could not be trained at all: scimitar. The following skill was trained at half the usual rate: occult spells. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: spirituality. The following skill was limited to skilled proficiency: body spells. The following skill was limited to expert proficiency: general combat. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 9). The following skill became untrainable if you tried to train it too early: protection spells (turn 100). The following skill became untraiL°D['§inable after a while: morning star (turn 47259). The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 54297). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 58129. --More--L°D[ï= Monster spawn increase had reached its maximum at turn 124485. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 900495. The monster class that cannot be genocided was cat or other feline. The monster class that was spawned more often: wraith (freq bonus 4). The monster color that was spawned more often: bright green (freq bonus 1). The monster species that was spawned more often: noisy vortex (freq bonus 42). The monster species that was spawned more often: sabre-toothed cat (freq bonus 16). The monster species that was spawned more often: hobbit veteran (freq bonus 20). The monster species that was spawned more often: consigning echidna admissible (freq bonus 84). The monster species that was spawned more often: eroticity queen (freq bonus 64). The monster species that was spawned more often: tu-tara oathbreaker (freq bonus 60). The monster species that wasL°D[> S spawned more often: kicking ninja (freq bonus 15). The monster species that was spawned more often: duton (freq bonus 5). The monster species that was spawned more often: caramelizing clodhopper (freq bonus 10). The monster species that was spawned more often: minor fog cloud (freq bonus --More--M°D[T´20). The monster species that was spawned more often: depowered force fungus (freq bonus 10). The monster species that was spawned more often: skylab renegade (freq bonus 32). The monster species that was spawned more often: mirkwood ogre (freq bonus 6). The monster species that was spawned more often: Stru-Bes (freq bonus 16). The monster species that was spawned more often: porter genetic engineer (freq bonus 15). The monster species that was spawned more often: tangence manifold peppering blue (freq bonus 5). The monster species that was spawned more often: bacterioid turret (freq bonus 9).The monster species that was spawned more often: pale warp fungus (freq bonus 14). The monster species that was spawned more often: disenchanter mold (freq bonus 5).The monster species that was spawned more often: eldritch force fungus (freq bonus 18). The monster trait that was more commM°D[t´±on: monsters whose attacks rust your equipment (freq bonus 12). The monster trait that was more common: monsters whose attacks calm you (freq --More--M°D[^Übonus 4). The monster trait that was more common: monsters that hiss (freq bonus 2). The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1). The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1). The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2). The monster trait that was more common: monsters that neigh (freq bonus 4). The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1). The monster trait that was more common: monsters whose attacks push you back (freq bonus 2). The monster species that was never randomly spawned: Andromalius. The monster species that was never randomly spawned: taser turret. The monster species that was never randomly spawned: infantryman. The monster species that was never randomly spawned: aggressive morlock.M°D[uܧ The monster species that was never randomly spawned: revivified patronizing. The monster species that was never randomly spawned: stone warp fungus. The monster species that was never randomly spawned: deep gnome digger. The monster species that was never randomly spawned: cherubic duplicate. The monster species that was never randomly spawned: bang-bright light. --More--O°D[ÎQThe monster species that was never randomly spawned: Madeleine's plateau boot. The monster class that was always generated with extra speed: humanoid. The RNG hath decreed that this item was never generated: golden saber ((null)). The RNG hath decreed that this item was never generated: lootcut stone (gray). The RNG hath decreed that this item was never generated: implant of hacking (dun). The RNG hath decreed that this item was never generated: bullwhip ((null)). The RNG hath decreed that this item was never generated: fumbling (hallucinating). The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS). The RNG hath decreed that this item was never generated: green spell stone (gray). The RNG hath decreed that this item was never generated: white sweets ((null)). The RNG hath decreed that this item was never generated: grow trees (mossy). The RNG hath decreed that this iteO°D[áQ“m was never generated: chromatic beam (chromatic). The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 16). The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 33). The RNG hath decreed that this item was generated more often: probing (uranium, --More--P°D[xfreq bonus 12). The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 17). The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 20). The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 22). The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 184). The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 10). The RNG hath decreed thaP°D[•Xt this item was generated more often: dimmer helmet (complete helmet, freq bonus 13). The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of dawn --More--T°D[†(sacred, freq bonus 2). The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 7). The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 6). The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 75). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 57). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 94). The RNG hath decreed that this item was always generated cursed: dimness (viva). The RNGT°D[Ÿ hath decreed that this item was always generated cursed: numbness (constricting). The RNG hath decreed that this item was always generated cursed: chain coif --More--V°D[!Ê((null)). The RNG hath decreed that this item was always generated cursed: glass chain ((null)). The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet). The RNG hath decreed that this item was always generated cursed: melon ((null)). The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan). The RNG hath decreed that this item was always generated cursed: red tea (baloon flower). The RNG hath decreed that this item was always generated cursed: elven lance ((null)). The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified). The RNG hath decreed that this trap was always invisible: chaos trap. The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 4). Next attribute increase check would have come at turn 405. °D[1Êq0;1HStrength training was 0. Dexterity training was 0. Wisdom training was 0. --More--W°D[çConstitution training was 0. You were fire resistant. You were shock resistant. You had not decided on your sexuality yet. You were prevented from having regeneration (0). You were prevented from having confusion resistance (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (916). You survived. --More--Z°D[r½4ÚÄÄÄÄÄ¿³úúúúú+³úú@úú³+úú@úú³³úúúúú³ÀÄúÄÄ+Ù[Leeroy the Battler ] St18/04 Dx4 Co6 In8 Wi9 Ch4 OrdDeeMalLaw Dlvl:1 $0 HP 11(11)  Pw 17(17)  AC11 Exp1 T1Do you want to see your discoveries? [ynq] (n) [°D[+ž ¯n Discoveries   Weapons  * tsurugi (long samurai sword)  * runesword (runic broadsword)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword) (1 of 8)\°D[©\ * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe) (2 of 8)\°D[e ?ÚÄÄÄÄÄ¿³úúúúú+³úú@úú³+úú@úú³³úúúúú³ÀÄúÄÄ+Ù[Leeroy the Battler ] St18/04 Dx4 Co6 In8 Wi9 Ch4 OrdDeeMalLaw Dlvl:1 $0 HP 11(11)  Pw 17(17)  AC11 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) ]°D[nOMqThaedil can't follow you into the Black Market.