nD[4 Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-10.13:02:38.ttyrec Time: (1531227758) Tue Jul 10 13:02:38 2018 nD[cThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...nD[>[Leeroy the Little Midget ] St17 Dx16 Co16 In4 Wi5 Ch6 MidDwaMalLaw Dlvl:1 $0 HP 20(20)  Pw 2(2)  AC-4 Exp1 T1You return to level 1 in The Dungeons of Doom.--More--oD[ѠxĿ@f$8[Leeroy the Little Midget ] St17 Dx16 Co16 In4 Wi5 Ch6 MidDwaMalLaw Dlvl:1 $0 HP 20(20)  Pw 2(2)  AC-4 Exp1 T1Hello Leeroy, the dwarven Midget, welcome back to SlashEMExtended![Leeroy the Little Midget ] St17 Dx16 Co16 In4 Wi5 Ch6 MidDwaMalLaw  20(20)  Pw 2(2)  AC-4 Exp1 T1--More--pD[&)The moon is waning tonight.pD[u" Weapons a - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 dwarvish iron helm (being worn) {16} c - an uncursed +0 dwarvish mithril-coat (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0}(end) vD[<[Leeroy the Little Midget ] St17 Dx16 Co16 In4 Wi5 Ch6 MidDwaMalLaw  20(20)  Pw 2(2)  AC-4 Exp1 T1wD[&!# wD[5twD[Z echniquewD[ M Choose a technique  Name Level Status a - rage eruption 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared(end) xD[ [Leeroy the Little Midget ] St17 Dx16 Co16 In4 Wi5 Ch6 MidDwaMalLaw  20(20)  Pw 2(2)  AC-4 Exp1 T1yD[# yD[r enhancezD[ Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Unskilled (max Expert)  shield Unskilled (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  devices Unskilled (max Expert)  searching Basic (max Grand Master)  petkeeping Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  axe Basic (max Master)  pick-axe Basic (max Legendary)  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  paddle zD[2 Unskilled (max Expert) (1 of 2)D[ morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Basic (max Master)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  divination spells Unskilled (max Expert) (2 of 2)D[ Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Unskilled (max Expert)  shield Unskilled (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  devices Unskilled (max Expert)  searching Basic (max Grand Master)  petkeeping Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  axe Basic (max Master)  pick-axe Basic (max Legendary)  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  paddle Unskilled D[č"(max Expert) (1 of 2)D[N morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Basic (max Master)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  divination spells Unskilled (max Expert) (2 of 2)D[ Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Unskilled (max Expert)  shield Unskilled (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  devices Unskilled (max Expert)  searching Basic (max Grand Master)  petkeeping Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  axe Basic (max Master)  pick-axe Basic (max Legendary)  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  paddle Unskilled D[D"(max Expert) (1 of 2)D[* morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Basic (max Master)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  divination spells Unskilled (max Expert) (2 of 2)D[  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Unskilled (max Expert)  shield Unskilled (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  devices Unskilled (max Expert)  searching Basic (max Grand Master)  petkeeping Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  axe Basic (max Master)  pick-axe Basic (max Legendary)  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  paddle Unskilled D[ "(max Expert) (1 of 2)D[1Xe[Leeroy the Little Midget ] St17 Dx16 Co16 In4 Wi5 Ch6 MidDwaMalLaw Dlvl:1 $0 HP 20(20)  Pw 2(2)  AC-4 Exp1 T1Ŀ@f$8D[j =Beware, there will be no return! Still climb? [yn] (n) D[y[Leeroy the Little Midget  20(20)  Pw 2(2)Ŀ@f$8[Leeroy the Little Midget ] St17 Dx16 Co16 In4 Wi5 Ch6 MidDwaMalLaw Dlvl:1 $0 HP 20(20)  Pw 2(2)  AC-4 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) D[= &y Weapons a - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 dwarvish iron helm (being worn) {16} c - an uncursed +0 dwarvish mithril-coat (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0}(end) D[1 Do you want to see your attributes? [ynq] (n) D[nFinal Attributes: You were aligned. Your alignment was 3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: fear factor. You could not have this property extrinsically: poison resistance. You could not have this property intrinsically: invisibility. Scroll identification only worked 100 times out of 191. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 47. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 7. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 92% chance. Scroll drop chance was reduced to 67%. Wand drop chance was reduced to 94%. Potion drop chance was reduced to 88%. Weapon drop chance was reduced to 98%. Food drop chance was reduced to 92%. Monster death droD[ٓ6ps spawned with only 91% chance. --More--D[-The following skill could not be trained at all: elemental spells. The following skill was trained at half the usual rate: searching. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: attack spells. The following skill was limited to skilled proficiency: missile weapons. The following skill was limited to expert proficiency: high heels. The following skill became untrainable if you tried to train it too early: occult spells (turn 157). The following skill became untrainable if you tried to train it too early: healing spells (turn 240). The following skill became untrainable after a while: dagger (turn 19127). The following skill couldn't be trained before a certain turn number is reached: trident (turn 52619). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have sD[.tarted at turn 13423. Monster spawn increase had reached its maximum at turn 148306. In this game, Eevee's evolution was spiriteon. Your limit for ascension was at turn 672520. The monster class that cannot be genocided was trapper or lurker above. The monster class that was spawned more often: umber hulk (freq bonus 2). The monster species that was spawned more often: box jellyfish (freq bonus 12). --More--D[R The monster species that was spawned more often: miscounted extravert readjustable (freq bonus 14). The monster species that was spawned more often: werespider (freq bonus 16). The monster species that was spawned more often: Kati's striped sneaker (freq bonus 16). The monster species that was spawned more often: Naberius (freq bonus 6). The monster species that was spawned more often: thunder caller (freq bonus 28). The monster species that was spawned more often: dark naga hatchling (freq bonus 12). The monster species that was spawned more often: quando sectionalism (freq bonus 15). The monster species that was spawned more often: burning monster (freq bonus 6).The monster species that was spawned more often: infundibulum jumbler evanescence commute academicianship gofer (freq bonus 8). The monster species that was spawned more often: thank pompeii medicative (freq bonus 8). The mD[r onster species that was spawned more often: horn horse (freq bonus 3). The monster species that was spawned more often: sportsmanship crewing (freq bonus 16). The monster species that was spawned more often: islander (freq bonus 4). --More--D[CThe monster species that was spawned more often: chaos lizard (freq bonus 12). The monster species that was spawned more often: Traffic Kop (freq bonus 12). The monster species that was spawned more often: perpendicular guard (freq bonus 18). The monster species that was spawned more often: green slime (freq bonus 8). The monster species that was spawned more often: interlocked semidetached (freq bonus 12). The monster species that was spawned more often: dung beetle (freq bonus 15). The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 25). The monster trait that was more common: monsters that neigh (freq bonus 8). The monster trait that was more common: monsters with nurse dialogue (freq bonus 1). The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 3). The monster trait that was more common: monsters whose attacD[Cks remove Elbereth engravings underneath you (freq bonus 24). The monster species that was never randomly spawned: force quantum mechanic. The monster species that was never randomly spawned: prehistoric cave lizard. The monster species that was never randomly spawned: miller dilapidator. The monster species that was never randomly spawned: horn springy. The monster species that was never randomly spawned: healing gremlin. --More--D[The monster species that was never randomly spawned: turtle tree. The monster species that was never randomly spawned: kudzu. The monster species that was never randomly spawned: werehuggingboot. The monster species that was never randomly spawned: daughter of bedlam. The monster species that was never randomly spawned: Sasuke Uchiha. The monster class that was always generated with extra speed: trove. The RNG hath decreed that this item was never generated: orcish short sword (crude short sword). The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves). The RNG hath decreed that this item was never generated: remove blessing (light cyan). The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET). The RNG hath decreed that this item was never generated: enchant (legit). The RNG hath decreed that this item was never generated: mecha-D[Yirazu ((null)). The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA). The RNG hath decreed that this item was never generated: protective gloves (english gloves). The RNG hath decreed that this item was never generated: survival knife ((null)). --More--D[#The RNG hath decreed that this item was never generated: diode (two-wired thing). The RNG hath decreed that this item was generated more often: doom (one, freq bonus 46). The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 28). The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 392). The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 33). The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 16). The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 16)D[# . The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 9). The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 9). --More--D[j The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 6). The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 8). The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 11). The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 9). The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 4). The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 9). The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: crystal sword ((nullD[k ), freq bonus 6). The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 13). The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak). --More--D[ȕThe RNG hath decreed that this item was always generated cursed: condome ((null)). The RNG hath decreed that this item was always generated cursed: destroy armor (destructive). The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak). The RNG hath decreed that this item was always generated cursed: green sweets ((null)). The RNG hath decreed that this item was always generated cursed: aklys (thonged club). The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)). The RNG hath decreed that this item was always generated cursed: reflection (withered). The RNG hath decreed that this item was always generated cursed: stunning (viscous). The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC). The RNG hath decreed that this trap was always invisible: kop cube. The RNG hD[ath decreed that this trap was generated more often: land mine (freq bonus 4). Next attribute increase check would have come at turn 761. --More--D[jStrength training was 0. Dexterity training was 0. Wisdom training was 3. Constitution training was 0. You had not decided on your sexuality yet. You were prevented from having poison resistance (0). You were prevented from having an increased fear factor (0). You had automatic searching. You had infravision. You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (352). You survived. --More--D[GĿ@f$8[Leeroy the Little Midget ] St17 Dx16 Co16 In4 Wi5 Ch6 MidDwaMalLaw Dlvl:1 $0 HP 20(20)  Pw 2(2)  AC-4 Exp1 T1Do you want to see your discoveries? [ynq] (n) D[c$ n Discoveries   Weapons  * dwarvish mattock (broad pick)  * dwarvish spear (stout spear)  * dwarvish short sword (broad short sword)  Armor  * dwarvish iron helm (hard hat)  * dwarvish cloak (hooded cloak)  * dwarvish roundshield (large round shield)  Scrolls  scroll of healing (HIGH RATE LOWER VOLTAGE IS LOW)  scroll of mana (ON TIMON TIME ON TIME)  scroll of phase door (ENSSNAKE F FIGHTAH)  scroll of standard id (GHOTI)  scroll of cure (FIREWALL STUNT IS MORE POWERE WHEN TIRED)  * scroll of extra healing (EARLYGAME LATEGAME ENDGAME)  * scroll of greater mana restoration (PROZACELF WANTS TO BE SWARMING SWING BUN  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom) (1 of 2)D[Ŀ@f$8[Leeroy the Little Midget ] St17 Dx16 Co16 In4 Wi5 Ch6 MidDwaMalLaw Dlvl:1 $0 HP 20(20)  Pw 2(2)  AC-4 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) D[ q