C[ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-09.17:18:30.ttyrec Time: (1531156710) Mon Jul 9 17:18:30 2018 C[gGThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. C[WShall I pick a character's race, role, gender and alignment for you? [ynq] C[ RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)C[Ep u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)C[  Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6)C[x! m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage (4 of 6)C[a% I - a Pokemon  J - a Politician  K - a Priest/Priestess  L - a Prostitute  M - a Psion  N - a Ranger  O - a Ringseeker  P - a Rocker  Q - a Rogue  R - a Sage  S - a Saiyan  T - a Samurai  U - a Scientist  V - a Shapeshifter  W - a Slave Master  X - a Spacewars Fighter  Y - a Supermarket Cashier  Z - a Thalmor  a - a Topmodel  b - a Tourist  c - a Tracer  d - a Transsylvanian (5 of 6)C[  e - a Transvestite  f - a Twelph  g - an Unbeliever  h - an Undead Slayer  i - an Undertaker  j - an User of Stand  k - a Valkyrie  l - a Wandkeeper  m - a Warrior  n - a Wild Talent  o - a Wizard  p - a Yeoman  q - a YSexymate  r - a Zookeeper  s - a Zyborg  * - Random  ! - Quit (6 of 6)C[% I - a Pokemon  J - a Politician  K - a Priest/Priestess  L - a Prostitute  M - a Psion  N - a Ranger  O - a Ringseeker  P - a Rocker  Q - a Rogue  R - a Sage  S - a Saiyan  T - a Samurai  U - a Scientist  V - a Shapeshifter  W - a Slave Master  X - a Spacewars Fighter  Y - a Supermarket Cashier  Z - a Thalmor  a - a Topmodel  b - a Tourist  c - a Tracer  d - a Transsylvanian (5 of 6)C[L+Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)C[H)+Use hybrid races? [yn] (n) C[nChoosing Gender Pick the gender of your asgardish Thalmor  m - male f - female * - Random ! - Quit(end) C[$7+Choosing Alignment Pick the alignment of your male asgardish Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) C[/b+C[Ŀ@@@$C[[Leeroy the Concordate Agent ] St12 Dx12 Co10 In13 Wi11 Ch14 ThaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 14(14)  AC2 Exp1 T1 It is written in the Book of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Manwe Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hourC[n of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More--C[A$Ŀ@@@$C[oHello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Thalmor.--More--C[M\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--C[ - Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy--More--C[nĿ @Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice.--More--C[Ŀ @Unfortunately for you, you're playing an old version of the game. Please play the up-to-date version instead. If you have any complaints, get on the #em.slashem.me IRC channel on Freenode.--More--C[%Z  [Leeroy the Concordate Agent  19(19)  Pw 14(14)Ŀ@@@$[Leeroy the Concordate Agent ] St12 Dx12 Co10 In13 Wi11 Ch14 ThaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 14(14)  AC2 Exp1 T1You didn't even score a single point. You noob!--MC[HZ ore--C[3Do not pass go. Do not collect 200 zorkmids.C[1--More--C[ NDo you want your possessions identified? DYWYPI? [ynq] (n) C[LTn Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) C[=eĿ@@@$[Leeroy the Concordate Agent ] St12 Dx12 Co10 In13 Wi11 Ch14 ThaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 14(14)  AC2 Exp1 T1Do you want to see your attributes? [ynq] (n) C['nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: drunken boxing. You could not have this property extrinsically: stunnopathy. You could not have this property intrinsically: confusion resistance. Amulet identification only worked 15 times out of 17. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 29. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 131. Monsters only dropped their equipment with 87% chance. Scroll drop chance was reduced to 89%. Ring drop chance was reduced to 70%. Wand drop chance was reduced to 96%. Potion drop chance was reduced to 85%. Musable item generation frequency had a negative bias of 24%. The following skill could not be trainedC[8| at all: martial arts. The following skill was trained at half the usual rate: missile weapons. --More--C[The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: sling. The following skill was limited to skilled proficiency: enchantment spells. The following skill was limited to expert proficiency: whip. The following skill became untrainable if you tried to train it too early: boomerang (turn 25). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 68948. Monster spawn increase had reached its maximum at turn 158343. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 906235. The monster class that cannot be genocided was Keystone Kop. The monster class that was spawned more often: wall monster (freq bonus 2). The monster color that was spawned more often: bright green (freq bonus 1). The monster species that was spawned more C[eoften: serpent-necked lioness (freq bonus 12). The monster species that was spawned more often: communicant overt (freq bonus 30). The monster species that was spawned more often: multi-hued fungus (freq bonus 10). The monster species that was spawned more often: Mokona the Moogle (freq bonus --More--C[6).The monster species that was spawned more often: greater ice cattle (freq bonus 10). The monster species that was spawned more often: Ruea's stiletto boot (freq bonus 36). The monster species that was spawned more often: huge pile of killer coins (freq bonus 15). The monster species that was spawned more often: fiendish hobgoblin (freq bonus 24). The monster species that was spawned more often: baby mercurial dragon (freq bonus 7). The monster species that was spawned more often: chaos monkey (freq bonus 36). The monster species that was spawned more often: grem-lich (freq bonus 18). The monster species that was spawned more often: freemason prior (freq bonus 6).The monster species that was spawned more often: Windows ME (freq bonus 16). The monster species that was spawned more often: otyugh (freq bonus 10). The monster species that was spawned more often: living wall (freq bonus 4). ["19;1HThe monster species that was spawned more often: vising earthquake (freq bonus 14). The monster species that was spawned more often: Hungry Times (freq bonus 15). The monster species that was spawned more often: luminescent fungus (freq bonus --More--C[>Z24). The monster species that was spawned more often: very old stone dragon (freq bonus 8). The monster species that was spawned more often: rod mimic (freq bonus 10). The monster trait that was more common: monsters that walk through walls (freq bonus 2). The monster trait that was more common: monsters that originate from Angband (freq bonus 1). The monster trait that was more common: monsters that cuss (freq bonus 1). The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4). The monster trait that was more common: monsters that are classified as petty (freq bonus 1). The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1). The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 8). The monster trait that was more common: mC[QZonsters whose attacks do random things (freq bonus 9). The monster trait that was more common: monsters that can tunnel (freq bonus 3).The monster trait that was more common: monsters with a thick skin (freq bonus --More--C[94).The monster species that was never randomly spawned: black mold. The monster species that was never randomly spawned: ghoul caster. The monster species that was never randomly spawned: hand of god. The monster species that was never randomly spawned: platinum force patch. The monster species that was never randomly spawned: innkeeper. The monster species that was never randomly spawned: battle bunny. The monster species that was never randomly spawned: nautilus steward. The monster species that was never randomly spawned: Koschei. The monster species that was never randomly spawned: shushed twinkly. The monster species that was never randomly spawned: Felix. The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield). The RNG hath decreed that this item was never generated: cardboard fan ((null)). The RNG hath decreed that this item was never generated:C[G cloak of invisibility (opera cloak). The RNG hath decreed that this item was never generated: devil star ((null)). The RNG hath decreed that this item was never generated: flail ((null)). The RNG hath decreed that this item was never generated: menu bug stone (gray). The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE). --More--C[߯ The RNG hath decreed that this item was never generated: cure sickness (indigo). The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN). The RNG hath decreed that this item was never generated: chanter shirt ((null)). The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 48). The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 8). The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 22). The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 6). The RNG hathC[ decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 12). --More--C[:The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 18). The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 8). The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freqC[N bonus 10). The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 7). --More--C[The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 12). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 5). The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword). The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet). The RNG hath decreed that this item was always generated cursed: loadboulder (gray). The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted). The RNG hath decreed that this item was always generated cursed: athame ((null)). The RNG hath decreed that this item was always generated cursed: javelin (throwing spear). The RNG hath decreed that this item was always generated cursed: tourmaline (red). The RNG hath decreed that this item was always generated cursed: blue dragC[on scale mail ((null)). The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown). --More--C[S7 TThe RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)). The RNG hath decreed that this trap was always invisible: sincount trap. The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 1). Next attribute increase check would have come at turn 3301. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were sleep resistant. You were prevented from drunken boxing (0). You were prevented from having stunnopathy (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (157). You are dead. --More--C[.5 fĿ@@@$[Leeroy the Concordate Agent ] St12 Dx12 Co10 In13 Wi11 Ch14 ThaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 14(14)  AC2 Exp1 T1Do you want to see your discoveries? [ynq] (n) C[n Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword) (1 of 8)C[qUqĿ@@@$[Leeroy the Concordate Agent ] St12 Dx12 Co10 In13 Wi11 Ch14 ThaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 14(14)  AC2 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) C[ qC[ $ C[