YC[6 Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-09.12:49:15.ttyrec Time: (1531140555) Mon Jul 9 12:49:15 2018 YC[L2cThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...YC[O[Leeroy the Concordate Agent ] St7 Dx5 Co8 In6 Wi7 Ch10 ThaDroMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC5 Exp1 T1You return to level 1 in The Dungeons of Doom.--More--YC[e x x@ x@   [Leeroy the Concordate Agent ] St7 Dx5 Co8 In6 Wi7 Ch10 ThaDroMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC5 Exp1 T1Hello Leeroy, the droven Thalmor, welcome back to SlashEMExtended![Leeroy the Concordate Agent ] St7 Dx5 Co8 In6 Wi7 Ch10 ThaDroMalLaw  16(16)  Pw 17(17)  AC5 Exp1 T1--More--YC[dn(The moon is waning tonight.YC[JBeware, there will be no return! Still climb? [yn] (n) YC[:Ry[Leeroy the Concordate Agent  16(16)  Pw 17(17) x x@ x@   [Leeroy the Concordate Agent ] St7 Dx5 Co8 In6 Wi7 Ch10 ThaDroMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC5 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) YC[X fy Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +2 dark elven arrows named Black Hades (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) YC[\ x x@ x@   [Leeroy the Concordate Agent ] St7 Dx5 Co8 In6 Wi7 Ch10 ThaDroMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC5 Exp1 T1Do you want to see your attributes? [ynq] (n) YC[nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: wonderlegs. You could not have this property extrinsically: curse resistance. You could not have this property intrinsically: stoned chilling. Scroll identification only worked 100 times out of 121. Potion identification only worked 3 times out of 7. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 21. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 3. Tool identification only worked 5 times out of 10. Scroll drop chance was reduced to 73%. Ring drop chance was reduced to 85%. Wand drop chance was reduced to 98%. Amulet drop chance was reduced to 49%. Potion drop chance was reduced to 80%. Armor dYC[4rop chance was reduced to 87%. --More--YC[V Food drop chance was reduced to 60%. Musable item generation frequency had a negative bias of 44%. Monster death drops spawned with only 75% chance. The following skill could not be trained at all: protection spells. The following skill was trained at half the usual rate: bare-handed combat. The following skill was trained at one fifth the usual rate: enchantment spells. The following skill was limited to basic proficiency: unicorn horn. The following skill was limited to skilled proficiency: broadsword. The following skill was limited to expert proficiency: occult spells. The following skill became untrainable if you tried to train it too early: spirituality (turn 18). The following skill became untrainable if you tried to train it too early: polearms (turn 2640). The following skill became untrainable after a while: protection spells (turn 38999). The following skill couldn't be trained before aYC[V A certain turn number is reached: enchantment spells (turn 20256). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 24591. Monster spawn increase had reached its maximum at turn 145341. --More--YC[5 In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 312984. The monster class that cannot be genocided was vortex. The monster class that was spawned more often: piece of food (freq bonus 1). The monster species that was spawned more often: rainbow colony (freq bonus 6). The monster species that was spawned more often: rot walker (freq bonus 16). The monster species that was spawned more often: glacier fern spore (freq bonus 8).The monster species that was spawned more often: fiberglass insulation golem (freq bonus 12). The monster species that was spawned more often: decoction childproof (freq bonus 15). The monster species that was spawned more often: ettin (freq bonus 24). The monster species that was spawned more often: hungry spore (freq bonus 9). The monster species that was spawned more often: mediator (freq bonus 8). The monster species that was spawned more often: tiYC[5 ger (freq bonus 8). The monster species that was spawned more often: evasive heavy weapon dude (freq bonus 10). The monster species that was spawned more often: large dog (freq bonus 9). The monster species that was spawned more often: powerful blonde girl (freq bonus 10). The monster species that was spawned more often: rohirrim (freq bonus 8). --More--YC[ܨThe monster species that was spawned more often: Officer Sergeant (freq bonus 8).The monster species that was spawned more often: elven centaur (freq bonus 10). The monster species that was spawned more often: argentum golem (freq bonus 10). The monster species that was spawned more often: winter wolf cub (freq bonus 12). The monster species that was spawned more often: spikey mushroom patch (freq bonus 9). The monster species that was spawned more often: very old silver dragon (freq bonus 48). The monster species that was spawned more often: dryad (freq bonus 6). The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2). The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4). The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4). The monster trait that was more commYC[ on: monsters whose attacks cause you to hallucinate (freq bonus 1). The monster trait that was more common: monsters that imitate (freq bonus 6). The monster trait that was more common: monsters who attack with plasma clouds --More--YC[ (freq bonus 3). The monster species that was never randomly spawned: RNG Kop. The monster species that was never randomly spawned: chillbug. The monster species that was never randomly spawned: arena rubber. The monster species that was never randomly spawned: fearful trove. The monster species that was never randomly spawned: werenymph. The monster species that was never randomly spawned: cabbalist. The monster species that was never randomly spawned: silver hulk. The monster species that was never randomly spawned: exeggutor. The monster species that was never randomly spawned: cameroonian goalkeeper. The monster species that was never randomly spawned: phaser force patch. The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)). The RNG hath decreed that this item was never generated: unlevitate (posh). The RNG hath decreed that this item was never generated: flint (gray). C[ 16;1HThe RNG hath decreed that this item was never generated: final explosion (venerable). The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves). The RNG hath decreed that this item was never generated: clairvoyance (luminescent). The RNG hath decreed that this item was never generated: noble's dress (armored --More--YC[$black dress). The RNG hath decreed that this item was never generated: night vision (blueberry). The RNG hath decreed that this item was never generated: amulet of edibility (wary). The RNG hath decreed that this item was never generated: full healing (hawthorn). The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 21). The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 21). The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 26). The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 8). The RNG hathYC[8 decreed that this item was generated more often: stone to flesh (thick, freq bonus 11). The RNG hath decreed that this item was generated more often: secretion dagger --More--ZC['z((null), freq bonus 7). The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 3). The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 33). The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 11). The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 13). The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 11). The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 2). The RNG hath decreed tZC[Jz8hat this item was generated more often: searching (tiger eye, freq bonus 15). The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 80). The RNG hath decreed that this item was generated more often: pistol ((null), --More--ZC[F freq bonus 16). The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 3). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 63). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 33). The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet). The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN). The RNG hath decreed that this item was always generated cursed: gain energy (cloudy). The RNG hath decreed that this item was always generated cursed: mithril whip ((null)). The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak). The RNG hath decreed that this item was always generated cursed: light (glass). The RNG hath decreZC[F ed that this item was always generated cursed: mirror (looking glass). The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak). --More--ZC[?The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT). The RNG hath decreed that this item was always generated cursed: flanged mace ((null)). The RNG hath decreed that this trap was always invisible: random message trap. The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 5). Next attribute increase check would have come at turn 391. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having curse resistance (0). You were prevented from having wonderlegs (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (80). You survived. --More--ZC[ x x@ x@   [Leeroy the Concordate Agent ] St7 Dx5 Co8 In6 Wi7 Ch10 ThaDroMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC5 Exp1 T1Do you want to see your discoveries? [ynq] (n) ZC[n Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword) (1 of 8)ZC[OU * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe) (2 of 8)ZC[P 2 * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * ya (bamboo arrow) (3 of 8)ZC[  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing) (4 of 8) ZC[dz * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (green robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm) (5 of 8) ZC[ * helmet (inkcoat helmet)  * sedge hat (winged helmet)  * skullcap (organic helmet)  * flack helmet (metal disk)  * crystal helm (narrow helmet)  * mining helm (water-pipe helmet)  * field helm (arduous helmet)  * helm of safeguard (crazy helmet)  * war hat (basin helmet)  * plasteel gloves (white gloves)  * leather gloves (even pair of gloves)  * gauntlets of safeguard (paper gloves)  * gauntlets of plugsuit (concrete gloves)  * commander gloves (english gloves)  * field gloves (natural gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots) (6 of 8) ZC[ * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (beautiful heels)  * field boots (explosive boots)  * boots of safeguard (riding boots)  Scrolls  scroll of healing (FUS RO DAH)  scroll of mana (SALIQUAS)  scroll of phase door (TSVETOCHNYYE SHORTY I LEY)  scroll of standard id (BLESSED GENOCIDE) (7 of 8) ZC[N  scroll of cure (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED)  * scroll of extra healing (IMOLATEING TO ATTACK ENEMY SPEE RISE)  * scroll of greater mana restoration (RICHARDGERE KATHERINEHEGL SARAHJESSICAPA  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (8 of 8) ZC[4 x x@ x@   [Leeroy the Concordate Agent ] St7 Dx5 Co8 In6 Wi7 Ch10 ThaDroMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC5 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n)  ZC[1xn Vanquished creatures:  0 blobs (1 created) 0 marine goblins (2 created) 0 grid bugs (3 created) 0 sub-gnomes (1 created) 0 vampiroids (1 created) 0 thalmors (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ZC[Do you want to see your conduct? [ynq] (n) ZC[ n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ZC[The thalmor called Rulindil the concordate agent can't follow you into the Black Market. Goodbye Leeroy the Thalmor... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you escaped.--More--