IC[ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-09.06:57:13.ttyrec Time: (1531119433) Mon Jul 9 06:57:13 2018 IC[This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] IC[ RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)JC[@: u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)JC[%G Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6)JC[ ! m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage (4 of 6)OC[5 % I - a Pokemon  J - a Politician  K - a Priest/Priestess  L - a Prostitute  M - a Psion  N - a Ranger  O - a Ringseeker  P - a Rocker  Q - a Rogue  R - a Sage  S - a Saiyan  T - a Samurai  U - a Scientist  V - a Shapeshifter  W - a Slave Master  X - a Spacewars Fighter  Y - a Supermarket Cashier  Z - a Thalmor  a - a Topmodel  b - a Tourist  c - a Tracer  d - a Transsylvanian (5 of 6)QC[H +Choosing Race Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)WC[5 u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)WC[ Pick the race of your Thalmor   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)ZC[')+Use hybrid races? [yn] (n) [C[nChoosing Gender Pick the gender of your asgardish Thalmor  m - male f - female * - Random ! - Quit(end) [C[)# 7+Choosing Alignment Pick the alignment of your male asgardish Thalmor  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) \C[*7+Ŀ+$@@[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 14(14)  AC3 Exp1 T1 It is written in the Book of Manwe Sulimo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hi\C[=7fd it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Manwe Sulimo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Concordate Agent, have been heralded from birth as the instrument of Manwe Sulimo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manwe Sulimo!--More--]C[nĿ+$@@Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Thalmor.--More--]C[] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--^C[ [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T1The moon is waning tonight.`C[j( Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) aC[ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) bC[h+Do you want to turn on the number pad? [yn] (n) dC[ JnDo you want to turn this annoying message off? [yn] (n) eC[yIn order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.--More--eC[B8  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false] (1 of 7)fC[pE[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 14(14)  AC3 Exp1 T1Ŀ+$@@gC[# gC[ enhancegC[t nhancegC[V%  Current skills: (0 slots available)   Fighting Skills  general combat Basic (max Master)  shield Basic (max Master)  body armor Basic (max Master)  polymorphing Unskilled (max Expert)  devices Unskilled (max Expert)  searching Unskilled (max Expert)  spirituality Unskilled (max Expert)  missile weapons Unskilled (max Expert)  techniques Unskilled (max Expert)  form I (Shii-Cho) Unskilled (max Expert)  form II (Makashi) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form VI (Niman) Unskilled (max Expert)  martial arts Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife gC[% / Unskilled (max Expert) (1 of 3)rC[9%  axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Basic (max Master)  broadsword Basic (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max ExperrC[w% |t)  bow Basic (max Master)  sling Unskilled (max Expert) (2 of 3)uC[~ firearms Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  lightsaber Unskilled (max Expert)  Spellcasting Skills  attack spells Basic (max Master)  healing spells Unskilled (max Expert)  divination spells Unskilled (max Expert)  enchantment spells Unskilled (max Expert)  protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  occult spells Basic (max Wizard)  elemental spells Unskilled (max Expert)  chaos spells Basic (max Master)  matter spells Unskilled (max Expert) (3 of 3)C[7E[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 14(14)  AC3 Exp1 T1Ŀ+$@@C[ -What do you want to throw? [acd or ?*] C[Never mind.[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T1C[T &You displaced your thalmor called Rulindil the concordate agent.[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T2@@C[[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T3@@<C[ZYou displaced your thalmor called Rulindil the concordate agent.[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T3C[n@You see here 9 gold pieces {0}.[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T3 [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T4@C[9 gold pieces.[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw 9 19(19)  Pw 14(14)  AC3 Exp1 T4C[<What do you want to throw? [$acd or ?*] C[LqNever mind.[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T4C[,s[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T5@@C[ There is a fountain here. Use "q." to drink from it.[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T5C[[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T5 [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T6@@C[3KThe door opens.[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T7@C[/#[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T7 [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T8@@#C[ [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T9##@@#C[There is a wall in the way![Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T9C["There is a wall in the way![Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T9C[g[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T9 [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T10$@@C[Z  #` @ You see here a gold piece {0}.[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T11@C[@You try to move the boulder, but in vain.[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T11C[ 1 gold piece.[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw 10 HP 19(19)  Pw 14(14)  AC3 Exp1 T11C[[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T11 [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T12#@@#C[82[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T13#@@#C[ [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T14##@@#[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T14C[  [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T15 [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T16 [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T17##@@###  An arrow shoots out at you!You are hit by an arrow![Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T17[-2 -> 1C[ 7][Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T17 [Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T18@C[There is nothing here to pick up.[Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T18C[D9##@^r[Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T18You hear some noises.[Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T19rC[[Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T19 [Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T20 r##@C[ݕg[Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T21 r@@C[t@Do you really want to step into that arrow trap? [yn] (n) C[Ʌn[Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T21C[i# C[0 untrapC[bl ntrapC[l}4In what direction? [hykulnjb><] C[MThat arrow trap is difficult to disarm.[Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T21 [Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T22 rC[ # C[ untrapC[ ntrapC[p 4In what direction? [hykulnjb><] C[QThat arrow trap is difficult to disarm.[Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T23rC[bYou kill the sewer rat![Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T23 [Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T24C[ r[Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T25#@@#C[u) # C[ untrapC[L ntrapC[[Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T25C[ʅN Weapons  a - a blessed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) C[c[Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw Dlvl:1 $10 HP 17(19)  Pw 14(14)  AC3 Exp1 T25#### ########` @^@ ########Ŀ###<[C[[d?mC[ &Pick an object.C[@ a human or elf or you (asgardish thalmor called Leeroy)  Accessing Pokedex entry for asgardian...   Base statistics of this monster type:  Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d3, uses weapon - ordinary physical  1d3, uses weapon - ordinary physical C[  --More--C[` ## ## ########` @^@ ########Ŀ #[Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T25C[Pick an object.C[@ a human or elf or you (asgardish thalmor called Leeroy)  Accessing Pokedex entry for thalmor...   Base statistics of this monster type:  Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical C[y  1d4, uses magic spell(s) - random magic spell  --More--C[ ## ## ########` @^@ ########Ŀ # ##[Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw C[o$14(14)  AC3 Exp1 T25C[MPick an object.C[ @ a human or elf or you (asgardish thalmor called Leeroy)  Accessing Pokedex entry for thalmor...   Base statistics of this monster type:  Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical C[+ y  1d4, uses magic spell(s) - random magic spell  --More--C[ ## ## ########` @^@ ########Ŀ # ##[Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw C[\$14(14)  AC3 Exp1 T25C[There is a wall in the way![Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T25C[ [Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T25 [Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T26@@C[-, You stop. Your thalmor called Rulindil the concordate agent is in the way![Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T27C[AXYou displaced your thalmor called Rulindil the concordate agent.[Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T27 [Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T28@o@C[[ [Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T29@@C[ [Leeroy the Concordate Ag ent] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  17(19)  Pw 14(14)  AC3 Exp1 T29 [Leeroy the Concordate Age nt] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  18(19)  Pw 14(14)  AC3 Exp1 T30 o@@C[K[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T31@@C[A[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T31 [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T32 o@@C[E[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T33@@C[[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T33 [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T34o@@C[^ [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T35@@C[> [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T35 [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T36#@@C[k There is a wall in the way![Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T36C[There is a wall in the way![Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T36C[ϬpYou displaced your thalmor called Rulindil the concordate agent.[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T37@@C[[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T37 [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T38@@C[5You cannot diagonally move through a door![Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T38C[4You cannot diagonally move through a door![Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T38C[#[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T39@@C[[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T39 [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T40@@C[7![Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T41@@C[y][Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T41 [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T42@@C[y[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T43 [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T44@@C[X[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T45@@C[[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T45 [Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T46@@C[[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw  19(19)  Pw 14(14)  AC3 Exp1 T47@@C[=Beware, there will be no return! Still climb? [yn] (n) C[=y[Leeroy the Concordate Agent  19(19)  Pw 14(14)#### ########`# ^ ########Ŀ#@##@C[x[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw Dlvl:1 $10 HP 19(19)  Pw 14(14)  AC3 Exp1 T47Do you want your possessions identified? DYWYPI? [ynq] (n) C[yRn Weapons  a - a blessed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) C[6#### ########`# ^ ########Ŀ#@##@[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw [23C[6;1HDlvl:1 $10 HP 19(19)  Pw 14(14)  AC3 Exp1 T47Do you want to see your attributes? [ynq] (n) C[0anFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: half spell damage. You could not have this property extrinsically: curse resistance. You could not have this property intrinsically: petrification resistance. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 9. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 18. Gem identification only worked 100 times out of 124. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 99% chance. Scroll drop chance was reduced to 89%. Wand drop chance was reduced to 93%. Potion drC[]aaop chance was reduced to 96%. Weapon drop chance was reduced to 10%. --More--C[Armor drop chance was reduced to 76%. Food drop chance was reduced to 88%. Musable item generation frequency had a negative bias of 30%. Concealing monsters were spawned underneath items 22% of the time only. The following skill could not be trained at all: long sword. The following skill was trained at half the usual rate: healing spells. The following skill was trained at one fifth the usual rate: riding. The following skill was limited to basic proficiency: protection spells. The following skill was limited to skilled proficiency: body spells. The following skill was limited to expert proficiency: petkeeping. The following skill became untrainable if you tried to train it too early: paddle (turn 36). The following skill became untrainable if you tried to train it too early: general combat (turn 1536). The following skill became untrainable after a while: chaos spells (turn 54544). The followingC[^ skill couldn't be trained before a certain turn number is reached: martial arts (turn 39333). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 34437. Monster spawn increase had reached its maximum at turn 131302. --More--C[EIn this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 779517. The monster class that cannot be genocided was arachnid or centipede. The monster class that was spawned more often: centaur (freq bonus 8). The monster species that was spawned more often: hell temptress (freq bonus 80). The monster species that was spawned more often: blue mold (freq bonus 120). The monster species that was spawned more often: stone patch (freq bonus 36). The monster species that was spawned more often: freemen municipally (freq bonus 28). The monster species that was spawned more often: legion devil grunt (freq bonus 22). The monster species that was spawned more often: agate force patch (freq bonus 11). The monster species that was spawned more often: jiangshi (freq bonus 20). The monster species that was spawned more often: amorphous force patch (freq bonus 18). The monster speciC[Fces that was spawned more often: schwood bear (freq bonus 84). The monster species that was spawned more often: wooden force fungus (freq bonus 20). The monster species that was spawned more often: sand leaper (freq bonus 132). The monster species that was spawned more often: brown faerie (freq bonus 27). --More--C[ The monster species that was spawned more often: gentle girl (freq bonus 44). The monster species that was spawned more often: contrarily pact (freq bonus 10). The monster species that was spawned more often: irresistible growth (freq bonus 48). The monster species that was spawned more often: young spirit (freq bonus 40). The monster species that was spawned more often: noxious growth (freq bonus 72). The monster species that was spawned more often: whirling hatchet (freq bonus 28). The monster species that was spawned more often: gigant (freq bonus 10). The monster species that was spawned more often: albino force fungus (freq bonus 26). The monster trait that was more common: monsters that can swim (freq bonus 2). The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4). The monster trait that was more common: monsters that originate from Animeband (C[+ freq bonus 4). The monster trait that was more common: monsters that eat veggies (freq bonus 1).The monster species that was never randomly spawned: reaper warp fungus. The monster species that was never randomly spawned: pithy morphin. --More--C[The monster species that was never randomly spawned: healthy cave spider. The monster species that was never randomly spawned: revival spinner. The monster species that was never randomly spawned: grass green sentai. The monster species that was never randomly spawned: lilac mushroom. The monster species that was never randomly spawned: pisaca lord. The monster species that was never randomly spawned: guesting rassled. The monster species that was never randomly spawned: Master Archon. The monster species that was never randomly spawned: staler flakier resistor. The RNG hath decreed that this item was never generated: frost (ephemeral). The RNG hath decreed that this item was never generated: troll hide (disgusting cloak). The RNG hath decreed that this item was never generated: bunny uniform (red leather armor). The RNG hath decreed that this item was never generated: jumping boots (hiking boots). The RC[NG hath decreed that this item was never generated: color cone (conical hat). The RNG hath decreed that this item was never generated: special shield ((null)). The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)). The RNG hath decreed that this item was never generated: implant of hacking --More--C[5(dun). The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic). The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet). The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 35). The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 6). The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: kokken ((null), C[ 6freq bonus 16). The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 14). The RNG hath decreed that this item was generated more often: sinful heels (red --More--C[ sneakers, freq bonus 10). The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 9). The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 11). The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 6). The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 4). The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 2). The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 10). The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 7). The RNG hath decreed that this item was generated more oC[ ften: wind (timber, freq bonus 6). The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: cyan dragon --More--C[scales ((null), freq bonus 7). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 95). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 24). The RNG hath decreed that this item was always generated cursed: magic lamp (lamp). The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak). The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope). The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)). The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT). The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield). The RNG hath decreed that this item was always generated cursed: reC[move blessing (light cyan). The RNG hath decreed that this item was always generated cursed: sack (bag). The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable). --More--C[h6 The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting). The RNG hath decreed that this trap was always invisible: throne trap. The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 9). Next attribute increase check would have come at turn 476. Strength training was 0. Dexterity training was 1. Wisdom training was 1. Constitution training was 4. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having half spell damage (0). You were prevented from having curse resistance (0). You saw invisible. You had infravision. You had 1449 points of nutrition remaining. Your luck was zero. You could not have safely prayed (70). You survived. --More--C[#### ########`# ^ ########Ŀ#@##@[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw [23C[;1HDlvl:1 $10 HP 19(19)  Pw 14(14)  AC3 Exp1 T47Do you want to see your discoveries? [ynq] (n) C[V n Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword) (1 of 8)C[`#### ########`# ^ ########Ŀ#@##@[Leeroy the Concordate Agent ] St14 Dx10 Co6 In13 Wi5 Ch12 ThaAsgMalLaw [23C[`;1HDlvl:1 $10 HP 19(19)  Pw 14(14)  AC3 Exp1 T47Do you want an account of creatures vanquished? [ynq] (n) C[= dn Vanquished creatures:  0 goblins (1 created) a sewer rat a drains rat 0 kobold zombies (1 created) 0 thalmors (1 created)  5 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--C[Do you want to see your conduct? [ynq] (n) C[r n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--C[Goodbye Leeroy the Thalmor... You escaped from the dungeon with 14 points, and 10 pieces of gold, after 47 moves. You were level 1 with a maximum of 19 hit points when you escaped.--More--