C[ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-07-09.06:54:06.ttyrec Time: (1531119246) Mon Jul 9 06:54:06 2018 C[cThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...C[ C[>[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw Dlvl:1 $10 HP 15(15)  Pw 10(10)  AC2 Exp1 T37You return to level 1 in The Dungeons of Doom.--More--C[a<Ŀ###############@Ŀ<##@[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalC[<mLaw Dlvl:1 $10 HP 15(15)  Pw 10(10)  AC2 Exp1 T37Hello Leeroy, the troll Thalmor, welcome back to SlashEMExtended![Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T37--More--C[)The moon is waning tonight.C[#50Unknown command ' '.--More--C[(vYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) C[^nĿTurn the number pad on? [yn] (n) C[y[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T37C[~ Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  e - an uncursed +0 ranseur {20}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  f - 5 uncursed scrolls of healing {0}  g - 4 uncursed scrolls of mana {0}  h - 3 uncursed scrolls of phase door {0}  i - 2 uncursed scrolls of standard id {0}  j - an uncursed scroll of cure {0} (end) C[[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw Dlvl:1 $10 HP 15(15)  Pw 10(10)  AC2 Exp1 T37Ŀ###############@Ŀ<##@[C[ҠUmC[ # C[:tC[QechniqueC[}s  Choose a technique  Name Level Status a - appraisal 1 Prepared b - panic digging 1 Prepared c - phase door 1 Prepared d - invoke deity 1 Prepared(end) C[Ŀ#########[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T37C[d# C[J enhanceC[< nhanceC[)? Current skills: (0 slots available)   Fighting Skills  general combat Basic (max Master)  shield Basic (max Master)  body armor Basic (max Master)  polymorphing Unskilled (max Expert)  devices Unskilled (max Expert)  searching Unskilled (max Expert)  spirituality Unskilled (max Expert)  missile weapons Unskilled (max Expert)  techniques Unskilled (max Expert)  form I (Shii-Cho) Unskilled (max Expert)  form II (Makashi) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form VI (Niman) Unskilled (max Expert)  martial arts Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife C[C?/ Unskilled (max Expert) (1 of 3)C[" axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Basic (max Master)  broadsword Basic (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max ExperC[5|t)  bow Basic (max Master)  sling Unskilled (max Expert) (2 of 3)C[ Current skills: (0 slots available)   Fighting Skills  general combat Basic (max Master)  shield Basic (max Master)  body armor Basic (max Master)  polymorphing Unskilled (max Expert)  devices Unskilled (max Expert)  searching Unskilled (max Expert)  spirituality Unskilled (max Expert)  missile weapons Unskilled (max Expert)  techniques Unskilled (max Expert)  form I (Shii-Cho) Unskilled (max Expert)  form II (Makashi) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form VI (Niman) Unskilled (max Expert)  martial arts Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (maC[x Expert) (1 of 3)C[ axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Basic (max Master)  broadsword Basic (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max ExperC[|t)  bow Basic (max Master)  sling Unskilled (max Expert) (2 of 3)C[  firearms Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  lightsaber Unskilled (max Expert)  Spellcasting Skills  attack spells Basic (max Master)  healing spells Unskilled (max Expert)  divination spells Unskilled (max Expert)  enchantment spells Unskilled (max Expert)  protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  occult spells Basic (max Wizard)  elemental spells Unskilled (max Expert)  chaos spells Basic (max Master)  matter spells Unskilled (max Expert) (3 of 3)C[[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw Dlvl:1 $10 HP 15(15)  Pw 10(10)  AC2 Exp1 T37Ŀ###############@Ŀ<##@[C[UmC[o &You can't jump very far.--More--C[[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T37C[&In what direction? [47896321><] C[[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T37C[-DUnknown command 'M-C'.[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T37Unknown command 'M-''.[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T37C[Unknown command '!'.[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T37C[[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T37C[w[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T38@@C[tA [Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T39@@C[ W [Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T40@@C[[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T41@@C[ [Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T42 [Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T42@@C[% You cannot diagonally move through a door![Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T42C[(You cannot diagonally move through a door![Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T42C[q[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T43@@C[Q ,[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T44@@C[[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T45@C[E+[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T46@@C[x [Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T47@C[[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T48@@C["[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T49@@C[y[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T50@@C[ -[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T51@@C[ [Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T52@@C[I There is a wall in the way![Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T52C[L There is a wall in the way![Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T52C[There is a wall in the way![Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T52C[e7[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T53@@C[O z@Something is engraved here on the ground.Use "r." to read it.[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T54C[i ![Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T55@@C[:.[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw  15(15)  Pw 10(10)  AC2 Exp1 T56@@C[]=Beware, there will be no return! Still climb? [yn] (n) C[^y[Leeroy the Concordate Agent  15(15)  Pw 10(10)Ŀ###############Ŀ@@##[[C[~CLeeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw Dlvl:1 $10 HP 15(15)  Pw 10(10)  AC2 Exp1 T56Do you want your possessions identified? DYWYPI? [ynq] (n) C[-|y Weapons  a - an uncursed +0 elven broadsword (weapon in hand) {30}  c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}  d - 50 uncursed +0 dark elven arrows (in quiver) {1}  e - an uncursed +0 ranseur {20}  Armor  b - an uncursed +0 elven mithril-coat (being worn) {60}  Scrolls  f - 5 uncursed scrolls of healing {0}  g - 4 uncursed scrolls of mana {0}  h - 3 uncursed scrolls of phase door {0}  i - 2 uncursed scrolls of standard id {0}  j - an uncursed scroll of cure {0} (end) C[0 Ŀ###############Ŀ@@##[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw Dlvl:1 $10 HP [C[a q23;14H15(15)  Pw 10(10)  AC2 Exp1 T56Do you want to see your attributes? [ynq] (n) C[nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 11. You carried 0 sins. You could not have this property at all: magic resistance. You could not have this property extrinsically: glib combat. You could not have this property intrinsically: fear resistance. Scroll identification only worked 100 times out of 143. Potion identification only worked 3 times out of 14. Ring identification only worked 4 times out of 7. Implant identification only worked 1 times out of 42. Wand identification only worked 3 times out of 13. Armor identification only worked 15 times out of 23. Gem identification only worked 100 times out of 104. Tool identification only worked 5 times out of 9. Scroll drop chance was reduced to 87%. Wand drop chance was reduced to 92%. Amulet drop chance was reduced to 87%. Potion drop chance was reduced to 99%. [2C[@2;1HWeapon drop chance was reduced to 89%. --More--C[~3Armor drop chance was reduced to 53%. Concealing monsters were spawned underneath items 91% of the time only. Monster death drops spawned with only 94% chance. The following skill could not be trained at all: occult spells. The following skill was trained at half the usual rate: shield. The following skill was trained at one fifth the usual rate: divination spells. The following skill was limited to basic proficiency: knife. The following skill was limited to skilled proficiency: morning star. The following skill was limited to expert proficiency: occult spells. The following skill became untrainable if you tried to train it too early: matter spells (turn 24). The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 800). The following skill became untrainable after a while: shield (turn 39480). The following skill couldn't be trained before a certain turn number is [C[316;1Hreached: occult spells (turn 39353). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 68960. Monster spawn increase had reached its maximum at turn 142555. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 3986887. --More--C[ The monster class that cannot be genocided was pudding or ooze. The monster class that was spawned more often: naga (freq bonus 1). The monster species that was spawned more often: Marc the Spacewars Fighter (freq bonus 4). The monster species that was spawned more often: lower brain (freq bonus 10). The monster species that was spawned more often: quantum statistical mechanic (freq bonus 2). The monster species that was spawned more often: cowde (freq bonus 24). The monster species that was spawned more often: bear clan mage (freq bonus 18). The monster species that was spawned more often: snowman (freq bonus 30). The monster species that was spawned more often: toxic warp fungus (freq bonus 8).The monster species that was spawned more often: secured premium (freq bonus 16). The monster species that was spawned more often: psychic force fungus (freq bonus 6). The monster species that was sC[ pawned more often: immobile force fungus (freq bonus 16). The monster species that was spawned more often: perforation grotesquely (freq bonus 4). The monster species that was spawned more often: advanced bomb (freq bonus 12). --More--C[_The monster species that was spawned more often: yet stargazed (freq bonus 15). The monster species that was spawned more often: gecko mummy (freq bonus 4). The monster species that was spawned more often: ice troll (freq bonus 6). The monster species that was spawned more often: monkey head (freq bonus 9). The monster species that was spawned more often: insolent monkey (freq bonus 21). The monster species that was spawned more often: loli (freq bonus 4). The monster species that was spawned more often: heavy ghost (freq bonus 8). The monster species that was spawned more often: enclave elite soldier (freq bonus 9). The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1). The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1). The monster trait that was more common: monsters that want the Candelabrum of [C[:_16;1HInvocation (freq bonus 1). The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2). The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 24). The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 3). --More--C[7[ The monster species that was never randomly spawned: leocentaur shaman. The monster species that was never randomly spawned: millimicron lissomly. The monster species that was never randomly spawned: nonon. The monster species that was never randomly spawned: terrible spirit. The monster species that was never randomly spawned: rotated one. The monster species that was never randomly spawned: spellbook trove. The monster species that was never randomly spawned: unvaccinated wainscotting bespattering intoned deemed laugh isopropyl. The monster species that was never randomly spawned: rhyhorn. The monster species that was never randomly spawned: platinum force fungus. The monster species that was never randomly spawned: detestably relax. The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)). The RNG hath decreed that this item was never generated: lockout (molded). The RNG hC[L[ ath decreed that this item was never generated: checker boots (fetish heels). The RNG hath decreed that this item was never generated: metabolic stone (gray). The RNG hath decreed that this item was never generated: finger of death (stained). The RNG hath decreed that this item was never generated: trap creation stone (gray). --More--C[The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet). The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots). The RNG hath decreed that this item was never generated: tunnelization (threatening). The RNG hath decreed that this item was never generated: geolysis (geological). The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 17). The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 8). The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 8). The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 18). The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 21). The RNG hath decreed that this iC[1tem was generated more often: frost horn (horn, freq bonus 3). The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 70). The RNG hath decreed that this item was generated more often: light (glass, --More--C[ freq bonus 2). The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 34). The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 15). The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 11). The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 6). The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 9). The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 10). The RNG hC[ Lath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 8). The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: Leo Nemaeus hide --More--C[ (lion skin, freq bonus 10). The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 8). The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak). The RNG hath decreed that this item was always generated cursed: DSTW stone (gray). The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green). The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword). The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm). The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn). The RNG hath decreed that this item was always generated cursed: amnesia (forgotten). The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsC[4aber). The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals). The RNG hath decreed that this item was always generated cursed: drum of --More--C[u tearthquake (drum). The RNG hath decreed that this trap was always invisible: cannon trap. The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 2). Next attribute increase check would have come at turn 1067. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 3. You were sleep resistant. You were immune to sickness. You had not decided on your sexuality yet. You were prevented from having magic resistance (0). You were prevented from having glib combat (0). You saw invisible. You had infravision. You had 1418 points of nutrition remaining. You regenerated. Your luck was zero. You could not have safely prayed (133). You survived. --More--C[ Ŀ###############Ŀ@@##[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw Dlvl:1 $10 HP [C[ r23;14H15(15)  Pw 10(10)  AC2 Exp1 T56Do you want to see your discoveries? [ynq] (n) C[:]n Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword) (1 of 8)C[YU * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe) (2 of 8)C[v2 * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * ya (bamboo arrow) (3 of 8)C[G * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing) (4 of 8)C[z * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (brown robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm) (5 of 8)C[ Ŀ###############Ŀ@@##[Leeroy the Concordate Agent ] St16 Dx12 Co11 In13 Wi8 Ch7 ThaTroMalLaw Dlvl:1 $10 HP [C[ }23;14H15(15)  Pw 10(10)  AC2 Exp1 T56Do you want an account of creatures vanquished? [ynq] (n) C[z;q