|/[6 Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-24.19:39:40.ttyrec Time: (1529869180) Sun Jun 24 19:39:40 2018 |/[<This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] |/[ RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)}/[ u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)/[ +Choosing Race Pick the race of your Doom Marine   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)/[ )+Use hybrid races? [yn] (n) /[ThnChoosing Gender Pick the gender of your argonian Doom Marine  m - male f - female * - Random ! - Quit(end) /[;:+Choosing Alignment Pick the alignment of your male argonian Doom Marine  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) /[Zb+/[iĿ$@@Z[Leeroy the Mars Marine ] St15 Dx13 Co17 In6 Wi3 Ch3 MarArgMalLaw Dlvl:1 $0 HP 17(17)  Pw 3(3)  AC-3 Exp1 T1It is written in the Book of Zombieman Brigade:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god Zombieman Brigade seeks/[ j to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Mars Marine, have been heralded from birth as the instrument of Zombieman Brigade. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Zombieman Brigade! --More--/[i Ŀ$@@Z[Leeroy the Mars Marine ] St15 Dx13 Co17 In6 Wi3 Ch3 MarArgMalLaw Dlvl:1 $0 HP 17(17)  Pw 3(3)  AC-3 Exp1 T1Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Doom Marine.--More--/[" [Leeroy the Mars Marine ] St15 Dx13 Co17 In6 Wi3 Ch3 MarArgMalLaw  17(17)  Pw 3(3)  AC-3 Exp1 T1/[# /[ enhance/[ nhance/[  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Expert (max Expert)  general combat Unskilled (max Expert)  body armor Basic (max Expert)  missile weapons Basic (max Master)  form I (Shii-Cho) Unskilled (max Expert)  form II (Makashi) Unskilled (max Expert)  form III (Soresu) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form V (Shien) Unskilled (max Expert)  form V (Djem So) Unskilled (max Expert)  form VI (Niman) Unskilled (max Expert)  form VII (Juyo) Unskilled (max Expert)  form VII (Vaapad) Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword /[k . Unskilled (max Expert) (1 of 3)/[ a broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  two-handed sword Basic (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Expert (max Expe/[=art)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert) (2 of 3)/[ 9 shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  lightsaber Unskilled (max Expert)  Spellcasting Skills (3 of 3)/[  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  two-handed sword Basic (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Expert (max Expe/[( rt)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert) (2 of 3)/[ Current skills: (0 slots available)   Fighting Skills  bare-handed combat Expert (max Expert)  general combat Unskilled (max Expert)  body armor Basic (max Expert)  missile weapons Basic (max Master)  form I (Shii-Cho) Unskilled (max Expert)  form II (Makashi) Unskilled (max Expert)  form III (Soresu) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form V (Shien) Unskilled (max Expert)  form V (Djem So) Unskilled (max Expert)  form VI (Niman) Unskilled (max Expert)  form VII (Juyo) Unskilled (max Expert)  form VII (Vaapad) Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Unskilled (max/[  Expert) (1 of 3)/[%[Leeroy the Mars Marine ] St15 Dx13 Co17 In6 Wi3 Ch3 MarArgMalLaw Dlvl:1 $0 HP 17(17)  Pw 3(3)  AC-3 Exp1 T1Ŀ$@@Z/[# /[O t/[W echnique/[R Choose a technique  Name Level Status a - create ammo 1 Prepared b - healing hands 1 Prepared c - panic digging 1 Prepared d - appraisal 1 Prepared e - phase door 1 Prepared f - invoke deity 1 Prepared g - disarm 1 Prepared(end) /[<-[Leeroy the Mars Marine ] St15 Dx13 Co17 In6 Wi3 Ch3 MarArgMalLaw  17(17)  Pw 3(3)  AC-3 Exp1 T1/[+ Weapons  a - the uncursed +0 pistol named Shadow's Touch (weapon in hand) {8}  b - 50 uncursed +0 bullets (in quiver) {1}  Armor  c - an uncursed +0 pair of leather gloves (being worn) {4}  d - an uncursed +0 pair of iron shoes (being worn) {20}  e - an uncursed +0 commander suit (being worn) {6}  f - an uncursed +0 helm of underwater action (being worn) {20}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) /[. +Ŀ$@@Z[Leeroy the Mars Marine ] St15 Dx13 Co17 In6 Wi3 Ch3 MarArgMalLaw Dlvl:1 $0 HP 17(17)  Pw 3(3)  AC-3 Exp1 T1helm of underwater action - This is a piece of armor. Color: bright blue. Material: liquid. Appearance: bluy helmet. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.).--More--/[_@ Ŀ/[>This helmet attracts blue monsters.--More--/[PA helmet that grants magical breathing.[Leeroy the Mars Marine ] St15 Dx13 Co17 In6 Wi3 Ch3 MarArgMalLaw  17(17)  Pw 3(3)  AC-3 Exp1 T1/[v IBeware, there will be no return! Still climb? [yn] (n) /[N"y[Leeroy the Mars Marine  17(17)  Pw 3(3)Ŀ$@@Z[Leeroy the Mars Marine ] St15 Dx13 Co17 In6 Wi3 Ch3 MarArgMalLaw Dlvl:1 $0 HP 17(17)  Pw 3(3)  AC-3 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) /[Qn Weapons  a - the uncursed +0 pistol named Shadow's Touch (weapon in hand) {8}  b - 50 uncursed +0 bullets (in quiver) {1}  Armor  c - an uncursed +0 pair of leather gloves (being worn) {4}  d - an uncursed +0 pair of iron shoes (being worn) {20}  e - an uncursed +0 commander suit (being worn) {6}  f - an uncursed +0 helm of underwater action (being worn) {20}  Scrolls  g - 5 uncursed scrolls of healing {0}  h - 4 uncursed scrolls of mana {0}  i - 3 uncursed scrolls of phase door {0}  j - 2 uncursed scrolls of standard id {0}  k - an uncursed scroll of cure {0} (end) /[-YĿ$@@Z[Leeroy the Mars Marine ] St15 Dx13 Co17 In6 Wi3 Ch3 MarArgMalLaw Dlvl:1 $0 HP 17(17)  Pw 3(3)  AC-3 Exp1 T1Do you want to see your attributes? [ynq] (n) /[< nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: drain resistance. You could not have this property extrinsically: searching. You could not have this property intrinsically: wonderlegs. Scroll identification only worked 100 times out of 199. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 11. Implant identification only worked 1 times out of 51. Armor identification only worked 15 times out of 25. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 108. Monsters only dropped their musable items with 11% chance. Monsters only dropped their equipment with 97% chance. Scroll drop chance was reduced to 89%. Ring drop chance was reduced to 90%. Amulet drop chance w/[B< Vas reduced to 79%. Potion drop chance was reduced to 62%. --More--/[ Weapon drop chance was reduced to 90%. Armor drop chance was reduced to 76%. Tool drop chance was reduced to 72%. Food drop chance was reduced to 73%. Concealing monsters were spawned underneath items 76% of the time only. The following skill could not be trained at all: lightsaber. The following skill was trained at half the usual rate: petkeeping. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: enchantment spells. The following skill was limited to skilled proficiency: form VII (Juyo). The following skill was limited to expert proficiency: bow. The following skill became untrainable if you tried to train it too early: body spells (turn 9). The following skill became untrainable if you tried to train it too early: divination spells (turn 1855). The following skill became untrainable after a while: healing spells (turn /[ :[17;1H7905). The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 78321). Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 77975. --More--/[6 ZĿ$@@Z[Leeroy the Mars Marine ] St15 Dx13 Co17 In6 Wi3 Ch3 MarArgMalLaw Dlvl:1 $0 HP 17(17)  Pw 3(3)  AC-3 Exp1 T1Do you want to see your discoveries? [ynq] (n) /[VqLieutenant Surge can't follow you into the Black Market.