{+[(  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-21.10:20:40.ttyrec Time: (1529576440) Thu Jun 21 10:20:40 2018 {+[, This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] {+[DRnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6){+[y  u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6){+[r> Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6){+[! m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage (4 of 6){+[/@ +Choosing Race Pick the race of your Ordinator   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8){+[')+Use hybrid races? [yn] (n) |+[A"nChoosing Gender Pick the gender of your angelic Ordinator  m - male f - female * - Random ! - Quit(end) |+[ª7+Choosing Alignment Pick the alignment of your male angelic Ordinator  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) |+[} +@@# [Leeroy the Battler ] St14 Dx4 Co4 In11 Wi5 Ch6 OrdAngMalLaw Dlvl:1 $0 HP 14(14)  Pw 12(12)  AC11 Exp1 T1 It is written in the Book of Vaire:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Cr|+[} eator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Vaire seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Battler, have been heralded from birth as the instrument of Vaire. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Vaire!--More--|+[ i|+[l pHello Leeroy, welcome to SlashEMExtended! You are a lawful male angelic Ordinator.--More--|+[  [Leeroy the Battler ] St14 Dx4 Co4 In11 Wi5 Ch6 OrdAngMalLaw  14(14)  Pw 12(12)  AC11 Exp1 T1|+[ Pick an object.|+[Ƿ@ a human or elf or you (angelic ordinator called Leeroy)  Accessing Pokedex entry for Humanoid Angel...   Base statistics of this monster type:  Base level = 14, difficulty = 22, AC = -4, magic resistance = 55, alignment 12. Slow (10). Normal generation, with frequency 1. Resists cold, sleep, electricity, poison, death magic, needs +3 weapon to hit. Leaves no corpse. Not genocidable, herbivorous flyer. See invisible. Magic resistant. Follows you to other levels. Has infravision. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d6, uses weapon - ordinary physical |+[۷   1d6, uses weapon - ordinary physical  1d4, claw (punch, hit, etc.) - ordinary physical  2d6, uses magic spell(s) - magic missiles  --More--|+[% K[Leeroy the Battler ] St14 Dx4 Co4 In11 Wi5 Ch6 OrdAngMalLaw  14(14)  Pw 12(12)  AC11 Exp1 T1|+['=Beware, there will be no return! Still climb? [yn] (n) |+[ Ky[Leeroy the Battler  14(14)  Pw 12(12)@@# [Leeroy the Battler ] St14 Dx4 Co4 In11 Wi5 Ch6 OrdAngMalLaw Dlvl:1 $0 HP 14(14)  Pw 12(12)  AC11 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n)  |+[y Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * blessed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:1) {0} Rings f - an uncursed +5 ring of increase accuracy {0}(end) |+[Do you want to see your attributes? [ynq] (n)  |+[nyFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: full nutrients. You could not have this property extrinsically: slow digestion. You could not have this property intrinsically: regeneration. Potion identification only worked 3 times out of 4. Amulet identification only worked 15 times out of 29. Implant identification only worked 1 times out of 27. Wand identification only worked 3 times out of 26. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 134. Tool identification only worked 5 times out of 10. Monsters only dropped their equipment with 88% chance. Scroll drop chance was reduced to 95%. Ring drop chance was reduced to 26%. Potion drop chance was re |+[Pduced to 97%. Armor drop chance was reduced to 62%. --More--|+[rTool drop chance was reduced to 92%. Food drop chance was reduced to 92%. The following skill could not be trained at all: lance. The following skill was trained at half the usual rate: long sword. The following skill was trained at one fifth the usual rate: javelin. The following skill was limited to basic proficiency: chaos spells. The following skill was limited to skilled proficiency: healing spells. The following skill was limited to expert proficiency: long sword. The following skill became untrainable if you tried to train it too early: sling (turn 9). The following skill became untrainable if you tried to train it too early: enchantment spells (turn 39). The following skill became untrainable after a while: techniques (turn 50087). The following skill couldn't be trained before a certain turn number is reached: body spells (turn 48985). Number of artifacts generated was 0. Number of fake a|+[Zrtifacts generated was 0. Monster spawn increase would have started at turn 15374. Monster spawn increase had reached its maximum at turn 37098. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 3108660. The monster class that cannot be genocided was (null). --More--|+[|The monster class that was spawned more often: lizard (freq bonus 2). The monster species that was spawned more often: mastermind preexamining (freq bonus 3). The monster species that was spawned more often: rinding yearn (freq bonus 20). The monster species that was spawned more often: egyptian pharao (freq bonus 24). The monster species that was spawned more often: zombie bee (freq bonus 48). The monster species that was spawned more often: epoch boardinghouse (freq bonus 5). The monster species that was spawned more often: masochist lithuania (freq bonus 24). The monster species that was spawned more often: color out of space (freq bonus 8).The monster species that was spawned more often: runoff mold (freq bonus 16). The monster species that was spawned more often: azure spore (freq bonus 12). The monster species that was spawned more often: early fly (freq bonus 6). The monster species that wa|+[fs spawned more often: very old white dragon (freq bonus 16). The monster species that was spawned more often: pixie archer (freq bonus 24). The monster species that was spawned more often: tai chi girl (freq bonus 16). The monster species that was spawned more often: entreatingly inept (freq bonus 4).--More--|+[`The monster species that was spawned more often: Sandra's evil sandal (freq bonus 10). The monster species that was spawned more often: romeo promisor sow feral (freq bonus 24). The monster species that was spawned more often: crystal spore (freq bonus 30). The monster species that was spawned more often: blink stalk (freq bonus 24). The monster species that was spawned more often: auditor hi intimately clubfoot (freq bonus 36). The monster species that was spawned more often: seismically tawdriest czechoslovakia tumescent successor bollard (freq bonus 10). The monster trait that was more common: monsters that have claw attacks (freq bonus 2). The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1). The monster trait that was more common: monsters of huge size (freq bonus 8). The monster trait that was more common: monsters that eat both meat and veggies (freq|+[`m bonus 8). The monster trait that was more common: unknown (freq bonus 2). The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1). The monster species that was never randomly spawned: phaser fungus. The monster species that was never randomly spawned: soft stalk. --More--|+[ The monster species that was never randomly spawned: porter spider. The monster species that was never randomly spawned: atlantean. The monster species that was never randomly spawned: stout gelatinous cube. The monster species that was never randomly spawned: steam troglodyte. The monster species that was never randomly spawned: mystic eye. The monster species that was never randomly spawned: metalchuck. The monster species that was never randomly spawned: millipede. The monster species that was never randomly spawned: nightly growth. The RNG hath decreed that this item was never generated: cyan dragon scales ((null)). The RNG hath decreed that this item was never generated: sandwich ((null)). The RNG hath decreed that this item was never generated: nurse uniform (white dress). The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield). The RNG h|+[ ath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED). The RNG hath decreed that this item was never generated: down level (silvervine). The RNG hath decreed that this item was never generated: sky-high heels (roman sandals). The RNG hath decreed that this item was never generated: monster speed stone --More--|+[(gray). The RNG hath decreed that this item was never generated: memory (turquoise). The RNG hath decreed that this item was never generated: polymorph (golden). The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 11). The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 11). The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 19). The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 45). The RNG hath decreed that this item was generated more often: dancing shoes (sof|+[yt footwear, freq bonus 15). The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 12). The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 13). The RNG hath decreed that this item was generated more often: induce vomiting --More--|+[ (rank, freq bonus 20). The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 20). The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 7). The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 5). The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 11). The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 7). The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 8). The RNG hath decreed that this ite|+[ 'm was generated more often: magic whistle (whistle, freq bonus 99). The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 6). The RNG hath decreed that this item class was generated more often: Tools (freq --More--|+[bonus 36). The RNG hath decreed that this item was always generated cursed: morganite (pink). The RNG hath decreed that this item was always generated cursed: level stone (gray). The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH). The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet). The RNG hath decreed that this item was always generated cursed: sickness (fizzy). The RNG hath decreed that this item was always generated cursed: trap disarming (elysium). The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE). The RNG hath decreed that this item was always generated cursed: antilevel stone (gray). The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling). The RNG hath decreed that this item was always |+[generated cursed: basterd sword (huge sword). The RNG hath decreed that this trap was always invisible: uninformation trap. --More--|+[ofThe RNG hath decreed that this trap was generated more often: blade trap (freq bonus 20). Next attribute increase check would have come at turn 677. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You were magic-protected. You had not decided on your sexuality yet. You were prevented from having slow digestion (0). You were prevented from having full nutrients (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You could fly. Your luck was zero. You could not have safely prayed (346). You survived. --More--|+[ @@# [Leeroy the Battler ] St14 Dx4 Co4 In11 Wi5 Ch6 OrdAngMalLaw Dlvl:1 $0 HP 14(14)  Pw 12(12)  AC11 Exp1 T1Do you want to see your discoveries? [ynq] (n) |+[n Discoveries   Weapons  * tsurugi (long samurai sword)  * runesword (runic broadsword)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword) (1 of 8)|+[i@@# [Leeroy the Battler ] St14 Dx4 Co4 In11 Wi5 Ch6 OrdAngMalLaw Dlvl:1 $0 HP 14(14)  Pw 12(12)  AC11 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) |+[ OMqThaedil can't follow you into the Black Market.