%[b‘ Í Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-16.22:28:43.ttyrec Time: (1529188123) Sat Jun 16 22:28:43 2018 %[,— žThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] %[sÿRnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)%[ïK u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)%[¥  Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6) %[( ! m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage (4 of 6)"%[+° +Choosing Race Pick the race of your Ordinator   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)$%[î)+Use hybrid races? [yn] (n) %%[ÍÇnChoosing Gender Pick the gender of your asgardish Ordinator  m - male f - female * - Random ! - Quit(end) &%[üo9+Choosing Alignment Pick the alignment of your male asgardish Ordinator  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) &%[f• +####@##Ä#[Leeroy the Battler ] St18/01 Dx7 Co8 In7 Wi14 Ch7 OrdAsgMalNeu Dlvl:1 $0 HP 14(14)  Pw 14(14)  AC10 Exp1 T1It is written in the Book of Varda Elentari:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Varda Elentari seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Battler, &%[Ä• have been heralded from birth as the instrument of Varda Elentari. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Varda Elentari! --More--'%[‘ '%[;œž####@##Ä#[Leeroy the Battler ] St18/01 Dx7 Co8 In7 Wi14 Ch7 OrdAsgMalNeu Dlvl:1 $0 HP 14(14)  Pw 14(14)  AC10 Exp1 T1Hello Leeroy, welcome to SlashEMExtended! You are a neutral male asgardish Ordinator.--More--*%[É¿\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--+%[PŠå [Leeroy the Battler ] St18/01 Dx7 Co8 In7 Wi14 Ch7 OrdAsgMalNeu  14(14)  Pw 14(14)  AC10 Exp1 T1+%[‹À ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) -%[|ø+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) .%[]E{+Really quit [yes/no]? .%[øVy/%[{e/%[ë#s/%[õî å[Leeroy the Battler  14(14)  Pw 14(14)####@##Ä#[Leeroy the Battler ] St18/01 Dx7 Co8 In7 Wi14 Ch7 OrdAsgMalNeu Dlvl:1 $0 HP 14(14)  Pw 14(14)  AC10 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) 1%[/Jn Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:2) {0} Rings f - a blessed +5 ring of increase accuracy {0}(end) 1%[äì v####@##Ä#Do you want to see your attributes? [ynq] (n) 1%[x6nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: telepathy. You could not have this property extrinsically: drunken boxing. You could not have this property intrinsically: dimmopathy. Scroll identification only worked 100 times out of 128. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 20. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 8. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 170. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 99% chance. Scroll drop chance was reduced to 88%. Ring drop c1%[†6[hance was reduced to 82%. Wand drop chance was reduced to 76%. --More--2%[“2Amulet drop chance was reduced to 92%. Potion drop chance was reduced to 86%. Armor drop chance was reduced to 68%. Musable item generation frequency had a negative bias of 77%. Concealing monsters were spawned underneath items 92% of the time only. The following skill could not be trained at all: two-handed weapons. The following skill was trained at half the usual rate: implants. The following skill was trained at one fifth the usual rate: attack spells. The following skill was limited to basic proficiency: occult spells. The following skill was limited to skilled proficiency: whip. The following skill was limited to expert proficiency: divination spells. The following skill became untrainable if you tried to train it too early: unicorn horn (turn 18). The following skill became untrainable if you tried to train it too early: riding (turn 1045). The following skill became untrainable after a while: cha2%[ž2Ios spells (turn 14996). The following skill couldn't be trained before a certain turn number is reached: high heels (turn 41469). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 64682. --More--2%[xzMonster spawn increase had reached its maximum at turn 149522. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 3742383. The monster class that cannot be genocided was centaur. The monster class that was spawned more often: vampire (freq bonus 2). The monster species that was spawned more often: throwing supremacist (freq bonus 8). The monster species that was spawned more often: gore growth (freq bonus 24). The monster species that was spawned more often: marsh clan (freq bonus 6). The monster species that was spawned more often: bb prat (freq bonus 6). The monster species that was spawned more often: furious growth (freq bonus 6). The monster species that was spawned more often: bloodshot icky thing (freq bonus 18). The monster species that was spawned more often: ogrillon (freq bonus 21). The monster species that was spawned more often: deep force gnome (freq bonus 4)2%[ƒzÝ.The monster species that was spawned more often: psybur (freq bonus 12). The monster species that was spawned more often: Uniform Kchief (freq bonus 3). The monster species that was spawned more often: hellwhip (freq bonus 24). The monster species that was spawned more often: noncollapsible pyorrhea cervical hagride (freq bonus 8). The monster species that was spawned more often: wrinkled mushroom patch (freq --More--2%[ÐÁbonus 10). The monster species that was spawned more often: siena force patch (freq bonus 6).The monster species that was spawned more often: untypically twangled (freq bonus 6). The monster species that was spawned more often: old shimmering dragon (freq bonus 30). The monster species that was spawned more often: want respirator (freq bonus 16). The monster species that was spawned more often: avada kedavra snake (freq bonus 16). The monster species that was spawned more often: nightmare sphere (freq bonus 15). The monster species that was spawned more often: dungeon ghoul (freq bonus 12). The monster trait that was more common: monsters that count as mercenaries (freq bonus 8). The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4). The monster trait that was more common: monsters that produce squeaky farting noises (freq bonu2%[ÝÁs 2). The monster trait that was more common: monsters that have gaze attacks (freq bonus 2). --More--2%[UThe monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1). The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2). The monster trait that was more common: monsters that count as bats (freq bonus 4).The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2). The monster species that was never randomly spawned: corpse-candle. The monster species that was never randomly spawned: hogan crushed. The monster species that was never randomly spawned: princess clicks. The monster species that was never randomly spawned: raucously oink hallmark demoralization. The monster species that was never randomly spawned: great magic dragon. The monster species that was never randomly spawned: segfaulter. The monster species that was never randomly spawned: demonek. The monster species that was n2%[`‘ever randomly spawned: jibing vivific. The monster species that was never randomly spawned: earth demon. The monster species that was never randomly spawned: unsaddle unveiled. The monster class that was always generated with extra speed: lich. The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves). --More--2%[-ˆThe RNG hath decreed that this item was never generated: yesterday star ((null)). The RNG hath decreed that this item was never generated: riding crop ((null)). The RNG hath decreed that this item was never generated: charger ((null)). The RNG hath decreed that this item was never generated: stunning (viscous). The RNG hath decreed that this item was never generated: voulge (pole cleaver). The RNG hath decreed that this item was never generated: implant of twilight (elysian). The RNG hath decreed that this item was never generated: good night (nightly). The RNG hath decreed that this item was never generated: touchstone (gray). The RNG hath decreed that this item was never generated: senzu ((null)). The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 16). The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 10)2%[BˆÙ. The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 35). The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: cure blindness --More--2%[¢(yellow, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 3). The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 42). The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 6). The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 37). The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 21). The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 8). The RNG hath decreed that this item was generate2%[#¢d more often: battle-axe (double-headed axe, freq bonus 11). The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: acid sphere --More--2%[[æ(corroded, freq bonus 9). The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 9). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 23). The RNG hath decreed that this item was always generated cursed: alacrity (black signet). The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)). The RNG hath decreed that this item was always generated cursed: aklys (thonged club). The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves). The RNG hath decreed that this item was always generated cursed: blood loss stone (gray). [20;12%[pæÙHThe RNG hath decreed that this item was always generated cursed: implant of propogation (crackling). The RNG hath decreed that this item was always generated cursed: speedbug boots --More--2%[D$ (profiled boots). The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield). The RNG hath decreed that this item was always generated cursed: redemption (sweet). The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP). The RNG hath decreed that this trap was always invisible: dart trap. The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 5). Next attribute increase check would have come at turn 465. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having telepathy (0). You were prevented from drunken boxing (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. -2%[X$ -More--2%[©n tYour luck was zero. You could not have safely prayed (560). You survived. --More--2%[· r####@##Ä#[Leeroy the Battler ] St18/01 Dx7 Co8 In7 Wi14 Ch7 OrdAsgMalNeu Dlvl:1 $0 HP 14(14)  Pw 14(14)  AC10 Exp1 T1Do you want to see your discoveries? [ynq] (n) 3%[å¯n Discoveries   Weapons  * tsurugi (long samurai sword)  * runesword (runic broadsword)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword) (1 of 8)4%[ê¼ }####@##Ä#[Leeroy the Battler ] St18/01 Dx7 Co8 In7 Wi14 Ch7 OrdAsgMalNeu Dlvl:1 $0 HP 14(14)  Pw 14(14)  AC10 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) 6%[¢¡q