$[ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-16.06:06:55.ttyrec Time: (1529129215) Sat Jun 16 06:06:55 2018 $[This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] $[ RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)$[% u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)$[ʽ Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6)$[Bw! m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage (4 of 6)$[/ +Choosing Race Pick the race of your Ordinator   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8) $[ u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8) $[ Pick the race of your Ordinator   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)$[ u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)$[  Q - elf  R - ent  S - evilvariant  T - expert  U - fawn  V - felid  W - fenek  X - fiend  Y - gastly  Z - gelatinous cube  a - giant  b - gnome  c - golden saint  d - green slime  e - gremlin  f - grid bug  g - haxor  h - hemi-doppelganger  i - hemophage  j - herbalist  k - heretic  l - hobbit (3 of 8)$[@  m - homicider  n - hidden elf  o - human  p - illithid  q - immunizer  r - imp  s - imperial  t - incantifier  u - inka  v - insectoid  w - ironman  x - jelly  y - khajiit  z - kobold  A - kop  B - leprechaun  C - levelscaler  D - levitator  E - lich  F - listener  G - lizardman  H - loli (4 of 8)$[>5 Q - elf  R - ent  S - evilvariant  T - expert  U - fawn  V - felid  W - fenek  X - fiend  Y - gastly  Z - gelatinous cube  a - giant  b - gnome  c - golden saint  d - green slime  e - gremlin  f - grid bug  g - haxor  h - hemi-doppelganger  i - hemophage  j - herbalist  k - heretic  l - hobbit (3 of 8)$[ m - homicider  n - hidden elf  o - human  p - illithid  q - immunizer  r - imp  s - imperial  t - incantifier  u - inka  v - insectoid  w - ironman  x - jelly  y - khajiit  z - kobold  A - kop  B - leprechaun  C - levelscaler  D - levitator  E - lich  F - listener  G - lizardman  H - loli (4 of 8)$[J  I - lycanthrope  J - maia  K - mazewalker  L - mimic  M - minimalist  N - missingno  O - monkey  P - monster  Q - moon elf  R - mould  S - mummy  T - naga  U - nastinator  V - navi  W - nord  X - null  Y - nymph  Z - octopode  a - ogre  b - orc  c - peacemaker  d - phantom (5 of 8)-$[l e - poisoner  f - polyinitor  g - problematic  h - race X  i - randomizer  j - redditor  k - redguard  l - rodneyan  m - rohirrim  n - rougelike  o - salamander  p - satre  q - scurrier  r - sea elf  s - segfaulter  t - senser  u - shoe  v - sinner  w - skeleton  x - skillor  y - snail  z - snakeman (6 of 8)-$[` A - sokosolver  B - soviet  C - specialist  D - spiderman  E - spirit  F - spriggan  G - sticker  H - sustainer  I - suxxor  J - sylph  K - thunderlord  L - trainer  M - transformer  N - trapper  O - troll  P - tumblrer  Q - turtle  R - unalignment thing  S - undefined  T - ungenomold  U - unicorn  V - unmagic (7 of 8)4$[j[ W - vamgoyle  X - vampire  Y - veela  Z - venture capitalist  a - vortex  b - warper  c - wind inhabitant  d - wisp  e - worm that walks  f - wraith  g - xorn  h - yeek  i - yokuda  j - yuki-onna  * - Random  ! - Quit (8 of 8);$[(+Use hybrid races? [yn] (n) ;$[(`nChoosing Gender Pick the gender of your veela Ordinator  m - male f - female * - Random ! - Quit(end) <$[5+Choosing Alignment Pick the alignment of your male veela Ordinator  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) <$[ +Ŀ@@+$##[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC10 Exp1 T1It is written in the Book of Varda Elentari:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the<$[ê  most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Varda Elentari seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Battler, have been heralded from birth as the instrument of Varda Elentari. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Varda Elentari! --More--=$[C(Ŀ@@+$##[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC10 Exp1 T1Hello Leeroy, welcome to SlashEMExtended! You are a neutral male veela Ordinator.--More--=$[C \ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-->$[e8 Ŀ[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T1The moon is waxing tonight.--More-->$[ Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--?$[& @$[]Pick an object.@$[ @ a human or elf or you (veela ordinator called Leeroy)  Accessing Pokedex entry for ordinator...   Base statistics of this monster type:  Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  2d6, uses weapon - ordinary physical  2d6, uses weapon - ordinary physical @$[ v  2d6, uses weapon - ordinary physical  --More--B$[h@Ŀ @ @ +$  # # [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T1B$[ Pick an object.C$[wC$[k3@ a human or elf (tame invisible dancing girl called Thaedil) (base level 8) (female) [seen: see invisible, infravision]  Accessing Pokedex entry for dancing girl...   Base statistics of this monster type:  Base level = 8, difficulty = 11, AC = 4, magic resistance = 35, alignment -5. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always female. Can be seen with infravision. Tries to avoid moving right next to you. Is a valid polymorph form.  Attacks:  2d4, uses weapon - ordinary physical C$[3  2d5, kick - ordinary physical  1d4, touches - steals item  --More--F$[JĿ @ @ +$  # # [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T1G$[;k# G$[6p enhanceH$[d H$[9 tH$[(P echniqueH$[9 Choose a technique  Name Level Status a - weapon practice 1 Prepared b - turn undead 1 Prepared c - appraisal 1 Prepared d - panic digging 1 Prepared e - phase door 1 Prepared f - invoke deity 1 Prepared g - spirituality check 1 Prepared(end) K$[Ŀ[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T1K$[%= [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T2@<L$[G[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T3@@L$[cr[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T3@You hear a door open.[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T4There is a wall in the way![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T4M$[ Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:4) {0} Rings f - a blessed +5 ring of increase accuracy {0}(end) N$[qb\Ŀ@<+@##[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T4N$[`*v[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T4 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T5@N$[[ @[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T5The invisible Thaedil picks up 2 gold pieces {0}.[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T6@O$[The door opens.[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T6 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T7@O$[[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T7 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T8#@@#P$[Ԯ[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T9#@@#P$[x @#[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T9The invisible Thaedil drops 2 gold pieces.[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T10@$Q$[[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T10 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T11##@#Q$[) There is a wall in the way![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T11Q$[j There is a wall in the way![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T11R$[6[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T11 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T12##@R$[ [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T12 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T13#@S$[[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T13 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T14###x@@S$[l?#@#@[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T14The grid bug bites you!You get zapped![Leeroy the Battl er] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  10(11)  Pw 11(11)  AC10 Exp1 T14[-1 -> 10][Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T15S$[d You kill the grid bug![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T15 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T16@T$[Ȏ'[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T16 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T17@@+T$[}2 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T17 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T18@@U$[RThere is a tree in the way![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T18U$[There is a tree in the way![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T18U$[5 There is a tree in the way![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T18V$[jThere is a tree in the way![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T18V$[|There is a tree in the way![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T18V$[n[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T18 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T19@@W$[֞ [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T19 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T20@@X$[[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T21@@X$[r. There is a wall in the way![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T21X$[wThere is a wall in the way![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T21Y$[There is a tree in the way![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T21Z$[[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T21 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T22@Z$[ There is a tree in the way![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T22[$[There is a wall in the way![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T22[$[ The door opens.[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T22 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T23\$[+o[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T23 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T24@##+\$[!There is a wall in the way![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T24\$[You cannot diagonally move out of a door![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T24]$[ You cannot diagonally move out of a door![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T24_$[g[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T24 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T25@@`$[H&In what direction? [hykulnjb><] `$[` The door resists![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T25 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T26@a$[Ë3In what direction? [hykulnjb><] a$[c The door closes.[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T27@+c$[c3In what direction? [hykulnjb><] c$[EWHAMMM!!![Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T27 [Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T28@d$[9What do you want to drop? [a-l or ?*] d$[nj You drop 3 uncursed scrolls of phase door {0}.[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu  11(11)  Pw 11(11)  AC10 Exp1 T28f$[  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) g$[+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) g$[ {+Really quit [yes/no]? h$[uyh$[eh$[Bsh$[[Leeroy the Battler  11(11)  Pw 11(11)Ŀ####Ŀ##<@###@#$+######+##[Lh$[›eeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC10 Exp1 T28Do you want your possessions identified? DYWYPI? [ynq] (n) i$[Qe y Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:4) {0} Rings f - a blessed +5 ring of increase accuracy {0}(end) j$[Ŀ####Ŀ##<@###@#$+######+##$[5e12HDo you want to see your attributes? [ynq] (n) j$[ yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: disintegration resistance. You could not have this property extrinsically: detect monsters. You could not have this property intrinsically: the Force. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 10. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 42. Spellbook identification only worked 2 times out of 15. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 65% chance. Scroll drop chance was reduced to 64%. Ring drop chance was reduced to 98%. Weapon drop chance was reduced to 90%. Armor drop chance was reduced to 73%. Tool drop chance was reduced to 74%. $[6 =;1HFood drop chance was reduced to 95%. --More--r$[)Musable item generation frequency had a negative bias of 41%. Concealing monsters were spawned underneath items 75% of the time only. Monster death drops spawned with only 94% chance. The following skill could not be trained at all: implants. The following skill was trained at half the usual rate: morning star. The following skill was trained at one fifth the usual rate: devices. The following skill was limited to basic proficiency: crossbow. The following skill was limited to skilled proficiency: techniques. The following skill was limited to expert proficiency: whip. The following skill became untrainable if you tried to train it too early: lance (turn 22). The following skill became untrainable if you tried to train it too early: techniques (turn 3366). The following skill became untrainable after a while: shuriken (turn 41856). The following skill couldn't be trained before a certain turn number is rr$[*eached: attack spells (turn 48699). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 46807. Monster spawn increase had reached its maximum at turn 102848. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 5055700. --More--|$[HThe monster class that cannot be genocided was Keystone Kop. The monster class that was spawned more often: human or elf (freq bonus 2). The monster species that was spawned more often: followeth volatilizing (freq bonus 12). The monster species that was spawned more often: The Headless Horseman (freq bonus 8). The monster species that was spawned more often: mean growth (freq bonus 16). The monster species that was spawned more often: Miss Cuttenclip (freq bonus 12). The monster species that was spawned more often: living cannon (freq bonus 6). The monster species that was spawned more often: failed existence (freq bonus 10). The monster species that was spawned more often: porter magic-colored fungus (freq bonus 12). The monster species that was spawned more often: aloe gel (freq bonus 18). The monster species that was spawned more often: darkness thief (freq bonus 6). The monster species that w|$[kfas spawned more often: healing trove (freq bonus 8). The monster species that was spawned more often: retorting endomorphic (freq bonus 12). The monster species that was spawned more often: gloppy turret (freq bonus 12). The monster species that was spawned more often: frost atronach (freq bonus 60). --More--}$[Q The monster species that was spawned more often: kraken (freq bonus 8). The monster species that was spawned more often: Tiksrvzllat (freq bonus 12). The monster species that was spawned more often: hot fascicle (freq bonus 6). The monster species that was spawned more often: model mummy (freq bonus 42). The monster species that was spawned more often: god (freq bonus 16). The monster species that was spawned more often: crazy devil (freq bonus 6). The monster species that was spawned more often: snap-dragon-fly (freq bonus 12). The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2). The monster trait that was more common: monsters whose attacks numb you (freq bonus 8). The monster trait that was more common: monsters that usually spawn tame (freq bonus 6). The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 15). [}$[y 17;1HThe monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 4). The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1). The monster species that was never randomly spawned: orange force fungus. The monster species that was never randomly spawned: purchase head. --More--~$[iThe monster species that was never randomly spawned: Hanh's translucent sandal. The monster species that was never randomly spawned: king slug. The monster species that was never randomly spawned: locust swarm. The monster species that was never randomly spawned: water lichen. The monster species that was never randomly spawned: floor grue. The monster species that was never randomly spawned: Marvin. The monster species that was never randomly spawned: radiographic catty. The monster species that was never randomly spawned: zombie car. The monster class that was always generated with extra speed: gnome. The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield). The RNG hath decreed that this item was never generated: amulet of change (square). The RNG hath decreed that this item was never generated: failed training (finger-jamming). The RNG hath decree~$[d that this item was never generated: cloak of inventorylessness (glass cloak). The RNG hath decreed that this item was never generated: mummy wrapping ((null)). The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves). The RNG hath decreed that this item was never generated: cloak of drain life --More--~$[ (colorless cloak). The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet). The RNG hath decreed that this item was never generated: stick of dynamite (red stick). The RNG hath decreed that this item was never generated: shotgun shell ((null)). The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 14). The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 7). The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 7). The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 9). The RNG hath decreed that this item was generated more often: white lightsaber [19;1~$[ H(lightsaber, freq bonus 15). The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 25). The RNG hath decreed that this item was generated more often: natural stick --More--$[} ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 13). The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 17). The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 3). The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 9). The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 15). The RNG hath decreed that this i$[ 4tem was generated more often: amulet of blindness (radiant, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 9). The RNG hath decreed that this item was generated more often: elven short sword --More--$[ (runed short sword, freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 8). The RNG hath decreed that this item was always generated cursed: iron bar ((null)). The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed). The RNG hath decreed that this item was always generated cursed: poison resistance (pearl). The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal). The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals). The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm). The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd). The RNG hath decreed that this item was always generated cursed: yatagan ((null)). Th$[5 e RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE). The RNG hath decreed that this item was always generated cursed: anti-magic --More--$[Dshell (fugacious). The RNG hath decreed that this trap was always invisible: burning trap. The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 2). Next attribute increase check would have come at turn 347. Strength training was 0. Dexterity training was 1. Wisdom training was 0. Constitution training was 2. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having disintegration resistance (0). You were prevented from having detect monsters (0). You saw invisible. You had infravision. You had 1472 points of nutrition remaining. Your luck was zero. You could not have safely prayed (131). You survived. --More--$['Ŀ####Ŀ##<@###@#$+######+##[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu Dlvl:1 $0 HP 11$[k(11)  Pw 11(11)  AC10 Exp1 T28Do you want to see your discoveries? [ynq] (n) $[n Discoveries   Weapons  * tsurugi (long samurai sword)  * runesword (runic broadsword)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword) (1 of 8)$[2\ * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe) (2 of 8)$[ A * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow) (3 of 8)$[g * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing) (4 of 8)$[Xz * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (brown robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm) (5 of 8)$[ * helmet (fish bowl)  * sedge hat (thinking helmet)  * skullcap (radio helmet)  * flack helmet (wok-shaped helmet)  * crystal helm (eternal helmet)  * mining helm (bug-tracking helmet)  * field helm (poor helmet)  * helm of safeguard (padded helmet)  * war hat (filtered helmet)  * plasteel gloves (white gloves)  * leather gloves (parked gloves)  * gauntlets of safeguard (slaying gloves)  * gauntlets of plugsuit (mirrored gloves)  * commander gloves (inka gloves)  * field gloves (light gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots) (6 of 8)$[v * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (roller boots)  * field boots (street boots)  * boots of safeguard (torn boots)  Scrolls  scroll of healing (OLD HIT CONTINUE OR WILL LOSE CONTINUE)  scroll of mana (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM)  scroll of phase door (SLEX NOW WITH TRANSVESTITE ROLE)  scroll of standard id (LENS ALITUS) (7 of 8)$[S > scroll of cure (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE)  * scroll of extra healing (NADSIL SEETRURA)  * scroll of greater mana restoration (EIT ME)  Spellbooks  spellbook of enchant weapon (eternal)  Rings  ring of increase accuracy (eternium)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (8 of 8)$[Ŀ####Ŀ##<@###@#$+######+##[Leeroy the Battler ] St16 Dx7 Co4 In6 Wi5 Ch8 OrdVeeMalNeu Dlvl:1 $0 HP 11$[v(11)  Pw 11(11)  AC10 Exp1 T28Do you want an account of creatures vanquished? [ynq] (n) $[U n Vanquished creatures:  0 kobolds (1 created) 0 goblins (1 created) a grid bug 0 sub-gnomes (1 created) 0 kobold zombies (1 created) 0 dancing girls (1 created)  6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--$[hF Do you want to see your conduct? [ynq] (n) $[̳n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--$[MGoodbye Leeroy the Ordinator... You quit in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 28 moves. You were level 1 with a maximum of 11 hit points when you quit.--More--