[  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-11.22:12:14.ttyrec Time: (1528755134) Mon Jun 11 22:12:14 2018 [Z e 16 [16] 179 19 lel-Jed-Bat-Mal-Neu escaped the dungeon [max level 1]. 32 [32] 180 19 35-Div-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [11] [ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] [ RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)[u  u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)[ +Choosing Race Pick the race of your Fencer   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)[ u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)[F^ Q - elf  R - ent  S - evilvariant  T - expert  U - fawn  V - felid  W - fenek  X - fiend  Y - gastly  Z - gelatinous cube  a - giant  b - gnome  c - golden saint  d - green slime  e - gremlin  f - grid bug  g - haxor  h - hemi-doppelganger  i - hemophage  j - herbalist  k - heretic  l - hobbit (3 of 8)[c  u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)[F2 +Use hybrid races? [yn] (n) [ nChoosing Gender Pick the gender of your dwarven Fencer  m - male f - female * - Random ! - Quit(end) [X4+Choosing Alignment Pick the alignment of your male dwarven Fencer  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) [8+Ŀ@@[Leeroy the Alcor ] St8 Dx13 Co10 In6 Wi12 Ch7 FenDwaMalNeu Dlvl:1 $0 HP 16(16)  Pw 14(14)  AC4 Exp1 T1 It is written in the Book of Terra:  After the Creation, the cruel god Moloch rebelled again[8st the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Terra seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Alcor, have been heralded from birth as the instrument of Terra. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Terra!--More--[{xĿ@@Hello Leeroy, welcome to SlashEMExtended! You are a neutral male dwarven Fencer.--More--[\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--[FI Ŀ [Leeroy the Alcor ] St8 Dx13 Co10 In6 Wi12 Ch7 FenDwaMalNeu  16(16)  Pw 14(14)  AC4 Exp1 T1The moon is waning tonight.--More--[ Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--[K;G Ŀ[$Unknown command 'M-C'.--More--[oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) [wnĿ  @ @  Turn the number pad on? [yn] (n) [+*n[Leeroy the Alcor ] St8 Dx13 Co10 In6 Wi12 Ch7 FenDwaMalNeu  16(16)  Pw 14(14)  AC4 Exp1 T1[u` # [Y' r[ [ t[ Pechnique[w Choose a technique  Name Level Status a - critical strike 1 Prepared b - eddy wind 1 Prepared c - rage eruption 1 Prepared d - appraisal 1 Prepared e - panic digging 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared(end) [ +Ŀ@@Temporarily increases your maximum hit points by a techlevel-dependant amount, but your HP will slowly bleed out until they reach their previous value, so be careful.--More--[>j ĿUse this technique? [yn] (n) [m n[Leeroy the Alcor ] St8 Dx13 Co10 In6 Wi12 Ch7 FenDwaMalNeu  16(16)  Pw 14(14)  AC4 Exp1 T1[Yr Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [2Ŀ[Leeroy the Alcor ] St8 Dx13 Co10 In6 Wi12 Ch7 FenDwaMalNeu  16(16)  Pw 14(14)  AC4 Exp1 T1[=Beware, there will be no return! Still climb? [yn] (n) [y[Leeroy the Alcor  16(16)  Pw 14(14)Ŀ@@[Leeroy the Alcor ] St8 Dx13 Co10 In6 Wi12 Ch7 FenDwaMalNeu Dlvl:1 $0 HP 16(16)  Pw 14(14)  AC4 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) [ y Weapons a - an uncursed +1 dwarvish short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 16 uncursed oranges {0} f - 11 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0}(end) [&FĿ@@Do you want to see your attributes? [ynq] (n) [CJnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: contamination resistance. You could not have this property extrinsically: drunken boxing. You could not have this property intrinsically: double attacks. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 7. Implant identification only worked 1 times out of 15. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 132. Scroll drop chance was reduced to 56%. Amulet drop chance was reduced to 95%. Potion drop chance was reduced to 93%. Weapon drop chance was reduced to 69%. Armor drop chance was reduced to 60%. Food drop chance was reduced to 94%. Musable item gen[JCeration frequency had a negative bias of 61%. --More--[rMonster death drops spawned with only 86% chance. The following skill could not be trained at all: body armor. The following skill was trained at half the usual rate: club. The following skill was trained at one fifth the usual rate: occult spells. The following skill was limited to basic proficiency: protection spells. The following skill was limited to skilled proficiency: riding. The following skill was limited to expert proficiency: techniques. The following skill became untrainable if you tried to train it too early: attack spells (turn 14). The following skill became untrainable if you tried to train it too early: spear (turn 832). The following skill became untrainable after a while: axe (turn 22022). The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 53499). Number of artifacts generated was 0. Number of fake artifacts generated was 0. [17;1[6rHMonster spawn increase would have started at turn 22316. Monster spawn increase had reached its maximum at turn 94630. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 388416. The monster class that cannot be genocided was human or elf. The monster class that was spawned more often: arachnid or centipede (freq --More--[bonus 3). The monster species that was spawned more often: magnetic patch (freq bonus 30). The monster species that was spawned more often: ruthless orc (freq bonus 5). The monster species that was spawned more often: Sandra's buckled boot (freq bonus 12). The monster species that was spawned more often: powerful idiot (freq bonus 10). The monster species that was spawned more often: Hungry Times (freq bonus 8). The monster species that was spawned more often: dire wolf (freq bonus 18). The monster species that was spawned more often: lavender patch (freq bonus 7). The monster species that was spawned more often: lesser mimic (freq bonus 14). The monster species that was spawned more often: delicacy auditorial ecology (freq bonus 12). The monster species that was spawned more often: null mushroom (freq bonus 14). The monster species that was spawned more often: textured aspired (freq bonus 5).[18[%;1HThe monster species that was spawned more often: polychrome light (freq bonus 20). The monster species that was spawned more often: blue-red colony (freq bonus 10). The monster species that was spawned more often: the ghosts (freq bonus 8). --More--[The monster species that was spawned more often: Legion (freq bonus 28). The monster species that was spawned more often: cave viper (freq bonus 24). The monster species that was spawned more often: columbium confectioner foretell (freq bonus 30). The monster species that was spawned more often: administrational emporia (freq bonus 12). The monster species that was spawned more often: wormth (freq bonus 10). The monster species that was spawned more often: elph (freq bonus 24). The monster trait that was more common: monsters that have trample attacks (freq bonus 1). The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2). The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1). The monster trait that was more common: monsters that are extra nasty (freq bonus 8). The monster trait that [9was more common: monsters whose attacks drain your luck (freq bonus 2). The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2). The monster trait that was more common: monsters whose attacks stun you (freq bonus 5). --More--[ The monster trait that was more common: monsters that have infravision (freq bonus 5). The monster species that was never randomly spawned: eight of hearts. The monster species that was never randomly spawned: wereairelemental. The monster species that was never randomly spawned: portulaca antithetically zoster. The monster species that was never randomly spawned: dazzling penetrator. The monster species that was never randomly spawned: Gazer Akai. The monster species that was never randomly spawned: prehensile paragraphed. The monster species that was never randomly spawned: disapproving eye. The monster species that was never randomly spawned: cold vortex. The monster species that was never randomly spawned: blue force fungus. The monster species that was never randomly spawned: super saiyan. The monster class that was always generated with extra speed: light. The RNG hath decreed that this item was never gen[ erated: wereform stone (gray). The RNG hath decreed that this item was never generated: wizard lock (dark green). The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)). The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear). The RNG hath decreed that this item was never generated: sapphire dragon scale --More--[shield (sapphire dragonhide shield). The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal). The RNG hath decreed that this item was never generated: pizza ((null)). The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink). The RNG hath decreed that this item was never generated: disintegration (solid). The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield). The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 33). The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 4). The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 10). The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 17). The R[7NG hath decreed that this item was generated more often: training (chocolate, freq bonus 16). The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 78). --More--[ The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 32). The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 37). The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 10). The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 28). The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 7). The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 11). The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 12). The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 7). The RNG hath decreed that this item was generated more often: l[ 2ock pick ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 2). The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 8). --More--[ The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 3). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 54). The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye). The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)). The RNG hath decreed that this item was always generated cursed: special leather armor ((null)). The RNG hath decreed that this item was always generated cursed: long stake ((null)). The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)). The RNG hath decre[Bed that this item was always generated cursed: carrying boots (side gore boots). The RNG hath decreed that this item was always generated cursed: holy shield (god-given). --More--[! ?Ŀ@@[Leeroy the Alcor ] St8 Dx13 Co10 In6 Wi12 Ch7 FenDwaMalNeu Dlvl:1 $0 HP 16(16)  Pw 14(14)  AC4 Exp1 T1Do you want to see your discoveries? [ynq] (n) [+* oqThe ordinator called Andragil the battler can't follow you into the Black Market.