r[Q Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-11.15:04:18.ttyrec Time: (1528729458) Mon Jun 11 15:04:18 2018 r[This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] s[, RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)w[E(  +Choosing Race Pick the race of your Chevalier   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)y[ u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8){[+(+Use hybrid races? [yn] (n) |[v nChoosing Gender Pick the gender of your automatic Chevalier  m - male f - female * - Random ! - Quit(end) }[n9+Choosing Alignment Pick the alignment of your male automatic Chevalier  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) }[8+ĿD@A[Leeroy the Basher ] St10 Dx11 Co11 In9 Wi17 Ch6 CheClkMalNeu Dlvl:1 $0 HP 23(23)  Pw 22(22)  AC1 Exp1 T1 It is written in the Book of Jahwe:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Mard}[yuk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Jahwe seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Basher, have been heralded from birth as the instrument of Jahwe. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Jahwe!--More--}[ }[ ySalutations Leeroy, welcome to SlashEMExtended! You are a neutral male automatic Chevalier.--More--~[R] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--~[%  [Leeroy the Basher ] St10 Dx11 Co11 In9 Wi17 Ch6 CheClkMalNeu  23(23)  Pw 22(22)  AC1 Exp1 T1The moon is waning tonight.--More--[E#Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--[' [| Weapons  a - a blessed +0 trident (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  Scrolls  h - a blessed scroll of food detection {0}  k - 5 uncursed scrolls of healing {0}  l - 4 uncursed scrolls of mana {0}  m - 3 uncursed scrolls of phase door {0}  n - 2 uncursed scrolls of standard id {0}  o - an uncursed scroll of cure {0}  Spellbooks  g - a blessed spellbook of healing (4:4) {0}  Potions  d - 2 potions of holy water {0}  j - an uncursed potion of oil {0}  Tools  i - a blessed leather saddle {0} (end) [=[Leeroy the Basher ] St10 Dx11 Co11 In9 Wi17 Ch6 CheClkMalNeu Dlvl:1 $0 HP 23(23)  Pw 22(22)  AC1 Exp1 T1ĿD@A[\t Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [$[Leeroy the Basher ] St10 Dx11 Co11 In9 Wi17 Ch6 CheClkMalNeu  23(23)  Pw 22(22)  AC1 Exp1 T1[ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [t[Leeroy the Basher ] St10 Dx11 Co11 In9 Wi17 Ch6 CheClkMalNeu  23(23)  Pw 22(22)  AC1 Exp1 T1[#$ # [ enhance[l nhance['  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Unskilled (max Expert)  general combat Unskilled (max Expert)  shield Basic (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  spirituality Basic (max Master)  implants Unskilled (max Skilled)  riding Basic (max Expert)  Weapon Skills  long sword Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Un[' *skilled (max Expert) (1 of 2)[ spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Basic (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  healing spells Basic (max Expert)  divination spells Unskilled (max Expert)  enchantment spells Basic (max Master)  protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (2 of 2)[  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Unskilled (max Expert)  general combat Unskilled (max Expert)  shield Basic (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  spirituality Basic (max Master)  implants Unskilled (max Skilled)  riding Basic (max Expert)  Weapon Skills  long sword Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Exp[ ert) (1 of 2)[0 spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Basic (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  healing spells Basic (max Expert)  divination spells Unskilled (max Expert)  enchantment spells Basic (max Master)  protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (2 of 2)[  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Unskilled (max Expert)  general combat Unskilled (max Expert)  shield Basic (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  spirituality Basic (max Master)  implants Unskilled (max Skilled)  riding Basic (max Expert)  Weapon Skills  long sword Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Exp[= ert) (1 of 2)[ spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Basic (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  healing spells Basic (max Expert)  divination spells Unskilled (max Expert)  enchantment spells Basic (max Master)  protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (2 of 2)[[Leeroy the Basher ] St10 Dx11 Co11 In9 Wi17 Ch6 CheClkMalNeu Dlvl:1 $0 HP 23(23)  Pw 22(22)  AC1 Exp1 T1ĿD@A[ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) [ |+Really quit [yes/no]? [[Leeroy the Basher ] St10 Dx11 Co11 In9 Wi17 Ch6 CheClkMalNeu  23(23)  Pw 22(22)  AC1 Exp1 T1[ =Beware, there will be no return! Still climb? [yn] (n) [Lncy[Leeroy the Basher  23(23)  Pw 22(22)ĿD@A[Leeroy the Basher ] St10 Dx11 Co11 In9 Wi17 Ch6 CheClkMalNeu Dlvl:1 $0 HP 23(23)  Pw 22(22)  AC1 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) [vn Weapons  a - a blessed +0 trident (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {0}  f - a blessed sprig of wolfsbane {0}  Scrolls  h - a blessed scroll of food detection {0}  k - 5 uncursed scrolls of healing {0}  l - 4 uncursed scrolls of mana {0}  m - 3 uncursed scrolls of phase door {0}  n - 2 uncursed scrolls of standard id {0}  o - an uncursed scroll of cure {0}  Spellbooks  g - a blessed spellbook of healing (4:4) {0}  Potions  d - 2 potions of holy water {0}  j - an uncursed potion of oil {0}  Tools  i - a blessed leather saddle {0} (end) [WZĿD@A[Leeroy the Basher ] St10 Dx11 Co11 In9 Wi17 Ch6 CheClkMalNeu Dlvl:1 $0 HP 23(23)  Pw 22(22)  AC1 Exp1 T1Do you want to see your attributes? [ynq] (n) [-nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: quad attacks. You could not have this property extrinsically: contamination resistance. You could not have this property intrinsically: sickness resistance. Scroll identification only worked 100 times out of 145. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 15. Wand identification only worked 3 times out of 7. Gem identification only worked 100 times out of 158. Tool identification only worked 5 times out of 11. Ring drop chance was reduced to 56%. Wand drop chance was reduced to 94%. Amulet drop chance was reduced to 59%. Implant drop chance was reduced to 95%. Armor drop chance was reduced to 74%. Tool drop chance was reduced to 66%. Food drop chance [F)was reduced to 93%. --More--[^Concealing monsters were spawned underneath items 30% of the time only. Monster death drops spawned with only 80% chance. The following skill could not be trained at all: axe. The following skill was trained at half the usual rate: pick-axe. The following skill was trained at one fifth the usual rate: implants. The following skill was limited to basic proficiency: two-handed sword. The following skill was limited to skilled proficiency: body armor. The following skill was limited to expert proficiency: general combat. The following skill became untrainable if you tried to train it too early: trident (turn 1). The following skill became untrainable if you tried to train it too early: elemental spells (turn 972). The following skill became untrainable after a while: healing spells (turn 14153). The following skill couldn't be trained before a certain turn number is reached: body spells (turn 21529). [17;1[/_\HNumber of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 62371. Monster spawn increase had reached its maximum at turn 260311. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1873762. --More--[} The monster class that cannot be genocided was (null). The monster class that was spawned more often: ogre (freq bonus 1). The monster species that was spawned more often: Arabella's high-heeled lady shoe (freq bonus 30). The monster species that was spawned more often: horror archer (freq bonus 30). The monster species that was spawned more often: heat vortex (freq bonus 10). The monster species that was spawned more often: aoa (freq bonus 6). The monster species that was spawned more often: real spore (freq bonus 8). The monster species that was spawned more often: tiger cub (freq bonus 80). The monster species that was spawned more often: very nice girl (freq bonus 18). The monster species that was spawned more often: undead snake (freq bonus 8). The monster species that was spawned more often: master mind flayer (freq bonus 3).The monster species that was spawned more often: Simone (freq bonus 2). Th[} e monster species that was spawned more often: mars-resound (freq bonus 6). The monster species that was spawned more often: dunging ironically mandrill (freq bonus 20). The monster species that was spawned more often: blood sprout (freq bonus 8). The monster species that was spawned more often: iron weed (freq bonus 12). The monster species that was spawned more often: peepshow lugging (freq bonus 18). --More--[rThe monster species that was spawned more often: muad agent (freq bonus 3). The monster species that was spawned more often: hairy warp patch (freq bonus 4).The monster species that was spawned more often: blurted hobnob multiplex won (freq bonus 6). The monster species that was spawned more often: Till (freq bonus 6). The monster species that was spawned more often: chemical bug (freq bonus 4). The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2). The monster trait that was more common: monsters that can multiply (freq bonus 3).The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 18). The monster trait that was more common: monsters that are always male (freq bonus 8). The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2). The monster trait that was more common: monst[,ers that are mindless (freq bonus 1).The monster species that was never randomly spawned: winged eel. The monster species that was never randomly spawned: slighter scarred. The monster species that was never randomly spawned: Nataliya's wedge sandal. --More--[6The monster species that was never randomly spawned: justifying dispersement linesmen. The monster species that was never randomly spawned: cambridge iscose bronzier. The monster species that was never randomly spawned: crimson warp fungus. The monster species that was never randomly spawned: door mimic. The monster species that was never randomly spawned: submarine goblin. The monster species that was never randomly spawned: slurring tinnier. The monster species that was never randomly spawned: werevortex. The RNG hath decreed that this item was never generated: venom shield (dark green shield). The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm). The RNG hath decreed that this item was never generated: heavy compost ball ((null)). The RNG hath decreed that this item was never generated: rain pipe ((null)). The RNG hath decreed that this item was never generated: grou[g_p summoning (I R TEH UBER PWNZ0R). The RNG hath decreed that this item was never generated: white spell cloak (woven cloak). The RNG hath decreed that this item was never generated: monster speed stone (gray). The RNG hath decreed that this item was never generated: destroy weapon (TOME --More--[ IS A CREATION BY DARKGOD). The RNG hath decreed that this item was never generated: silver saber ((null)). The RNG hath decreed that this item was never generated: crystal boots (glass boots). The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 6). The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 11). The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 19). The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 14). The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 12). The RNG hath decreed that this item was generated more often: mummy wrapping ((null), f[3 req bonus 14). The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 33). The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 13). --More--[K> The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 10). The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 62). The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 7). The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of [[o> *18;1Hthawing (ambergris, freq bonus 5). The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 4). The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 6). --More--[The RNG hath decreed that this item class was generated more often: Gems (freq bonus 48). The RNG hath decreed that this item was always generated cursed: ring mail ((null)). The RNG hath decreed that this item was always generated cursed: bone stone (gray). The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist). The RNG hath decreed that this item was always generated cursed: compost bow ((null)). The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots). The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS). The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals). The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield). [[519;1HThe RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: superscrolling (terrible). --More--[eThe RNG hath decreed that this trap was always invisible: dustbin trap. The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 1). Next attribute increase check would have come at turn 718. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were poison resistant. You were petrification resistant. You had not decided on your sexuality yet. You were prevented from having quad attacks (0). You were prevented from having contamination resistance (0). Your chance to block was 21%. You had 1500 points of nutrition remaining. You could survive without air. Your luck was zero. You could not have safely prayed (550). You survived. --More--[G0ĿD@A[Leeroy the Basher ] St10 Dx11 Co11 In9 Wi17 Ch6 CheClkMalNeu Dlvl:1 $0 HP 23(23)  Pw 22(22)  AC1 Exp1 T1Do you want to see your discoveries? [ynq] (n) [k n Discoveries   Armor  robe (brown robe)  Scrolls  scroll of food detection (SEHR GEEHRTE FRAU FLUEGELBUESCHEL)  scroll of healing (1UP EXTRA LIFE GET)  scroll of mana (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE  scroll of phase door (WE ARE ALL INFECTED BY THE MESHERA)  scroll of standard id (TAKE FOR FALLED FRIENDLY POWERS IS RISIED)  scroll of cure (DAEDELDIDAET)  * scroll of extra healing (ASCENSION IS IMPOSSIBLE)  * scroll of greater mana restoration (THE ELDER PRIEST HAS DATA DELETE AND RAG  Spellbooks  spellbook of healing (complementary)  Potions  * potion of water (clear)  potion of oil (brilliant blue)  Tools  leather saddle (saddle)  Venoms  * blinding venom (splash of venom) (1 of 2)[  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)[5&ĿD@A[Leeroy the Basher ] St10 Dx11 Co11 In9 Wi17 Ch6 CheClkMalNeu Dlvl:1 $0 HP 23(23)  Pw 22(22)  AC1 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) [en Vanquished creatures:  0 hobbit merchants (1 created) 0 Coures (1 created) 0 baby yellow dragons (1 created) 0 undefined creatures (1 created) 0 kobold zombies (1 created) 0 twens (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--[`fDo you want to see your conduct? [ynq] (n) [n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--[\Fare thee well Leeroy the Chevalier... You and Odahviing escaped from the dungeon with 21 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 23 hit points when you escaped.--More--