[ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-10.22:28:20.ttyrec Time: (1528669700) Sun Jun 10 22:28:20 2018 [This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] [`RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6) [F  u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)[ Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6)[΀ +Choosing Race Pick the race of your Jedi   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)[  u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8) [q Q - elf  R - ent  S - evilvariant  T - expert  U - fawn  V - felid  W - fenek  X - fiend  Y - gastly  Z - gelatinous cube  a - giant  b - gnome  c - golden saint  d - green slime  e - gremlin  f - grid bug  g - haxor  h - hemi-doppelganger  i - hemophage  j - herbalist  k - heretic  l - hobbit (3 of 8) [)  u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)![( Pick the race of your Jedi   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)"[Z u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental (2 of 8)%[ Q - elf  R - ent  S - evilvariant  T - expert  U - fawn  V - felid  W - fenek  X - fiend  Y - gastly  Z - gelatinous cube  a - giant  b - gnome  c - golden saint  d - green slime  e - gremlin  f - grid bug  g - haxor  h - hemi-doppelganger  i - hemophage  j - herbalist  k - heretic  l - hobbit (3 of 8)'[A m - homicider  n - hidden elf  o - human  p - illithid  q - immunizer  r - imp  s - imperial  t - incantifier  u - inka  v - insectoid  w - ironman  x - jelly  y - khajiit  z - kobold  A - kop  B - leprechaun  C - levelscaler  D - levitator  E - lich  F - listener  G - lizardman  H - loli (4 of 8))[H)+Use hybrid races? [yn] (n) *[XnChoosing Gender Pick the gender of your khajiit Jedi  m - male f - female * - Random ! - Quit(end) +[dB2+Choosing Alignment Pick the alignment of your male khajiit Jedi  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) +[zHb++[Ŀ@d|$[Leeroy the Youngling ] St18 Dx6 Co11 In11 Wi12 Ch7 JedKhaMalNeu Dlvl:1 $0 HP 23(23)  Pw 10(10)  AC7 Exp1 T1 It is written in the Book of the Force:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all[+[#K the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Force seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Youngling, have been heralded from birth as the instrument of the Force. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Force!--More--,[/nĿ@d|$Hello Leeroy, welcome to SlashEMExtended! You are a neutral male khajiit Jedi. --More---[0U You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More---[g  [Leeroy the Youngling ] St18 Dx6 Co11 In11 Wi12 Ch7 JedKhaMalNeu  23(23)  Pw 10(10)  AC7 Exp1 T1The moon is waning tonight.--More--.[Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--.[| & /[ǒ& Armor  a - the uncursed very corroded +1 robe named Tales of the Grotesque and Arabes  b - an uncursed +0 pair of leather gloves (being worn) {4}  Scrolls  d - 5 uncursed scrolls of healing {0}  e - 4 uncursed scrolls of mana {0}  f - 3 uncursed scrolls of phase door {0}  g - 2 uncursed scrolls of standard id {0}  h - an uncursed scroll of cure {0}  Tools  c - a blessed +1 white double lightsaber (weapon in foreclaws) {24} (end) =[&Y[Leeroy the Youngling ] St18 Dx6 Co11 In11 Wi12 Ch7 JedKhaMalNeu Dlvl:1 $0 HP 23(23)  Pw 10(10)  AC7 Exp1 T1Ŀ@d|$?[ # @[! enhance@[ nhanceA[4 Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Basic (max Master)  shield Basic (max Master)  body armor Basic (max Master)  devices Basic (max Master)  searching Unskilled (max Expert)  spirituality Unskilled (max Expert)  techniques Unskilled (max Expert)  form I (Shii-Cho) Basic (max Grand Master)  form II (Makashi) Basic (max Grand Master)  form III (Soresu) Basic (max Grand Master)  form IV (Ataru) Unskilled (max Expert)  form V (Shien) Basic (max Grand Master)  form V (Djem So) Basic (max Grand Master)  form VI (Niman) Basic (max Master)  form VII (Juyo) Basic (max Grand Master)  form VII (Vaapad) Basic (max Master)  two-weapon combat Unskilled (max Expert) [,4D1H riding Unskilled (max Expert) (1 of 2)L[ Weapon Skills  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  saber Unskilled (max Expert)  firearms Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  lightsaber Basic (max Legendary)  Spellcasting Skills  healing spells Unskilled (max Expert)  body spells Basic (max Master)  matter spells Unskilled (max Expert) (2 of 2)\[ D[Leeroy the Youngling ] St18 Dx6 Co11 In11 Wi12 Ch7 JedKhaMalNeu Dlvl:1 $0 HP 23(23)  Pw 10(10)  AC7 Exp1 T1Ŀ@d|$\[You don't know any spells right now.[Leeroy the Youngling ] St18 Dx6 Co11 In11 Wi12 Ch7 JedKhaMalNeu  23(23)  Pw 10(10)  AC7 Exp1 T1_[Y# _[ enhance_['$ nhance`[Z  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Basic (max Master)  shield Basic (max Master)  body armor Basic (max Master)  devices Basic (max Master)  searching Unskilled (max Expert)  spirituality Unskilled (max Expert)  techniques Unskilled (max Expert)  form I (Shii-Cho) Basic (max Grand Master)  form II (Makashi) Basic (max Grand Master)  form III (Soresu) Basic (max Grand Master)  form IV (Ataru) Unskilled (max Expert)  form V (Shien) Basic (max Grand Master)  form V (Djem So) Basic (max Grand Master)  form VI (Niman) Basic (max Master)  form VII (Juyo) Basic (max Grand Master)  form VII (Vaapad) Basic (max Master)  two-weapon combat Unskilled (max Expert) [22;`[ D1H riding Unskilled (max Expert) (1 of 2)`[z  Weapon Skills  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  saber Unskilled (max Expert)  firearms Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  lightsaber Basic (max Legendary)  Spellcasting Skills  healing spells Unskilled (max Expert)  body spells Basic (max Master)  matter spells Unskilled (max Expert) (2 of 2)f[[Leeroy the Youngling ] St18 Dx6 Co11 In11 Wi12 Ch7 JedKhaMalNeu Dlvl:1 $0 HP 23(23)  Pw 10(10)  AC7 Exp1 T1Ŀ@d|$g[cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game) --More--h[Ŀ@d|$[Leeroy the Youngling ] St18 Dx6 Co11 In11 Wi12 Ch7 JedKhaMalNeu Dlvl:1 $0 HP 23(23)  Pw 10(10)  AC7 Exp1 T1You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle thath[` with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) h[ nĿTurn the number pad on? [yn] (n) j[?n[Leeroy the Youngling ] St18 Dx6 Co11 In11 Wi12 Ch7 JedKhaMalNeu  23(23)  Pw 10(10)  AC7 Exp1 T1k[e  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) l[+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) m[={+Really quit [yes/no]? m[)]ym[עem[ sm[} [Leeroy the Youngling  23(23)  Pw 10(10)Ŀ@d|$[Leeroy the Youngling ] St18 Dx6 Co11 In11 Wi12 Ch7 JedKhaMalNeu Dlvl:1 $0 HP 23(23)  Pw 10(10)  AC7 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) n[*y Armor  a - the uncursed very corroded +1 robe named Tales of the Grotesque and Arabes  b - an uncursed +0 pair of leather gloves (being worn) {4}  Scrolls  d - 5 uncursed scrolls of healing {0}  e - 4 uncursed scrolls of mana {0}  f - 3 uncursed scrolls of phase door {0}  g - 2 uncursed scrolls of standard id {0}  h - an uncursed scroll of cure {0}  Tools  c - a blessed +1 white double lightsaber (weapon in foreclaws) {24} (end) o[T,Ŀ@d|$[Leeroy the Youngling ] St18 Dx6 Co11 In11 Wi12 Ch7 JedKhaMalNeu Dlvl:1 $0 HP 23(23)  Pw 10(10)  AC7 Exp1 T1Do you want to see your attributes? [ynq] (n) o[nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: curse resistance. You could not have this property extrinsically: teleport control. You could not have this property intrinsically: disintegration resistance. Scroll identification only worked 100 times out of 188. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 5. Implant identification only worked 1 times out of 11. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 147. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 80% chance. Scroll drop chance was reduced to 62%. Ring drop chance was reduced to 56%. Wand droo[ap chance was reduced to 80%. Implant drop chance was reduced to 88%. --More--t[ Weapon drop chance was reduced to 72%. Armor drop chance was reduced to 79%. Musable item generation frequency had a negative bias of 29%. Concealing monsters were spawned underneath items 96% of the time only. Monster death drops spawned with only 68% chance. The following skill could not be trained at all: lance. The following skill was trained at half the usual rate: shield. The following skill was trained at one fifth the usual rate: petkeeping. The following skill was limited to basic proficiency: shield. The following skill was limited to skilled proficiency: high heels. The following skill was limited to expert proficiency: matter spells. The following skill became untrainable if you tried to train it too early: techniques (turn 5). The following skill became untrainable if you tried to train it too early: general combat (turn 702). The following skill became untrainable after a while: divination t[ Fspells (turn 14552). The following skill couldn't be trained before a certain turn number is reached: long sword (turn 56796). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 48254. --More--u[ Monster spawn increase had reached its maximum at turn 159434. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 341297. The monster class that cannot be genocided was golem. The monster class that was spawned more often: eye or sphere (freq bonus 8). The monster species that was spawned more often: turtle (freq bonus 36). The monster species that was spawned more often: Hanh's little-girl sandal (freq bonus 60). The monster species that was spawned more often: dismount shopkeeper deprived (freq bonus 32). The monster species that was spawned more often: netzah sephirah (freq bonus 9).The monster species that was spawned more often: healing warp patch (freq bonus 60). The monster species that was spawned more often: forest bear (freq bonus 72). The monster species that was spawned more often: wifebeater asshole (freq bonus 22). The monster species that was spu[ awned more often: sane mold (freq bonus 40). The monster species that was spawned more often: sexy demimondaine (freq bonus 20). The monster species that was spawned more often: blizzard trove (freq bonus 20). --More--v[T The monster species that was spawned more often: adaptability sadistic inorganic attemper roadability (freq bonus 72). The monster species that was spawned more often: shoptalk turbulently (freq bonus 10). The monster species that was spawned more often: beige mold (freq bonus 44). The monster species that was spawned more often: bestowed axiom (freq bonus 20). The monster species that was spawned more often: great projection statue (freq bonus 26). The monster species that was spawned more often: Ozan (freq bonus 27). The monster species that was spawned more often: nether turret (freq bonus 18). The monster species that was spawned more often: The Unknown God (freq bonus 48). The monster species that was spawned more often: shadow creature of Fiona (freq bonus 20). The monster species that was spawned more often: charcoal force patch (freq bonus 20). The monster trait that was more commonv[h : monsters whose attacks cause map amnesia (freq bonus 4). The monster trait that was more common: monsters that make boss taunts (freq bonus 2). The monster trait that was more common: monsters that never move (freq bonus --More--w[b3).The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1). The monster trait that was more common: monsters that mutter cantrips (freq bonus 16). The monster trait that was more common: monsters that count as werecreatures (freq bonus 4). The monster trait that was more common: monsters that eat stone (freq bonus 3). The monster trait that was more common: monsters that spawn in very large groups (freq bonus 3). The monster species that was never randomly spawned: brass dragon bat. The monster species that was never randomly spawned: moonscape reabsorb. The monster species that was never randomly spawned: chaos sorceror. The monster species that was never randomly spawned: ipoo. The monster species that was never randomly spawned: yokuda. The monster species that was never randomly spawned: microcosm inoffensively. The monster species that ww[0bas never randomly spawned: gratingly crunching. The monster species that was never randomly spawned: idem weeny. The monster species that was never randomly spawned: fire trove. The monster species that was never randomly spawned: ravish brutifying inexorably glumly upshifting. The RNG hath decreed that this item was never generated: bugging (wooden). --More--x[ -Ŀ@d|$[Leeroy the Youngling ] St18 Dx6 Co11 In11 Wi12 Ch7 JedKhaMalNeu Dlvl:1 $0 HP 23(23)  Pw 10(10)  AC7 Exp1 T1Do you want to see your discoveries? [ynq] (n) y[n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword) (1 of 8)z[ 0 * katana (samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe) (2 of 8){[~ I * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow) (3 of 8){[{+ * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * robe (octarine robe)  * leather gloves (clumsy gloves)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress) (4 of 8)|[[ * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm) (5 of 8)|[z 8Ŀ@d|$[Leeroy the Youngling ] St18 Dx6 Co11 In11 Wi12 Ch7 JedKhaMalNeu Dlvl:1 $0 HP 23(23)  Pw 10(10)  AC7 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) }[{ @n Vanquished creatures:  0 little dogs (1 created) 0 pack rabbits (1 created) 0 novice dark walls (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--~[(Ŀ|Do you want to see your conduct? [ynq] (n) ~[^ n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--[Ŀ|Goodbye Leeroy the Jedi... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 23 hit points when you quit.--More--