[  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-01.19:23:11.ttyrec Time: (1527880991) Fri Jun 1 19:23:11 2018 [ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] #[y#[Ŀ $  @r [Leeroy the Light Girl ] St10 Dx7 Co12 In11 Wi7 Ch9 ProEleMalCha Dlvl:1 $0 HP 18(18)  Pw 10(10)  AC11 Exp1 T1 It is written in the Book of Kendl:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Kendl seeks to possess the Amulet, and with i#[t to gain deserved ascendance over the other gods.  You, a newly trained Light Girl, have been heralded from birth as the instrument of Kendl. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Kendl!--More--$[̮0Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male elemental Prostitute.--More--%[5 \ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--'[7  [Leeroy the Light Girl ] St10 Dx7 Co12 In11 Wi7 Ch9 ProEleMalCha  18(18)  Pw 10(10)  AC11 Exp1 T1The moon is waning tonight.--More--([Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--)[r & *[ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) +[m+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ,[U {+Really quit [yes/no]? -[#@ y-[e.[s.[[Leeroy the Light Girl  18(18)  Pw 10(10)Ŀ $  @r [Leeroy the Light Girl ] St10 Dx7 Co12 In11 Wi7 Ch9 ProEleMalCha Dlvl:1 $0 HP 18(18)  Pw 10(10)  AC11 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) .[t &y Weapons a - an uncursed +0 inka shackle (weapon in hand) {8} b - an uncursed +0 knife (alternate weapon; not wielded) {2} c - an uncursed +0 pistol {8} d - 50 uncursed +0 bullets (in quiver) {1} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0}(end) 5[ Do you want to see your attributes? [ynq] (n) 6[[XyFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: detect monsters. You could not have this property extrinsically: disintegration resistance. You could not have this property intrinsically: see invisible. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 11. Implant identification only worked 1 times out of 21. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 101. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 85% chance. Ring drop chance was reduced to 45%. Wand drop chance was reduced to 86%. Potion drop chance was reduced to 90%. Weapon drop chance was re6[}XPduced to 84%. Armor drop chance was reduced to 52%. --More--9[ Tool drop chance was reduced to 95%. Food drop chance was reduced to 83%. Musable item generation frequency had a negative bias of 46%. Monster death drops spawned with only 81% chance. The following skill could not be trained at all: divination spells. The following skill was trained at half the usual rate: polymorphing. The following skill was trained at one fifth the usual rate: enchantment spells. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: unicorn horn. The following skill was limited to expert proficiency: two-handed weapons. The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 6). The following skill became untrainable if you tried to train it too early: elemental spells (turn 5925). The following skill became untrainable after a while: quarterstaff (turn 67966). 9[ 1[18;1HThe following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 52540). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 56580. --More--:[Monster spawn increase had reached its maximum at turn 188046. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 624455. The monster class that cannot be genocided was (null). The monster class that was spawned more often: archfiend (freq bonus 8). The monster species that was spawned more often: nausea growth (freq bonus 28). The monster species that was spawned more often: eldritch warp patch (freq bonus 18). The monster species that was spawned more often: floundered normatively (freq bonus 40). The monster species that was spawned more often: giant grub (freq bonus 33). The monster species that was spawned more often: }LpY`qXh\/!^2;$o_4`G (freq bonus 66). The monster species that was spawned more often: werepermamimic (freq bonus 60). The monster species that was spawned more often: Uniform Katcher (freq bonus 30). The monster species that was spawned more:[ often: wood nymphomaniac (freq bonus 44). The monster species that was spawned more often: bushy interdiction (freq bonus 27). The monster species that was spawned more often: giant house fly (freq bonus --More--:[w 20). The monster species that was spawned more often: householder vivace (freq bonus 9).The monster species that was spawned more often: sunshine monkey (freq bonus 18). The monster species that was spawned more often: golden monster (freq bonus 80). The monster species that was spawned more often: nondescript force fungus (freq bonus 66). The monster species that was spawned more often: animated irregular heel (freq bonus 36). The monster species that was spawned more often: cat emergency service (freq bonus 20). The monster species that was spawned more often: gray growth (freq bonus 22). The monster species that was spawned more often: mattering voiceprint (freq bonus 40). The monster species that was spawned more often: jaundice inutile asininely (freq bonus 56). The monster species that was spawned more often: vainglory petulantly (freq bonus 18). The monster trait:[ j that was more common: monsters who attack with plasma clouds (freq bonus 8). --More--;[,The monster species that was never randomly spawned: weasel. The monster species that was never randomly spawned: anthrazite stalk. The monster species that was never randomly spawned: fairy dragon. The monster species that was never randomly spawned: real mold. The monster species that was never randomly spawned: Tulzscha, the Green Flame. The monster species that was never randomly spawned: large item trove. The monster species that was never randomly spawned: shrunken head. The monster species that was never randomly spawned: redundant terminator. The monster species that was never randomly spawned: trolley republish. The monster species that was never randomly spawned: water moccasin. The monster class that was always generated with extra speed: fungus or mold. The RNG hath decreed that this item was never generated: world fall (charming). The RNG hath decreed that this item was never generated: world fall (AND YOUR [14;[,[;1HMORTAL WORLD SHALL PERISH IN FLAMES). The RNG hath decreed that this item was never generated: cure wounded legs (fleeting). The RNG hath decreed that this item was never generated: wind (blowing). The RNG hath decreed that this item was never generated: paranoia stone (gray). The RNG hath decreed that this item was never generated: poker stick ((null)). The RNG hath decreed that this item was never generated: implant of virility (frantic). The RNG hath decreed that this item was never generated: holy wafer ((null)). --More--;[r9The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield). The RNG hath decreed that this item was never generated: implant of badass (pestilent). The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 100). The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 6). The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 17). The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: objectio;[9"n (cinnabar, freq bonus 6). The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 13). The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 3). --More--;[= The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 4). The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 6). The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 11). The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 8). The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 4). The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 12). The RNG hath decreed that this item was generated more often: amulet of waking (;[> awake, freq bonus 31). The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 7). The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 7). --More--<[eThe RNG hath decreed that this item class was generated more often: Rings (freq bonus 42). The RNG hath decreed that this item class was generated more often: Implants (freq bonus 11). The RNG hath decreed that this item was always generated cursed: amulet of peace (inka). The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)). The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots). The RNG hath decreed that this item was always generated cursed: highscore stone (gray). The RNG hath decreed that this item was always generated cursed: enchant (legit). The RNG hath decreed that this item was always generated cursed: psybeam (psionic). The RNG hath decreed that this item was always generated cursed: verisiert stone (gray). The RNG hath decreed that this item was always generated cursed: horn of plenty (hor<[fn). The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)). --More--<[The RNG hath decreed that this item was always generated cursed: clay chain ((null)). The RNG hath decreed that this trap was always invisible: teleportation trap. The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 2). Next attribute increase check would have come at turn 1266. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were fire resistant. You were cold resistant. You were shock resistant. You had not decided on your sexuality yet. You were prevented from having disintegration resistance (0). You were prevented from having detect monsters (0). You had 1500 points of nutrition remaining. You could fly. You could swim. You could breathe water. Your luck was zero. You could not have safely prayed (579). --More--=[a%Ŀ $  @r [Leeroy the Light Girl ] St10 Dx7 Co12 In11 Wi7 Ch9 ProEleMalCha Dlvl:1 $0 HP 18(18)  Pw 10(10)  AC11 Exp1 T1Do you want to see your discoveries? [ynq] (n) >[I y Discoveries  Scrolls scroll of healing (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of mana (ERIKISEPHEARARACHARAPHTHISKERA) scroll of phase door (HZLRC KSTSBD MPFNG) scroll of standard id (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of cure (ANDOVA BEGARIN) * scroll of extra healing (PFAZER) * scroll of greater mana restoration (WELCOME TO THE ASTRAL PLANE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) @[oXDo you want an account of creatures vanquished? [ynq] (n) @[ y Vanquished creatures:  Elif (0 times) 0 grid bugs (2 created) 0 New Kops (1 created) 0 low oozes (1 created) 0 kobold zombies (1 created) 0 twens (1 created)  7 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished.--More--@[Do you want to see your conduct? [ynq] (n) A[qy Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--A[ Goodbye Leeroy the Prostitute... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 18 hit points when you quit.--More--