[  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-01.05:50:43.ttyrec Time: (1527832243) Fri Jun 1 05:50:43 2018 [` This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] [RnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier (1 of 6)[ u - a Convict  v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter (2 of 6)[ Q - a Flame Mage  R - a Form Changer  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman (3 of 6)[ ! m - a Librarian  n - a Locksmith  o - a Lunatic  p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage (4 of 6)[0% I - a Pokemon  J - a Politician  K - a Priest/Priestess  L - a Prostitute  M - a Psion  N - a Ranger  O - a Ringseeker  P - a Rocker  Q - a Rogue  R - a Sage  S - a Saiyan  T - a Samurai  U - a Scientist  V - a Shapeshifter  W - a Slave Master  X - a Spacewars Fighter  Y - a Supermarket Cashier  Z - a Thalmor  a - a Topmodel  b - a Tourist  c - a Tracer  d - a Transsylvanian (5 of 6)[V e - a Transvestite  f - a Twelph  g - an Unbeliever  h - an Undead Slayer  i - an Undertaker  j - an User of Stand  k - a Valkyrie  l - a Wandkeeper  m - a Warrior  n - a Wild Talent  o - a Wizard  p - a Yeoman  q - a YSexymate  r - a Zookeeper  s - a Zyborg  * - Random  ! - Quit (6 of 6)[! +Choosing Race Pick the race of your Zyborg   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator (1 of 8)[. 2 +Use hybrid races? [yn] (n) [0 nChoosing Gender Pick the gender of your bretonian Zyborg  m - male f - female * - Random ! - Quit(end) [A 6+Choosing Alignment Pick the alignment of your male bretonian Zyborg  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) [+Ŀ@$f([Leeroy the Tin Can ] St11 Dx12 Co13 In11 Wi11 Ch8 ZybBreMalNeu Dlvl:1 $0 HP 21(21)  Pw 10(10)  AC-3 Exp1 T1 It is written in the Book of Technix:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World[ , where he now lurks, and bides his time.  Your god Technix seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tin Can, have been heralded from birth as the instrument of Technix. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Technix!--More--[\k,Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bretonian Zyborg.--More--[]J\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--[Mf 1 Ŀ[Leeroy the Tin Can ] St11 Dx12 Co13 In11 Wi11 Ch8 ZybBreMalNeu  21(21)  Pw 10(10)  AC-3 Exp1 T1The moon is waning tonight.--More--[UJunethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--[f & ["C Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:6) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20}(end) [<O[Leeroy the Tin Can ] St11 Dx12 Co13 In11 Wi11 Ch8 ZybBreMalNeu  21(21)  Pw 10(10)  AC-3 Exp1 T1[ # [ enhance[ nhance[  Current skills: (0 slots available)   Fighting Skills  high heels Unskilled (max Expert)  general combat Unskilled (max Expert)  shield Unskilled (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  polymorphing Unskilled (max Expert)  devices Basic (max Expert)  searching Unskilled (max Expert)  spirituality Unskilled (max Expert)  petkeeping Unskilled (max Expert)  missile weapons Unskilled (max Expert)  techniques Unskilled (max Expert)  implants Unskilled (max Expert)  form I (Shii-Cho) Unskilled (max Expert)  form II (Makashi) Unskilled (max Expert)  form III (Soresu) Unskilled (max Expert)  form IV (Ataru) Unskilled (max Expert)  form V (Shien) Unskilled (max Expert) [ H[22;1H form V (Djem So) Unskilled (max Expert) (1 of 4)[fu  form VI (Niman) Unskilled (max Expert)  form VII (Juyo) Unskilled (max Expert)  form VII (Vaapad) Unskilled (max Expert)  martial arts Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  [xu smorning star Unskilled (max Expert)  flail Unskilled (max Expert) (2 of 4)[  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  lightsaber Basic (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  healing spells Unskilled (max Expert)  [ sdivination spells Unskilled (max Expert)  enchantment spells Unskilled (max Expert) (3 of 4)[y> form VI (Niman) Unskilled (max Expert)  form VII (Juyo) Unskilled (max Expert)  form VII (Vaapad) Unskilled (max Expert)  martial arts Basic (max Grand Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Expert)  axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  [>smorning star Unskilled (max Expert)  flail Unskilled (max Expert) (2 of 4)[H| hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  lightsaber Basic (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  healing spells Unskilled (max Expert)  [^|sdivination spells Unskilled (max Expert)  enchantment spells Unskilled (max Expert) (3 of 4)[mJ protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  occult spells Unskilled (max Expert)  elemental spells Unskilled (max Expert)  chaos spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (4 of 4)[` hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  lightsaber Basic (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  healing spells Unskilled (max Expert)  [zsdivination spells Unskilled (max Expert)  enchantment spells Unskilled (max Expert) (3 of 4)[J protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  occult spells Unskilled (max Expert)  elemental spells Unskilled (max Expert)  chaos spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (4 of 4)[[Leeroy the Tin Can ] St11 Dx12 Co13 In11 Wi11 Ch8 ZybBreMalNeu Dlvl:1 $0 HP 21(21)  Pw 10(10)  AC-3 Exp1 T1Ŀ@$f([Y$  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) [{+Really quit [yes/no]? [uy[e[es[Y[Leeroy the Tin Can  21(21)  Pw 10(10)Ŀ@$f([Leeroy the Tin Can ] St11 Dx12 Co13 In11 Wi11 Ch8 ZybBreMalNeu Dlvl:1 $0 HP 21(21)  Pw 10(10)  AC-3 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) [3My Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:6) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20}(end) [ Do you want to see your attributes? [ynq] (n) [yFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: polymorph control. You could not have this property extrinsically: wallwalking. You could not have this property intrinsically: contamination resistance. Scroll identification only worked 100 times out of 156. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 18. Implant identification only worked 1 times out of 45. Wand identification only worked 3 times out of 8. Monsters only dropped their musable items with 67% chance. Monsters only dropped their equipment with 99% chance. Scroll drop chance was reduced to 82%. Ring drop chance was reduced to 56%. Armor drop chance was reduced to 80%. Food drop chance was reduced to 98%. Musable item generation frequency had a [znegative bias of 35%. Concealing monsters were spawned underneath items 96% of the time only. --More-- [The following skill could not be trained at all: bare-handed combat. The following skill was trained at half the usual rate: form VII (Vaapad). The following skill was trained at one fifth the usual rate: mace. The following skill was limited to basic proficiency: devices. The following skill was limited to skilled proficiency: riding. The following skill was limited to expert proficiency: spirituality. The following skill became untrainable if you tried to train it too early: sling (turn 145). The following skill became untrainable if you tried to train it too early: lance (turn 38). The following skill became untrainable after a while: dart (turn 54269). The following skill couldn't be trained before a certain turn number is reached: whip (turn 38657). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 45668. Monster s [pawn increase had reached its maximum at turn 181470. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 524844. The monster class that cannot be genocided was gnome. The monster class that was spawned more often: archfiend (freq bonus 2). The monster species that was spawned more often: brown worm (freq bonus 4). --More-- [44The monster species that was spawned more often: werewolf (freq bonus 8). The monster species that was spawned more often: tiger man (freq bonus 12). The monster species that was spawned more often: acidic warp patch (freq bonus 3).The monster species that was spawned more often: sniper lich (freq bonus 3). The monster species that was spawned more often: starling evened robing shalt (freq bonus 24). The monster species that was spawned more often: shrubby civilization (freq bonus 6). The monster species that was spawned more often: poetic jelly (freq bonus 10). The monster species that was spawned more often: cave troll (freq bonus 4). The monster species that was spawned more often: card mold (freq bonus 88). The monster species that was spawned more often: besphynx (freq bonus 18). The monster species that was spawned more often: rainbow colony (freq bonus 20). The monster species that was spawned mor [[4ye often: high mushroom (freq bonus 6). The monster species that was spawned more often: basalt recreant silicone win binning sheep hull (freq bonus 20). The monster species that was spawned more often: vietnamese woman (freq bonus 6).The monster species that was spawned more often: heckled burmese (freq bonus 8).--More-- [B The monster species that was spawned more often: roper (freq bonus 5). The monster species that was spawned more often: powwowed gypper (freq bonus 24). The monster species that was spawned more often: chipmunk (freq bonus 18). The monster species that was spawned more often: clicking spore (freq bonus 16). The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 3). The monster trait that was more common: monsters whose attacks numb you (freq bonus 2). The monster trait that was more common: monsters that have passive attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2). The monster trait that was more common: monsters that regenerate health (freq bonus 1). The monster trait that was more common: monsters that walk through walls (freq bonus 2). The monster trait that was more [B common: monsters that originate from the Diablo game series (freq bonus 3). The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2). --More-- [nThe monster trait that was more common: monsters that count as minion (freq bonus 6). The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2). The monster species that was never randomly spawned: dryad. The monster species that was never randomly spawned: visor piranha. The monster species that was never randomly spawned: mousse quire simplemindedly. The monster species that was never randomly spawned: great silver dragon. The monster species that was never randomly spawned: depowered mushroom. The monster species that was never randomly spawned: negative shade. The monster species that was never randomly spawned: shewing saliently. The monster species that was never randomly spawned: tree colony. The monster species that was never randomly spawned: floating mimic. The monster species that was never randomly spawned: forest maggot. The RNG hath decreed that this item [n[was never generated: disintegration (solid). The RNG hath decreed that this item was never generated: sinful heels (red sneakers). The RNG hath decreed that this item was never generated: tubing pliers ((null)). The RNG hath decreed that this item was never generated: yesterday star --More-- [ ((null)). The RNG hath decreed that this item was never generated: plasteel boots (white boots). The RNG hath decreed that this item was never generated: helm versus death (etheric helmet). The RNG hath decreed that this item was never generated: implant of irrigation (celestial). The RNG hath decreed that this item was never generated: K-ration ((null)). The RNG hath decreed that this item was never generated: wildhild bow ((null)). The RNG hath decreed that this item was never generated: amulet of mental stability (slexy). The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 24). The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 23). The RNG hath decreed that this item was gen [) #erated more often: entrapping (scintillating, freq bonus 6). The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 17). The RNG hath decreed that this item was generated more often: cloak of --More-- [ninventorylessness (glass cloak, freq bonus 12). The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 4). The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 23). The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 14). The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 25). The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 2). The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 2). The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 73). The RNG hath decreed that [-this item was generated more often: power failure (perverted, freq bonus 7). The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 3). The RNG hath decreed that this item was generated more often: BUC randomization --More-- [SH(lupine, freq bonus 8). The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 9). The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 53). The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 5). The RNG hath decreed that this item was always generated cursed: carrot ((null)). The RNG hath decreed that this item was always generated cursed: cure burn (fiery). The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary). The RNG hath decreed that this item was always generated cursed: frost (ephemeral). The RNG hath decreed that this item was always generated cursed: malachite (green). The RNG hath decreed that this item was always generated cursed: brass lantern ((null)). The RNG hath decreed that this item was always ge [Hnerated cursed: gothic plate mail ((null)). The RNG hath decreed that this item was always generated cursed: backfire --More-- [w(fadeless). The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual). The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots). The RNG hath decreed that this trap was always invisible: autocurse trap. The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 1). Next attribute increase check would have come at turn 1050. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were fire resistant. You were cold resistant. You were shock resistant. You had not decided on your sexuality yet. You were prevented from having phasing (0). You were prevented from having polymorph control (0). You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (489). [ [w C--More-- [m ,You survived. --More-- [ ;Ŀ@$f([Leeroy the Tin Can ] St11 Dx12 Co13 In11 Wi11 Ch8 ZybBreMalNeu Dlvl:1 $0 HP 21(21)  Pw 10(10)  AC-3 Exp1 T1Do you want to see your discoveries? [ynq] (n) [ n Discoveries   Scrolls  scroll of healing (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE)  scroll of mana (ELF EXPLODE WHEN FALL)  scroll of phase door (FLEEING FLEEEING FLEEEEING)  scroll of standard id (PUUN TAFFY)  scroll of cure (NIIN VOIMME TOIMIA)  * scroll of extra healing (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALD  * scroll of greater mana restoration (GEHMA DOENER)  Wands  wand of solar beam (liquid)  Tools  green lightsaber (lightsaber)  diode (two-wired thing)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) [>FĿ@$f([Leeroy the Tin Can ] St11 Dx12 Co13 In11 Wi11 Ch8 ZybBreMalNeu Dlvl:1 $0 HP 21(21)  Pw 10(10)  AC-3 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) [{: 7n Vanquished creatures:  0 hidden gas spores (1 created) 0 kittens (1 created) 0 goblins (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--[kDo you want to see your conduct? [ynq] (n) [ q