% [y Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-05-27.21:40:03.ttyrec Time: (1527457203) Sun May 27 21:40:03 2018 % [Dungeons of Doom   on level 4. Killed by a monster (sunshine monkey). - [89] 21 10373 rahn-Pri-Ele-Mal-Law quit in The Dungeons of Doom on level 7. 107 [107] 22 10248 rahn-Fla-Gre-Mal-Cha died in The Dungeons of Doom on level 5. Killed by an acidic corpse. - [86] % [;This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] % [hnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)% [9 v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter  Q - a Flame Mage  R - a Form Changer (2 of 6)% [& : Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)% [P& +Choosing Race Pick the race of your Chevalier   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)% [$ )+Use hybrid races? [yn] (n) % [$s nChoosing Gender Pick the gender of your bastard Chevalier  m - male f - female * - Random ! - Quit(end) % [] 7+Choosing Alignment Pick the alignment of your male bastard Chevalier  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) % [*b+% [<+Ŀ r D$+ @   [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Exp1 T1 It is written in the Book of Jahwe:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his % [=time.  Your god Jahwe seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Basher, have been heralded from birth as the instrument of Jahwe. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Jahwe!--More--% [܋< Salutations Leeroy, welcome to SlashEMExtended! You are a neutral male bastard Chevalier.--More--% [\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--% [. [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T1The moon is waxing tonight.% [[#  Weapons  a - a blessed trident (weapon in hand) {10}  Armor  b - a blessed orange robe (being worn) {16}  c - a blessed small shield (being worn) {12}  Comestibles  f - a blessed clove of garlic {0}  g - a blessed sprig of wolfsbane {0}  k - 3 uncursed tripe rations {0}  l - 5 uncursed food rations {0}  m - 10 uncursed apples {0}  n - 2 uncursed oranges {0}  o - 2 uncursed tins {0}  Scrolls  i - a blessed scroll labeled IUSTIO QUE PIS {0}  t - 5 uncursed scrolls labeled V RATE RISE BY DISTURB {0}  u - 4 uncursed scrolls labeled POWER PERFORATO AS BARET {0}  v - 3 uncursed scrolls labeled A BOULDER BOUNCES OFF YOUR HARD HELMET 59X {0}  w - 2 uncursed scrolls labeled LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA  x - an uncursed scroll labeled BECAUSE HE SCREWED THEM TO HELL AND MADE THEM U  Spellbooks  h - a bl% [r# Fessed angry spellbook {0}  Potions (1 of 2)% [Q  d - a potion of holy water {0}  e - a potion of holy water {0}  Tools  j - a blessed saddle {0}  p - an uncursed leash {0}  q - an uncursed saddle {0}  r - an uncursed whistle {0}  s - an uncursed lamp {0} (2 of 2)% [rF[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Exp1 T1+Ŀ r D$+ @   % [6What do you want to use or apply? [jpqrs or ?*] % [t ;That is a silly thing to use or apply.--More--% [L[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T1% [6What do you want to use or apply? [jpqrs or ?*] % [N  Tools j - a blessed saddle {0} p - an uncursed leash {0} q - an uncursed saddle {0} r - an uncursed whistle {0} s - an uncursed lamp {0}(end) % [_What do you want to use or apply? [jpqrs or ?*] % [XNever mind.[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T1% [  Weapons  a - a blessed trident (weapon in hand) {10}  Armor  b - a blessed orange robe (being worn) {16}  c - a blessed small shield (being worn) {12}  Comestibles  f - a blessed clove of garlic {0}  g - a blessed sprig of wolfsbane {0}  k - 3 uncursed tripe rations {0}  l - 5 uncursed food rations {0}  m - 10 uncursed apples {0}  n - 2 uncursed oranges {0}  o - 2 uncursed tins {0}  Scrolls  i - a blessed scroll labeled IUSTIO QUE PIS {0}  t - 5 uncursed scrolls labeled V RATE RISE BY DISTURB {0}  u - 4 uncursed scrolls labeled POWER PERFORATO AS BARET {0}  v - 3 uncursed scrolls labeled A BOULDER BOUNCES OFF YOUR HARD HELMET 59X {0}  w - 2 uncursed scrolls labeled LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA  x - an uncursed scroll labeled BECAUSE HE SCREWED THEM TO HELL AND MADE THEM U  Spellbooks  h - a bl% [ Fessed angry spellbook {0}  Potions (1 of 2)% [ F[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Exp1 T1+Ŀ r D$+ @   % [, Weapons  a - a blessed trident (weapon in hand) {10}  Armor  b - a blessed orange robe (being worn) {16}  c - a blessed small shield (being worn) {12}  Comestibles  f - a blessed clove of garlic {0}  g - a blessed sprig of wolfsbane {0}  k - 3 uncursed tripe rations {0}  l - 5 uncursed food rations {0}  m - 10 uncursed apples {0}  n - 2 uncursed oranges {0}  o - 2 uncursed tins {0}  Scrolls  i - a blessed scroll labeled IUSTIO QUE PIS {0}  t - 5 uncursed scrolls labeled V RATE RISE BY DISTURB {0}  u - 4 uncursed scrolls labeled POWER PERFORATO AS BARET {0}  v - 3 uncursed scrolls labeled A BOULDER BOUNCES OFF YOUR HARD HELMET 59X {0}  w - 2 uncursed scrolls labeled LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA  x - an uncursed scroll labeled BECAUSE HE SCREWED THEM TO HELL AND MADE THEM U  Spellbooks  h - a blessed % [G@angry spellbook {0}  Potions (1 of 2)% [s% F[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Exp1 T1+Ŀ r D$+ @   % [D  Weapons  a - a blessed trident (weapon in hand) {10}  Armor  b - a blessed orange robe (being worn) {16}  c - a blessed small shield (being worn) {12}  Comestibles  f - a blessed clove of garlic {0}  g - a blessed sprig of wolfsbane {0}  k - 3 uncursed tripe rations {0}  l - 5 uncursed food rations {0}  m - 10 uncursed apples {0}  n - 2 uncursed oranges {0}  o - 2 uncursed tins {0}  Scrolls  i - a blessed scroll labeled IUSTIO QUE PIS {0}  t - 5 uncursed scrolls labeled V RATE RISE BY DISTURB {0}  u - 4 uncursed scrolls labeled POWER PERFORATO AS BARET {0}  v - 3 uncursed scrolls labeled A BOULDER BOUNCES OFF YOUR HARD HELMET 59X {0}  w - 2 uncursed scrolls labeled LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA  x - an uncursed scroll labeled BECAUSE HE SCREWED THEM TO HELL AND MADE THEM U  Spellbooks  h - a blessed % [Z @angry spellbook {0}  Potions (1 of 2)% [tF[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Exp1 T1+Ŀ r D$+ @   % [[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T2<@% [.d@There's some graffiti on the floor here.Use "r." to read it.[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T3r % [7There is nothing here to pick up.[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T3% [%<What do you want to read? [hit-x or ?*.] % [0You don't have that object.--More--% [ 6What do you want to read? [hit-x or ?*.] % [KThere's some graffiti on the floor here.--More--% [ You read: "They say that dungeoneers prefer dark chocolate.".[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T3% [  Weapons  a - a blessed trident (weapon in hand) {10}  Armor  b - a blessed orange robe (being worn) {16}  c - a blessed small shield (being worn) {12}  Comestibles  f - a blessed clove of garlic {0}  g - a blessed sprig of wolfsbane {0}  k - 3 uncursed tripe rations {0}  l - 5 uncursed food rations {0}  m - 10 uncursed apples {0}  n - 2 uncursed oranges {0}  o - 2 uncursed tins {0}  Scrolls  i - a blessed scroll labeled IUSTIO QUE PIS {0}  t - 5 uncursed scrolls labeled V RATE RISE BY DISTURB {0}  u - 4 uncursed scrolls labeled POWER PERFORATO AS BARET {0}  v - 3 uncursed scrolls labeled A BOULDER BOUNCES OFF YOUR HARD HELMET 59X {0}  w - 2 uncursed scrolls labeled LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA  x - an uncursed scroll labeled BECAUSE HE SCREWED THEM TO HELL AND MADE THEM U  Spellbooks  h - a bl% [8 Fessed angry spellbook {0}  Potions (1 of 2)% [ H[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Exp1 T3+Ŀ  D@$r+ <   % [q[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T3 [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T4D@r% [FYou displaced Odahviing.@DThere's some graffiti on the floor here.--More--% [ Use "r." to read it.[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T4Odahviing misses the rabbit.[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T5r$% [& [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T5 [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T6@r D% [P@Something is written here in the dust.Use "r." to read it.[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T7r% [ @[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T7Odahviing bites the rabbit.The rabbit is killed![Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T8%% [G@You see here an uncursed rabbit corpse {20}.[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T9$D% [0You displaced Odahviing.D@[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T9--More--% [Odahviing eats an uncursed rabbit corpse {20}.[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T10% [5=[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T11@& [@~[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T11 [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T12@& [%You displaced Odahviing.[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T13@D& [3In what direction? [hykulnjb><] & [sThe door resists![Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T13 [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T14D& [˨  Weapons  a - a blessed trident (weapon in hand) {10}  Armor  b - a blessed orange robe (being worn) {16}  c - a blessed small shield (being worn) {12}  Comestibles  f - a blessed clove of garlic {0}  g - a blessed sprig of wolfsbane {0}  k - 3 uncursed tripe rations {0}  l - 5 uncursed food rations {0}  m - 10 uncursed apples {0}  n - 2 uncursed oranges {0}  o - 2 uncursed tins {0}  Scrolls  i - a blessed scroll labeled IUSTIO QUE PIS {0}  t - 5 uncursed scrolls labeled V RATE RISE BY DISTURB {0}  u - 4 uncursed scrolls labeled POWER PERFORATO AS BARET {0}  v - 3 uncursed scrolls labeled A BOULDER BOUNCES OFF YOUR HARD HELMET 59X {0}  w - 2 uncursed scrolls labeled LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA  x - an uncursed scroll labeled BECAUSE HE SCREWED THEM TO HELL AND MADE THEM U  Spellbooks  h - a bl& [ Fessed angry spellbook {0}  Potions (1 of 2)& [i++Ŀ  $@+ <D  [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Exp1 T14tins - This is a comestible. Color: cyan. Material: metal. Appearance: (null). It can be eaten.--More--& [  A tin that may contain some type of food. If you wield a tin opener, you can open it more quickly; after a tin has been opened, you can decide whether you really want to eat it. The nutritional value of a tin is randomized.--More-- & [ [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T14 & [;The door resists![Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T15 & [|# The door resists![Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T15 [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T16D & [ZAThe door resists![Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T17D & [The door resists![Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T17 [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T18D & [! The door opens.[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T19& [p[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T19 [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T20#@D#& [ :[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T21#D@#& [[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T21 [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T22#D@#& [7 [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T23#@#& [ [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T23 [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T24#@#& [9-([Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T25#D@#& [>X[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T25 [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T26#D@#& [ [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T27@#& [[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T27 [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T28#@##& [/There is a wall in the way![Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T28& [Z{There is a wall in the way![Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T28& [= There is a wall in the way![Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T28& [ There is a wall in the way![Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T28& [\ There is a wall in the way![Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T28& [C There is a wall in the way![Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T28& [[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T29#+@& [ [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T29 [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T30###@& [There is a wall in the way![Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T30& [)1The door opens.[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T31Ŀ$& [T[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T31 [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T32@>& [n[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T33@& [s @[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T33You hear a door open.[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T34& [@You see here 2 gold pieces {0}.[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T35--More--& [:You hear the footsteps of a guard on patrol.& [[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T35 [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T36$@& [C"-What do you want to wield? [- a or ?*] & [`Y :a - a blessed trident (weapon in hand) {10}.--More--& [a ;What do you want to wield? [- a or ?*] & [FNever mind.[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu  20(20)  Pw 19(19)  AC5 Exp1 T36E- [1 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) H- [+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) J- [<|+Really quit [yes/no]? K- [w` yK- [ eK- [PsL- [2[Leeroy the Basher  20(20)  Pw 19(19)Ŀ## +Ŀ# #######$ $@ <########  L- [L[Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Exp1 T36Do you want your possessions identified? DYWYPI? [ynq] (n) M- [y Weapons  a - a blessed +0 trident (weapon in hand) {10}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  f - a blessed clove of garlic {0}  g - a blessed sprig of wolfsbane {0}  k - 3 uncursed tripe rations {0}  l - 5 uncursed food rations {0}  m - 10 uncursed apples {0}  n - 2 uncursed oranges {0}  o - 2 uncursed tins of spinach {0}  Scrolls  i - a blessed scroll of scare monster {0}  t - 5 uncursed scrolls of healing {0}  u - 4 uncursed scrolls of mana {0}  v - 3 uncursed scrolls of phase door {0}  w - 2 uncursed scrolls of standard id {0}  x - an uncursed scroll of cure {0}  Spellbooks  h - a blessed spellbook of healing (0:4) {0}  Potions (1 of 2)T- [5Ŀ## +Ŀ# #######$ $@ <########  [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu T- [5Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Exp1 T36Do you want to see your attributes? [ynq] (n) T- [yFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stealth. You could not have this property extrinsically: searching. You could not have this property intrinsically: regeneration. Scroll identification only worked 100 times out of 133. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 11. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 21. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 3. Monsters only dropped their musable items with 93% chance. Book drop chance was reduced to 96%. Amulet drop chance was reduced to 26%. Armor drop chance was reduced to 92%. Tool drop chance was reduced to 82%. FooT- [|d drop chance was reduced to 75%. Musable item generation frequency had a negative bias of 99%. --More--Y- [@ Monster death drops spawned with only 91% chance. The following skill could not be trained at all: club. The following skill was trained at half the usual rate: healing spells. The following skill was trained at one fifth the usual rate: petkeeping. The following skill was limited to basic proficiency: two-handed sword. The following skill was limited to skilled proficiency: healing spells. The following skill was limited to expert proficiency: attack spells. The following skill became untrainable if you tried to train it too early: body armor (turn 11). The following skill became untrainable if you tried to train it too early: enchantment spells (turn 594). The following skill became untrainable after a while: form VII (Juyo) (turn 39660). The following skill couldn't be trained before a certain turn number is reached: saber (turn 28955). Number of artifacts generated was 0. Number of fake artifaY- [A cts generated was 0. Monster spawn increase would have started at turn 58885. Monster spawn increase had reached its maximum at turn 131329. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 827934. The monster class that cannot be genocided was jelly. The monster class that was spawned more often: leprechaun (freq bonus 4). --More--^- [+The monster color that was spawned more often: bright magenta (freq bonus 4). The monster species that was spawned more often: accumulative galvanically (freq bonus 6). The monster species that was spawned more often: flying caterwaul (freq bonus 14). The monster species that was spawned more often: rust converter (freq bonus 28). The monster species that was spawned more often: Sunali (freq bonus 30). The monster species that was spawned more often: undead unbeliever (freq bonus 16). The monster species that was spawned more often: priest (freq bonus 16). The monster species that was spawned more often: skirmisher topsoil (freq bonus 36). The monster species that was spawned more often: absent force patch (freq bonus 18). The monster species that was spawned more often: eyeglass queue (freq bonus 36). The monster species that was spawned more often: lucky colorator (freq bonus 18). ^- [ajThe monster species that was spawned more often: crystal stalk (freq bonus 5). The monster species that was spawned more often: intel scribe (freq bonus 6). The monster species that was spawned more often: elite uruk (freq bonus 12). The monster species that was spawned more often: topaz growth (freq bonus 10). --More--_- [The monster species that was spawned more often: avada kedavra snake (freq bonus 48). The monster species that was spawned more often: aggravated light (freq bonus 18). The monster species that was spawned more often: asgardian (freq bonus 36). The monster species that was spawned more often: wolfing spirit (freq bonus 12). The monster species that was spawned more often: petty giant spider (freq bonus 20). The monster species that was spawned more often: archfiend of Gilfer (freq bonus 6). The monster trait that was more common: monsters that boast (freq bonus 4). The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4). The monster trait that was more common: monsters of large size (freq bonus 4). The monster species that was never randomly spawned: tomb clan. The monster species that was never randomly spawned: sweet coquette. The monster spec_- [ޜies that was never randomly spawned: orange light. The monster species that was never randomly spawned: hand druj. The monster species that was never randomly spawned: authentic flickering. The monster species that was never randomly spawned: atmosphere slighter. The monster species that was never randomly spawned: threshold mushroom. The monster species that was never randomly spawned: retaliatory please. --More--`- [The monster species that was never randomly spawned: Minator Sergeant. The monster species that was never randomly spawned: faerie light. The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak). The RNG hath decreed that this item was never generated: trap knowledge stone (gray). The RNG hath decreed that this item was never generated: fast forward stone (gray). The RNG hath decreed that this item was never generated: rhythmic star ((null)). The RNG hath decreed that this item was never generated: mommy stone (gray). The RNG hath decreed that this item was never generated: red spell stone (gray). The RNG hath decreed that this item was never generated: time (momentary). The RNG hath decreed that this item was never generated: steel-capped sandal ((null)). The RNG hath decreed that this item was never generated: fly swatter ((null)). The RNG hath `- [decreed that this item was never generated: banana ((null)). The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 6). The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 28). The RNG hath decreed that this item was generated more often: ass kicker boots --More--`- [E (clunky heels, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 8). The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 14). The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 35). The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 15). The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 4). The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 10). The RNG hath decreed that this item was generated more ofte`- ['F Cn: large box of digestion (wooden box, freq bonus 10). The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 7). --More--a- [[The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 9). The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 3). The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 7). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 74). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 39). The RNG hath decreed that this item was always generated cursed: amulet of ina- [Zsomnia (awakening). The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH). The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular). The RNG hath decreed that this item was always generated cursed: purple dragon --More--a- [ scale shield (purple dragonhide shield). The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak). The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings). The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet). The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly). The RNG hath decreed that this item was always generated cursed: gain level (overpowered). The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND). The RNG hath decreed that this trap was always invisible: bowel cramps trap. The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 1). Next attribute increase check would have come at turn 666. Strength training was 3a- [ . Dexterity training was 0. Wisdom training was 3. Constitution training was 0. You had not decided on your sexuality yet. You were prevented from having automatic searching (0). --More--b- [tYou were prevented from having stealth (0). Your chance to block was 19%. You had 1462 points of nutrition remaining. Your luck was zero. You could not have safely prayed (131). You survived. --More--c- [w Ŀ## +Ŀ# #######$ $@ <########  [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu c- [ Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Exp1 T36Do you want to see your discoveries? [ynq] (n) c- [ y Discoveries   Armor  robe (orange robe)  Scrolls  * scroll of extra healing (SEE IF I CARE)  * scroll of greater mana restoration (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KES  scroll of scare monster (IUSTIO QUE PIS)  scroll of healing (V RATE RISE BY DISTURB)  scroll of mana (POWER PERFORATO AS BARET)  scroll of phase door (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X)  scroll of standard id (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ)  scroll of cure (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE)  Spellbooks  spellbook of healing (angry)  Potions  * potion of water (clear)  Tools  leather saddle (saddle)  leather leash (leash)  magic whistle (whistle)  oil lamp (lamp)  Venoms (1 of 2)h- [B  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)i- [#Ŀ## +Ŀ# #######$ $@ <########  [Leeroy the Basher ] St9 Dx8 Co14 In7 Wi16 Ch4 CheBasMalNeu i- [^#Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Exp1 T36Do you want an account of creatures vanquished? [ynq] (n) j- [ y Vanquished creatures:  0 blobs (1 created) 0 evasive foxes (1 created) 0 aes (1 created) a rabbit 0 field mice (1 created) 0 baby black dragons (1 created) 0 kobold zombies (1 created) 0 mini rub monsters (1 created) 0 energy troves (1 created)  9 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--k- [Do you want to see your conduct? [ynq] (n) l- [Yy Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You read items or engraved 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--m- [Y Fare thee well Leeroy the Chevalier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 36 moves. You were level 1 with a maximum of 20 hit points when you quit.--More--