ց [! Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-05-27.10:00:54.ttyrec Time: (1527415254) Sun May 27 10:00:54 2018 ց [NC]. 23 [23] ց [This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ׁ [hnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)ہ [J9 v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter  Q - a Flame Mage  R - a Form Changer (2 of 6)߁ [d  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman  m - a Librarian  n - a Locksmith  o - a Lunatic (3 of 6) [+Choosing Race Pick the race of your Knight   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8) [ v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental  Q - elf  R - ent (2 of 8) [W)+Use hybrid races? [yn] (n)  [8nChoosing Gender Pick the gender of your dwarven Knight  m - male f - female * - Random ! - Quit(end) [4+Choosing Alignment Pick the alignment of your male dwarven Knight  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) [b+ [Ŀ   u $@ [Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu Dlvl:1 $1 HP 23(23)  Pw 14(14)  AC-10 Exp1 T1 It is written in the Book of Brigit:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his [ time.  Your goddess Brigit seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Gallant, have been heralded from birth as the instrument of Brigit. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Brigit!--More-- [ [TtSalutations Leeroy, welcome to SlashEMExtended! You are a neutral male dwarven Knight.--More-- [ ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-- [P  [Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu  23(23)  Pw 14(14)  AC-10 Exp1 T1The moon is waxing tonight. [  Weapons a - an uncursed +0 lance (weapon in hand) {75} Armor b - an uncursed +0 plate mail (being worn) {200} c - an uncursed +0 dwarvish iron helm (being worn) {16} d - an uncursed +0 large shield (being worn) {40} e - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles f - 29 uncursed apples {0} g - 35 uncursed carrots {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0}(end) [o[Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu  23(23)  Pw 14(14)  AC-10 Exp1 T1 [[Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu  23(23)  Pw 14(14)  AC-10 Exp1 T2@< [ You displaced your saddled pony.[Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu  23(23)  Pw 14(14)  AC-10 Exp1 T3@u [m&[Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu  23(23)  Pw 14(14)  AC-10 Exp1 T4@u [g[Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu  23(23)  Pw 14(14)  AC-10 Exp1 T5@u [* \@There's some graffiti on the floor here.Use "r." to read it.[Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu  23(23)  Pw 14(14)  AC-10 Exp1 T6u [n?<What do you want to read? [hijkl or ?*.]  [KThere's some graffiti on the floor here.--More-- [LVYou read: "If killed bv the wish from a magic lam? (or ?irilar situation) and a bones file i? produced the bones f?le has the lamp in the wrong state.". --More-- [# [Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu  23(23)  Pw 14(14)  AC-10 Exp1 T6 [Tcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More-- [{Ŀ   u $@< [Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu Dlvl:1 $1 HP 23(23)  Pw 14(14)  AC-10 Exp1 T6You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also tu [rn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n)  [znTurn the number pad on? [yn] (n)  [ n[Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu  23(23)  Pw 14(14)  AC-10 Exp1 T6 [ There is a wall in the way![Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu  23(23)  Pw 14(14)  AC-10 Exp1 T6 [[Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu  23(23)  Pw 14(14)  AC-10 Exp1 T7u@ [N[Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu  23(23)  Pw 14(14)  AC-10 Exp1 T8u@ [j [Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu  23(23)  Pw 14(14)  AC-10 Exp1 T9@ [@[Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu  23(23)  Pw 14(14)  AC-10 Exp1 T9The saddled pony picks up 6 gold pieces {0}.[Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu  23(23)  Pw 14(14)  AC-10 Exp1 T10u [t;What do you want to wield? [- a or ?*]  [=a - an uncursed +0 lance (weapon in hand) {75}.--More-- [_;What do you want to wield? [- a or ?*]  [ Never mind.[Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu  23(23)  Pw 14(14)  AC-10 Exp1 T10 [KBeware, there will be no return! Still climb? [yn] (n)  [* y[Leeroy the Gallant  23(23)  Pw 14(14)Ŀ    u@ [Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu Dlvl:1 $1 HP 23(23)  Pw 14(14)  AC-10 Exp1 T10Do you want your possessions identified? DYWYPI? [ynq] (n)  [n Weapons a - an uncursed +0 lance (weapon in hand) {75} Armor b - an uncursed +0 plate mail (being worn) {200} c - an uncursed +0 dwarvish iron helm (being worn) {16} d - an uncursed +0 large shield (being worn) {40} e - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles f - 29 uncursed apples {0} g - 35 uncursed carrots {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0}(end)  [Do you want to see your attributes? [ynq] (n)  [ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: fire resistance. You could not have this property extrinsically: dimmopathy. You could not have this property intrinsically: reflection. Scroll identification only worked 100 times out of 157. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 13. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 21. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 20. Gem identification only worked 100 times out of 224. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 99% chance. Monsters only dropped their equipment with 73% chance. [21 [` ;1HAmulet drop chance was reduced to 80%. Potion drop chance was reduced to 96%. Weapon drop chance was reduced to 67%. --More-- [oTool drop chance was reduced to 86%. Food drop chance was reduced to 93%. Monster death drops spawned with only 78% chance. The following skill could not be trained at all: bow. The following skill was trained at half the usual rate: devices. The following skill was trained at one fifth the usual rate: lightsaber. The following skill was limited to basic proficiency: body spells. The following skill was limited to skilled proficiency: attack spells. The following skill was limited to expert proficiency: searching. The following skill became untrainable if you tried to train it too early: protection spells (turn 9). The following skill became untrainable if you tried to train it too early: scimitar (turn 153). The following skill became untrainable after a while: form I (Shii-Cho) (turn 61761). The following skill couldn't be trained before a certain turn number is reached: general combat (turn 498 [ pf27). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 35157. Monster spawn increase had reached its maximum at turn 197637. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 1610560. --More-- [H The monster class that cannot be genocided was vampire. The monster class that was spawned more often: fungus or mold (freq bonus 4). The monster species that was spawned more often: lethe ettin (freq bonus 40). The monster species that was spawned more often: alchemist (freq bonus 12). The monster species that was spawned more often: counselable tetany (freq bonus 7).The monster species that was spawned more often: aBRM~=1"2o+lPU; (freq bonus 14). The monster species that was spawned more often: spike growth (freq bonus 18). The monster species that was spawned more often: Baphomet (freq bonus 36). The monster species that was spawned more often: rainbow to (freq bonus 15). The monster species that was spawned more often: time golem (freq bonus 12). The monster species that was spawned more often: deep orc (freq bonus 6). The monster species that was spawned more often: ETA terrorist (freq bonus 18). The monst [ Ger species that was spawned more often: feminized evicting (freq bonus 7).The monster species that was spawned more often: prizewinner brilliant kuwait clipper (freq bonus 20). The monster species that was spawned more often: Anubis, Dark Warlord of Cruelty (freq bonus 24). The monster species that was spawned more often: werevampire (freq bonus 5). The monster species that was spawned more often: earth giant (freq bonus 36). The monster species that was spawned more often: tooth jugging borrow (freq --More-- [Ibonus 18). The monster species that was spawned more often: beautiful girl (freq bonus 14). The monster species that was spawned more often: giant silver jellyfish (freq bonus 18). The monster species that was spawned more often: gradable rebounding (freq bonus 48). The monster species that was spawned more often: greater basilisk (freq bonus 11). The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1). The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1). The monster trait that was more common: monsters of gigantic size (freq bonus 2).The monster trait that was more common: monsters whose attacks numb you (freq bonus 1). The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2). The monster trait that was more common: monsters that have no hands (fr [hJeq bonus 2).The monster species that was never randomly spawned: elemental portal. The monster species that was never randomly spawned: adopted course. --More-- [The monster species that was never randomly spawned: bronze colossus. The monster species that was never randomly spawned: petty large pile of killer coins. The monster species that was never randomly spawned: horseplayer inhibitory. The monster species that was never randomly spawned: branch schedule finally hireling tying. The monster species that was never randomly spawned: asgardian. The monster species that was never randomly spawned: wind mold. The monster species that was never randomly spawned: anteater. The monster species that was never randomly spawned: Huginn. The monster class that was always generated with extra speed: naga. The RNG hath decreed that this item was never generated: holy shield (god-given). The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak). The RNG hath decreed that this item was never generated: elven helm (runed helm). [18; [~1HThe RNG hath decreed that this item was never generated: implant of anthrax (chestnut). The RNG hath decreed that this item was never generated: antimagic (KARSUS). The RNG hath decreed that this item was never generated: deformatting stone (gray). The RNG hath decreed that this item was never generated: cloak of conflict --More-- [%> (politician cloak). The RNG hath decreed that this item was never generated: long sword ((null)). The RNG hath decreed that this item was never generated: doom (one). The RNG hath decreed that this item was never generated: lockout (molded). The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 13). The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 14). The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 8). The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 215). The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 14). The RNG hath decreed that thi [Q> s item was generated more often: paranoia stone (gray, freq bonus 57). The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 7). The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: hyper beam --More-- [Ґ (shrill, freq bonus 13). The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 8). The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 9). The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 9). The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 66). The RNG hath decreed tha [ Ut this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 7). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 43). --More-- [ The RNG hath decreed that this item was always generated cursed: turquoise (green). The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT). The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)). The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET). The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting). The RNG hath decreed that this item was always generated cursed: implant of virility (frantic). The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming). The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak). The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield). The RNG hath decr [ "eed that this item was always generated cursed: amulet of infinity (splashed). The RNG hath decreed that this trap was always invisible: recursion trap. The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 1). --More-- [ .Next attribute increase check would have come at turn 365. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You had not decided on your sexuality yet. You were prevented from having fire resistance (0). You were prevented from having dimmopathy (0). Your chance to block was 27%. You had automatic searching. You had infravision. You had 1490 points of nutrition remaining. You could jump. Your luck was zero. You could not have safely prayed (230). You survived. --More-- [|Ŀ    u@ [Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu Dlvl:1 $1 HP 23(23)  Pw 14(14)  AC-10 Exp1 T10Do you want to see your discoveries? [ynq] (n)  [=an Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword) (1 of 8) [X * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle) (2 of 8) [r * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow) (3 of 8) [3 * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * dwarvish iron helm (hard hat)  * leather gloves (poor gloves)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes) (4 of 8) [Jz * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (purple robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (mechanical helmet)  * sedge hat (musical helmet)  * skullcap (dream helmet)  * flack helmet (radiant helmet) (5 of 8) [ G * crystal helm (less helmet)  * mining helm (guzzle helmet)  * field helm (twisted visor helmet)  * helm of safeguard (grimace helmet)  * war hat (echo helmet)  * plasteel gloves (white gloves)  * gauntlets of safeguard (light gloves)  * gauntlets of plugsuit (clumsy gloves)  * commander gloves (dusty gloves)  * field gloves (slit gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots) (6 of 8) [  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (wedge boots)  * field boots (area boots)  * boots of safeguard (velcro boots)  Scrolls  scroll of healing (SCENTFUL PERFUME)  scroll of mana (ACROBAT BATTLEBOOK UNARMEDCOMBAT)  scroll of phase door (FIRE IN THE ASS HOLE)  scroll of standard id (SNOWMAN WITHOUT SNOW)  scroll of cure (CHE NON SONO IO)  * scroll of extra healing (WH40K)  * scroll of greater mana restoration (OYII)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom) (7 of 8) [Gh * acid venom (splash of venom)  * segfault venom (splash of venom) (8 of 8) [^Ŀ    u@ [Leeroy the Gallant ] St16 Dx6 Co16 In9 Wi9 Ch5 KniDwaMalNeu Dlvl:1 $1 HP 23(23)  Pw 14(14)  AC-10 Exp1 T10Do you want an account of creatures vanquished? [ynq] (n)  [_ _n Vanquished creatures:  0 little pigs (1 created) 0 ponies (1 created) 0 immobile growths (1 created) 0 yellow molds (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-- [ Do you want to see your conduct? [ynq] (n)  [W n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You read items or engraved 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More-- [+Fare thee well Leeroy the Knight... You escaped from the dungeon with 1 point, and 1 piece of gold, after 10 moves. You were level 1 with a maximum of 23 hit points when you escaped.--More-- [