} [S  Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-05-27.09:43:19.ttyrec Time: (1527414199) Sun May 27 09:43:19 2018 } [! GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. } [ WShall I pick a character's race, role, gender and alignment for you? [ynq] } [٬ hnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6) ~ [9 v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter  Q - a Flame Mage  R - a Form Changer (2 of 6) ~ [  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman  m - a Librarian  n - a Locksmith  o - a Lunatic (3 of 6)~ [ +Choosing Race Pick the race of your Gang Scholar   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)~ ["5 +Use hybrid races? [yn] (n) ~ [T6nChoosing Gender Pick the gender of your bretonian Gang Scholar  m - male f - female * - Random ! - Quit(end) ~ [@<+Choosing Alignment Pick the alignment of your male bretonian Gang Scholar  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ~ [0+Ŀ @   ~ [x[Leeroy the Bullying Victim ] St8 Dx9 Co8 In13 Wi11 Ch6 ScoBreMalNeu Dlvl:1 $0 HP 15(15)  Pw 12(12)  AC4 Exp1 T1It is written in the Book of Ms. Unfortunate Forest: This is the story of Leeroy, one of the most promising students attending our school. Since the beginning of time, Leeroy has been like a son to me. Unfortunately, my son is in the worst class of the entire school. The core problem is that this class is home to the feared Bang Gang, a group of pupils who would not come to learn things. Rather, they want to bully everyone who doesn't belong to them. Leeroy has always been one of their victims, with me trying my best to protect my son from harm. Recently, though, things have escalated. It seems that leading Bang Gang members decided to declare Leeroy their public enemy number one, and in order to force my son to quit~ [/ school entirely, they hired help. For this school also houses the Hussy Club, a group of girls who will fulfill any request for the right price, as long as it involves making someone's life hard. And obviously, the Bang Gang was the highest bidder. --More--G~ [As a result, Leeroy now has to endure the attacks of Anna and her fellow hussies as well, in addition to whatever cruel things the Bang Gangers are doing. The hussies happily steal my son's pocket money, or humiliate Leeroy in public, or whatever floats their mind. This is intolerable, and the evil perpetrators have to be stopped. Therefore, Leeroy will have to undertake a perilous journey and complete a very difficult task. For Anna's source of power is hidden deep in this school, in an area commonly named "Gehennom". My son has to venture there, avoid or defeat all of Anna's guards and the members of the Bang Gang that want to prevent the Amulet of Yendor from being stolen, and bring it to me. Once that has been done, Anna will lose all of her special powers, and her hussies will be unable to bully my pupils ever again. This is no easy mission for Leeroy, I'm aware of that, but I'lG~ [Pl use my power to protect my son from Anna and the Bang Gangers along the grueling path that lies ahead. For the sake of us all: Rescue our school in the name of Ms. Unfortunate Forest! --More--[~ [9 Ŀ @   [Leeroy the Bullying Victim ] St8 Dx9 Co8 In13 Wi11 Ch6 ScoBreMalNeu Dlvl:1 $0 HP 15(15)  Pw 12(12)  AC4 Exp1 T1Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bretonian Gang Scholar.--More--]~ [M([ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--^~ [f [Leeroy the Bullying Victim ] St8 Dx9 Co8 In13 Wi11 Ch6 ScoBreMalNeu  15(15)  Pw 12(12)  AC4 Exp1 T1The moon is waxing tonight._~ [$T Weapons a - an uncursed +0 flail (weapon in hand) {7} Armor b - an uncursed +0 ring mail (being worn) {100} Scrolls e - an uncursed scroll of trap detection {0} h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of lightning (0:2) {0} Potions d - an uncursed potion of object detection {0} Rings c - an uncursed +3 ring of increase accuracy {0} Wands f - an uncursed wand of speed monster (0:11) {0}(end) c~ [, [Leeroy the Bullying Victim ] St8 Dx9 Co8 In13 Wi11 Ch6 ScoBreMalNeu  15(15)  Pw 12(12)  AC4 Exp1 T1d~ []=Beware, there will be no return! Still climb? [yn] (n) d~ [S&y[Leeroy the Bullying Victim  15(15)  Pw 12(12)Ŀ @   [Leeroy the Bullying Victim ] St8 Dx9 Co8 In13 Wi11 Ch6 ScoBreMalNeu Dlvl:1 $0 HP 15(15)  Pw 12(12)  AC4 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) e~ [Xy Weapons a - an uncursed +0 flail (weapon in hand) {7} Armor b - an uncursed +0 ring mail (being worn) {100} Scrolls e - an uncursed scroll of trap detection {0} h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of lightning (0:2) {0} Potions d - an uncursed potion of object detection {0} Rings c - an uncursed +3 ring of increase accuracy {0} Wands f - an uncursed wand of speed monster (0:11) {0}(end) f~ [˵Do you want to see your attributes? [ynq] (n) f~ [ yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: poison resistance. You could not have this property extrinsically: petrification resistance. You could not have this property intrinsically: fear resistance. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 18. Implant identification only worked 1 times out of 11. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 67. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 240. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 89% chance. Monsters only dropped their equipment with 99% chance. Scroll drop chance was reduced to 93f~ [֖ %. Ring drop chance was reduced to 22%. Implant drop chance was reduced to 94%. Potion drop chance was reduced to 91%. --More--h~ [sWeapon drop chance was reduced to 89%. Armor drop chance was reduced to 43%. Concealing monsters were spawned underneath items 99% of the time only. Monster death drops spawned with only 80% chance. The following skill could not be trained at all: matter spells. The following skill was trained at half the usual rate: healing spells. The following skill was trained at one fifth the usual rate: sling. The following skill was limited to basic proficiency: elemental spells. The following skill was limited to skilled proficiency: body armor. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: devices (turn 4). The following skill became untrainable if you tried to train it too early: flail (turn 35). The following skill became untrainable after a while: club (turn 18959). The following skill couldn't be trained beforh~ ["te a certain turn number is reached: divination spells (turn 38754). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 101315. Monster spawn increase had reached its maximum at turn 214955. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 266497. --More--i~ [The monster class that cannot be genocided was vampire. The monster class that was spawned more often: kobold (freq bonus 12). The monster color that was spawned more often: transparent (freq bonus 2). The monster species that was spawned more often: adult psychic dragon (freq bonus 14). The monster species that was spawned more often: solely spectral disemboweling ciphered unbelievably sprawled (freq bonus 32). The monster species that was spawned more often: scorched archer (freq bonus 96). The monster species that was spawned more often: holy fishing rod (freq bonus 104). The monster species that was spawned more often: teal force patch (freq bonus 30). The monster species that was spawned more often: fiery effulgence (freq bonus 32). The monster species that was spawned more often: pale soul (freq bonus 13). The monster species that was spawned more often: Jutta flax (freq bonus 56). Thi~ [se monster species that was spawned more often: myrkalfar granny (freq bonus 204). The monster species that was spawned more often: solar creeper (freq bonus 64). The monster species that was spawned more often: nightmare sphere (freq bonus 57). The monster species that was spawned more often: Uno (freq bonus 30). --More--k~ [ The monster species that was spawned more often: blue naga (freq bonus 180). The monster species that was spawned more often: misse misse (freq bonus 15). The monster species that was spawned more often: tzee (freq bonus 14). The monster species that was spawned more often: pale fungus (freq bonus 84). The monster species that was spawned more often: pornography plumier (freq bonus 76). The monster species that was spawned more often: stalker (freq bonus 90). The monster species that was spawned more often: glowing force patch (freq bonus 26). The monster species that was spawned more often: epidote force fungus (freq bonus 26). The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4). The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4). The monster trait that was more common: monsters that are mindless (freq bonus ~ [Ik1H4).The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4). The monster trait that was more common: monsters with disintegration resistance (freq bonus 4). The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1). --More--k~ [&+ The monster species that was never randomly spawned: hard hitting dude. The monster species that was never randomly spawned: stamen powerboat clamorer handout unrelinquished. The monster species that was never randomly spawned: tentacle devil. The monster species that was never randomly spawned: fire drake. The monster species that was never randomly spawned: threshold force patch. The monster species that was never randomly spawned: mine-dog. The monster species that was never randomly spawned: wetland nymph. The monster species that was never randomly spawned: hell cop. The monster species that was never randomly spawned: time elemental. The monster species that was never randomly spawned: cursed cadaver. The monster class that was always generated with extra speed: ogre. The RNG hath decreed that this item was never generated: vivianite (cyan). The RNG hath decreed that this item was never generated: turn limit stok~ [+ ne (gray). The RNG hath decreed that this item was never generated: kunzite (pink). The RNG hath decreed that this item was never generated: free hand bug stone (gray). The RNG hath decreed that this item was never generated: gnomish boots (little black boots). The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak). The RNG hath decreed that this item was never generated: bent sable (bent --More--l~ [sword). The RNG hath decreed that this item was never generated: filler cloak (mantle of coat). The RNG hath decreed that this item was never generated: fear (bewitched). The RNG hath decreed that this item was never generated: numbness (flowing). The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 18). The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 61). The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 19). The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 97). The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 10). The RNG hath l~ [=Tdecreed that this item was generated more often: antimagic (KARSUS, freq bonus 7). The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 25). The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 18). --More--o~ [The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 18). The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 10). The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 2). The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 7). The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 16). The RNG hath decreed that this item was generated moo~ [re often: teleport control (gold, freq bonus 2). The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 6). The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 10). The RNG hath decreed that this item was always generated cursed: white spell --More--p~ [: cloak (woven cloak). The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet). The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith). The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray). The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow). The RNG hath decreed that this item was always generated cursed: chloroform (impregnated). The RNG hath decreed that this item was always generated cursed: time stop (untouchable). The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff). The RNG hath decreed that this item was always generated cursed: fire resistance (iron). The RNG hath decreed that this item was always generated cursed: lag stone (gray). The RNG hath decreep~ [: d that this trap was always invisible: monster cube. The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 1). Next attribute increase check would have come at turn 2318. --More--q~ [9Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were fire resistant. You were cold resistant. You were shock resistant. You had not decided on your sexuality yet. You were prevented from having poison resistance (0). You were prevented from having petrification resistance (0). You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (531). You survived. --More--r~ [Ŀ @   [Leeroy the Bullying Victim ] St8 Dx9 Co8 In13 Wi11 Ch6 ScoBreMalNeu Dlvl:1 $0 HP 15(15)  Pw 12(12)  AC4 Exp1 T1Do you want to see your discoveries? [ynq] (n) s~ [y Discoveries   Scrolls  scroll of trap detection (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTIO  scroll of healing (WELCOME TO THE ASTRAL PLANE)  scroll of mana (PEDULI SING JALMO SIMBOL PANGAN)  scroll of phase door (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE)  scroll of standard id (FIQ DOESNT REALIZE THAT GENOCIDE IS MEANT TO BE USED  scroll of cure (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST)  * scroll of extra healing (SECTUM SEMPRA)  * scroll of greater mana restoration (HP LOWED BY HOT AND HEAL BY WATE)  Spellbooks  spellbook of lightning (incessant)  Potions  potion of object detection (cinnamon)  Rings  ring of increase accuracy (diamond)  Wands  wand of speed monster (aqua)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * fs~ [9aerie floss rhing (splash of venom) (1 of 2)y~ [uh * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)z~ [[Ŀ @   [Leeroy the Bullying Victim ] St8 Dx9 Co8 In13 Wi11 Ch6 ScoBreMalNeu Dlvl:1 $0 HP 15(15)  Pw 12(12)  AC4 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) {~ [y Vanquished creatures:  0 turkey chicks (1 created) 0 pack kobolds (5 created) 0 immobile growths (1 created) 0 slimebesus (1 created) 0 aggravating wallwalkers (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--|~ [Do you want to see your conduct? [ynq] (n) |~ [py Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--}~ [q Goodbye Leeroy the Gang Scholar... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 15 hit points when you escaped.--More--