@} [ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-05-27.09:41:20.ttyrec Time: (1527414080) Sun May 27 09:41:20 2018 @} [This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] A} [țhnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)I} [ & +Choosing Race Pick the race of your Chevalier   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)L} [7)+Use hybrid races? [yn] (n) M} [TnChoosing Gender Pick the gender of your argonian Chevalier  m - male f - female * - Random ! - Quit(end) N} [?8+Choosing Alignment Pick the alignment of your male argonian Chevalier  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) O} [_+ĿD@[Leeroy the Basher ] St10 Dx10 Co10 In6 Wi13 Ch3 CheArgMalNeu Dlvl:1 $0 HP 22(22)  Pw 22(22)  AC2 Exp1 T1 It is written in the Book of Jahwe:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, O} [_S and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Jahwe seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Basher, have been heralded from birth as the instrument of Jahwe. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Jahwe!--More--P} [WĿD@P} [/wSalutations Leeroy, welcome to SlashEMExtended! You are a neutral male argonian Chevalier.--More--Q} [W\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--S} [> n Ŀ [Leeroy the Basher ] St10 Dx10 Co10 In6 Wi13 Ch3 CheArgMalNeu  22(22)  Pw 22(22)  AC2 Exp1 T1The moon is waxing tonight.T} [  Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of taming {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (1:3) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0}(end) [} [v1ĿD@ [Leeroy the Basher ] St10 Dx10 Co10 In6 Wi13 Ch3 CheArgMalNeu Dlvl:1 $0 HP 22(22)  Pw 22(22)  AC2 Exp1 T1 [Leeroy the Basher ] St10 Dx10 Co10 In6 Wi13 Ch3 CheArgMalNeu  22(22)  Pw 22(22)  AC2 Exp1 T1\} [d@ # `} [t`} [3echnique`} [v Choose a technique  Name Level Status a - turn undead 1 Prepared b - blessing 1 Prepared c - healing hands 1 Prepared d - spirituality check 1 Prepared e - panic digging 1 Prepared f - appraisal 1 Prepared g - phase door 1 Prepared h - invoke deity 1 Prepared(end) d} [GĿD@[Leeroy the Basher ] St10 Dx10 Co10 In6 Wi13 Ch3 CheArgMalNeu  22(22)  Pw 22(22)  AC2 Exp1 T1d} [ # e} [ne} [$ee} [;  e} [/ f} [ enhancef} [  nhancef} [  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Unskilled (max Expert)  general combat Unskilled (max Expert)  shield Basic (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  spirituality Basic (max Master)  petkeeping Basic (max Expert)  riding Basic (max Expert)  Weapon Skills  long sword Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskillf} [! Yed (max Expert)  spear Unskilled (max Expert) (1 of 2)n} [ javelin Unskilled (max Expert)  trident Basic (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  healing spells Basic (max Expert)  divination spells Unskilled (max Expert)  enchantment spells Basic (max Master)  protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (2 of 2)s} [  Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Unskilled (max Expert)  general combat Unskilled (max Expert)  shield Basic (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  spirituality Basic (max Master)  petkeeping Basic (max Expert)  riding Basic (max Expert)  Weapon Skills  long sword Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert) s} [ !I spear Unskilled (max Expert) (1 of 2)t} [Ds  javelin Unskilled (max Expert)  trident Basic (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  healing spells Basic (max Expert)  divination spells Unskilled (max Expert)  enchantment spells Basic (max Master)  protection spells Unskilled (max Expert)  body spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (2 of 2)u} [&U X[Leeroy the Basher ] St10 Dx10 Co10 In6 Wi13 Ch3 CheArgMalNeu Dlvl:1 $0 HP 22(22)  Pw 22(22)  AC2 Exp1 T1ĿD@v} [H=Beware, there will be no return! Still climb? [yn] (n) w} [2y[Leeroy the Basher  22(22)  Pw 22(22)ĿD@[Leeroy the Basher ] St10 Dx10 Co10 In6 Wi13 Ch3 CheArgMalNeu Dlvl:1 $0 HP 22(22)  Pw 22(22)  AC2 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) w} [f n Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of taming {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (1:3) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0}(end) y} [pĿD@ [Leeroy the Basher ] St10 Dx10 Co10 In6 Wi13 Ch3 CheArgMalNeu Dlvl:1 $0 HP 22(22)  Pw 22(22)  AC2 Exp1 T1Do you want to see your attributes? [ynq] (n) z} [nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: invisibility. You could not have this property extrinsically: searching. You could not have this property intrinsically: dimmopathy. Scroll identification only worked 100 times out of 298. Potion identification only worked 3 times out of 29. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 28. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 26. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 164. Tool identification only worked 5 times out of 13. Monsters only dropped their musable items with 71% chance. Scroll drop chance was reduced to 71%. Ring drop chanz} [Lce was reduced to 71%. Potion drop chance was reduced to 86%. Armor drop chance was reduced to 56%. --More--} [j Food drop chance was reduced to 88%. Concealing monsters were spawned underneath items 84% of the time only. Monster death drops spawned with only 92% chance. The following skill could not be trained at all: boomerang. The following skill was trained at half the usual rate: form V (Djem So). The following skill was trained at one fifth the usual rate: chaos spells. The following skill was limited to basic proficiency: elemental spells. The following skill was limited to skilled proficiency: polymorphing. The following skill was limited to expert proficiency: lightsaber. The following skill became untrainable if you tried to train it too early: attack spells (turn 1). The following skill became untrainable if you tried to train it too early: missile weapons (turn 78). The following skill became untrainable after a while: polymorphing (turn 57697). The following skill couldn't be trained before a certain t} [ urn number is reached: body spells (turn 64474). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 153072. Monster spawn increase had reached its maximum at turn 266114. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 1401140. --More--} [y The monster class that cannot be genocided was apelike creature. The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2). The monster species that was spawned more often: brown beetle (freq bonus 4). The monster species that was spawned more often: legion devil grunt (freq bonus 8).The monster species that was spawned more often: lilac warp patch (freq bonus 24). The monster species that was spawned more often: ekistic loping (freq bonus 8). The monster species that was spawned more often: tromp medicator unchanging (freq bonus 16). The monster species that was spawned more often: young unicorn (freq bonus 6). The monster species that was spawned more often: exobiology scram (freq bonus 12). The monster species that was spawned more often: appalachia eve cove (freq bonus 16). The monster species that was spawned more often: snakeman chieftain (freq bonus 5} [Ly }).The monster species that was spawned more often: singing loweringly orificial (freq bonus 12). The monster species that was spawned more often: mud nymph (freq bonus 6). The monster species that was spawned more often: wainrider (freq bonus 36). The monster species that was spawned more often: giant fruit fly (freq bonus --More--} [b12). The monster species that was spawned more often: giant bronze dragonfly (freq bonus 4). The monster species that was spawned more often: well-hidden drow (freq bonus 54). The monster species that was spawned more often: webber (freq bonus 16). The monster species that was spawned more often: riptide unlacing persnickety crispier northeaster (freq bonus 10). The monster species that was spawned more often: star laser (freq bonus 24). The monster species that was spawned more often: Lars (freq bonus 16). The monster species that was spawned more often: dwarf mummy (freq bonus 18). The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 3). The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4). The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1)} [. The monster trait that was more common: monsters that laugh (freq bonus 8). The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2). The monster species that was never randomly spawned: ray bear. The monster species that was never randomly spawned: preservation darwinist bantam. --More--} [- The monster species that was never randomly spawned: werespider. The monster species that was never randomly spawned: air elemental speed beholder. The monster species that was never randomly spawned: giant field mouse. The monster species that was never randomly spawned: stupid thieving girl. The monster species that was never randomly spawned: wrinkled growth. The monster species that was never randomly spawned: technicolor ambitiously allegorically foliate arousing. The monster species that was never randomly spawned: yeek. The monster species that was never randomly spawned: young black dragon. The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak). The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo). The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS). The RNG hath } [_ decreed that this item was never generated: sniper rifle ((null)). The RNG hath decreed that this item was never generated: huge chunk of meat ((null)). The RNG hath decreed that this item was never generated: crystal shield (glass shield). The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY). --More--} [The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves). The RNG hath decreed that this item was never generated: luckstone (gray). The RNG hath decreed that this item was never generated: nether beam (underworld). The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 165). The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 71). The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 37). The } [hRNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 12). The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 14). --More--} [ The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 6). The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 7). The RNG hath decreed that this item was generated more often: death (long, freq bonus 3). The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 21). The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of infinity (splashed} [Q m, freq bonus 9). The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 7). The RNG hath decreed that this item was always generated cursed: camouflaged --More--} [1clothes (camouflage patterned clothes). The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall). The RNG hath decreed that this item was always generated cursed: random speed (impenetrable). The RNG hath decreed that this item was always generated cursed: aggravate monster (grating). The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT). The RNG hath decreed that this item was always generated cursed: no effect (fallen). The RNG hath decreed that this item was always generated cursed: shock resistance (copper). The RNG hath decreed that this item was always generated cursed: hide ((null)). The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana). The RNG hath decreed that this item was always generated cursed: extra healing (plaid). The RNG hath decreed that this trap } [1was always invisible: negative trap. The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 6). Next attribute increase check would have come at turn 736. Strength training was 0. --More--} [6 Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You had not decided on your sexuality yet. You were prevented from having automatic searching (0). You were prevented from having invisibility (0). Your chance to block was 21%. You had 1500 points of nutrition remaining. You could swim. You could survive without air. Your luck was zero. You could not have safely prayed (82). You survived. --More--} [yĿD@[Leeroy the Basher ] St10 Dx10 Co10 In6 Wi13 Ch3 CheArgMalNeu Dlvl:1 $0 HP 22(22)  Pw 22(22)  AC2 Exp1 T1Do you want to see your discoveries? [ynq] (n) } [$y Discoveries   Armor  robe (yellow robe)  Scrolls  scroll of taming (THIS NETHACK4 TAKEOFF MENU HAS BEEN DESIGNED BY SATAN)  scroll of healing (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT)  scroll of mana (REGNAD)  scroll of phase door (KTTDLWRGT)  scroll of standard id (M7M6YU)  scroll of cure (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET)  * scroll of extra healing (GET YOUR PET GIRL IN SLEX)  * scroll of greater mana restoration (BWARHARHARHARHAR)  Spellbooks  spellbook of healing (inane)  Potions  * potion of water (clear)  Tools  leather saddle (saddle)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom) (1 of 2)} [8h * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)} [ĿD@[Leeroy the Basher ] St10 Dx10 Co10 In6 Wi13 Ch3 CheArgMalNeu Dlvl:1 $0 HP 22(22)  Pw 22(22)  AC2 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) } [T y Vanquished creatures:  0 mini gremlins (1 created) 0 goblins (1 created) 0 rabbits (1 created) 0 pack rabbits (1 created) 0 baby silver dragons (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--} [tTXĿD@Do you want to see your conduct? [ynq] (n) } [@y Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--} [?ĿD@Fare thee well Leeroy the Chevalier... You and Odahviing escaped from the dungeon with 17 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 22 hit points when you escaped.--More--