z [pJ Player: Leeroy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-05-27.09:31:18.ttyrec Time: (1527413478) Sun May 27 09:31:18 2018 z [3OThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] z [?hnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6){ [9 v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter  Q - a Flame Mage  R - a Form Changer (2 of 6){ [x  S - a Foxhound Agent  T - a Gamer  U - a Gang Scholar  V - a Gangster  W - a Geek  X - a Gladiator  Y - a Goff  Z - a Goldminer  a - a Graduate  b - a Gunner  c - a Healer  d - an Ice Mage  e - an Intel Scribe  f - a Jedi  g - a Jester  h - a Justice Keeper  i - a Knight  j - a Korsair  k - a Kurwa  l - a Ladiesman  m - a Librarian  n - a Locksmith  o - a Lunatic (3 of 6) { [B p - a Mahou Shoujo  q - a Medium  r - a Midget  s - a Monk  t - a Murderer  u - a Musician  v - a Mystic  w - a Necromancer  x - a Ninja  y - a Nobleman/Noblewoman  z - a Nuclear Physicist  A - an Occult Master  B - an Officer  C - an Ordinator  D - an Otaku  E - a Paladin  F - a Pickpocket  G - a Pirate  H - a Poison Mage  I - a Pokemon  J - a Politician  K - a Priest/Priestess  L - a Prostitute (4 of 6)&{ [9 +Choosing Race Pick the race of your Paladin   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)*{ [ v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil  G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental  Q - elf  R - ent (2 of 8)0{ [H S - evilvariant  T - expert  U - fawn  V - felid  W - fenek  X - fiend  Y - gastly  Z - gelatinous cube  a - giant  b - gnome  c - golden saint  d - green slime  e - gremlin  f - grid bug  g - haxor  h - hemi-doppelganger  i - hemophage  j - herbalist  k - heretic  l - hobbit  m - homicider  n - hidden elf  o - human (3 of 8)5{ [.T(+Use hybrid races? [yn] (n) 6{ [nChoosing Gender Pick the gender of your felid Paladin  m - male f - female * - Random ! - Quit(end) 7{ [3+Choosing Alignment Pick the alignment of your male felid Paladin  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) 7{ [ +####@#[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu Dlvl:1 $1 HP 21(21)  Pw 21(21)  AC-3 Exp1 T1 It is written in the Book of Tyrael:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tyrael seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, 7{ [ =a newly trained Fighter of Law, have been heralded from birth as the instrument of Tyrael. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tyrael!--More--:{ [=####@#Salutations Leeroy, welcome to SlashEMExtended! You are a neutral male felid Paladin.--More--<{ [|] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--<{ [* [Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1The moon is waxing tonight.={ [ a Weapons  a - an uncursed +3 long sword (weapon in foreclaw) {16}  Armor  b - an uncursed +0 large shield (being worn) {40}  c - an uncursed +0 helmet (being worn) {20}  d - an uncursed +0 studded leather armor (being worn) {80}  e - an uncursed +0 pair of low boots (being worn) {4}  Comestibles  g - 4 uncursed food rations {0}  Scrolls  i - 5 uncursed scrolls of healing {0}  j - 4 uncursed scrolls of mana {0}  k - 3 uncursed scrolls of phase door {0}  l - 2 uncursed scrolls of standard id {0}  m - an uncursed scroll of cure {0}  Spellbooks  f - an uncursed fireproof spellbook of cure hallucination (0:3) {0}  Rings  h - an uncursed ring of warning {0} (end) E{ [6[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu Dlvl:1 $1 HP 21(21)  Pw 21(21)  AC-3 Exp1 T1####@#F{ [# G{ [tG{ [echniqueG{ [sW Choose a technique  Name Level Status a - turn undead 1 Prepared b - healing hands 1 Prepared c - shield bash 1 Prepared d - spirituality check 1 Prepared e - appraisal 1 Prepared f - panic digging 1 Prepared g - phase door 1 Prepared h - invoke deity 1 Prepared(end) O{ [####@[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1P{ [iMThere is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1P{ [NThere is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1Q{ [hX There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1R{ [) There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1S{ [|There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1T{ [PkThere is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1T{ [There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1U{ [GThere is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1X{ [k +Pick an object.Z{ [Lp@ a human or elf or you (felid paladin called Leeroy)  Accessing Pokedex entry for felid...   Base statistics of this monster type:  Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is not a valid polymorph form.  Attacks:  1d6, uses weapon - ordinary physical  --More--m{ [: "[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1n{ [ "Unknown command ' '.--More--o{ [" pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) q{ [>{nTurn the number pad on? [yn] (n) r{ [|X n[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1s{ [ There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1t{ [There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1t{ [ _ There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1u{ [AThere is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1v{ [There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1v{ [Y There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1w{ [There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1w{ [mThere is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1w{ [u There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1x{ [There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1x{ [R There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1y{ [TThere is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1y{ [c There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1z{ [There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1z{ [ There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{{ [Pa Weapons  a - an uncursed +3 long sword (weapon in foreclaw) {16}  Armor  b - an uncursed +0 large shield (being worn) {40}  c - an uncursed +0 helmet (being worn) {20}  d - an uncursed +0 studded leather armor (being worn) {80}  e - an uncursed +0 pair of low boots (being worn) {4}  Comestibles  g - 4 uncursed food rations {0}  Scrolls  i - 5 uncursed scrolls of healing {0}  j - 4 uncursed scrolls of mana {0}  k - 3 uncursed scrolls of phase door {0}  l - 2 uncursed scrolls of standard id {0}  m - an uncursed scroll of cure {0}  Spellbooks  f - an uncursed fireproof spellbook of cure hallucination (0:3) {0}  Rings  h - an uncursed ring of warning {0} (end) }{ [6[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu Dlvl:1 $1 HP 21(21)  Pw 21(21)  AC-3 Exp1 T1####@#~{ [eThere is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1~{ [ۙThere is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [R There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [.There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [ There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [p.There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [YThere is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [6There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [5&cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--{ [####@#[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu Dlvl:1 $1 HP 21(21)  Pw 21(21)  AC-3 Exp1 T1You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) { [{nTurn the number pad on? [yn] (n) { [R@n[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [ "What command? { [I've never heard of such commands.[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1Unknown command 'M-)'.--More--{ [_ pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) { [`_ {nTurn the number pad on? [yn] (n) { [bn[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [ Count: 22{ [Count: 223{ [ There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [<Autopickup: ON, for all objects.[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [ Autopickup: OFF.[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [I# { [dip{ [~Z9What do you want to dip? [a-m or ?*] { [Y Never mind.[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [ʫ There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [7There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [@ There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [aThere is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [s a Weapons  a - an uncursed +3 long sword (weapon in foreclaw) {16}  Armor  b - an uncursed +0 large shield (being worn) {40}  c - an uncursed +0 helmet (being worn) {20}  d - an uncursed +0 studded leather armor (being worn) {80}  e - an uncursed +0 pair of low boots (being worn) {4}  Comestibles  g - 4 uncursed food rations {0}  Scrolls  i - 5 uncursed scrolls of healing {0}  j - 4 uncursed scrolls of mana {0}  k - 3 uncursed scrolls of phase door {0}  l - 2 uncursed scrolls of standard id {0}  m - an uncursed scroll of cure {0}  Spellbooks  f - an uncursed fireproof spellbook of cure hallucination (0:3) {0}  Rings  h - an uncursed ring of warning {0} (end) { [o6[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu Dlvl:1 $1 HP 21(21)  Pw 21(21)  AC-3 Exp1 T1####@#{ [d~There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [ There is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [jThere is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [O  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) { [G+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) { [d |+Really quit [yes/no]? { [(y{ ["[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [RThere is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [ՓThere is a wall in the way![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [ =You don't have anything to drink.--More--{ [.[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [ +What do you want to ready? [- or ?*] { [0W Never mind.[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1{ [S*Really save? [yn] (n) { [@n[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu Dlvl:1 $1 HP 21(21)  Pw 21(21)  AC-3 Exp1 T1####@#{ [aDon't be ridiculous! Your current form cannot realistically wield a weapon! --More--{ [6 Try anyway? [yn] (n) { [y[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T1 Cnf Uhh... that didn't seem to work.[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T2 Cnf { [oDon't be ridiculous! Your current form cannot realistically wield a weapon! --More--{ [ 6 Try anyway? [yn] (n) { [O9yWhat do you want to wield? [- a or ?*] { [18Fa - an uncursed +3 long sword (weapon in foreclaw) {16}.--More--{ [ You are already wielding that![Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu  21(21)  Pw 21(21)  AC-3 Exp1 T2 Cnf { [2 KBeware, there will be no return! Still climb? [yn] (n) { [y[Leeroy the Fighter of Law  21(21)  Pw 21(21)  AC-3 Exp1 T2 Cnf####@#[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu Dlvl:1 $1 HP 21(21)  Pw 21(21)  AC-3 Exp1 T2 Cnf Do you want your possessions identified? DYWYPI? [ynq] (n) { [/ _y Weapons  a - an uncursed +3 long sword (weapon in foreclaw) {16}  Armor  b - an uncursed +0 large shield (being worn) {40}  c - an uncursed +0 helmet (being worn) {20}  d - an uncursed +0 studded leather armor (being worn) {80}  e - an uncursed +0 pair of low boots (being worn) {4}  Comestibles  g - 4 uncursed food rations {0}  Scrolls  i - 5 uncursed scrolls of healing {0}  j - 4 uncursed scrolls of mana {0}  k - 3 uncursed scrolls of phase door {0}  l - 2 uncursed scrolls of standard id {0}  m - an uncursed scroll of cure {0}  Spellbooks  f - an uncursed fireproof spellbook of cure hallucination (0:3) {0}  Rings  h - an uncursed ring of warning {0} (end) { [x####@#[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu Dlvl:1 $1 HP 21(21)  Pw 21(21)  AC-3 Exp1 T2 Cnf Do you want to see your attributes? [ynq] (n) { [yyyFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: acid resistance. You could not have this property extrinsically: double attacks. You could not have this property intrinsically: stoned chilling. Scroll identification only worked 100 times out of 187. Ring identification only worked 4 times out of 9. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 50. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 56. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 106. Monsters only dropped their musable items with 90% chance. Scroll drop chance was reduced to 86%. Amulet drop chance was reduced to 71%. Potion drop ch{ [yance was reduced to 98%. Armor drop chance was reduced to 99%. Tool drop chance was reduced to 90%. --More--{ [r Food drop chance was reduced to 78%. Musable item generation frequency had a negative bias of 25%. Concealing monsters were spawned underneath items 82% of the time only. Monster death drops spawned with only 96% chance. The following skill could not be trained at all: two-handed sword. The following skill was trained at half the usual rate: bare-handed combat. The following skill was trained at one fifth the usual rate: devices. The following skill was limited to basic proficiency: polearms. The following skill was limited to skilled proficiency: spirituality. The following skill was limited to expert proficiency: bare-handed combat. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2). The following skill became untrainable if you tried to train it too early: scimitar (turn 9). The following skill became untrainable after a while: martial arts (turn 519{ [ 17). The following skill couldn't be trained before a certain turn number is reached: lance (turn 12506). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 30685. Monster spawn increase had reached its maximum at turn 84888. In this game, Eevee's evolution was espeon. --More--{ [ Your limit for ascension was at turn 801864. The monster class that cannot be genocided was elemental. The monster class that was spawned more often: trapper or lurker above (freq bonus 2). The monster species that was spawned more often: wererustmonster (freq bonus 3).The monster species that was spawned more often: lilac force patch (freq bonus 15). The monster species that was spawned more often: poison ivy (freq bonus 3). The monster species that was spawned more often: black and white colony (freq bonus 7). The monster species that was spawned more often: peculation penicillin megalomaniac corrupting falsetto (freq bonus 21). The monster species that was spawned more often: kappa (freq bonus 6). The monster species that was spawned more often: Oberon Worker (freq bonus 16). The monster species that was spawned more often: tarantula (freq bonus 12). The monster species that was spawned more of{ [ ten: lucid monster (freq bonus 24). The monster species that was spawned more often: worlock (freq bonus 36). The monster species that was spawned more often: diapason ungainly buckbean parochially quibble (freq bonus 6). The monster species that was spawned more often: omnipotence handfast (freq bonus 20). The monster species that was spawned more often: topaz mushroom (freq bonus --More--{ [Ϩ27). The monster species that was spawned more often: bore worm (freq bonus 18). The monster species that was spawned more often: oddoshishi (freq bonus 18). The monster species that was spawned more often: wording hoorah (freq bonus 15). The monster species that was spawned more often: myrkalfar matron (freq bonus 6).The monster species that was spawned more often: vacuum mushroom (freq bonus 42). The monster species that was spawned more often: blizzard giant (freq bonus 8). The monster species that was spawned more often: rodding unlit (freq bonus 21). The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1). The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2). The monster trait that was more common: monsters that can tunnel (freq bonus 4).The monster trait that was more common: monsters that cou{ [?nt as elf (freq bonus 4).The monster trait that was more common: monsters that have butt attacks (freq bonus 3). The monster trait that was more common: monsters that wail (freq bonus 4). The monster species that was never randomly spawned: retrogressing culture --More--{ [^ coronach savingly. The monster species that was never randomly spawned: shredder. The monster species that was never randomly spawned: porter mimic. The monster species that was never randomly spawned: grey centipede. The monster species that was never randomly spawned: inertia mushroom. The monster species that was never randomly spawned: Ruea's sneaker. The monster species that was never randomly spawned: shot hegemonical. The monster species that was never randomly spawned: the Rat King. The monster species that was never randomly spawned: saddling choky footbridge. The monster species that was never randomly spawned: spike growth. The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves). The RNG hath decreed that this item was never generated: slow monster (light green). The RNG hath decreed that this item was never generated: yellow spell stone (gray). Th{ [^ e RNG hath decreed that this item was never generated: fire resistance (iron). The RNG hath decreed that this item was never generated: leather gloves (old gloves). The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield). The RNG hath decreed that this item was never generated: chanter shirt --More--{ [7((null)). The RNG hath decreed that this item was never generated: brown sweets ((null)). The RNG hath decreed that this item was never generated: item-teleporting stone (gray). The RNG hath decreed that this item was never generated: summon sexy girl (girly). The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 5). The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 7). The RNG hath decree{ [cBd that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 23). The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: rainbow dragon --More--{ [scale mail ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 7). The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 8). The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 71). The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 20). The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 8). The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 9). The RNG hath decreed that this item was generated more often: extremel{ [y heavy iron ball ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 12). --More--{ [ The RNG hath decreed that this item was always generated cursed: amulet of waking (awake). The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak). The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish). The RNG hath decreed that this item was always generated cursed: natural stick ((null)). The RNG hath decreed that this item was always generated cursed: morion (black). The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: pin bolt ((null)). The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted). The RNG hath decreed that this item was always generated cursed: implant of truth (terrene). The RNG hath decreed that this item was always generated cursed: tooth of a{ [ n algolian suntiger (very sharp tooth). The RNG hath decreed that this trap was always invisible: contact bomb. The RNG hath decreed that this trap was generated more often: map trap (freq bonus 5). --More--{ [ Next attribute increase check would have come at turn 1140. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were confused (7). You had 9 lives left. You had not decided on your sexuality yet. You were prevented from having acid resistance (0). You were prevented from having double attacks (0). Your chance to block was 27%. You were aware of the presence of undead. You were aware of the presence of demons. You had 1499 points of nutrition remaining. You were fast. Your luck was zero. You could not have safely prayed (338). You survived. --More--{ [y####@#[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu Dlvl:1 $1 HP 21(21)  Pw 21(21)  AC-3 Exp1 T2 Cnf Do you want to see your discoveries? [ynq] (n) { [b n Discoveries   Armor  helmet (hacker helmet)  leather gloves (silk fingerlings)  low boots (walking shoes)  Scrolls  scroll of healing (MUQIN BENDAN XI WO DE JIBA)  scroll of mana (TEENAGE MUTANT UGLY THINGS)  scroll of phase door (EARNINGS SERVICES)  scroll of standard id (SUN FALL FROM SKY)  scroll of cure (HEALHEALHEALHEAL)  * scroll of extra healing (NAMEEXPERIENCEGOLDTIME)  * scroll of greater mana restoration (MAMPIFANDRAY SELA)  Spellbooks  spellbook of cure hallucination (doorstopping)  Rings  ring of warning (fluorspar)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom) (1 of 2)| [B * segfault venom (splash of venom) (2 of 2)| [rd####@#[Leeroy the Fighter of Law ] St7 Dx12 Co10 In9 Wi16 Ch11 PalFelMalNeu Dlvl:1 $1 HP 21(21)  Pw 21(21)  AC-3 Exp1 T2 Cnf Do you want an account of creatures vanquished? [ynq] (n) | [s n Vanquished creatures:  0 kittens (1 created) 0 wedgies (1 created) 0 cross-eyed mages (1 created) 0 hata-hatas (1 created) 0 illithid larvae (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-- | [hDo you want to see your conduct? [ynq] (n)  | [! n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More-- | [J ####@#Fare thee well Leeroy the Paladin... You escaped from the dungeon with 1 point, and 1 piece of gold, after 2 moves. You were level 1 with a maximum of 21 hit points when you escaped.--More--