Leeroy, lawful male outsider Dragonmaster ############################ ------ #,,,,,,,,,,,,,,,,,,,,,,,,,,,### -------?.... #,-------##################,,,,, |@.........| #,|....... ,,,,,,##------------- |..........| #,| .| ##,,,............| |...$......| #,# ...| ####|<..........| |..........|,,,,# .....| |...........- |...........^,,,-......| |.......{...| ----------+-#####---- -- |...........| +...........| ------------- [Leeroy the Servant of Scales] St18 Dx6 Co12 In12 Wi15 Ch8 DraOutMalLaw Spa:5 $26 HP18(18) Pw7(7) AC5 Exp1 T83 Latest messages m - 3 apples {0}. You see here 10 gold pieces {0}. 10 gold pieces. What do you want to eat? [cdlm or ?*] This eevee corpse tastes terrible! You finish eating the eevee corpse. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) There is a wall in the way! (3x) You hear flowing water. You hear a door open. There is a wall in the way! (2x) A gush of water hits your left arm! There is a wall in the way! You see here a bronze mace {12}. (2x) n - a bronze mace {12}. bronze mace - This is a weapon. Color: orange. Material: copper. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. It's a mace made of copper, and it doesn't do a lot of damage. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +1 broadsword (weapon in hand) {30} n - a blessed +1 bronze mace {12} Armor b - an uncursed +1 scale mail (being worn) {100} Comestibles c - 2 uncursed food rations {0} d - 2 uncursed tripe rations {0} m - 3 blessed apples {0} Scrolls e - 5 uncursed scrolls of healing {0} f - an uncursed greased scroll of mana {0} g - 3 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 168 Musable item generation frequency had a negative bias of 3% Amulet drop chance was reduced to 99% Weapon drop chance was reduced to 79% Monster death drops spawned with only 92% chance The following skill was trained at half the usual rate: matter spells The following skill became untrainable after a while: lightsaber (turn 20508) The following skill couldn't be trained before a certain turn number is reached: sling (turn 41797) The following skill became harder to train at higher skill levels: body spells Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 61551 Monster spawn increase reached its maximum at turn 145421 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 861462 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: mad dood (freq bonus 48) The monster species that spawned more often: amulet-stealing ant (freq bonus 9) The monster species that spawned more often: thorned elder (freq bonus 14) The monster species that spawned more often: depowered fungus (freq bonus 8) The monster species that spawned more often: evasive maggot (freq bonus 15) The monster species that spawned more often: Policeman Kriminologist (freq bonus 8) The monster species that spawned more often: elation ethical (freq bonus 16) The monster species that spawned more often: guatemala prehuman parasitic (freq bonus 20) The monster species that spawned more often: elasticity pervader (freq bonus 24) The monster species that spawned more often: unbearable golem (freq bonus 4) The monster species that spawned more often: three-headed troll (freq bonus 21) The monster species that spawned more often: chemistry golem (freq bonus 16) The monster species that spawned more often: landlordism mumbling (freq bonus 8) The monster species that spawned more often: mud ogre (freq bonus 8) The monster species that spawned more often: Felix (freq bonus 12) The monster species that spawned more often: orc smasher (freq bonus 12) The monster species that spawned more often: blue-red force fungus (freq bonus 15) The monster species that spawned more often: sow-stupid father that is really batshit crazy (freq bonus 12) The monster species that spawned more often: low ooze (freq bonus 16) The monster species that spawned more often: king of rock 'n roll (freq bonus 8) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster species that never randomly spawned: crave benumbed The monster species that never randomly spawned: pride grue The monster species that never randomly spawned: scavenger The monster species that never randomly spawned: noncolored ooze The monster species that never randomly spawned: deep crypt creep The monster species that never randomly spawned: lame naga The monster species that never randomly spawned: dumb man The monster species that never randomly spawned: Undead Kop The monster species that never randomly spawned: monasticism bible The monster species that never randomly spawned: dark mushroom patch The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: shadow scourge ((null)) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: sand dart ((null)) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: regular material (NEED TONS OF SCROLLS TO GET CRAPPY SILVER OR CHAIN) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 17) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 8) The RNG hath decreed that this item was generated more often: ash (GREAT GATE OF OBLIVION, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 4) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 2) The RNG hath decreed that this item was generated more often: energy sap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 9) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: liquid chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: grave wall trap (freq bonus 5) Trap randomization happened for 1 in 712 traps Next attribute increase check would have come at turn 218 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 2 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You had 1823 points of nutrition remaining You had scent view You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Enki The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Fri Jan 10 06:13:48 2020. You could not have safely prayed (43) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SEXY SLYTHERIN SLUTS) scroll of mana (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of phase door (WAKTU UNTUK MATI) scroll of standard id (LLIYLLATNEMTONMAI) scroll of cure (ASH EM EXTENDED CREMATION SERVICE) scroll of heal other (WIZZY LABOR CO) * scroll of extra healing (GRO STUNT NO EFFECTIVE) * scroll of greater mana restoration (SORRY NISI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 5: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 11 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 2 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new outsider 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (21 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster... Since you quit, the score list will not be checked.