Leeroy, lawful male outsider Dragonmaster ----- |g... |..... d |..%.| ---------------- |....|,#|..............| -.----,,-.....<........| #,,,,,,#|..........}...| ####,###|..............| |..............| |..............| ---------------- [Leeroy the Gremlin Leader] St16 Dx8 Co11 In11 Wi8 Ch8 DraOutMalLaw Spa:40 $4 HP68(68) Pw17(17) AC2 HD8 Exp2 T50 Ill Latest messages You finish eating the black pudding corpse. What do you want to drink? [* or .] A strong jet of warm water splashes all over you! What do you want to drink? [* or .] You take a sip of cold water. You still feel deathly sick. What do you want to drink? [* or .] This water contains toxic wastes! You undergo a freakish metamorphosis! You turn into a gremlin leader! You have the polymorphing skill, which allows you to get a longer-lasting polymorph. Do you want a longer polymorph duration? (If you answer no, you just throw the bonus away.) [ynq] (y) Your polymorph duration was extended! Your armor falls around you! There is a sink here. Use "q." to drink from it. You see here an uncursed corroded +1 scale mail {100}. There is a wall in the way! Pick an object. g a gremlin (gremlin leader called Leeroy, on a sink) Accessing Pokedex entry for gremlin leader... Base statistics of this monster type: Base level = 8, difficulty = 11, AC = 2, magic resistance = 25, alignment -9. Normal speed (12). Normal generation, with frequency 1. Resists poison. Conveys poison resistance. Genocidable, poisonous swimmer. Follows you to other levels. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d8, claw (punch, hit, etc.) - ordinary physical 1d8, claw (punch, hit, etc.) - ordinary physical 1d6, bite - ordinary physical claw (punch, hit, etc.) - random curse # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Comestibles c - 2 uncursed food rations {0} d - 2 uncursed tripe rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 45 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 54% Wand drop chance was reduced to 98% Implant drop chance was reduced to 88% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 86% Tool drop chance was reduced to 99% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 70% of the time only The following skill was trained at half the usual rate: polymorphing The following skill was limited to expert proficiency: martial arts The following skill became untrainable after a while: elemental spells (turn 75502) The following skill became harder to train at higher skill levels: bow Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38168 Monster spawn increase reached its maximum at turn 159520 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1511118 The monster class that cannot be genocided was (null) The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: combined stalk (freq bonus 5) The monster species that spawned more often: rockaby wheat (freq bonus 15) The monster species that spawned more often: 5K guy (freq bonus 28) The monster species that spawned more often: proctologic wheedling bocci (freq bonus 48) The monster species that spawned more often: spikeflier (freq bonus 12) The monster species that spawned more often: reconditioned footsore rifely undiscriminating (freq bonus 42) The monster species that spawned more often: alucard cosplayer (freq bonus 18) The monster species that spawned more often: flying fungus (freq bonus 16) The monster species that spawned more often: legendary wolf (freq bonus 32) The monster species that spawned more often: best teacher ever (freq bonus 24) The monster species that spawned more often: nuisance wedding forestation receptivity (freq bonus 28) The monster species that spawned more often: educational siltier (freq bonus 6) The monster species that spawned more often: baby mercurial dragon (freq bonus 24) The monster species that spawned more often: prussic educated (freq bonus 21) The monster species that spawned more often: augusta bendee (freq bonus 64) The monster species that spawned more often: fake spore (freq bonus 15) The monster species that spawned more often: traitorious elder (freq bonus 21) The monster species that spawned more often: mattedly immobile complimentary princeling (freq bonus 21) The monster species that spawned more often: swamp giant (freq bonus 18) The monster species that spawned more often: outoftime mummy (freq bonus 36) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster species that never randomly spawned: petty numb fly The monster species that never randomly spawned: Social Justice Archon The monster species that never randomly spawned: psycho rubber The monster species that never randomly spawned: withering tove The monster species that never randomly spawned: rumber gum monster The monster species that never randomly spawned: weredragon The monster species that never randomly spawned: mana spore The monster species that never randomly spawned: ice heel lady The monster species that never randomly spawned: wander rat The monster species that never randomly spawned: upraising alderman The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: mountains (VERY FUNNY FACIAL EXPRESSION) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 38) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 9) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 3) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 3) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 10) The RNG hath decreed that this item was always generated cursed: grain scythe ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this trap was always invisible: recurring spell loss trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 1) Trap randomization happened for 1 in 168 traps Next attribute increase check would have come at turn 417 Strength training was 3 Dexterity training was 3 Wisdom training was 2 Constitution training was 3 Your sanity was 0 You were poison resistant You were acid resistant You were sick from illness (32) You had not decided on your sexuality yet You were prevented from having jumping (0) You had 2323 points of nutrition remaining You could swim You had scent view You were polymorphed into a gremlin leader You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Enki The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Fri Jan 10 06:13:48 2020. You could not have safely prayed (479) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (XYZZY) scroll of mana (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of phase door (THE NETHACK DEVTEAM IS NOT DEAD) scroll of standard id (FORC RISE WHEN KEY IS HIT) scroll of cure (IA CTHULHU) scroll of heal other (WUEICHWUEICH WUEICHWUEICH) * scroll of extra healing (NYEHEHE) * scroll of greater mana restoration (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 40: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 4 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 1 time You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new outsider 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (29 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (25 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster... Since you quit, the score list will not be checked.