Leeroy, lawful male outsider Dragonmaster ---------------- |............... -------------- ##|..............| ,|............| --------###,-..............|#,.............| |......-,##,|........%......,,---------+--|- |......|,#,,---------.------#,, #,# |.......,,,## ###,# #%# ----------- |......|,### #,,,# #,##,|.........| |......| #,### ,,,,,..>$D&....| |......| ##,# ,,,#,|...R.....| |......| ,,# #,,# ##,, |.........| |...<..| -.----|-- ----------- -------- |.......| ........| |.....{.| |{......| |.......| --------- [Leeroy the Item Damage Monster] St15 Dx6 Co12 In12 Wi8 Ch6 DraOutMalLaw Spa:4 $15 HP126(145) Pw35(43) AC-1 HD18 Exp6 T180 Cnf Latest messages The water nymph steals an uncursed +1 scale mail {100}! The water nymph puts on an uncursed +1 scale mail {100}. You touch Odahviing. The hungry demon misses. Odahviing misses the hungry demon. You don't have anything to drink. You touch the hungry demon. (2x) The hungry demon reaches out, and your body shrivels. [-4 -> 125] You touch the hungry demon. (2x) The hungry demon reaches out, and your body shrivels. [-1 -> 125] Odahviing misses the hungry demon. You touch the hungry demon. (2x) The hungry demon misses. Odahviing misses the hungry demon. Pick an object. R a rust monster or disenchanter (item damage monster called Leeroy) Accessing Pokedex entry for item damage monster... Base statistics of this monster type: Base level = 18, difficulty = 22, AC = -2, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 1. Uncommon (by factor 2). Resists hits as a +1 weapon. No conveyed resistances. Genocidable, metallivorous swimmer. Can be seen with infravision. Is a valid polymorph form. Attacks: touches - random item damage passive - random item damage # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 199 Scroll drop chance was reduced to 87% Wand drop chance was reduced to 91% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 78% Tool drop chance was reduced to 36% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 89% chance The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: paddle (turn 6) The following skill became untrainable after a while: broadsword (turn 28261) The following skill couldn't be trained before a certain turn number is reached: trident (turn 68132) The following skill became harder to train at higher skill levels: polymorphing Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23590 Monster spawn increase reached its maximum at turn 290530 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 976040 The monster class that cannot be genocided was humanoid The monster species that spawned more often: ice eel (freq bonus 12) The monster species that spawned more often: dissed guise (freq bonus 2) The monster species that spawned more often: rothe (freq bonus 12) The monster species that spawned more often: nasty vortex (freq bonus 36) The monster species that spawned more often: Vampire Kriminologist (freq bonus 5) The monster species that spawned more often: instilled castellated (freq bonus 6) The monster species that spawned more often: mussle (freq bonus 12) The monster species that spawned more often: edgy experiencing (freq bonus 2) The monster species that spawned more often: red worm mass (freq bonus 9) The monster species that spawned more often: cyan ooze (freq bonus 2) The monster species that spawned more often: intervention sphere (freq bonus 4) The monster species that spawned more often: drydrip force patch (freq bonus 24) The monster species that spawned more often: cerulean patch (freq bonus 12) The monster species that spawned more often: small lynx (freq bonus 3) The monster species that spawned more often: scriptor (freq bonus 3) The monster species that spawned more often: high orc captain (freq bonus 42) The monster species that spawned more often: cuban singer (freq bonus 6) The monster species that spawned more often: ash clannfear (freq bonus 2) The monster species that spawned more often: manga girl (freq bonus 27) The monster species that spawned more often: giant shark (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 8) The monster species that never randomly spawned: dream colony The monster species that never randomly spawned: Lugribossk The monster species that never randomly spawned: fire archer The monster species that never randomly spawned: wing thing The monster species that never randomly spawned: Laura's cuddly sneaker The monster species that never randomly spawned: roditaur The monster species that never randomly spawned: cooling turret The monster species that never randomly spawned: dismal kobold The monster species that never randomly spawned: jocularity nonmilitarily sassily result oriental The monster species that never randomly spawned: +2 vd barricade The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: inferior material (EATING RAW SHOES SPEEDS YOU UP) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 23) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 30) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 2) The RNG hath decreed that this item was generated more often: cloth chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 28) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 11) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 2) The RNG hath decreed that this item was generated more often: ether hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 9) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 8) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 14) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 4) The RNG hath decreed that this item was generated more often: eternium saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 13) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: energy sap ((null)) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: implant of enforcing (underwhelming) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 12) Trap randomization happened for 1 in 260 traps Next attribute increase check would have come at turn 554 Strength training was 6 Dexterity training was 6 Wisdom training was 3 Constitution training was -2 Your sanity was 0 You were acid resistant You were confused (1) You had not decided on your sexuality yet You were suffering from very slight contamination. (3) You had 756 points of nutrition remaining You could swim You had scent view You were polymorphed into an item damage monster You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Enki The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could not have safely prayed (739) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) eviscerate 1 R Prepared(0) Discoveries Scrolls scroll of healing (JOLTEON JOESTAR) scroll of mana (FWQWGADZ) scroll of phase door (THERE ARE MORE BUGS) scroll of standard id (VO AMMITAM SA) scroll of cure (ENO OWT EERHT) scroll of heal other (ABDA) * scroll of extra healing (EFFAITH ANDWYOL STATWS) * scroll of greater mana restoration (ONE RESULT IS MORE POWER) Wands wand of speed monster (dragonbone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 4: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 1 time You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 3 You successfully searched for traps 0 times You successfully searched for doors or corridors 1 time You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 1 time You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 1 time You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 19 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new outsider 0 times Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (39 of 160) devices [Unskilled] (max Expert) (1 of 20) petkeeping [Basic] (max Grand Master) (27 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (28 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster...