Leeroy, chaotic male bacteria Sage ----- |.f.| |@..| |...| |..$- ----- [Leeroy the Invoker] St11 Dx6 Co5 In14 Wi10 Ch5 SagBacMalCha Dlvl:1 $0 HP25(25) Pw34(34) AC8 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male bacteria Sage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (bacteria sage called Leeroy, on a staircase) Accessing Pokedex entry for sage... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 3, alignment 10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 630 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 26 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 31% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 55% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 86% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 98% of the time only The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: protection spells (turn 333) The following skill became untrainable after a while: occult spells (turn 41446) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 10552) The following skill became harder to train at higher skill levels: unicorn horn Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33599 Monster spawn increase reached its maximum at turn 270544 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7181460 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: fractured xorn (freq bonus 36) The monster species that spawned more often: reserve marine (freq bonus 16) The monster species that spawned more often: amender thinner instinctively (freq bonus 28) The monster species that spawned more often: Zaphkiel (freq bonus 12) The monster species that spawned more often: nexus mold (freq bonus 8) The monster species that spawned more often: white stalk (freq bonus 27) The monster species that spawned more often: building sentai (freq bonus 12) The monster species that spawned more often: clockwork trooper (freq bonus 12) The monster species that spawned more often: domina (freq bonus 12) The monster species that spawned more often: dire shark (freq bonus 7) The monster species that spawned more often: baptist lankly (freq bonus 12) The monster species that spawned more often: leachy railroading endothermic (freq bonus 18) The monster species that spawned more often: rainbow force patch (freq bonus 24) The monster species that spawned more often: consecrated turret (freq bonus 12) The monster species that spawned more often: Xine, the Mountain King (freq bonus 12) The monster species that spawned more often: mining petrification elemental (freq bonus 88) The monster species that spawned more often: gymnasium mishandle (freq bonus 27) The monster species that spawned more often: untiringly tubbiest repaid foreseeing (freq bonus 42) The monster species that spawned more often: soberest vivider socialism whapper (freq bonus 36) The monster species that spawned more often: rub hornster (freq bonus 30) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 3) The monster trait that was more common: monsters that count as elf (freq bonus 3) The monster species that never randomly spawned: ghost beamer The monster species that never randomly spawned: enfetter matzoth succinct submember The monster species that never randomly spawned: nonconstructive mesmerizing The monster species that never randomly spawned: Officer Kaptain The monster species that never randomly spawned: Indalecio The monster species that never randomly spawned: Lexi's wonderfully soft sneaker The monster species that never randomly spawned: plasma cloud The monster species that never randomly spawned: pink horror The monster species that never randomly spawned: guardian tree The monster species that never randomly spawned: predomination swarming The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: cubic star ((null)) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: volcanic broadsword ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 8) The RNG hath decreed that this item was generated more often: BUC knowledge (priestly, freq bonus 19) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 33) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: wonder ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 3) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 6) The RNG hath decreed that this item was generated more often: evil variant (EVILHACK WITH EXTRA EVIL ADDED, freq bonus 7) The RNG hath decreed that this item was generated more often: bubbling hole (frightful, freq bonus 8) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 12) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 10) The RNG hath decreed that this item was generated more often: trembling (dreaming, freq bonus 13) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 35) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: ether horn (horn) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: bad equipment trap (freq bonus 2) Trap randomization happened for 1 in 323 traps Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining You could survive without air You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 200 spells Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could not have safely prayed (536) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 + attack 0% 100% b - healing 1 + healing 0% 100% c - cure sickness 3 + healing 0% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of scare monster (PALIM PALIM) scroll of teleportation (STUNT PROTECTED HAS NO SUPESTATE) scroll of healing (EXIT IN THE GAY DIRECTION OF TRAVEL) scroll of mana (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of phase door (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) scroll of standard id (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of cure (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of heal other (ITS NEITHER YANNY NOR LAUREL ITS COVFEFE) * scroll of extra healing (DRAW SHOCK STUNT) * scroll of greater mana restoration (WOERTER WIE DICHTFETZIG ODER SEHNSUCHTSWELKEN SOLLTEN NICHT EXISTIEREN) Spellbooks spellbook of force bolt (cork) spellbook of healing (wide) spellbook of cure sickness (off-build) Potions potion of confusion (elder flower) potion of booze (bewitched) potion of healing (fragrant olive) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new bacteria 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) memorization [Basic] (max Master) (20 of 160) symbiosis [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Sage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.