Leeroy, lawful male lich Dragonmaster -------------- |.......@....| +............| |............| |............| ####### |............# ,^,,,,# --------.----- #####,# #,# #,# -------- +,, |.$<...| #,,,,|....... #,,,,....(..| ,,,##|.$..... -------- [Leeroy the Servant of Scales] St15 Dx8 Co8 In10 Wi10 Ch10 DraLicMalLaw Dlvl:1 $6 HP15(15) Pw3(3) AC4 Exp1 T29 Latest messages You engrave in the floor with an uncursed +2 athame (alternate weapon; not wielded) {4}. What do you want to engrave in the floor here? Pick an object. @ a human or elf or you (lich dragonmaster called Leeroy, on a staircase) Accessing Pokedex entry for lich warrior... Base statistics of this monster type: Base level = 11, difficulty = 14, AC = 0, magic resistance = 30, alignment -9. Very slow (6). Normal generation, with frequency 1. Resists cold, sleep, poison, needs +2 weapon to hit. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous, poisonous, regenerating undead. Has infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d10, uses weapon - frost damage 3d4, uses magic spell(s) - random magic spell Odahviing drops 2 gold pieces. There is a wall in the way! You hear some noises in the distance. You step onto a teleport trap! To what position do you want to be teleported? (For instructions type a ?) There is a wall in the way! There is an altar to Moloch (unaligned) here. Use #offer to make a sacrifice. You see here 6 gold pieces {0}. 6 gold pieces. # You sit on the altar. A voice (could it be Moloch?) whispers: "Thou shalt pay, infidel!" # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: free action Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 48% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 55% Amulet drop chance was reduced to 90% Implant drop chance was reduced to 82% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 90% Food drop chance was reduced to 86% Monster death drops spawned with only 94% chance The following skill was trained at half the usual rate: firearms The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: occult spells The following skill became untrainable after a while: missile weapons (turn 48322) The following skill couldn't be trained before a certain turn number is reached: implants (turn 30520) The following skill became harder to train at higher skill levels: long sword Items were more likely to be generated cursed by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95315 Monster spawn increase reached its maximum at turn 247547 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2001006 The monster class that cannot be genocided was grue The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: cutter ogre (freq bonus 42) The monster species that spawned more often: challenging bounder (freq bonus 48) The monster species that spawned more often: soaker rewashing (freq bonus 24) The monster species that spawned more often: gourmand ogre (freq bonus 7) The monster species that spawned more often: Cathezar (freq bonus 20) The monster species that spawned more often: fuck shoe (freq bonus 10) The monster species that spawned more often: pain eyeler (freq bonus 36) The monster species that spawned more often: normal pete (freq bonus 16) The monster species that spawned more often: trapper cart (freq bonus 27) The monster species that spawned more often: hc alien (freq bonus 36) The monster species that spawned more often: point ripper (freq bonus 6) The monster species that spawned more often: living bonfire (freq bonus 24) The monster species that spawned more often: middle ufo part (freq bonus 54) The monster species that spawned more often: yellow light (freq bonus 30) The monster species that spawned more often: loaded star (freq bonus 6) The monster species that spawned more often: abnormal growth (freq bonus 42) The monster species that spawned more often: golden force fungus (freq bonus 42) The monster species that spawned more often: local rescinding maleficence (freq bonus 20) The monster species that spawned more often: irritating girl (freq bonus 30) The monster species that spawned more often: timbal hollered (freq bonus 6) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 3) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 3) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 15) The monster species that never randomly spawned: rethread homophile The monster species that never randomly spawned: bellsprout The monster species that never randomly spawned: forresaur The monster species that never randomly spawned: mewled promising The monster species that never randomly spawned: wewo zombie The monster species that never randomly spawned: illusion horn The monster species that never randomly spawned: elogiraffe The monster species that never randomly spawned: poliwhirl The monster species that never randomly spawned: fragrance dispenser The monster species that never randomly spawned: blood shower The RNG hath decreed that this item was never generated: bulky mithril ball ((null)) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 9) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 14) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: heavy copper ball ((null), freq bonus 186) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 16) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 7) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: simeout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 11) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 7) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of scent (shadow cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 7) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 14) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: armor smash (sundered) The RNG hath decreed that this item was always generated cursed: dark horn ((null)) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 2) Trap randomization happened for 1 in 832 traps Next attribute increase check would have come at turn 418 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were aware of the presence of something You were warned of undead You had infravision You had 1465 points of nutrition remaining You had teleportitis You had teleport control You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Enki The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 + attack 95% 400% Techniques known in the end Name Level Status blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MULEPUPUSCHE A BIG ONE) scroll of mana (ELF CANT TO BE POISONING) scroll of phase door (IUSTIO QUE PIS) scroll of standard id (CONVICT PATCH) scroll of cure (A WINNER IS YOU) scroll of heal other (MANCHNOBIS CHOLCHOBE MALASET IAT) * scroll of extra healing (GRAE GURL) * scroll of greater mana restoration (MORKE GRUVER) Spellbooks spellbook of summon undead (disintegrating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new lich 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (22 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster... Since you quit, the score list will not be checked.