Leeroy, lawful male albae Archeologist ------ |.... |....| |...@. |..d.| ------ [Leeroy the Digger] St11 Dx11 Co10 In13 Wi13 Ch7 ArcAlbMalLaw Dlvl:1 $0 HP24(24) Pw18(18) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy The moon is waxing tonight. # (2x) Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed very burnt +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {0} Scrolls f - an uncursed finalized scroll of ice {0} g - an uncursed finalized scroll of earth {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0} Spellbooks e - a blessed finalized spellbook of detect monsters (4:3) {0} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (0:1) {0} k - an uncursed sack {5} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: clairvoyance Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 85 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 27% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 74% Wand drop chance was reduced to 74% Implant drop chance was reduced to 91% Potion drop chance was reduced to 93% Armor drop chance was reduced to 70% Food drop chance was reduced to 99% Monster death drops spawned with only 94% chance The following skill was trained at one fifth the usual rate: firearms The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: body armor (turn 38) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74842 Monster spawn increase reached its maximum at turn 232092 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 821560 The monster class that cannot be genocided was dragon The monster species that spawned more often: porting trove (freq bonus 15) The monster species that spawned more often: corroding turret (freq bonus 4) The monster species that spawned more often: bloodletter of Khorne (freq bonus 12) The monster species that spawned more often: midi gel (freq bonus 8) The monster species that spawned more often: earth demon (freq bonus 8) The monster species that spawned more often: socialism malted mistyping burr denominationally coinsurer schick (freq bonus 6) The monster species that spawned more often: special Aleax (freq bonus 3) The monster species that spawned more often: contamination patch (freq bonus 15) The monster species that spawned more often: contatl (freq bonus 8) The monster species that spawned more often: black snake (freq bonus 6) The monster species that spawned more often: wax golem (freq bonus 24) The monster species that spawned more often: fish triad (freq bonus 30) The monster species that spawned more often: evanescence miscasting rationalize dismaler (freq bonus 9) The monster species that spawned more often: ogre emperor (freq bonus 6) The monster species that spawned more often: murder cockroach (freq bonus 8) The monster species that spawned more often: gorily moorland (freq bonus 6) The monster species that spawned more often: skillfish (freq bonus 15) The monster species that spawned more often: tree cat (freq bonus 18) The monster species that spawned more often: bone devil (freq bonus 20) The monster species that spawned more often: grabby nyrse (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 6) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 3) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 3) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster species that never randomly spawned: Obox-ox The monster species that never randomly spawned: dull draconian The monster species that never randomly spawned: clinging lizard The monster species that never randomly spawned: reticulan The monster species that never randomly spawned: stepbrother curb The monster species that never randomly spawned: leocentaur shaman The monster species that never randomly spawned: deadly coins The monster species that never randomly spawned: amagappa The monster species that never randomly spawned: lizard-eel The monster species that never randomly spawned: kobold vindicator The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: bricklayer bar ((null)) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 47) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 19) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 3) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 39) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: lead-filled mace ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 3) The RNG hath decreed that this item was generated more often: powder spray (blooming, freq bonus 4) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 9) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 5) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 19) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 52) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 97) The RNG hath decreed that this item was always generated cursed: force stone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this trap was always invisible: cut nutrition trap The RNG hath decreed that this trap was generated more often: dangerous terrain trap (freq bonus 2) The spell school whose books are more common was healing spells (freq bonus 8) The spell school whose books are more common was protection spells (freq bonus 4) Trap randomization happened for 1 in 58 traps Next attribute increase check would have come at turn 927 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could not have safely prayed (79) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 + divine 75% 300% Techniques known in the end Name Level Status research 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of ice (AUTOEXEC BAT) scroll of earth (ONLY I KNOW THAT THERE IS A BOSS BUG IN EVERY AREA) scroll of healing (PEDULI SING JALMO SIMBOL PANGAN) scroll of mana (MUNCH MUNCH) scroll of phase door (TUOE DISNI) scroll of standard id (IO IO O PHRIXRIZO EOA) scroll of cure (IL NEMICO E STATO VENDUTO) scroll of heal other (YOU REALLY BECOME STRONGER) * scroll of extra healing (EIESOUS OUAIR AMOUN OUTHI) * scroll of greater mana restoration (IAOMORMOROTOKONBAI) Spellbooks spellbook of detect monsters (garbage) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new albae 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) gun control [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Archeologist... Since you quit, the score list will not be checked.