Leeroy, chaotic male outsider Dragonmaster |}}}-------- #,,,.....)..} },##|}.--(}@} #,# |}.} })}}}}#}}}}-}}}}}}}}--}}}-- ##,# |.}--}}.|,,,}...}.}..}}}.}.<....} #,,# }}.......,,,#}....}}.....}......| #,## --------,},,}..}...............| ######-}- #,# #,,#},|.}................} #,,,,,}.} },} }}# #,..}}...............} #,,,,}}.. },# }}}...}..}}.....}...}| },}#,,|......|,# -----}}--}--}}--}--} #,#}#,.......-,# ,,# ##|......}## ### --- [Leeroy the Servant of Scales] St15 Dx5 Co19 In9 Wi4 Ch7 DraOutMalCha Spa:13 $0 HP-1(35) Pw20(20) AC7 Exp2 T157 Latest messages There is a wall in the way! You displaced Odahviing. You hear a flinging sound. You are hit by an inka stinger. The inka string hurts you! [-9 -> 11] There is nothing here to pick up. You hear a flinging sound. You are hit by an inka stinger. The inka string hurts you! [-5 -> 6] Warning: HP low! # What do you want to read? [e-jm or ?*] As you read the scroll, it disappears. Your body is transported to another location! You hear a flinging sound. You are hit by an inka stinger. The inka string hurts you! You die... Your inventory Weapons a - an uncursed +1 broadsword (weapon in hand) {30} k - 70 uncursed +0 shuriken {2} l - an uncursed +0 pistol {8} n - 2 uncursed +0 inka stingers {0} Armor b - an uncursed +0 scale mail (being worn) {100} Comestibles c - 2 uncursed food rations {0} d - 2 uncursed tripe rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed rotted scroll of cure {0} j - an uncursed scroll of heal other {0} Rings m - a cursed ring of sleeping {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 29 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 52 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 215 Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 90% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 82% Tool drop chance was reduced to 85% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 91% chance The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: divination spells The following skill became untrainable if you tried to train it too early: occult spells (turn 18) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 53481) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33048 Monster spawn increase reached its maximum at turn 112309 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 501771 The monster class that cannot be genocided was fungus or mold The monster species that spawned more often: death leprechaun (freq bonus 2) The monster species that spawned more often: kallwalker (freq bonus 10) The monster species that spawned more often: doublemagic xorn (freq bonus 12) The monster species that spawned more often: fugitive pixy (freq bonus 4) The monster species that spawned more often: floating spore (freq bonus 8) The monster species that spawned more often: capricorn desperation (freq bonus 16) The monster species that spawned more often: disenchanter colony (freq bonus 4) The monster species that spawned more often: apprentice lichen (freq bonus 18) The monster species that spawned more often: umbrellarina (freq bonus 8) The monster species that spawned more often: best high school teacher (freq bonus 24) The monster species that spawned more often: colorful spore (freq bonus 4) The monster species that spawned more often: petty super heavy mimic (freq bonus 4) The monster species that spawned more often: scorexorn (freq bonus 12) The monster species that spawned more often: vividest corruptibility awaked penumbrae revocable (freq bonus 6) The monster species that spawned more often: spore mold (freq bonus 4) The monster species that spawned more often: bankroll parquet anglophobe unrecoverable (freq bonus 4) The monster species that spawned more often: weather forecast (freq bonus 16) The monster species that spawned more often: topaz force patch (freq bonus 8) The monster species that spawned more often: frozen spirit (freq bonus 1) The monster species that spawned more often: amanojaku (freq bonus 18) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 5) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 3) The monster trait that was more common: monsters that have explosion attacks (freq bonus 18) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster species that never randomly spawned: haunted tiger The monster species that never randomly spawned: browny imprinting judaic The monster species that never randomly spawned: giant grey scorpion The monster species that never randomly spawned: Elohim Tzabaoth, Sea Prince of Tempests The monster species that never randomly spawned: addiction tinging The monster species that never randomly spawned: mind bomb The monster species that never randomly spawned: boom light The monster species that never randomly spawned: Policeman Kaptain The monster species that never randomly spawned: sexy girl The monster species that never randomly spawned: termite The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 14) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 13) The RNG hath decreed that this item was generated more often: wonder chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 12) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 17) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 18) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 15) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 17) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 10) The RNG hath decreed that this item was generated more often: telephone ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 56) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 11) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 84) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: grave (engraved) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 15) Trap randomization happened for 1 in 169 traps Trap difficulty was increased by 45 Next attribute increase check would have come at turn 495 Strength training was 0 Dexterity training was 3 Wisdom training was 2 Constitution training was -1 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having flying (0) You had 1336 points of nutrition remaining You had scent view Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Ereshkigal The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could have safely prayed (190) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(1456) invoke deity 2 R LIMIT(10246) Discoveries Weapons shuriken (throwing star) Scrolls scroll of healing (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of mana (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of phase door (CURSED TIN OF COCKATRICE MEAT) scroll of standard id (AFFIRMATIVE ACTION ROUND 2) scroll of cure (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) scroll of heal other (RECOPIED CONGREGATION) * scroll of extra healing (YUME GA ARU) * scroll of greater mana restoration (THE ENEMY RUN AWAY BY BELLOW) Potions potion called free (turbulent) Rings ring of sleeping (squeezable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 13: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 2 times You phase doored 2 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 1 time You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 1 bones level You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new outsider 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) petkeeping [Basic] (max Grand Master) (22 of 160) techniques [Unskilled] (max Expert) (11 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (24 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster...