Leeroy, chaotic male outsider Dragonmaster #----------------------- ###,,.............<........| ##,,,#|.....................| #,,#,,......................| #,##,#|.....................| #,# -----------|----------- -----------##,, #..##...#.|,,,############## ###..##....,,,,,,,,,,,,,,,,# #.......|,#############-|-.------ -----|---,# |........| #,,,,,# |........|## ####### |.........,# |........|,# ----------,# #,----- #,D...| ##|@@$| ----- [Leeroy the Servant of Scales] St17 Dx9 Co4 In9 Wi7 Ch6 DraOutMalCha Spa:6 $0 HP18(18) Pw7(7) AC4 Exp1 T267 Latest messages You displaced Odahviing. The door resists! (2x) The door opens. There is a wall in the way! Something is written here in the dust. Use "r." to read it. There is a wall in the way! (2x) "Hello, Leeroy! Welcome to Gardener's general store!" The slow ant just misses! Really attack Gardener? [yn] (n) You kill the slow ant! Your scale mail blocks the inactive mushroom patch's attack. You kill the inactive mushroom patch! You see here a gold piece {0}. Pick an object. @ a human or elf or you (outsider dragonmaster called Leeroy) Accessing Pokedex entry for dragonmaster... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical "For you, good creature; only 7 per throwing star." n - 101 throwing stars (unpaid, 707 zorkmids) {3}. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 85% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 99% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 41% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 93% Food drop chance was reduced to 84% The following skill was trained at half the usual rate: bow The following skill was limited to basic proficiency: martial arts The following skill became untrainable after a while: enchantment spells (turn 24784) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 58120) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46164 Monster spawn increase reached its maximum at turn 246468 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 735120 The monster class that cannot be genocided was lich The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: card spore (freq bonus 24) The monster species that spawned more often: fire toad (freq bonus 14) The monster species that spawned more often: horoscope prescriber (freq bonus 3) The monster species that spawned more often: fillen force patch (freq bonus 30) The monster species that spawned more often: hepatize stowaway (freq bonus 8) The monster species that spawned more often: bespread joram disusing butted unarm (freq bonus 6) The monster species that spawned more often: damned (freq bonus 8) The monster species that spawned more often: dull warp patch (freq bonus 3) The monster species that spawned more often: white force patch (freq bonus 36) The monster species that spawned more often: really dangerous stalk (freq bonus 8) The monster species that spawned more often: putjana (freq bonus 24) The monster species that spawned more often: ripping turret (freq bonus 21) The monster species that spawned more often: mensal isotopy outdodge (freq bonus 30) The monster species that spawned more often: giant fire bat (freq bonus 8) The monster species that spawned more often: Jil's velcro sneaker (freq bonus 36) The monster species that spawned more often: lunch thoroughbred (freq bonus 10) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 48) The monster species that spawned more often: locomoted tanka deleing (freq bonus 60) The monster species that spawned more often: platinum warp fungus (freq bonus 4) The monster species that spawned more often: intelligent piercer (freq bonus 8) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 3) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 3) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster species that never randomly spawned: klingon upper commander The monster species that never randomly spawned: bill giant The monster species that never randomly spawned: small door mimic The monster species that never randomly spawned: tasloi zombie The monster species that never randomly spawned: brood wasp The monster species that never randomly spawned: irresistible thick lady The monster species that never randomly spawned: adult lizard The monster species that never randomly spawned: dehumidifying bike The monster species that never randomly spawned: cilan maiden The monster species that never randomly spawned: feminine eye The RNG hath decreed that this item was never generated: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was never generated: yoga pants ((null)) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: soiltype stone (gray) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: basinet ((null)) The RNG hath decreed that this item was never generated: bubble bobble (ALLEGED HAPPY END) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 12) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 11) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 6) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 16) The RNG hath decreed that this item was generated more often: wind bow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 3) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 11) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy ether ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 53) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 3) The spell school whose books are more common was attack spells (freq bonus 3) The spell school whose books are more common was chaos spells (freq bonus 2) The spell school whose books are more common was attack spells (freq bonus 1) Trap randomization happened for 1 in 329 traps Next attribute increase check would have come at turn 2368 Strength training was 2 Dexterity training was 1 Wisdom training was 2 Constitution training was 27 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You had 1229 points of nutrition remaining You had scent view Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Ereshkigal The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - dragon blood 7 + protect 99% 99% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (KNIRHS YMEV OLI) scroll of mana (WEATHER GH-KISS) scroll of phase door (SUDDNLY IT HOTHRAXXA HEA HUM) scroll of standard id (ACHAT SHTAYIM SHALOSH) scroll of cure (FRINDS ELF ATTACK) scroll of heal other (OMIAZBOYISU531) * scroll of extra healing (B T M M M M M) * scroll of greater mana restoration (SIR I HAVE TO TAKE A SHIT) Spellbooks spellbook of dragon blood (bursting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 6: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 1 time You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 12 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new outsider 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (23 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster...