Leeroy, lawful male albae Emera -----------+-- -------------------- |.................................| ..........@.......................| |.........@.......................| ..................................| |.................................| |.................................| ----------------------------------- [Leeroy the Sexhater] St18/02 Dx6 Co16 In4 Wi6 Ch3 EmeAlbMalLaw Dlvl:1 $0 HP33(33) Pw11(11) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Emera. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy The moon is waxing tonight. sling - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The sling is what you want to use if you want your thrown rocks to do more than a single point of damage. You can quiver most types of rocks and gems to shoot them with a sling. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: fear factor You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 344 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 78% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 37% Tool drop chance was reduced to 72% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: riding The following skill was limited to basic proficiency: polymorphing The following skill became untrainable if you tried to train it too early: spear (turn 20) The following skill became untrainable if you tried to train it too early: devices (turn 400) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 96927 Monster spawn increase reached its maximum at turn 215459 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 421806 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: xorn (freq bonus 3) The monster species that spawned more often: insane survivor (freq bonus 192) The monster species that spawned more often: eloueliti (freq bonus 5) The monster species that spawned more often: chaotic viper (freq bonus 6) The monster species that spawned more often: empiric hypothecate (freq bonus 36) The monster species that spawned more often: cute nickname (freq bonus 14) The monster species that spawned more often: devised spongy (freq bonus 5) The monster species that spawned more often: remittor purest (freq bonus 9) The monster species that spawned more often: umber mimic (freq bonus 24) The monster species that spawned more often: hispanic girl (freq bonus 12) The monster species that spawned more often: fanatic minion (freq bonus 14) The monster species that spawned more often: gray patch (freq bonus 15) The monster species that spawned more often: evil watch leader (freq bonus 28) The monster species that spawned more often: gecko mummy (freq bonus 6) The monster species that spawned more often: codeword variably (freq bonus 42) The monster species that spawned more often: free lich (freq bonus 8) The monster species that spawned more often: highhatting menstrual (freq bonus 21) The monster species that spawned more often: bleeding ray (freq bonus 7) The monster species that spawned more often: champ icily (freq bonus 56) The monster species that spawned more often: old silver dragon (freq bonus 30) The monster species that spawned more often: red boomer (freq bonus 42) The monster trait that was more common: monsters that make orc sounds (freq bonus 12) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster species that never randomly spawned: healing growth The monster species that never randomly spawned: eye of the unknown god The monster species that never randomly spawned: amazonas woman The monster species that never randomly spawned: kingler The monster species that never randomly spawned: rod penetrator The monster species that never randomly spawned: aligned bulb The monster species that never randomly spawned: young spirit The monster species that never randomly spawned: evasive homunculus The monster species that never randomly spawned: savings cash The monster species that never randomly spawned: chunneler The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: cure insanity (jackpot) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: monnoise stone (gray) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 13) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: enhance breath (specific, freq bonus 16) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 12) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 8) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 11) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 8) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 10) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 2) The RNG hath decreed that this item was generated more often: liquid chain ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: nano hammer ((null)) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 15) Trap randomization happened for 1 in 602 traps Next attribute increase check would have come at turn 364 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 10 spells Your pantheon consisted of Slim Jim, Milwaukee Jon and Bose Jefferson Your deity was Slim Jim The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could not have safely prayed (234) You survived Spells known in the end Name Level Category Fail Memory a - line loss 1 + chaos 68% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) shotty blast 1 O Prepared(0) Discoveries Armor bunny uniform (red leather armor) Scrolls scroll of healing (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of mana (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of phase door (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of standard id (FUCK THE NOTELEPORT RULES) scroll of cure (CHTO VY KHOTITE DOSTICH) scroll of heal other (KIRJE) * scroll of extra healing (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) * scroll of greater mana restoration (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) Spellbooks spellbook of line loss (donkey-eared) Rings ring of increase damage (PVC) Tools leather leash (leash) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new albae 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) gun control [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) body spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Emera... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.