Leeroy, chaotic male outsider Thalmor --- .@. n..@ [Leeroy the Concordate Agent] St12 Dx6 Co12 In7 Wi6 Ch9 ThaOutMalCha Spa:34 $0 HP19(19) Pw14(14) AC5 Exp1 T1 Latest messages Pick an object. @ a human or elf (tame thalmor called Rulindil the concordate agent) (base level 10) (male) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Fallout or Elder Scrolls. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell # (3x) You don't have another special ability in your normal form! scroll of cure - This is a scroll. Color: brown. Material: paper. Appearance: JE VEUX ETRE JETE DANS LES NOIX. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A powerful curing scroll that will fix the following status effects: sickness, sliming, stoning, confusion, blindness, stun, numbness, freezing, burn, fear, dimness and hallucination. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. elven broadsword - This is a weapon. Color: cyan. Material: wooden. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. Far better than a regular broadsword, this weapon has the highest base damage among all broadswords in the game. elven mithril-coat - This is a piece of armor. Color: cyan. Material: mithril. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A low-weight suit of armor that offers good protection and 3 points of magic cancellation. dark elven bow - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed bow. You can wield it to attack enemies. Some weapons are also suitable for throwing. A two-handed bow that is meant to be used in conjunction with quivered arrows to fire at enemies. This bow has a small to-hit bonus. dark elven arrows - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed arrow. You can wield it to attack enemies. Some weapons are also suitable for throwing. There are no arrows in the game that deal more damage than this one. These are meant to be put in a quiver and shot with a bow. There appears to be no shopkeeper here to receive your payment. elven broadsword - This is a weapon. Color: cyan. Material: wooden. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. Far better than a regular broadsword, this weapon has the highest base damage among all broadswords in the game. Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 192 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 68 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 21 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 84% Implant drop chance was reduced to 93% Armor drop chance was reduced to 80% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 96% chance The following skill became untrainable if you tried to train it too early: polymorphing (turn 84) The following skill became harder to train at higher skill levels: spirituality Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62276 Monster spawn increase reached its maximum at turn 159043 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 385871 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: dunlending (freq bonus 30) The monster species that spawned more often: insect swarm (freq bonus 8) The monster species that spawned more often: pile of talts (freq bonus 8) The monster species that spawned more often: terrarium fulled (freq bonus 15) The monster species that spawned more often: wailer spirit (freq bonus 4) The monster species that spawned more often: enclave elite soldier (freq bonus 30) The monster species that spawned more often: ultramarine stalk (freq bonus 6) The monster species that spawned more often: elder stargazer (freq bonus 4) The monster species that spawned more often: werekillerbee (freq bonus 6) The monster species that spawned more often: goiter resurvey crocket (freq bonus 12) The monster species that spawned more often: weapon golem (freq bonus 12) The monster species that spawned more often: hefter fanjet (freq bonus 10) The monster species that spawned more often: prick warp fungus (freq bonus 24) The monster species that spawned more often: reinducing overruling conformable (freq bonus 6) The monster species that spawned more often: disenchanter warp patch (freq bonus 12) The monster species that spawned more often: animated armor (freq bonus 10) The monster species that spawned more often: giant dark green ant (freq bonus 6) The monster species that spawned more often: amnesia fungus (freq bonus 4) The monster species that spawned more often: bought plant (freq bonus 84) The monster species that spawned more often: gwawol (freq bonus 9) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 3) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 6) The monster species that never randomly spawned: giant chameleon The monster species that never randomly spawned: humongous spore The monster species that never randomly spawned: real colony The monster species that never randomly spawned: rock snake The monster species that never randomly spawned: vampire lady The monster species that never randomly spawned: petty hungry fungus The monster species that never randomly spawned: colorful warp patch The monster species that never randomly spawned: beauty challenger The monster species that never randomly spawned: Keystone Policeman The monster species that never randomly spawned: consisted gelding The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: stickshoe ((null)) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: prostitute shoe ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 26) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 33) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 33) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 16) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 17) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 9) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: lizard scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: chrome shield (metallic shield) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: long pole ((null)) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: shuffle monster (misked) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: acid pit (freq bonus 1) Trap randomization happened for 1 in 123 traps Next attribute increase check would have come at turn 425 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were acid resistant You had not decided on your sexuality yet You saw invisible You had infravision You had 1500 points of nutrition remaining You had scent view Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 50 spells Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could not have safely prayed (398) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (fish bowl) * skullcap (sand helmet) * flack helmet (grimace helmet) * crystal helm (masked helmet) * mining helm (aluminium helmet) * field helm (cloudy helmet) * helm of safeguard (technical helmet) * war hat (driver helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (poor gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (hot boots) * field boots (heap of shit boots) * boots of safeguard (battle boots) Scrolls scroll of healing (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of mana (ERHEBOLUNGSFAHRT) scroll of phase door (AS ISE DAT) scroll of standard id (PRZECIAZONY) scroll of cure (JE VEUX ETRE JETE DANS LES NOIX) scroll of heal other (MASTERING THE FLEEING MINE) * scroll of extra healing (SPLICEHACK HAS LOTS OF RANDOM CONTENT) * scroll of greater mana restoration (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 34: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new outsider 0 times Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Since you quit, the score list will not be checked.