Leeroy, chaotic male outsider Dragonmaster --- ----- . |...| . ....| . |...| . |..<| |...| |...+ ,# -.--- # ,,,,,,,,,` -# #,,,,,,,,, -..# #,####|### #,# ... ---------.---- #,#....... |..@.........|#####,,,,,|........ |..@.........-,,,,,,,,,,|......... |..{.........|,,,,,,####|..........- |............| |..........| -------------- ------------ [Leeroy the Servant of Scales] St12 Dx10 Co11 In6 Wi10 Ch6 DraOutMalCha Spa:46 $0 HP-10(18) Pw7(7) AC4 Exp1 T44 Latest messages Pick an object. @ a human or elf or you (outsider dragonmaster called Leeroy) Accessing Pokedex entry for outsider... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -10. Normal speed (12). Normal generation, with frequency 1. Resists acid. Conveys acid resistance. Not genocidable, carnivorous, herbivorous. May be eaten by vegetarians. Can be seen with infravision. Origin: Evil Variant. Is a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (outsider dragonmaster called Leeroy) Accessing Pokedex entry for outsider... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -10. Normal speed (12). Normal generation, with frequency 1. Resists acid. Conveys acid resistance. Not genocidable, carnivorous, herbivorous. May be eaten by vegetarians. Can be seen with infravision. Origin: Evil Variant. Is a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf (dragonmaster called Leeroy the servant of scales) (base level 10) (male) Accessing Pokedex entry for dragonmaster... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! What do you want to read? [e-k or ?*] As you read the scroll, it disappears. Your body is transported to another location! The dragonmaster called Leeroy the servant of scales swings his poisoned broadsword. The dragonmaster called Leeroy the servant of scales misses. The dragonmaster called Leeroy the servant of scales swings his poisoned broadsword. The broadsword was poisoned! You feel weaker! You lose Strength You die... Your inventory Weapons a - an uncursed +1 broadsword (weapon in hand) {30} Armor b - an uncursed +1 scale mail (being worn) {100} Comestibles c - 2 uncursed food rations {0} d - 2 uncursed tripe rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 3 uncursed scrolls of mana {0} g - an uncursed burnt scroll of mana {0} h - 2 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Potions l - an uncursed finalized potion of monster detection {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 115 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 53 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 18% Ring drop chance was reduced to 93% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 86% Implant drop chance was reduced to 78% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 98% Tool drop chance was reduced to 75% Food drop chance was reduced to 66% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: petkeeping The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 360) The following skill became harder to train at higher skill levels: riding Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44468 Monster spawn increase reached its maximum at turn 106515 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3782915 The monster class that cannot be genocided was pudding or ooze The monster species that spawned more often: horn dwarf (freq bonus 4) The monster species that spawned more often: zapborg (freq bonus 18) The monster species that spawned more often: silly nymph (freq bonus 8) The monster species that spawned more often: overeat margarine (freq bonus 1) The monster species that spawned more often: cleanlier wyomingite (freq bonus 12) The monster species that spawned more often: old mummy (freq bonus 12) The monster species that spawned more often: earth orc (freq bonus 12) The monster species that spawned more often: petty giant wolf tick (freq bonus 9) The monster species that spawned more often: Sabrina (freq bonus 12) The monster species that spawned more often: petty noise helper (freq bonus 18) The monster species that spawned more often: flesh-eating scarab beetle (freq bonus 4) The monster species that spawned more often: sawing flew (freq bonus 14) The monster species that spawned more often: volt pudding (freq bonus 2) The monster species that spawned more often: defected sicklier (freq bonus 2) The monster species that spawned more often: incloser playwear (freq bonus 3) The monster species that spawned more often: trivium mystical (freq bonus 4) The monster species that spawned more often: shoo turret (freq bonus 8) The monster species that spawned more often: celestial summoner (freq bonus 8) The monster species that spawned more often: hidden soldier ant (freq bonus 6) The monster species that spawned more often: fire spider (freq bonus 6) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 8) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 24) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 12) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 3) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 12) The monster species that never randomly spawned: horde play figure The monster species that never randomly spawned: fire lich The monster species that never randomly spawned: digi gill The monster species that never randomly spawned: mayday tossup fiend The monster species that never randomly spawned: drill sextette The monster species that never randomly spawned: orphaned skean The monster species that never randomly spawned: Promoted Kop The monster species that never randomly spawned: Orochimaru, the Snake Ninja The monster species that never randomly spawned: frustrated gladiola projectile ravaged The monster species that never randomly spawned: wraith shaman The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 101) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 39) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 20) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 15) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 12) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: nano shuriken ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 25) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 2) The spell school whose books are more common was attack spells (freq bonus 14) Trap randomization happened for 1 in 145 traps Next attribute increase check would have come at turn 75 Strength training was 0 Dexterity training was 1 Wisdom training was 2 Constitution training was 1 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You had 1456 points of nutrition remaining You had scent view Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Ereshkigal The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could have safely prayed (33) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(653) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (YSKNAB) scroll of mana (ALERT CREEPS HOT ASS) scroll of phase door (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of standard id (ITS TOO HEAVY FOR YOUR) scroll of cure (RW NW PRT M HRW) scroll of heal other (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) * scroll of extra healing (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) * scroll of greater mana restoration (BFG 9000 OH YEAH) Potions potion of monster detection (illegal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 46: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 1 time You phase doored 2 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 11 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 2 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 1 bones level You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new outsider 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (1 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (21 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster...