Leeroy, chaotic male outsider Dragonmaster ..D .@. --- [Leeroy the Servant of Scales] St16 Dx8 Co15 In7 Wi13 Ch7 DraOutMalCha Spa:50 $1 HP18(18) Pw6(6) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male outsider Dragonmaster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. The moon is waxing tonight. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: the Force Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 356 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 94% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 98% Food drop chance was reduced to 87% Monster death drops spawned with only 95% chance The following skill was trained at half the usual rate: spirituality The following skill was limited to expert proficiency: dart The following skill became untrainable after a while: saber (turn 22438) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 32162) The following skill became harder to train at higher skill levels: morning star Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 151951 Monster spawn increase reached its maximum at turn 489739 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 988949 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: urinating optometer (freq bonus 4) The monster species that spawned more often: flying mewlip (freq bonus 12) The monster species that spawned more often: high heel spirit (freq bonus 9) The monster species that spawned more often: cthonic lich (freq bonus 16) The monster species that spawned more often: depowered fungus (freq bonus 6) The monster species that spawned more often: syndical cincturing lippy (freq bonus 10) The monster species that spawned more often: silver growth (freq bonus 10) The monster species that spawned more often: Pale Night (freq bonus 18) The monster species that spawned more often: Zuggotmoy (freq bonus 4) The monster species that spawned more often: jubjub bat (freq bonus 12) The monster species that spawned more often: extincted tiger (freq bonus 4) The monster species that spawned more often: ultramarine stalk (freq bonus 32) The monster species that spawned more often: affection buncombe (freq bonus 12) The monster species that spawned more often: taxer sawtooth premeditation lavaliere valor (freq bonus 6) The monster species that spawned more often: sucker growth (freq bonus 6) The monster species that spawned more often: star boomer (freq bonus 8) The monster species that spawned more often: pikabud (freq bonus 16) The monster species that spawned more often: brute (freq bonus 12) The monster species that spawned more often: denouncing subfunction hearken (freq bonus 6) The monster species that spawned more often: dark mimic (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 5) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster species that never randomly spawned: shardstone The monster species that never randomly spawned: large ring trove The monster species that never randomly spawned: +4 nd cutoff The monster species that never randomly spawned: delphyne The monster species that never randomly spawned: hup sheeting The monster species that never randomly spawned: weak golem The monster species that never randomly spawned: cyclical narwhal The monster species that never randomly spawned: Wedi knight The monster species that never randomly spawned: disgusting warp fungus The monster species that never randomly spawned: swamp thing The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: heal other (SYMBIOTIC STEED) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: cloth chain ((null)) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 10) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 28) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 7) The RNG hath decreed that this item was generated more often: mystery lightsaber (lightsaber, freq bonus 21) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: arcane horn ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 5) The RNG hath decreed that this item was generated more often: beam reflector gun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 5) The RNG hath decreed that this item was generated more often: boiler kaboom (watered, freq bonus 9) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wax chain ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 60) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: shuffle monster (misked) The RNG hath decreed that this item was always generated cursed: lizard scales ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this trap was always invisible: nownsible trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 3) Trap randomization happened for 1 in 407 traps Next attribute increase check would have come at turn 407 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You had 1500 points of nutrition remaining You had scent view Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Ereshkigal The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could not have safely prayed (669) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of mana (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) scroll of phase door (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) scroll of standard id (YOU WILL DIE A SLOW SLOW DEATH) scroll of cure (MASKELLI EREKISIPHTHE IABEZEBYTH) scroll of heal other (DAIYEN FOOELS) * scroll of extra healing (WE WILL HURT YOU) * scroll of greater mana restoration (SORRY NISI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 50: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new outsider 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster... Since you quit, the score list will not be checked.