Leeroy, chaotic male outsider Dragonmaster ------ |....- |..@.| |...<| |D.... ---.-- [Leeroy the Servant of Scales] St17 Dx6 Co11 In7 Wi13 Ch5 DraOutMalCha Spa:35 $0 HP18(18) Pw8(8) AC5 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male outsider Dragonmaster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. The moon is waxing tonight. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You see here an excavated amulet {0}. k - an excavated amulet {0}. What do you want to put on? [k or ?*] k - an excavated amulet (being worn) {0}. What do you want to remove? [k or ?*] You can't. It is cursed. Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Amulets k - a cursed amulet versus poison (being worn) {0} Weapons a - an uncursed +1 broadsword (weapon in hand) {30} Armor b - an uncursed +1 scale mail (being worn) {100} Comestibles c - 2 uncursed food rations {0} d - 2 uncursed tripe rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: stun resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 53% Tool drop chance was reduced to 81% Food drop chance was reduced to 89% The following skill was trained at half the usual rate: memorization The following skill was trained at one fifth the usual rate: gun control The following skill was limited to basic proficiency: divination spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: healing spells (turn 111) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 34312) The following skill became harder to train at higher skill levels: riding Items were more likely to be generated cursed by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 139092 Monster spawn increase reached its maximum at turn 309126 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1336356 The monster class that cannot be genocided was jabberwock The monster species that spawned more often: striped spider (freq bonus 6) The monster species that spawned more often: Muraki Kazutaka (freq bonus 6) The monster species that spawned more often: simulating arabesque (freq bonus 12) The monster species that spawned more often: alarm ray (freq bonus 6) The monster species that spawned more often: edgy sphere (freq bonus 4) The monster species that spawned more often: denied nigger (freq bonus 3) The monster species that spawned more often: petty white fungus (freq bonus 24) The monster species that spawned more often: retinoscopy cosmetologist (freq bonus 6) The monster species that spawned more often: green monster (freq bonus 12) The monster species that spawned more often: clear rubber (freq bonus 6) The monster species that spawned more often: fumet militating dedicated plywood (freq bonus 4) The monster species that spawned more often: gold viper (freq bonus 12) The monster species that spawned more often: wooden mushroom (freq bonus 3) The monster species that spawned more often: theme lion (freq bonus 6) The monster species that spawned more often: skillor (freq bonus 6) The monster species that spawned more often: black bear (freq bonus 2) The monster species that spawned more often: ^> (freq bonus 9) The monster species that spawned more often: animated sky-high heel (freq bonus 12) The monster species that spawned more often: clerical warp patch (freq bonus 8) The monster species that spawned more often: thorn brute (freq bonus 12) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 3) The monster trait that was more common: monsters with bleedout attacks (freq bonus 3) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 8) The monster species that never randomly spawned: lives troll The monster species that never randomly spawned: fazor lancer The monster species that never randomly spawned: floating warp fungus The monster species that never randomly spawned: instadeath vortex The monster species that never randomly spawned: fucked golem The monster species that never randomly spawned: vortex lord The monster species that never randomly spawned: rock worm The monster species that never randomly spawned: innovation glaceed The monster species that never randomly spawned: stone seraphon The monster species that never randomly spawned: snowman The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: dark horn ((null)) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 17) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 213) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 9) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy obsidian ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: geyser (stolen, freq bonus 2) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 3) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 10) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 110) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 50) The RNG hath decreed that this item was always generated cursed: paving (GREEN CROSS ACTUALLY EXISTS) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: platinum spell stone (gray) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: amulet of techout (taut) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: tempoconflict trap (freq bonus 1) Trap randomization happened for 1 in 507 traps Next attribute increase check would have come at turn 243 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You had 1496 points of nutrition remaining You had scent view Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Ereshkigal The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could have safely prayed (84) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet versus poison (excavated) Scrolls scroll of healing (CONSECUTIVE NORMAL PUNCHES) scroll of mana (WILHELMINE TAKESHI) scroll of phase door (GIMME A LITTLE SPANKING) scroll of standard id (AMAZING AFRO HEAD RUSH ATTACK) scroll of cure (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of heal other (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) * scroll of extra healing (BE KOPFGESPENSTER) * scroll of greater mana restoration (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 35: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new outsider 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster... Since you quit, the score list will not be checked.