Leeroy, chaotic male outsider Dragonmaster ----- |...| |...--- |.....| |.....| |.@D..| ------- [Leeroy the Servant of Scales] St13 Dx5 Co13 In9 Wi10 Ch6 DraOutMalCha Spa:42 $13 HP18(18) Pw7(7) AC6 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male outsider Dragonmaster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy There is a staircase up here. You see here 13 gold pieces {0}. You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. There is a staircase up here. You see here 13 gold pieces {0}. The moon is waxing tonight. You kill the spore lichen! There is a staircase up here. You see here 13 gold pieces {0}. 13 gold pieces. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +1 broadsword (weapon in hand) {30} Armor b - an uncursed +1 scale mail (being worn) {100} Comestibles c - 2 uncursed food rations {0} d - 2 uncursed tripe rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: sickopathy You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 61% chance Wand drop chance was reduced to 78% Implant drop chance was reduced to 89% Armor drop chance was reduced to 76% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 91% chance The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: missile weapons The following skill became untrainable if you tried to train it too early: bow (turn 286) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 22767) The following skill became harder to train at higher skill levels: attack spells Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30858 Monster spawn increase reached its maximum at turn 317052 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 369325 The monster class that cannot be genocided was umber hulk The monster species that spawned more often: escalator monster (freq bonus 9) The monster species that spawned more often: jefferson governor wet subkingdom (freq bonus 4) The monster species that spawned more often: master blue dragon (freq bonus 24) The monster species that spawned more often: dour rat (freq bonus 2) The monster species that spawned more often: non-mad ray (freq bonus 8) The monster species that spawned more often: Spectral Kriminologist (freq bonus 3) The monster species that spawned more often: sand bug (freq bonus 2) The monster species that spawned more often: little pisaca (freq bonus 18) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 2) The monster species that spawned more often: racoon dog (freq bonus 5) The monster species that spawned more often: tanglederp mummy (freq bonus 56) The monster species that spawned more often: faraway mummy (freq bonus 6) The monster species that spawned more often: abnormal colony (freq bonus 18) The monster species that spawned more often: octarine warp patch (freq bonus 24) The monster species that spawned more often: furry (freq bonus 1) The monster species that spawned more often: cursed bulb (freq bonus 28) The monster species that spawned more often: shadow spider (freq bonus 24) The monster species that spawned more often: emera (freq bonus 8) The monster species that spawned more often: karate scrub (freq bonus 12) The monster species that spawned more often: millimicron lissomly (freq bonus 5) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 12) The monster trait that was more common: monsters with illusion attacks (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 8) The monster trait that was more common: monsters whose attacks reduce your magic cancellation (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 3) The monster trait that was more common: unique monsters (freq bonus 1) The monster species that never randomly spawned: nightmare unicorn The monster species that never randomly spawned: giant yellow scorpion The monster species that never randomly spawned: ruby force fungus The monster species that never randomly spawned: fruity zruty The monster species that never randomly spawned: needlessly traffick morsel The monster species that never randomly spawned: mud-sprinkled force fungus The monster species that never randomly spawned: drawable rutty comprehension facedown remarkably seigneurage spinet showily The monster species that never randomly spawned: brown bulb The monster species that never randomly spawned: emergency mold The monster species that never randomly spawned: Madeleine's ankle boot The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: bubble bobble (ALLEGED HAPPY END) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: impossibly heavy obsidian ball ((null)) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sharp pole ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 10) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 14) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 23) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 32) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 10) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: nano pick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 5) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: crystallization (ICY FRYGUY CAVE) The RNG hath decreed that this item was always generated cursed: violet lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: nano suit ((null)) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this trap was always invisible: uncalled trap The RNG hath decreed that this trap was generated more often: metal spell trap (freq bonus 4) Trap randomization happened for 1 in 710 traps Next attribute increase check would have come at turn 945 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having sickopathy (0) You had 1496 points of nutrition remaining You had scent view Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Ereshkigal The version you were playing was: Unix SlashEMExtended Version 2.6.1 (6af10591) - last build Mon Dec 30 13:10:28 2019. You could not have safely prayed (1036) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HCALIEN WOUWOU) scroll of mana (FORC RISE WHEN KEY IS HIT) scroll of phase door (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of standard id (APOKRAR DONENIGHT) scroll of cure (CTRL ALT DEL) scroll of heal other (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) * scroll of extra healing (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) * scroll of greater mana restoration (THANKS FOR PLAYING SLASHEM EXTENDED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 42: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new outsider 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (21 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster... Since you quit, the score list will not be checked.